See, I'm not familiar with Hunter in general or Slashers in particular, but that sounds like the background to a particularly dark action story.
 
Sure, bringing it up as positive evidence of a claim is just miring things down. But you were making a strong claim of impossibility.


Guilty as charged.

Saying that something is outright impossible for anyone other than Mages (who by nature have "make up a power" in their repertoire on a moment-to-moment basis) is denying the other splats even the option of R&D, while allowing it to the Mages.

This is because of the following things:

a): The primary thing mages do, is that they create their power.
b): They do this by using a unified system that is usually not contradicted by powers created with it.
c): Other splats do not possess such a system.

A more reasonable claim would be that there aren't actually any vampires extant who can do so.

Since I am unaware of whether there are vampires that can do this, I would rather not.
 
So, I talked about maybe doing some Promethean stuff, so I've been thinking about potential "shorthand" splat backgrounds. Basically, as I see it, chargen exists in half to establish the tone of the game and give the quest-runner plot hooks that won't surprise the players when they come up.

So I have three of the basic splat concepts in.







I always find it harder to come up with Tammuz concepts, but I'm working on them.

So, essentially, there'll be a selection of "plot-hook laden backgrounds" - with the option for write-ins.

Then after that, there's a number of "formative experiences" questions that people get to provide write-ins for, without the promptings (but there may be suggestions).

As for the way "powers" are going to work, it's going to be a question of Refinements. Dots in a Refinement unlock all the associated powers from the linked Transmutions. But since that's going to be handled by the narrative, functionally the players don't have to memorise it (but can if they want to, for write-ins). For each sub-story, basically only expect to get a single dot in a Transmution in downtime - but that significantly enhances the player.
The Willing Participant has shades of very early Orphan Black (or, haha, Nine Princes of Amber) that I really dig.
 
Guilty as charged.



This is because of the following things:

a): The primary thing mages do, is that they create their power.
b): They do this by using a unified system that is usually not contradicted by powers created with it.
c): Other splats do not possess such a system.



Since I am unaware of whether there are vampires that can do this, I would rather not.

Well, being fair. Changelings can literally Contract with any...anything. It's a long and complicated process to do so, and life-defining at that, but...
 
Well, being fair. Changelings can literally Contract with any...anything. It's a long and complicated process to do so, and life-defining at that, but...

Yeah I was aware of that, but there isn't any system for designing the Contracts themselves.

Hunters however can make new stuff by using the R&D system, though I'd rather not use that system ever.
 
The big problem with freeform is game balance. Especially when freeform magic interacts with the laws of physics. You can do stuff with Matter and a chemistry degree that the developers never dreamed possible.

With Freeform disciplines it would be even worse, because you've got a pretty much infinite idea space there, limited only by "shit that vampires do." And the White Wolf writers never were afraid of stretching that, so you can get precedent for some insane Diciplines.
 
The big problem with freeform is game balance. Especially when freeform magic interacts with the laws of physics. You can do stuff with Matter and a chemistry degree that the developers never dreamed possible.

Unless you play Awakening where magic follows symbolism logic, and even though you can technically make nuclear explosions at Matter 3 by Fraying the atoms, then you aren't allowed to do that because a nuke is *significant* and therefore the domain of Making/Unmaking and Dynamics.
 
no hyzmarca youre wrong

they cause fear and thus they are beasts

and anyone who attacks them or persecutes them is an evil mra

>:C
I would absolutely let Beasts join my lodge of Hunt Club.
(They've failed to give a lodge to Generalissimo :()
Slashers and Beasts are natural allies.
So little a difference it's negligible.
One is an inhumane horrible irredeemable monster while other is a slasher.
Let your local Beast Nemesis choose targets and start helping :turian:fix:turian: society with Boston Rules!
 
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I was thinking of some ideas for games using aliens the breeding
Would you guys like to hear them
 
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Yes, it is that time again:

ManusDomine looks at Fighting Styles and cries himself to sleep - Episode 5

In which we take a look at Spetsnaz Knife Fighting and Staff Fighting.

Spetsnaz Knife Fighting
Spetsnaz Knife Fighting is a typical 1-4 Fighting Style. It's prerequisites are Dexterity 3 and Weaponry 2.

It can only be performed with a knife, and it's also completely worthless in like every way.

Anticipate Attack (1)
This lets you substitute your Weaponry for your Composure, for determining Initiative, when you are in combat and has a weapon of Size 2 or under drawn. This is supposed to compare to Combat Marksmanship that lets you add your Firearms to your Initiative as long as you have a Firearm drawn.

