No, but the Rev Ed VE CB mentioned that one of the Everett Volumes, their term for alternate universe, mentions a universe where the Traditions have become a tyrannical secret empire and the Conventions are the ones waging the guerrilla war against them.

If I was to do this, I'd model the Nine Traditions after MtAw's Seers of the Throne with the Ahl-i-Batin remaining with the Traditions and only the Sons/Society of Ether defecting. The VA never defected and the Craftmasons were never destroyed and the Union as a whole still follows the original ideals of the Order of Reason as they didn't become corrupted by their success and are the underdogs fighting against the powerful empire.
 
Has anyone ever created a possible future where one of the Traditions ended up on top instead of what became the Technocracy like the Dornian Heresy for 40k?

Which Tradition? Order of Hermes dominating would be very different from Verbena dominance, which would be different from Dreamspeaker (If they even exist as a unified group). I'm not really sure what would happen if the Cult or the Euthanatoi dominated. Right now they're held together more by necessity than any real shared ideal (beyond 'I hate Paradox').

Then the question becomes 'how'. The Order of Reason dominated in a large part because of how it gave benefits (intentionally or not) to Sleepers, and thus had greater ability to penetrate into Consensus. How would the Traditions mimic this sort of success? What would have to change about them, so that they are a viable competitor in the eyes of the Sleepers to the Order of Reason?
 
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I would assume you spread out hedge magic in a much greater deal to prevent the paradigma of the order of reasons from becoming dominant at all.
But well the Order of Reason in a fantasy world is a bit far off for most people so I would assume that you have something like a strong believe in folk medicine or magic that works side by side with technology so that for example you ask people about the Ley lines before building something and just to be sure make some sacrifices as you do so.
 
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So I was wondering something since I am gearing up to run a World of Darkness quest. Is there anything I should stay away from because of the forum rules? World of Darkness games can get a mite controversial at times.
 
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So I was wondering something since I am gearing up to run a World of Darkness quest. Is there anything I should stay away from because of the forum rules? World of Darkness games can get a mite controversial at time.
Black dog factory books, what live as ghoul is really like even if being a vitae junkie is apropriate to understand how they think while they are forced to love someone.
What Giovanis do in there spare time and some Tzimisce stuff and Ventrue with the feeding restriction innocent.
Elements of the Sabbat depending on how much Porn is in the Splatterporn.
 
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Yea... I was worried about vampires. I know you can't do on-screen sex but it is hard to do White Wolf Vampires justice without some elements of eroticism. Its just so central to their themes.
 
Only partly. There's a lot of elements to VtM and eroticism is very easily a secondary one. I've played plenty of VtM games devoid of eroticism beyond seducing mortals for blood and some fairly normal flirting and the like. Its not hard to keep it tasteful.

Though I must say this, if you're running a Quest keep the focus on a single gameline, whatever gameline PC is a part of. Each line has their own complexities that don't quite mesh together and generally have limited contact with those of other lines, beyond trying to kill each other. If Taylor's a Mage or a Technocrat, stick to MtAs. A Werewolf? WtA.

If you want to add more lines than do so on the side but keep the focus on the primary gameline's universe.

It's a little different with the NWoD as it was designed to be one coherent world around the various lines so things mesh together much, much better. So it can work better handling a multi-line story than the CWoD.
 
Like I said, if you're running a Technocrat game, stick to Mage: the Ascension. Just because vampires exist in the world of MtAs doesn't mean that Taylor or player character will actually interact with them. In fact by in large the Technocracy takes a sit back and watch approach with vampires. They tolerate the Camarilla because they practice the Masquerade, keeping themselves hidden from the Masses while with the Sabbat and other 'open' vampires they tend to slip information about their movements to the Camarilla, vampire hunters and other groups so that they handle them so the Technocracy can spend more resources on greater threats than vampires which they see as a minor threat.

It can be done. I'm doing a story and a quest on SpaceBattles that's Worm and the Old World of Darkness. I've seen other stories and one-shots on SpaceBattles Worm and one or more of the World of Darkness lines, both old and new. They're all pretty good. Not as plentiful as the Worm/Exalted stories and quests but still pretty damn good.

Once again, my advice to you is to pick one game line and keep it simple. Certainly don't try to crossover OWoD with NWoD as it can become a mess if you're not careful. And don't try to throw in a whole lot all at once. Keep it simple and let it grow into something.
 
Yea... I was worried about vampires. I know you can't do on-screen sex but it is hard to do White Wolf Vampires justice without some elements of eroticism. Its just so central to their themes.
You can always run the quest updates by us whenever you finish them. You may even get the occasional bit of advice from the various questing mods.
 
So I decided to take all the advice I have been given to keep things simple. Doing a nWoD quest with college students is my current favorite idea. Probably with a Werewolf main character but crossovers are easy in the newer version so I am okay with throwing some in if people enjoy them.

Anyone interested in such a game?
 
