- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Yeah, but nobody wants to have to say "my favourite genre is Moo-likes." It's just embarrassing. "So, what, you're a big fan of cows, then? fneh fneh fneh."See if you just called them Orionlikes you'd have less worries-
How so? I've played a bit of Civ 6 and there's quite a bit of exterminating.though the latter is deliberately tilted away from the last X honestly.
In a 'traditional' 4X there's no such thing as a victory without eliminating the entire opposing team(s) down to the last unit and city, whereas it's entirely possible to win a game of Civ without ever being at war with anyone other than the barbarians.How so? I've played a bit of Civ 6 and there's quite a bit of exterminating.
In a 'traditional' 4X there's no such thing as a victory without eliminating the entire opposing team(s) down to the last unit and city, whereas it's entirely possible to win a game of Civ without ever being at war with anyone other than the barbarians.
It actually allows for cultural and diplomatic victories, if I'm not mistaken, which classic 4X games rarely did. I suppose you could call that a departure from the core values of the genre. Maybe. If you squint real hard.How so? I've played a bit of Civ 6 and there's quite a bit of exterminating.
You want to know why the genre of 4X is associated with space, why people think of Stellaris and not Civ 6, and, well, that's at least half of why. MoO is the foundational, and it has more in common with Stellaris, both aesthetically and unfortunately at this point in terms of mechanics given its strong lean into warfare as the only way to play.
For all that conquest victory has existed in Civ and its many successors, it has never really committed to the last X. That has always been part of its appeal, in fact!
I wouldn't mind saying that. Maybe it's a skill issue 🤷♂️I mean. There's a difference between 'this is Street Fighter, a fighting game' and 'this is Street Fighter, a game of the Street Fighter Genre in the Street Fighter series'. Which 'metroidvania' is at one step of remove from. This is metroid, a metroid game of the metroidvania genre. Yeah.
That's a whole other kettle of fish in terms of discussing non-linearity because that gets into abstract concepts like 'what even is the core of the game'. A lot of things like open world games or survival games or the like either don't have an actual way you Win The Game at all or very clearly have the ability to Win The Game be sort of a formality and consider the meat of the game to be side quests or dungeons that are all optional or whatever.Morrowind, famously, is pretty up there.
Any% 'no major glitches' speedruns are under 4 minutes.
...Though arguably this kind of 'non-linear' fails the @Terrabrand test if interpreted degenerately because the critical path, while short, remains linear. It's just that more than 90% of the game is technically optional.
In the classic classic M&M games, you can level grindin the classic Might and Magic games it's going to be fairly difficult to gain enough experience and gold
Yes. At which point you have engaged in non-mandatory content- killing the same early game goblins two thousand times or whatever- except you did it mandatorily, and could only have avoided it by doing some other non-mandatory content. Thus, non-linear.
I will point out that while there is a rather obvious progression, walljumping, shinesparks, and ice beam are all intended mechanics which make it fairly reasonable to choose the order for Kraid/Phantoon and Ridley/Draygon.If Final Fantasy 4 is a linear game because every plotbeat and boss fight must occur in a certain order or else is part of the games optional, missable content, then so too is Super Metroid which matches the same criteria.
I don't see "fly to C3, meet wyverns, lighting bolt wyverns, collect loot, fly back to Sorpigal, repeat" or "fly to the Ice Tundra, implode the Cuisinart with Photon Blades from Dragon's Dominion, fly home, repeat" as "content" any more than I see repeatedly killing the 396 berserkers in Harkyn's Castle, or finding a group of three Dream Mages in the Maze of Dread and casting Disrupt Illusion, as "content".
'it's not content because I consider it repetitive or boring' is not a useful standard to judge the linearity of a game, as at that point you've tossed things too firmly into subjective to have a useful discussion. If a mandatory plot sequence is extremely repetitive and boring are we now to throw it in the non-mandatory box, because though completely required and a unique block of content, it's boring and so Not Content?I don't see "fly to C3, meet wyverns, lighting bolt wyverns, collect loot, fly back to Sorpigal, repeat" or "fly to the Ice Tundra, implode the Cuisinart with Photon Blades from Dragon's Dominion, fly home, repeat" as "content" any more than I see repeatedly killing the 396 berserkers in Harkyn's Castle, or finding a group of three Dream Mages in the Maze of Dread and casting Disrupt Illusion, as "content".
I don't see "fly to C3, meet wyverns, lighting bolt wyverns, collect loot, fly back to Sorpigal, repeat" or "fly to the Ice Tundra, implode the Cuisinart with Photon Blades from Dragon's Dominion, fly home, repeat" as "content" any more than I see repeatedly killing the 396 berserkers in Harkyn's Castle, or finding a group of three Dream Mages in the Maze of Dread and casting Disrupt Illusion, as "content".
It's more common than there not being one, as far as I'm aware. Just about every 4X with any sort of tech tree (which I'd probably be comfortable betting is most of them) allows for a tech victory just at a minimum, and plenty do something beyond that as well, though the exact something varies a fair amount. 4Xs that only allow for conquest victories (and especially "kill to the last man" ones, since it was noticed a long while ago that can slog like absolute hell) are kinda' rare, at least in my experience.Haven't alternate victory conditions been a recurring element of several games in the genre for ages now?
MoO93 didn't, and MoO2's approximation to it was still fundamentally a military victory – you had to go beat up the Antareans with your dimensional portal.Just about every 4X with any sort of tech tree (which I'd probably be comfortable betting is most of them) allows for a tech victory just at a minimum,