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Controversial gaming opinion: video games are good.
You realize that most of their games are doing things that are pretty wildly different from 4x convention?Grand Strategy, thank you.
That one's on me, morning migraine fucked part of that term up >>
I do still think it's dumb trying to separate Paradox games from the 4X genre. They fundamentally are, they just don't worship the ground on which Master of Orion pissed and actually try to make something different while staying within the boundaries of the genre.
IMHO, they're about as far removed from the other examples of the 4X genre as, say, Homeworld is from Warcraft. Or Overwatch is from Call of Duty. Or Fallout 3 is from Baldur's Gate 2.You realize that most of their games are doing things that are pretty wildly different from 4x convention?
Stellaris, not as much, it's pretty reasonable to call it a 4x by me.
But "Hearts of Iron is a 4x" or "Crusader Kings is a 4x" would be a fairly weird take IMO.
Many Paradox games aren't really 4X games in the proper sense. They tend to be deficient in the "explore" and "expand" departments, seeing as they're built around taking place on a playing field that is already fully mapped and where all available territory has already been claimed by someone at the start of the game. So at most, they're really 2X games.The name I've seen used for Paradox games tend to be "Grand Strategy", which would alievate the concern of "but it's in space it can't be global!"
Ah, sorry, I misunderstood that as your suggestion for an alternative name for the genre.Oh, I'm not disputing that; I agree that (except Stellaris, though that's debatable), they're not 4X.
I mean, that they have a lot of overlap can't really be argued with. There are a lot of things in grand strategy games that more conventional 4X games don't have, though, as well as things common to 4X games that you won't usually find in a grand strategy title. I'd personally say they're more like... different branches growing from the same fork? Or however you'd phrase that metaphor in English. Same root, but going in different directions.Like, 4X is already a subgenre of Strategy Games that mostly communicates Scale, Grand Strategy is the exact same thing just for 4X itself.
It does. You just haven't picked up Comet Azur yet.Giving yourself infinite (or at least rapidly regenerating) FP in Elden Ring doesn't seem to make the game particularly easier to play, from what I've discovered.
I see that as the equivalent of, say, picking up the Chaos Zweihander in DS1. There's always a way to flatten virtually any boss basically effortlessly in almost every Souls game.
The difference is that one is just a sword. The other is a pocket Death Star that you can now spam at will and maintain forever. If you're good at aiming without lock-on, then you can even use it to snipe enemies from a distance, because Comet Azur considers "within maximum range" to mean "you can see it."I see that as the equivalent of, say, picking up the Chaos Zweihander in DS1. There's always a way to flatten virtually any boss basically effortlessly in almost every Souls game.
Doesn't Comet Azur also consume a shitload of Stamina? Or is that just because I keep only seeing it in videos of modded playthroughs >>The difference is that one is just a sword. The other is pocket Death Star that you can now spam at will and maintain forever. If you're good at aiming without lock-on, then you can even use it to snipe enemies from a distance, because Comet Azur considers "within effective range" to mean "you can see it."
Nope. Once you're casting it, you don't use stamina until the spell is over. I know for a fact that I've held down the button for almost five minutes once, just to see if the game has some kind of hidden cap on how long you can keep casting a channelled spell without stopping.Doesn't Comet Azur also consume a shitload of Stamina? Or is that just because I keep only seeing it in videos of modded playthroughs >>
Huh. Then I guess it really is because I keep only seeing Comet Azur being used in modded playthroughs lol.Nope. Once you're casting it, you don't use stamina until the spell is over. I know for a fact that I've held down the button for almost five minutes once, just to see if the game has some kind of hidden cap on how long you can keep casting a channelled spell without stopping.
I've always seen Grand Strategy as like, a subgenre, of 4X. Like, they do do some things VERY differently(Is it really a 4X when the Exterminate parts are essentially handed off to an AI to handle for you?) But at the same time, the differences are like... They take the 4X formula and just narrow down really hard onto certain parts while mostly zooming out. Like, outside of Stellaris, you don't really determine what your troops are doing at any level lower than "this is the front", but you do a LOT of setting up what your armies even look like at the level of abstraction you are working with.
And like, Endless Space has combat that's kinda... not very player controlled? Same for like, Deadlock: Planetary Conquest and Shrine Wars. Dominions has a wego system that means, while the player has a lot of ability to say what things SHOULD be doing in a fight, players don't have control DURING the fight itself.
...mate, Civilization is a 4X. One of the cornerstone 4X games in fact.
Why does everyone keep repeating that as if it's some sort of gotcha? What game caused the term to come into existence doesn't exactly mean that suddenly that game immediately becomes the golden standard from which nobody must deviate from. Civilization absolutely is a 4X.
Why does everyone keep repeating that as if it's some sort of gotcha? What game caused the term to come into existence doesn't exactly mean that suddenly that game immediately becomes the golden standard from which nobody must deviate from. Civilization absolutely is a 4X.
Because this.It's the same reason why people use 4X instead of Global Strategy.
...I'm not seeing the connection.
I think what they were trying to say is that the genre wasn't named "global strategy" because Master of Orion did it first and it was, well, multi-globular. What with being in space and all. The point wasn't that this makes Civilization not a 4X game, because it is.
Especially considering that "Global Strategy" isn't even a term as far as I'm aware, it was literally just me being dumb due to a migraine and mistyping Grand Strategy.I think what they were trying to say is that the genre wasn't named "global strategy" because Master of Orion did it first and it was, well, multi-globular. What with being in space and all. The point wasn't that this makes Civilization not a 4X game, because it is.
I still don't really agree with the reasoning, though. A 4X game can take place on a smaller than global scale as well. The Age of Wonders series is a 4X game despite the individual maps representing only parts of the world, and not necessarily even big ones. "Global" strategy still wouldn't apply.
Saying "Global Strategy", for at least some people, excludes space games. Excluding space games from 4X is dumb. As a piece of evidence that it's dumb Master of Orion being the Genre namer works.
quoting
quoting...mate, Civilization is a 4X. One of the cornerstone 4X games in fact.
quotingThe naming sub-genre of '4x' are the space 4x games, so 'Global Strategy' would be a really weird fit...
It's the same reason why people use 4X instead of Global Strategy.
Also true, but Master of Orion is still the first thing to pop into plenty of people's heads.I still don't really agree with the reasoning, though. A 4X game can take place on a smaller than global scale as well. The Age of Wonders series is a 4X game despite the individual maps representing only parts of the world, and not necessarily even big ones. "Global" strategy still wouldn't apply.
Not denying it, just pointing out that this probably had nothing to do with it. The same reasoning behind the name would've applied at any scale.Also true, but Master of Orion is still the first thing to pop into plenty of people's heads.