So I decided to take all the advice I have been given to keep things simple. Doing a nWoD quest with college students is my current favorite idea. Probably with a Werewolf main character but crossovers are easy in the newer version so I am okay with throwing some in if people enjoy them.

Anyone interested in such a game?
yessssssss more Forsaken is always good.
 
Out of curiosity, is having Defence at 1 particularly debilitating in NWoD? A character I'm considering is going to have Wits 1, and I was wondering if only removing one die from the opposing pool was particularly bad.
 
Forget being attacked - Wits 1 means you're dull, slow-witted, and imperceptive. Wits + Composure or Wits + Relevant Ability is your "noticing things" pool. Wits is your "thinking on your feet" Attribute - you roll Wits + Occult to work out whether giving the locket to the ghost is a good thing which will put it to rest or a bad thing which'll set it free. Things like that.
 
Just thought I'd give out the heads up that it's less than two days until the end of the Wraith: the Oblivion 20th Anniversary Edition Kickstarter. If you haven't checked it out do it while you can because it is definitely worth exploring and its truly great seeing the return of a gameline that was prematurely ended due to poor sales but now has raised over $244,000 of a $50,000 goal which it met in over an hour.

But here, listen to the Gentleman Gamer, he tells it far better than I could.

 
Also, something @EarthScorpion mentioned in Panopticon, building on something I mentioned on RPGNet came up recently.

So, yes. She's not likely to flip to proclaim the right of people to believe whatever they wish - not least because one of the unpleasant consequences of Consensus Reality is that thoughtcrime becomes real. People believing distasteful or hateful things are helping them to become true. Like the people who believe that vaccines cause autism.

That's the core of the contrarian (but still entirely valid) reading of Mage: the Ascension, the one where the Technocracy are the real good guys. Normally, we tolerate people thinking things we disagree with because disagreement isn't a bad thing. If two people disagree on how something works, or what will fix a problem, this isn't a bad thing. In fact, it often results in deeper understanding as the two sides build a consensus. In the World of Darkness, this doesn't hold. There is no thoughtcrime in the World of Darkness-if you think that black people are inferior to white people, or that gay marriage will cause natural disasters, and you tell people this, you are literally harming others. And before you say "that's impossible," is it? Is it really? We know that Sleepers can unconsciously allow for very powerful effects (Forces 5, even), so why not Mind and Life? Why isn't it possible to turn homosexuality into an actual disease that kills people? Because it'd be uncomfortable? Because the minority has some power? Sure. But if you convince enough people that homosexuality is a disease, they can either Awaken or die.

Arguably, authoritarian nations have it right in the World of Darkness. The correct answer to someone saying the government is corrupt and inefficient and will fail the people is to shoot them in the head, not listen to them, because the meme cannot be allowed to spread lest it come true. It must be contained at the source. ...which says extremely awful things about what democracy and freedom of speech are in the World of Darkness.

Now there's a dystopian scenario for a mage game. The protagonists realize eventually that democracy is Neffandery and to achieve Ascension democracy must be destroyed as an idea. Are they willing to kill billions to deny the Nephandi their eventual victory of killing everyone in existence?

EDIT: Also, this gives Threat Null's actions an ideological point. The Technocracy has long since known that to 'win' the Ascension War they need to crush all dissent, but there's enough human empathy in it and basic revulsion at the idea (same with the Traditions) that neither side decides to attempt 1984. Remove that from the Rogue Council and Threat Null-and suddenly the actions make tons of sense, don't they?

It's the most efficient, effective way to win, thought of by wise but inhuman minds with little empathy for the common man.
 
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Isn't that one of the reasons they came into existence, to protect humanity from that kind of thing?
The Order of Reason I mean.

Indeed, in part they were. In fact a big factor in the formation of the Craftmasons, who in turn were the ones calling for the conventions that would lead to the formation of the Order of Reason, was that a portion of them were originally in the Order of Hermes. They didn't like some of the things the OoH were doing back in the day, namely abuses to Masses, leading to them abandoning the OoH and joining up with a number of European trade and craftsmen ledges and guilds, aided by the financial backing of the ailing Brotherhood of the Rule*. And that's also why the CM attacked Mistridge as the mages there had grown callous, cruel and spoiled, using the helpless locals for their amusement and experiments to the point that even the rest of the OoH didn't care when the CM destroyed them.

Though it is worth noting that originally the OoR didn't have an official stance on the supernatural or other mages and the Traditions. Certainly if they were being threatening the Sleepers they'd take action against them but things less harmful the result could be very different. They weren't the more jackbooted thought-police they are in the present. Well unless you were with the Cabal of Pure Thought but then it just goes to show that no matter the era, no matter the form they take, the NWO are assholes.

*The progenitors of the High Guild, having been born in the glory days of the Roman Empire.
 
The Technocracy would be the "good guys".
If the top people weren't megalomaniacs, sociopaths, or just plain genocidal.
And if everyone else wasn't either completely ignorant, brainwashed, or turned into a servitor or Weaver-drone.
 
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