Sure, bringing it up as positive evidence of a claim is just miring things down. But you were making a strong claim of impossibility.
Saying that something is outright impossible for anyone other than Mages (who by nature have "make up a power" in their repertoire on a moment-to-moment basis) is denying the other splats even the option of R&D, while allowing it to the Mages.
A more reasonable claim would be that there aren't actually any vampires extant who can do so.
The Willing Participant has shades of very early Orphan Black (or, haha, Nine Princes of Amber) that I really dig.So, I talked about maybe doing some Promethean stuff, so I've been thinking about potential "shorthand" splat backgrounds. Basically, as I see it, chargen exists in half to establish the tone of the game and give the quest-runner plot hooks that won't surprise the players when they come up.
So I have three of the basic splat concepts in.
I always find it harder to come up with Tammuz concepts, but I'm working on them.
So, essentially, there'll be a selection of "plot-hook laden backgrounds" - with the option for write-ins.
Then after that, there's a number of "formative experiences" questions that people get to provide write-ins for, without the promptings (but there may be suggestions).
As for the way "powers" are going to work, it's going to be a question of Refinements. Dots in a Refinement unlock all the associated powers from the linked Transmutions. But since that's going to be handled by the narrative, functionally the players don't have to memorise it (but can if they want to, for write-ins). For each sub-story, basically only expect to get a single dot in a Transmution in downtime - but that significantly enhances the player.
Guilty as charged.
This is because of the following things:
a): The primary thing mages do, is that they create their power.
b): They do this by using a unified system that is usually not contradicted by powers created with it.
c): Other splats do not possess such a system.
Since I am unaware of whether there are vampires that can do this, I would rather not.
Well, being fair. Changelings can literally Contract with any...anything. It's a long and complicated process to do so, and life-defining at that, but...
The big problem with freeform is game balance. Especially when freeform magic interacts with the laws of physics. You can do stuff with Matter and a chemistry degree that the developers never dreamed possible.
The slave and the flapper for me at least.By the way, for my own potential Quest, for the ones that can be Hunter, are there any other of the options (it's buried a way's back) that someone wants to see given a character sheet write-up?
Also, still asking/thinking about Rotes...
I would absolutely let Beasts join my lodge of Hunt Club.no hyzmarca youre wrong
they cause fear and thus they are beasts
and anyone who attacks them or persecutes them is an evil mra
>:C
Is this a hentai X-Com/WoD crossover setting or something?
So, a hentai Aliens/WoD crossover setting then?
Depending on your definition of hentai
This lets you substitute your Weaponry for your Composure, for determining Initiative, when you are in combat and has a weapon of Size 2 or under drawn. This is supposed to compare to Combat Marksmanship that lets you add your Firearms to your Initiative as long as you have a Firearm drawn.
This allows you to make an attack every other turn that penalizes the opponent's Defense by -1.
This gives you Armor Piercing 1. Like, Kung Fu in the core lets you do this at level 1, and adds another thing onto it.
Feel the power. For the cost of 20xp I get to apply the effects of the Gunslinger Merit to my melee attacks, but only if I reduce my Defensy by 1 for the remainder of the round.
Make a contested attack against the opponent's Dexterity + Athletics, a success causes the target to take a point of bashing damage and be Knocked Down.
This is like Haymaker in Boxing, but worse. Take an additional -3 penalty to hit someone in the head, and if the damage meets or exceeds the target's Size they are knocked unconscious for (damage done) turns.
Make a Strength + Weaponry roll, to make an attack against several opponents, this takes a penalty of (number of targets), and on a success it applies damage to all those targets.
No unfortunately.On another note I hope that there are any Fighting Styles in Dudes of Legend simply so I get an excuse to read that glorious trainwreck again.
There's something to be said about M20's fite skills, where there is Brawl (sucks except for a single move in conjunction with Mjolnir, King of All Handguns), Melee (sucks), Firearms (good), Martial Arts (TAKE THIS THIS IS VERY GOOD), and Do (like Martial Arts but Better).
Someone with a giant fuckoff two-handed battleaxe has an overall inferior weapon to a martial artist using the DEATH STRIKE.
It actually gets worse as you boost your strength and dexterity, even. My character in @Quantumboost's oMage game would probably lose average damage if he picked up an axe. And somehow got Melee 5.
So wait, you have a paradigm in which you lack an oMage game? That's totally your fault. You should reprogram yourself to get a paradigm in which you get to play in such a game.Also, you have an oMage game and I don't. This is objectively unfair to me and you are opressing my paradigm, to make up for this, you should either let me join or tell me about it. Preferably both.![]()
So wait, you have a paradigm in which you lack an oMage game? That's totally your fault. You should reprogram yourself to get a paradigm in which you get to play in such a game.
The fuck's a paradigm? I'm like, Enlightenment 3 here.
If you mean paradigm as in a cognitive framework, I do indeed possess a paradigm.
As a loyal Iterator, my paradigm is askingInner Circle-chan@MJ12 Commando to get me a Mage game.![]()
No. You should be a Maurauder who believes that everything is an oMage game, and then everything will be an oMage game while in your presence.