Vito Scaletta
Immoralist
- Location
- The City of Empire Bay
Paulie. We dig it mang. But at this point its CharGen. Let the hype start to build
Okay, I will. I'm just so excited myself, so I got a little ahead of myself.
Paulie. We dig it mang. But at this point its CharGen. Let the hype start to build
That's not a real flaw. Oh no, other vampires think I'm a treacherous bastard. Quite unlike all the other treacherous bastards in vampirekind. Hey, why do the Lasombra have a clan flaw on top of "also being seen as a bunch of treacherous bastards"? Is it because they're not the Tremere and haven't had a decade of being fellated by the writers? I have no time for arguments that social, non-metaphysical element should be their unique clan's curse.
And the V20 "flaw" is still a stupid flaw. Because, bluntly, it doesn't actually encourage any specific behaviour you weren't doing already. It's as shit-tier as the Mekhet clan flaw in nWoD.
"Oh no, I get addicted to vitae more easily. Better... avoid drinking the blood of other vampires who might try to enslave me with it. Just like every other vampire."
"Oh no, I take more damage from sunlight and fire. Better... avoid the sun and burning things. Just like every other vampire."
That doesn't actually incentivise any different behaviour. It's boring, and honestly not a real clan flaw - because if someone wants to enslave you, two drinks aren't really very different from three drinks.
By contrast, if they had the Tzimisce clan flaw, quite apart from it being a nice reminder that they're still just a jumped up Tzimisce bloodline, it actually is a meaningful flaw. The Tzimisce flaw anchors you. You are reliant on your prepared sleeping place. You can't just find a place to nap. Everything requires infrastructure and moving a coffin full of earth around if you're away from the area where you were born. It shifts your behaviour, like all the good clan flaws. It's a meaningful, interesting weakness. So too would be a Tremere weakness that actually mechanised their control freakery - a risk of frenzy when things don't go as planned (encouraging them to plan everything out), or a derangement which is shared by the entire clan.
That's not a real flaw. Oh no, other vampires think I'm a treacherous bastard. Quite unlike all the other treacherous bastards in vampirekind. Hey, why do the Lasombra have a clan flaw on top of "also being seen as a bunch of treacherous bastards"? Is it because they're not the Tremere and haven't had a decade of being fellated by the writers? I have no time for arguments that social, non-metaphysical element should be their unique clan's curse.
And the V20 "flaw" is still a stupid flaw. Because, bluntly, it doesn't actually encourage any specific behaviour you weren't doing already. It's as shit-tier as the Mekhet clan flaw in nWoD.
"Oh no, I get addicted to vitae more easily. Better... avoid drinking the blood of other vampires who might try to enslave me with it. Just like every other vampire."
"Oh no, I take more damage from sunlight and fire. Better... avoid the sun and burning things. Just like every other vampire."
That doesn't actually incentivise any different behaviour. It's boring, and honestly not a real clan flaw - because if someone wants to enslave you, two drinks aren't really very different from three drinks.
By contrast, if they had the Tzimisce clan flaw, quite apart from it being a nice reminder that they're still just a jumped up Tzimisce bloodline, it actually is a meaningful flaw. The Tzimisce flaw anchors you. You are reliant on your prepared sleeping place. You can't just find a place to nap. Everything requires infrastructure and moving a coffin full of earth around if you're away from the area where you were born. It shifts your behaviour, like all the good clan flaws. It's a meaningful, interesting weakness. So too would be a Tremere weakness that actually mechanised their control freakery - a risk of frenzy when things don't go as planned (encouraging them to plan everything out), or a derangement which is shared by the entire clan.
Everyone's entitled to their own opinion. My storyteller made the social ramifications of being Tremere work. He made it matter, he made it affect they way they played the game and operated in the social hierarchy of vampire. Clan Tremere aren't just treacherous, they're treacherous to the point of having a long and bloody history of crippling or outright destroying whole clans and bloodlines in their own quest for immediate magical and also long reaching political power. What they did to the Tzimisce, Salubri, Assamites, and various other clans is unique among the Camarilla.
Heh, "vampire mages" have a history and are a pretty prominent archetype. It's just not as respectable a one. Instead of Victorian literature and 80s horror flicks and Ann Rice, it's Japanese video games and manga and previous fantasy RPGs like D&D or whatnot.So what?
