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My entire point is that they don't need any fancy patterns, doctrines or stuff like that.

All they need to do is reinforce the relays. Just the same, bogstandard application of the usual tactics.

But raiders don't need to return home immediately, if well stocked, and can go raiding far and wide - eventually escaping into uncontrolled Terminus regions and to Citadel Space (Or to Quarian worlds), if returning home immediately is unfeasible.
There they can secure refit and go on another wild ride.

Take into stock Attican Beta at the moment of our attack. "Front" cluster, with three dreadnoughts. Any non-"front" cluster would likely not have as much capitals, if they have them at all, and they can't cover all the relays.
 
The raiding doctrine requires the ability of raiding forces to get through a prime relay and onto the secondary relay network inside a cluster. We can do that currently thanks to the Rachini supply line being extended to the point they can't keep most or all of their relay garrisons on active at all times.

So their ability to stop our relay raids is either to track down the raiding parties or fix their supply line issues so that a garrison can be kept at constant active status at the relay itself and is big enough to defeat our attack force.

Or a third option is to have an active force at a connecting prime relay that jumps in when they communicate that our attack force has arrived. That is one less step on the logistics chain for them to keep ships on active status and build out the supply and industrial base to support it and is also insulated from our raiders.
 
The raiding doctrine requires the ability of raiding forces to get through a prime relay and onto the secondary relay network inside a cluster. We can do that currently thanks to the Rachini supply line being extended to the point they can't keep most or all of their relay garrisons on active at all times.

So their ability to stop our relay raids is either to track down the raiding parties or fix their supply line issues so that a garrison can be kept at constant active status at the relay itself and is big enough to defeat our attack force.

Or a third option is to have an active force at a connecting prime relay that jumps in when they communicate that our attack force has arrived. That is one less step on the logistics chain for them to keep ships on active status and build out the supply and industrial base to support it and is also insulated from our raiders.

Third option basically equals to second, and building good enough logistics to do so needs time; So, for the immediate future Raiding doctrine is a sound (and interesting) choice, and we can revisit the doctrine choice once Rachni build up logistics.
 
But raiders don't need to return home immediately, if well stocked, and can go raiding far and wide - eventually escaping into uncontrolled Terminus regions and to Citadel Space (Or to Quarian worlds), if returning home immediately is unfeasible.
There they can secure refit and go on another wild ride.

Take into stock Attican Beta at the moment of our attack. "Front" cluster, with three dreadnoughts. Any non-"front" cluster would likely not have as much capitals, if they have them at all, and they can't cover all the relays.
That would require said raiders getting through the garrison force at multiple prime relay, the force we need a fleet to distract long enough for the raiders to break through in the first place. And they need to control the prime relay to control access to the cluster, which is how we cut them off by taking the Attican Beta prime relay.
 
But raiders don't need to return home immediately, if well stocked, and can go raiding far and wide - eventually escaping into uncontrolled Terminus regions and to Citadel Space (Or to Quarian worlds), if returning home immediately is unfeasible.
There they can secure refit and go on another wild ride.

Take into stock Attican Beta at the moment of our attack. "Front" cluster, with three dreadnoughts. Any non-"front" cluster would likely not have as much capitals, if they have them at all, and they can't cover all the relays.

Not at all. The raiding fleets have to use distracting forces to bypass the main relay guard. They have no chance of getting into the entire relay network. They'd be crushed at the next relay because they dont have a distraction.

The raiding doctrine requires the ability of raiding forces to get through a prime relay and onto the secondary relay network inside a cluster. We can do that currently thanks to the Rachini supply line being extended to the point they can't keep most or all of their relay garrisons on active at all times

The Rachni are winning, and will be winning for a long time. So, it's less that they cant do it, but more that it's cheaper fir them not to do it.

But the very moment it becomes needed, they should be able to do it.
 
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.

Just in case the threadmark resets the tally - I vaguely recall that being a thing that happens?
Informational threadmarks don't register, happily.
@PoptartProdigy how does raiding doctrine deal with pissing the Rachini off enough to go to priority number one on their list? It seems that if they want to send a doomstack after us at the expense of continuing to push into Citadel space nothing would stop them from doing so except the opportunity costs of not continuing to push into Citadel Space?
It hopes to wreck enough infrastructure that he Rachni flat-out cannot sustain a doomstack of that size in your strategic region, and also to force them to pay enough repair costs that they don't have the room in the budget to deal with fielding vessels.

