And that is, in retrospect, where I am stopping this argument. I just realized I specifically woke up to rebut the rebuttal, and I know my temper. If I continue on with this tangent I am going to say something I am going to regret.
My closing statement is this: I like Mummy: the Curse. I agree it kind of doesn't fit in with the rest of the nWoD and is a little too experimental for its own good. But I love the pulpy fun and themes of reclaiming your identity.
And yet, I despised the rules when it came out. Not because I hated the idea, or because they weren't mechanically viable. No, I actually liked the powers and the ideas behind them, and how they enforced the ludonarrative of returned god-king...and yet, there were always one or two things that always unsettled me.
Recently, I read a comment that M:tC is in many ways, the perfection of the 1E system, a splat that perfectly interfaces with the rules to create something new and unique. And that's when it hit me;
I was breaking up with the old system. The reason I hated Mummy's rules was that they played with the 1E system directly, which forced me to examine how they actually worked individually instead of as a whole. And from my perspective, they didn't. It's like discovering your beloved father is a habitual drunk and druggie, and a mean one at that. He's awesome in so many other ways, and yet that one little thing just dominates the rest of him and brings it down into the depths of mediocrity and boredom, ODing on a combination of poor moral systems, lack of guidelines for dice modifiers, and fear of expansive game settings.
To make a long and very wordy story short, to me GMC is a lot like the old system realizing what the problem was and shipping itself off to rehab. When it comes back, it's a fundamentally different creature in some ways, but I remember how miserable it always seemed when trying to somehow moderate its Morality intake while enjoying the buzz, or how it always claimed that relentless darkness without a hint of self-parody or wry acknowledgement was an addiction, but wasn't a problem that prevented it from doing its job, honest. So, even when I discovered it ended up with a newfound love of Cosmic Horror Brand cigarettes to help ignore the cravings for Misanthropy Heroin in the tank, I was, and am, entirely willing to take the bad along with the good, because it doesn't smoke if you ask it too and it restricts its habits in places where the smoke would get into the atmosphere and stink it up with ash of Ibn Ghazi. Overall, it's a much sweeter game system to be around, and it's happier too.
So, when I'm told how bad it is, I end up getting flashbacks to 1E going on a bender and wrecking all sense of player direction in a drunken angst-rage. To me, it says "Oh, you just didn't see nWoD while it was drinking, it was a really fun guy while it was hovering around the bar and all!" And you're right. I didn't. I just saw the aftereffects, and remembered all the times it rambled about how much its own mother system sucked, and how strict it was with its metaplot and cosmology, and oh god just get me a beer my head feels like it's a vampire in the sun oh jesus.
So yeah, I've seen a darker side to the system that the noble opposition hasn't. And that darker side, in 2E, is gone.
My closing statement is this: I like Mummy: the Curse. I agree it kind of doesn't fit in with the rest of the nWoD and is a little too experimental for its own good. But I love the pulpy fun and themes of reclaiming your identity.
And yet, I despised the rules when it came out. Not because I hated the idea, or because they weren't mechanically viable. No, I actually liked the powers and the ideas behind them, and how they enforced the ludonarrative of returned god-king...and yet, there were always one or two things that always unsettled me.
Recently, I read a comment that M:tC is in many ways, the perfection of the 1E system, a splat that perfectly interfaces with the rules to create something new and unique. And that's when it hit me;
I was breaking up with the old system. The reason I hated Mummy's rules was that they played with the 1E system directly, which forced me to examine how they actually worked individually instead of as a whole. And from my perspective, they didn't. It's like discovering your beloved father is a habitual drunk and druggie, and a mean one at that. He's awesome in so many other ways, and yet that one little thing just dominates the rest of him and brings it down into the depths of mediocrity and boredom, ODing on a combination of poor moral systems, lack of guidelines for dice modifiers, and fear of expansive game settings.
To make a long and very wordy story short, to me GMC is a lot like the old system realizing what the problem was and shipping itself off to rehab. When it comes back, it's a fundamentally different creature in some ways, but I remember how miserable it always seemed when trying to somehow moderate its Morality intake while enjoying the buzz, or how it always claimed that relentless darkness without a hint of self-parody or wry acknowledgement was an addiction, but wasn't a problem that prevented it from doing its job, honest. So, even when I discovered it ended up with a newfound love of Cosmic Horror Brand cigarettes to help ignore the cravings for Misanthropy Heroin in the tank, I was, and am, entirely willing to take the bad along with the good, because it doesn't smoke if you ask it too and it restricts its habits in places where the smoke would get into the atmosphere and stink it up with ash of Ibn Ghazi. Overall, it's a much sweeter game system to be around, and it's happier too.
So, when I'm told how bad it is, I end up getting flashbacks to 1E going on a bender and wrecking all sense of player direction in a drunken angst-rage. To me, it says "Oh, you just didn't see nWoD while it was drinking, it was a really fun guy while it was hovering around the bar and all!" And you're right. I didn't. I just saw the aftereffects, and remembered all the times it rambled about how much its own mother system sucked, and how strict it was with its metaplot and cosmology, and oh god just get me a beer my head feels like it's a vampire in the sun oh jesus.
So yeah, I've seen a darker side to the system that the noble opposition hasn't. And that darker side, in 2E, is gone.