- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I think I have seen "elimination only" victory as somewhat common for smaller space 4x. SotS is a relatively major example, Spaceward Ho! an especially minor one.It's more common than there not being one, as far as I'm aware. Just about every 4X with any sort of tech tree (which I'd probably be comfortable betting is most of them) allows for a tech victory just at a minimum, and plenty do something beyond that as well, though the exact something varies a fair amount. 4Xs that only allow for conquest victories (and especially "kill to the last man" ones, since it was noticed a long while ago that can slog like absolute hell) are kinda' rare, at least in my experience.
It's not just a recurring element, it's a predominate design point seen in what I'm pretty sure are a majority to supermajority of the games associated with the genre.
Are ... are you claiming Stellaris leans more heavily into warfare than Civ?
The words of a person who never had Montzeuma spawn next to themAlso Civ doesn't spawn hyper-genocidal nations or ravenous hive minds that will declare war on you
The words of a person who never had Montzeuma spawn next to them
It's certainly true that Stellaris puts more focus on warfare but lets not overstate things, there are most certainly consistently hostile entities in the Civ series. They don't have the flavor of Stellaris but their aggression is just as hardcoded.
I mean, yeah? Stellaris is the game where you need to have your warship production and defense infrastructure on point or else even on Ensign some other empire will inevitably declare war and roll right over you. Yeah, this is also necessary in Civ but Civ is a little more cartoony with less units being used more like pieces on a game board. Stellaris wants you to build every ship individually, keep them upgraded, and manage strategic resources to maintain them. Civ doesn't immediately cut your military in half if you go bankrupt on the special space rocks.
Also Civ doesn't spawn hyper-genocidal nations or ravenous hive minds that will declare war on you. Nor does it have world destroying endgame threats. Or let you salami-slice your neighbours by conquering territories piecemeal to 'liberate' into buffer states.
It is worth noting that this is a relatively recent additition to the Civ Franchise, having only appeared in Civilization 5. Previously, an army consisted of a giant stack of individual units.Main difference is that Civ approach to warfare is unit focused, where each unit occupies a tile and thus can block entire army just by being in correct choke point. It's focus is on individual units, rather than greater strategic plans.
In early iterations of Civ, that was possible but highly dangerous - unless inside a city (or maybe fortress?) a single successful attacker would annihilate the entire stack.It is worth noting that this is a relatively recent additition to the Civ Franchise, having only appeared in Civilization 5. Previously, an army consisted of a giant stack of individual units.
For reasons of combat mechanics, stacking units in Civ 1 and Civ 2 resulted in the entire stack being defended by a single unit, which was the unit with the highest defense value in the stack. If that unit was destroyed, the entire stack followed, with no further ability to fight back.Stacking a defensive unit and an offensive unit together would often make sense since few units were effective at both, but adding any more units to that stack was creating an unduly rewarding target for a counter-attack.
Hot take: this is the best version of the classic Castlevania theme Bloody Tears, and it doesn't even come from a proper Castlevania game:
View: https://www.youtube.com/watch?v=nmrMzyRXdEk&ab_channel=YoannLaulan-Topic
Hot take: this is the best version of the classic Castlevania theme Bloody Tears, and it doesn't even come from a proper Castlevania game:
Are ... are you claiming Stellaris leans more heavily into warfare than Civ?
Irrespective of the quality of one story over the other Heather from Silent Hill 3 is such a better horror protagonist than James in 2 that it's not even funny.
James, when confronted with a gun toting murderer talking about how should get to shoot people for making fun of him:
"What are you even saying? You sound crazy!"
Heather, when confronted with literally any other speaking character: "Oh, I get it, you're fucking crazy!"
And of course the classic:
I like to think that the reason why there's so much endless otherworld traversal in the front half of three is because Silent Hill knows that it's mind games are of only limited effectiveness against Heather's zero fucks given teenage mallrat brain so they feel decide to just do a war of attrition instead. The only downside is that Harry died before he could teach her the patented Mason Flying Backstep.
Also shout out to whoever left a fucking uzi in the Brookhaven hospital. I hope it wasn't one of the monsters or ghosts because they definitely would have gotten fired and blacklisted from working in the psychohorror otherworld industry.
And James really was his and the player's own worst enemy at times. I remember when watching (because I let other people play horror games for me) that he looks at a corpse in a morgue and says without prompting "Did that body just move or was it my imagination?"
No dude, it didn't. It's just you. But thanks for sharing your intrusive thoughts so everyone can be paranoid about it anyway, good job.
What, you didn't see it, either?And James really was his and the player's own worst enemy at times. I remember when watching (because I let other people play horror games for me) that he looks at a corpse in a morgue and says without prompting "Did that body just move or was it my imagination?"
I don't like Eternal Doomguy's exposed biceps.
I get that ID wanted to give the Doom Slayer a more unique look after lots of people made fun of 2016 Doomguy's armour for looking "generic." But the Eternal redesign overcorrects and looks tryhardy, as if the Doom Marine is more interested in showing off his biceps than in actually protecting himself from harm.
View: https://www.youtube.com/watch?v=lKie-vgUGdI
Continue to spit your facts!
ME2 fundamentally fails as a sequel or midquel. People just miss that because it looks great, plays decently, and has some of the best companion content in the series.