- Location
- Hell.
- Pronouns
- She/They
Article:
gotten about halfway or so.I actually meant the Quest, which is...really long.
God, I've tried to word-count it before and come up with 'fucked if I know, a lot of words long.'
Article:
gotten about halfway or so.I actually meant the Quest, which is...really long.
God, I've tried to word-count it before and come up with 'fucked if I know, a lot of words long.'
It does need to be said that every specific sort of Enchanted Item type is going to cost XP as of Sorcerer Revised, since it specifically consists entirely of rituals.Kind of like how most effective Sorcerers do Enchantment?
With a mere two dots in Enchantment Path and a bit of crafting time. . .
Your handgun is enchanted with extra accuracy.
Loaded with enchanted bullets that are filled with alchemy enhanced gunpowder and enchanted to more likely hit.
Used by somebody wearing amulets enhancing firearms skill *and* dexterity.
Meanwhile poor Aegis Kai Doru bastards cry in a corner because a week or three of Sorcerer's effort. . .
. . . vastly outclasses any of their (street level combat) comparatively pitiful relics.
Enchantment + Alchemy for more fun.
With 2 dots in each you wield ultra durable lightweight enchanted handgun loaded with enchanted alchemy gunpowder bullets.
Why bother spending XP becoming master of gun slinging when Enchantment closes your skill gap?
I generally ignore Sorcerer Revised most of the time?It does need to be said that every specific sort of Enchanted Item type is going to cost XP as of Sorcerer Revised, since it specifically consists entirely of rituals.
It would take 3 of 4 Sorcerers with 6 in Path of Weather control as equivalency because of willpower drain.The Five Dot Weather Control example is a a massive week-long hurricane.
If you're attempting off season powerful massive week-long hurricane in area traditionally lacking the storms certainly effecting millions of sleepers. . .And a single Mage with Forces 4-5 with a boring day.
(Unless we play NMage 2e, in which case it requires Forces 2.)
Over a few weeks - that is the real difference.As for Paradox, you just have to slowly change it over a few weeks, so that it sloooowly becomes a hurricane and seems like it's just a freak storm.
Over a few weeks - that is the real difference.
Meanwhile that Mummy can make it happen over a cup of coffee.
That being said you shouldn't do city busting over a single cup of coffee.
That being said you shouldn't do city busting over a single cup of coffee.
Usually best making such important decisions over multiple cups of coffee.
That being said you shouldn't do city busting over a single cup of coffee.
Usually best making such important decisions over multiple cups of coffee.
This leaves us with five dice for the actual spell. Since that we'll get approximately one success per three dice, this means we'll probably succeed the spell and create a week long storm, covering a radius of a large warehouse.
I don't know. A week long storm the size of just a market square it's something really weird.
It would be probably disbelieved pretty quick.
Fun fact, the yantra cap is applied after accounting for all penalties. You don't bring the total bonus from yantras down to 5 unless you don't have enough penalties to make up the difference. You have two more dice to play around with in this scenario.this results in +7 dice but Yantras cannot grant any more than +5
Actually, let me provide you with this:
Sequester yourself within your house so you are safe, but can still look at the sky, speak words of High Speech for a +2 bonus while you perform your Order's Mudras for a +(Skill rating, I'll assume 5), this results in +7 dice but Yantras cannot grant any more than +5, now spend a point of Willpower and gain +8 dice in total.
Since I assume that you're Gnosis 1, you'll spend 15 additional hours on the ritual to add +5.
So, you'll end up with +13 to your dice pool of Gnosis 1, Forces 3.
So a final of 19 dice.
Now the fun begins.
Now you spend one free Reach on switching to Advanced Scale, one free Reach to move it to sensory range, one free Reach to make Duration advanced and one free Reach on making the weather change gradually so it seems natural.
Now, for Spell Factors, we'll choose Duration for the primary factor and thus move the duration to a day. Then we'll take a -4 penalty to move it to a week, and add on a -4 penalty to make it cover the size of a large warehouse or supermarket. Then we'll add a -6 penalty for Potency 3.
Now I roll for Paradox, except I don't because no Sleeper witnessed any obvious casting of magic, so I can just skip this step and move along.
This leaves us with five dice for the actual spell. Since that we'll get approximately one success per three dice, this means we'll probably succeed the spell and create a week long storm, covering a radius of a large warehouse.
The end result is a Heavy Winds tilt that applies to the entire area we just cast it on, this does 3B to everyone caught in the storm every turn unless avoided with a Dexterity + Athletics roll and applies a -3 penalty on all physical actions within while also taking a -3 penalty to all perception rolls.
And this is only the setup for making more destructive magic later.
Such as abusing Call Lightning for example.
This leaves us with five dice for the actual spell. Since that we'll get approximately one success per three dice, this means we'll probably succeed the spell and create a week long storm, covering a radius of a large warehouse.
A Major hurricane is less the size of a warehouse and more the size of Florida.
A major hurricane is less the size of a warehouse and more the size of Florida.
Doesn't the earthquake require a day or two of ritual or dying?Well, yeah the relevant part of this thing is more the fact that this storm allows me to easily do 10-12 points of automatic lethal damage to everyone within and cheese my way to victory rather than pretend that a Mage that is not an Archmaster can actually make a storm like that.
Though if I'd want to measure e-peen I'd mention that my NWoD Mummy character can rain literal meteors over an area the size of a city while also causing an earthquake whenever he feels like it.
Doesn't the earthquake require a day or two of ritual or dying?
Is the Left Handed Path book any good? Trying to decide whether to buy it or not.
Is the Left Handed Path book any good? Trying to decide whether to buy it or not.