Wheeee...

Advantageous Angle (2)
This allows you to make an attack every other turn that penalizes the opponent's Defense by -1.

Don't you just feel the excitement.

This gives you Armor Piercing 1. Like, Kung Fu in the core lets you do this at level 1, and adds another thing onto it.

Feel the power. For the cost of 20xp I get to apply the effects of the Gunslinger Merit to my melee attacks, but only if I reduce my Defensy by 1 for the remainder of the round.

This would be so sad if it wasn't so delicious to see a Fighting Style that's broken in the wrong way.

Staff Fighting
This, like the previous Fighting Style is pretty sad with the exception of level 3, which is kind of okay I guess. It requires Strength 3, Dexterity 2 and Weaponry 2 to pick up, and you really shouldn't take this why would you even.

Make a contested attack against the opponent's Dexterity + Athletics, a success causes the target to take a point of bashing damage and be Knocked Down.

This is hilariously good against opponents with low Defense, but hilariously meh against anything else.

This is like Haymaker in Boxing, but worse. Take an additional -3 penalty to hit someone in the head, and if the damage meets or exceeds the target's Size they are knocked unconscious for (damage done) turns.

Dangerous Radius (3)
Make a Strength + Weaponry roll, to make an attack against several opponents, this takes a penalty of (number of targets), and on a success it applies damage to all those targets.

I guess it's good if you have some lethal stabby thing hidden away somewhere?

So @Aleph's Keris would totally make use of it, if it wasn't such a sad Fighting Style or if Keris didn't have the problem of being in another setting. This does however have the advantage that Keris never has to fear that some shmuck Mage with Mind and a gun decides she is a problem and smites her by waving his gun in her general direction.
 
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I might take a look at it anyways.

It's so beautiful.

There's something to be said about M20's fite skills, where there is Brawl (sucks except for a single move in conjunction with Mjolnir, King of All Handguns), Melee (sucks), Firearms (good), Martial Arts (TAKE THIS THIS IS VERY GOOD), and Do (like Martial Arts but Better).

Someone with a giant fuckoff two-handed battleaxe has an overall inferior weapon to a martial artist using the DEATH STRIKE.

It actually gets worse as you boost your strength and dexterity, even. My character in @Quantumboost's oMage game would probably lose average damage if he picked up an axe. And somehow got Melee 5.
 
There's something to be said about M20's fite skills, where there is Brawl (sucks except for a single move in conjunction with Mjolnir, King of All Handguns), Melee (sucks), Firearms (good), Martial Arts (TAKE THIS THIS IS VERY GOOD), and Do (like Martial Arts but Better).

Someone with a giant fuckoff two-handed battleaxe has an overall inferior weapon to a martial artist using the DEATH STRIKE.

It actually gets worse as you boost your strength and dexterity, even. My character in @Quantumboost's oMage game would probably lose average damage if he picked up an axe. And somehow got Melee 5.

Yeah I think M20 is hilarious in this regard. I love how Do allows you to perform all it's ridiculous feats of Maximum Kung Fu Hustle without any Paradox, and how it manages to be even more broken than earlier examples of Do, which is no mean feat for an Ability that is best described as "like the other fite abilities, but better."

My all-time favorite description is probably the one in Sorcerer's Crusade where Do is an alien and strange fighting style that takes a human that learns it and puts him throught the crucible of MAXIMUM DO.

Also: It allows you to add automatic successes to damage rolls, so it's objectively worth it.

Also, you have an oMage game and I don't. This is objectively unfair to me and you are opressing my paradigm, to make up for this, you should either let me join or tell me about it. Preferably both. :V
 
Also, you have an oMage game and I don't. This is objectively unfair to me and you are opressing my paradigm, to make up for this, you should either let me join or tell me about it. Preferably both. :V
So wait, you have a paradigm in which you lack an oMage game? That's totally your fault. You should reprogram yourself to get a paradigm in which you get to play in such a game.
 
So wait, you have a paradigm in which you lack an oMage game? That's totally your fault. You should reprogram yourself to get a paradigm in which you get to play in such a game.

The fuck's a paradigm? I'm like, Enlightenment 3 here.

If you mean paradigm as in a cognitive framework, I do indeed possess a paradigm.

As a loyal Iterator, my paradigm is asking Inner Circle-chan @MJ12 Commando to get me a Mage game. :V
 
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