Vito Scaletta
Immoralist
- Location
- The City of Empire Bay
Anybody want to check out my VTM crossover quest I just made? Link is below in my signature.
Expression: Music, Acting, Dancing, Jouranlism, Writing, Poetry...all of that falls under here, which makes it an important skill for all sorts of builds, but not used as much for others.
Profession: DancerOH GOD NO PROFESSIONAL TRAINING MENTIONED WHY WOULD YOU DO THIS?
Profession: Dancer
Professional Training: Dancer
To help my Hunter get edge at Dancing over equivalent XP splats.
Dance Offs are now my Vigil!
Go around challenging artistically inclined supernaturals to Dance Battles!
You millenia of immortal freestyle has nothing on human adaptability.i am dance!mummy fight mi
i have been setting fire to the dance floor since before the dawn of modern civilization
Honestly, Professional Training isn't that bad of an idea. As long as you have a ST there to make sure if you pick a profession you actually, you know, have a profession? You can't just pick 'Good at stuff that's relevant.' I mean, I do understand the argument that it's too cheap, XP wise, for all it does, but...
I haven't actually read Demon, but wouldn't this mean that on the next round, when everyone is going to take their turns again, You get to go before the person you attacked if you went after them previously?Talking about Demon, I actually have a question:
What the fuck does Fast Attack even do? Like, it allows me to set my Initiative to be higher than my target's after successfully attacking them but why would I want to do this? I mean, it's not like my Initiative's gonna change so what's the benefit?
Nah, the big problem with Professional Training isn't that it gives you Merits.
It's that it does it for free.
I like Mystery Cult Initiation, because it ties you to a cult that's probably all kinds of fucked.
Meanwhile, Professional Training goes "i have a job that i'm good at"
You're jealous that in being a master hobo can give my Hunter a stack of advantages in skills.Meanwhile, Professional Training goes "i have a job that i'm good at"
You're jealous that in being a master hobo can give my Hunter a stack of advantages in skills.
With same XP level my professional vagrant hunter will be vastly more skilled over a CEO Ventrue![]()
You millenia of immortal freestyle has nothing on human adaptability.
Hunters don't stand alone.
We can utilize tactics.
Practical Experience in Dance related stuff for entirety of a Dance Cell.
Tactic: My Brother's Keeper
Teamwork to help improve boogie-ing initiative, maintain dancer morale, and resist dancing compulsions
Identification, Profiling, and/or Measurements to determine what kind dancer you are & prepare our routine accordingly.
Athletics (Free specialization Dance + reduced costs from Professional Training) + Expression (Free specialization Dance + reduced costs from Professional Training) + Tactics
That's without going into Endowments that enhance dancers!
What can a rhythmic Mummy like you do against such overwhelming prowess?
I dunno. I mean, that seems like it's kinda the point? Plus, any job has requirements and necessities. I mean, if a person chooses a job as a lawyer, well if they're not independently wealthy, congratulations. A lawyer works long hours. Ask any of the lawyerkin if it's a job that you can just do for an hour a day and then go hunt monsters.
Or discover the riddles of the universe, for that matter.
Look I'm going to let you finish, but you have to be aware that Mage's are the true kings of the dance. With pyro-kinetics built in, the ability to shape-shift mid dance to better capture the true essence of boogieing down, and thanks to Correspondence, summoning background dancers on demand...who could challenge our dance prowess?
Why settle for being a rank amateur in murder hobo?
oWoD Changelings inhabit a realm of creativity.
That's very mature of you Bel thank y-
Oh, so it's going to be like that now?. . . but you have to be aware that Mage's are the true kings of the dance. With pyro-kinetics built in, the ability to shape-shift mid dance to better capture the true essence of boogieing down, and thanks to Correspondence, summoning background dancers on demand...who could challenge our dance prowess?
Oh, so it's going to be like that now?
Pyro-kinetics isn't dancing but dance-shifting could be useful.
Anybody with Allies invested in Avatar Companion has amazing backup dancer perfectly coordinating with you.
Time allows you to preemptively avoid stumbles in your routine.
Real question is how best optimize you a dancer mage?
Yes, but there's one fundamental downside there.
It's called "Tremere are control freaks whose magic is substantially inferior to an Awakened mage, and Tremere are very, very flammable. So they're not going to be able to stop themselves from blood-bonding them at the very least".
...
Honestly, if you're not sensible and just give the Tremere the Tzimisce clan flaw, then you should probably replace the weaksauce Tremere clan flaw with some kind of control-freakery clan flaw. Since it totally defines them and cripples them.
So, does anybody like my VTM quest? It just started, but once we get into the main story, it will be awesome.
You kidding? Tremere have the worst curse of them all. They have the reputation of clan Tremere in a setting forged of cutthroat politics and paranoid peers. Even in their own clan they are viewed as more of a tool at best or a rival for power at worst. Their blood bond to the inner council is the only thing that holds that clan together amidst a sea of betrayal worthy power mongering, and the only reason the rest of the clans tolerate them is the indisputable utility of their magic and the not so subtle threat of having it turned towards destruction at a moment's notice.
Lure of the Flames is really really dangerous, but it's the perk for being looked at as the slimy evil vizier in every situation you're in regardless of your intentions or morality. Nobody likes the Tremere, they're not a High Clan of the old world, they inflicted grievous wounds upon many of the low clans in the past (even assuming Gargoyles are rare and unknown to most kindred, they still stepped over the low clans to mingle with the High Clans in the new world), they're dangerous, bookish, cutthroat and have a versatility in power so vast that anyone who doesn't treat them with fear and caution is a fool.
Also V20 doubled the severity of their blood bonds whenever they drink blood now, so they're fully bound in two sips instead of three... so there's that too.
See, the joke you should have made is "Professional Training: Lawyer doesn't tie you to a cult which is all kinds of fucked?"
Bil'labl H'r is the worst dark god.
Yeah, I'm quite stumped about which Spheres even would be used to emulate such an effect (maybe I'll get some ideas later).
Do Technocrats even call them Spheres? That being said, I was looking from a more Mage (Tradition/Orphan) perspective, wondering if I have or can have access to something like that in-game. So far, seems like permanently changing a person's relationship would require Mind 4 at a minimum, plus assorted support stuff like long-range casting, so it seems like the answer is "maybe when you get lots and lots of XP".
So far, seems like permanently changing a person's relationship would require Mind 4 at a minimum, plus assorted support stuff like long-range casting, so it seems like the answer is "maybe when you get lots and lots of XP".
They're spheres of influence, at closest. To the extent they're even referred to in-character.Do Technocrats even call them Spheres? That being said, I was looking from a more Mage (Tradition/Orphan) perspective, wondering if I have or can have access to something like that in-game. So far, seems like permanently changing a person's relationship would require Mind 4 at a minimum, plus assorted support stuff like long-range casting, so it seems like the answer is "maybe when you get lots and lots of XP".