The Technocracy simply doesn't work as "Stasis" though. Even if you look in the line itself, they talk about the stasis of the Technocracy, but really...
The Traditions have existed in their current form for 1000+ years outside of the two... ex-Technocratic conventions. The Traditions' leadership is often dating back to the Iron Age, while the Technocracy has had multiple shakeups of its core leadership, from the Inner Lodge of the Order of Reason to the Invisible College to Control.
The Technocracy are literally a pastiche of progressives, not conservatives. The bad things they do that line up with historical events, up to and including their association with fascism, are events that were heavily endorsed by progressive elements. Scientific racism, the White Man's Burden, human experimentation and grave robbing (this was one of the scary ooga booga things way back in the day, how anatomists robbed graves to advance scientific knowledge). The Etherites left the Technocracy because they were unwilling to change. The Technocracy has drastically altered the world in the few centuries it's been active. The Traditions have kept the world mostly the same for thousands of years. Hell, it's even in the name. "Traditions." You know, like traditional. The Traditions have an infinitely better case than the Technocracy for actually being the force for stasis. Fundamentally, the Technocracy being stasis, instead of paternalism, makes the setting all kinds of weird because it means 'stasis' is something other than what most people actually use the term for, i.e. not changing.
In fact, it doesn't even really work in mage's metaphysics. The other two parties which associate with the triatic elements (Entropy, Stasis, Dynamism) have altered Avatars and different game rules. And then you have the Technocracy. Who are just regular mages. Meanwhile, you have Drones, which represent Stasis even more (can't use vulgar magic, don't have a world-changing plan, literally are status quo robots) which are apparently just as Static as the guy who builds all the vulgar plasma cannons and tries to change the world to accept vulgar plasma cannons. The 1e Technocracy could be theoretically associated with Stasis, because they were allied with paradox spirits and existed solely to stamp out imagination and fluffy bunnies and could do all kinds of wacky bullshit without paradox and so on, but we've left that behind and nobody ever calls back to it. Even since 2e, the Technocracy has had a dream of universal Ascension, just like the Traditions, with a massive disagreement on how to create it.
And making the Technocracy about paternalism changes nothing. The Virtual Adepts can still defect because they disagree with the NWO's information control! The Etherites can still get out because they disagree with the idea that something good enough has to be made better and more elegant. It's paternalism versus liberalism. The needs of the many versus the needs of the few. The individual versus the world. Systems versus people.
Stasis in WoD basically means 'more fixed' and 'less mystical.' It really doesn't mean unchanging, except so far as it is about reaching a 'perfect' state where all further change would be deviation. In innovation, evolutionary change is a force of stasis, while revolutionary change is a force of dynamism. Using them in the colloquial sense just confuses the issue further, which unfortunately several of the writers seemed to regularly do. The overall theme is pretty clear though if you read the Avatar descriptions.
It's why despite their whole wild mad scientist theme, the Etherities themselves tend towards the static every time it's come up.
And the Etherities didn't leave because they though 'good enough is good enough.' They ended up being driven out because they wanted to change things faster then the rest of the conventions. Aether wasn't rejected because Relativity was better, Relativity is better because decades of work has gone into perfecting it and making it a robust theory.
Aether was rejected for two reasons. First, it was somewhat more friendly to some of the Traditions, so they wanted to get rid of it to make Tradition techniques more vulgar. Second, it was a punitive measure against the Electrodyne Engineers for trying to push the boundaries faster then the others conventions approved of. Relativity being fundamentally better certainly is true in the real world, but that has jack to do with anything in the WoD.
And the modern failure of the Time Table can be traced back to these decisions. They have so carefully pruned alternative technological paths, held advancement back until they were ready for it instead of the masses, till peoples hopes and enthusiasm for technology died away and they stopped believing that real revolutionary innovation was possible - hence the cloning failure. Which ties back into their theme as forces of stasis. They can't unleash that kind of change anymore without turning themselves into something different.
Likewise with the Analytical Reckoners. Theirs was a moment of revolutionary change - they saw advanced computing engines, networks, and A.I., and the conventions didn't have any of those things as part of the Time Table, so they tried to kill the whole thing in the cradle. While they have since adapted, the whole computer revelation is blatantly making lemonade out of lemons for the conventions.
The whole Green Technology label is a etherite label; metaphysical that kind of thing works because lots of the damage modern technology is doing comes from not recognizing the world as a whole, living thing, treating it as an inanimate object rather then a living system. when you turn that around you slow, stop, or even reverse the kind of metaphysical pollution that is reflected in the real world as real pollution.
(Also, Lynn Margulis is an Etherite, which means Carl Sagan probably is, though you can put that down to the authors not caring where theories came from. Or not, because Carl Sagan fighting cosmic monsters in the deep umbra is awesome)
Why pattern aligned mages aren't mechanically different then others... is because they are. It's called being a technocrat with the technocratic progression of growing past foci and paradigm. Being a technocrat is less serious then other disorders because mages tend to inherently tip towards Stasis. Paradigms themselves are pretty much fundamentally static phenomena - you have a model of the universe that you perfect by raising your sphere ratings and advancing any skills your Paradigm says is important.
It's pretty notable in that it's the only condition you grow out of. On the other hand, it's pretty notable that becoming more enlightened is fundamentally incompatible with it in a way that it isn't with Marauders and Nephandi.
And the the Technocracy being about collective goods vs. the Traditions individual goods only works until you start realizing that all their future plans are increasingly horrible for the masses at the bottom. Unless you think of the collective as an actual thing (which some technocrats basically do), then you have to remember that the collective is made up of individuals.
Magnasanti is a wonderful endgoal for the syndicate, a society with almost limitless resources to funnel into their personal miracles, because their natural endstate is using the rest of the world like Exalted Prayer Factories.
Iteration X wants to cut out the parts of you that make you able to think for yourself, then network you up and use you as a semi-living automaton. They might call that 'improvement,' but it's only after they were cut off from control that they started making brain implants that left the recipient a whole person still able to make judgement calls and understand morality.
The Progenitors are basically holed up in their ivory towers like the old Order of Hermes, and while their callous mass experimentation is deplorable, they really aren't working towards those kinds of endstates. They still are trying various eugenic schemes aimed at removing deviancy if I remember right, but they're also helping medical science which directly improves quality of life. So they are about as morally complex as some of the more arguable Traditions.
The New World Order... They are doing the whole police state thing, but really the VA, Dreamspeakers, Euthanatoi all do the same. Though the NWO has an agenda they peruse that I find more disagreeable then any of the above, and they reenforce the worst aspects of the rest of the conventions, so they aggravate the situation, though they don't create it.
The Void Engineers are heroic by design.