Doesn't mean they get to skip out of a metaphysical curse of Caine. The fact that they have social factors does nothing to affect the stupid bullshit of their non-factor of a Clan Flaw. A Clan Flaw which, I note, affects you less and less the more powerful you get, which is dumb. It's as dumb as a hypothetical Lasomba clan flaw which means you become more and more normal in mirrors the more powerful you get, or a Ventrue clan flaw which means your diet gets wider and wider the more powerful you get. I notice, despite your fallacious logic, the Setites still have a clan flaw on top of their "social" flaw. If your logic was true, they wouldn't. But they do. Gosh, looks like it's just another case of the game bending over to offer oral sex to the Tremere - one of many, many instances of it.
The Tremere basically are terrible vampire clan - notable for how they don't actually fit into a classic unique vampire archetypes. They're not "monster vampires". They're not "sexy vampires". They're not "bestial vampires". They're not even uniquely occupying the "vampire as conspiracy" thing, because that's the whole goddamn Camarilla. The fact that the superior Requiem got rid of them shows how they learned from Masquerade's weaknesses - and the Ordo Dracul occupy the Tremere niche in a much more fitting manner.
My groups usually end up fragging whatever Tremere NPC we're forced to work alongside.My group, and the world around them, always treated Tremere and Setites different from anyone else, because my storyteller made sure to include some NPCs that were actually trustworthy and allowed us to roleplay accordingly. Betrayal was everywhere, sure, but loyalty was there too, and sometimes we allowed ourselves to be fooled once or twice because of valuable loyalty was. But never with a Tremere or a Follower of Set.
So what?
Doesn't mean they get to skip out of a metaphysical curse of Caine. The fact that they have social factors does nothing to affect the stupid bullshit of their non-factor of a Clan Flaw. A Clan Flaw which, I note, affects you less and less the more powerful you get, which is dumb. It's as dumb as a hypothetical Lasomba clan flaw which means you become more and more normal in mirrors the more powerful you get, or a Ventrue clan flaw which means your diet gets wider and wider the more powerful you get. I notice, despite your fallacious logic, the Setites still have a clan flaw on top of their "social" flaw. If your logic was true, they wouldn't. But they do. Gosh, looks like it's just another case of the game bending over to offer oral sex to the Tremere - one of many, many instances of it.
The Tremere basically are terrible vampire clan - notable for how they don't actually fit into a classic unique vampire archetypes. They're not "monster vampires". They're not "sexy vampires". They're not "bestial vampires". They're not even uniquely occupying the "vampire as conspiracy" thing, because that's the whole goddamn Camarilla. The fact that the superior Requiem got rid of them shows how they learned from Masquerade's weaknesses - and the Ordo Dracul occupy the Tremere niche in a much more fitting manner.
So what?
Doesn't mean they get to skip out of a metaphysical curse of Caine. The fact that they have social factors does nothing to affect the stupid bullshit of their non-factor of a Clan Flaw. A Clan Flaw which, I note, affects you less and less the more powerful you get, which is dumb. It's as dumb as a hypothetical Lasomba clan flaw which means you become more and more normal in mirrors the more powerful you get, or a Ventrue clan flaw which means your diet gets wider and wider the more powerful you get. I notice, despite your fallacious logic, the Setites still have a clan flaw on top of their "social" flaw. If your logic was true, they wouldn't. But they do. Gosh, looks like it's just another case of the game bending over to offer oral sex to the Tremere - one of many, many instances of it.
The Tremere basically are terrible vampire clan - notable for how they don't actually fit into a classic unique vampire archetypes. They're not "monster vampires". They're not "sexy vampires". They're not "bestial vampires". They're not even uniquely occupying the "vampire as conspiracy" thing, because that's the whole goddamn Camarilla. The fact that the superior Requiem got rid of them shows how they learned from Masquerade's weaknesses - and the Ordo Dracul occupy the Tremere niche in a much more fitting manner.
Demons are really, really weird.
Let's take an example of a perfectly valid Embed, you can start with this thing so it can't be too broke-
Oh.
Don't forget the one that lets you kill one person per bullet in your weapon's magazine on an Exceptional Success.
You can easily have handguns with 20 round magazines.
Sure it doesn't work against important characters, but "I wipe out an entire SWAT team" can solve a fuck of a lot of problems.
It's worth noting Tremere players can't have rather essential Unbondable merit.Honestly, if you're not sensible and just give the Tremere the Tzimisce clan flaw, then you should probably replace the weaksauce Tremere clan flaw with some kind of control-freakery clan flaw. Since it totally defines them and cripples them.
Yeah I was considering that Embed too.
Or the one that lets you go "no i only took one damage fuck you"
Don't forget the one that lets you kill one person per bullet in your weapon's magazine on an Exceptional Success.
You can easily have handguns with 20 round magazines.
50 round magazines for SWAT?Don't forget the one that lets you kill one person per bullet in your weapon's magazine on an Exceptional Success.
You can easily have handguns with 20 round magazines.
I think the main thing that makes demons kings of HUMINT is their basic abilities.
Any demon can pretend to be any person, at any time. Every demon can lie perfectly. Every demon speaks every human language. This is shit a demon gets without paying a single point of XP for at chargen.
Even if you make CofD Fite Guy, The D-800 Demonator with a built-in grenade launcher because fuck you we doing this HITMark style, he is a perfect liar who can pretend to be anyone, including that little old lady who you help across the street.
While there are still issues with the V20 Tremere clan flaw, I do think one should keep in mind that VTM is a game that has a setting premise - one supported by mechanics - that there are lots of vampires around who can make any Tremere blood-bond to them. Dominate, Presence, ghoul honey pots, the desperation of the really thirsty, threats, Princely orders, simply restraining someone and making them drink...
Honestly, at this point I'm literally just inclined towards "the antribu Tzimisce call themselves the Tremere, and have the Old Clan disciplines". This has the advantage of actually matching the setting - and hey, Tremere Thaumaturgy just parallels Koldunic Sorcery then. Complete with "paying out of clan costs for it".
Literally everyone at gaming table has Unbondable but poor Tremere?So how exactly do those tricks not work on, say, any other vampire?
Literally everyone at gaming table has Unbondable but poor Tremere?
"Oh no, I am unable to buy a shitty merit that makes me unbondable which makes me sad, as opposed to any other vampires who would be totally fine with not being able to get Unbondable."
"Woe is me."
If you're looking to punch bloodsuckers and their preconceptionsUnbondable is a good merit for Hunter or Mage-centric games. It's going to the vampires "lol, kings of the night oh god will you shut up about your pretensions."
Remember that Star Trek episode where Kirk has to let a woman he loves die so that Hitler doesn't win the war?Yeah. You're going to want to sit down for this one….
— Tires-Screeching-On-Pavement ("Screech")
Unbondable is a good merit for Hunter or Mage-centric games. It's going to the vampires "lol, kings of the night oh god will you shut up about your pretensions."
Not so much in a game of Vampire.
There is an oMummy potion that turns your blood into poison. oMummy Alchemy was quite powerful. I suggest always taking a Mummy as your Supernatural Companion, if you take that Merit. Especially if you're going to max out your Generation and just be Diabilere fodder.If you're looking to punch bloodsuckers and their preconceptions
Poisonous Blood + Potent Blood
(Not advised to someone without means of easily replenishing blood)
That's that, Nosferatu? You're a horrific Appearance 0 monster? Sorry, you're not a Tremere. You have to have a flaw that actually provides significant problems.
I have to disagree. Blood Bond ploys aren't going to come up in a Hunter or Mage game unless your storyteller is being really nasty. Blood Bond ploys are baked into the Vampire rules are are supposed to be a significant part of the game.
Of course, I played with a GM whose policy was that anything the Players do, he can do, too. Which made us excessively paranoid, given the things that some of us got up to. Like spiking a rival vamp's herd. Ghoul some of his blood donors, find out where he likes to bite, and surgically implant tubes full of my own blood at those locations. Next time he feeds on one of the ghouled blood dolls, he gets a mouth full of my blood. And this is why having a poorly defended herd is a bad idea. Rival vamps can do worse things than just kill them.
There is an oMummy potion that turns your blood into poison. oMummy Alchemy was quite powerful. I suggest always taking a Mummy as your Supernatural Companion, if you take that Merit. Especially if you're going to max out your Generation and just be Diabilere fodder.
Eh. Mask of a Thousand Faces comes with free Appearance 5.