But realistically, it crumples like a house made out of tissue. Every doctrine does that if the Rachni decide to halt all offensives and spend a few years building a doomstack to kill you. That's not a matter of doctrine, that's a matter of the Rachni being able to squish you easily if they have nothing else dividing their attention.
The problem is that your proposed doctrine relies entirely on the Rachni never having the common sense to protect their relays. For example, look at this section:



You assume that the Rachni need massive fleets of Dreadnoughts and cruisers to hunt down the raiding parties. But they don't need to chase them down. They know they'll come through the relays, so why not stop them there?

Reinforcing the relays is far cheaper and far easier to organize than chasing. After all, even simply shifting all the units at the relay to active status would tremendously damage the raiding effort. In addition, floating around must be far cheaper than actively hunting someone down. Also, far fewer units would be needed to reinforce the relays, instead of forming several hunting fleets.

So, the most likely outcome of the raiding doctrine is the creation of strong Rachni fleets at the junctions, with both the ships and supply to attack us.

Given that their existing doctrine already focusses on defending relays, it's not even a doctrinal change.

So, what you need to explain is why the Rachni would rather suffer infrastructure damage or the massive cost of sending hunting fleets, when they could just lock down the relay.
"Just," activating enough fleets to credibly impede a fleet with several capital ships, across wide swathes of Rachni space, and keeping them on active status for long enough to pin that fleet down, is the second objective I mentioned. In order to actually keep a fleet with several battlecruisers from just punching through any picket line and cruising straight through to the relay without bothering with a pitched battle at all takes dreadnoughts or a stupid amount of cruisers. As mentioned. You can either activate a few fleets and use them as quick response forces, or you can put one fleet of the required strength at every single secondary relay in your entire territory until your hostiles finally drift far enough away from the relay when jumping in that your slow-ass dreads can get in their way prior to them getting back to the relay for another jump. Otherwise they just punch through your cruisers and sail away while laughing at you.

Again, if relay defense was as simple as, "just start keeping all of your in-system ships sitting at the relay," they would already be doing that. But doing so is expensive. And more importantly, as I've noted, doing so in sufficient strength to actually stop battlecruisers is the goal, because it means they're not ramming a doomstack down your throat.
 
Why put them on the secundaries? Just place them on the primary.

We can't get at any of their secundaries from where we are, after all, so there's no danger of us popping up from there.

With that there's no need for vast fleets spread across vast areas of space. Lock down the chokepoint, the primary relay, and you're done.

Again, if relay defense was as simple as, "just start keeping all of your in-system ships sitting at the relay," they would already be doing that. But doing so is expensive. And more importantly, as I've noted, doing so in sufficient strength to actually stop battlecruisers is the goal, because it means they're not ramming a doomstack down your throat

Sure, it costs money, but less than chasing raiders or being raided.

And relay defense means they're putting a doomstack on the relay that heads straight down your throat.

Which is hardly an improvement.
 
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So the key with raiding doctrine is to do well enough to avoid our fleets being destroyed while raiding and doing some infrastructure damage but not do too well and cause the Rachini to shift the majority of attention our way as they decide we are priority one as they can squish us.
 
So the key with raiding doctrine is to do well enough to avoid our fleets being destroyed while raiding and doing some infrastructure damage but not do too well and cause the Rachini to shift the majority of attention our way as they decide we are priority one as they can squish us.
I'm thinking that the primary way to keep the raiding doctrine viable over 10+ turns is to make contact with the Citadel and Quarians. While they won't be able to emulate our strategy, they should be able to capitalize on it and start enough offensive operations of their own to keep our relative priority low.

Fortunatly, the raiding doctrine should allow us to make incidental contact relatively easily, and we can build up from there.
 
Why put them on the secundaries? Just place them on the primary.
Okay: you are the local Rachni commander at, say, Maroon Sea (which only even connects to your space via a secondary in the first place, but whatever). Trans-relay raiding is not a thing. Everybody knows it doesn't work. Those who think otherwise know nothing of war. However, relay assaults do work. Those upstarts who recently took Attican Beta from you have shown that well enough. So you need to keep them from doing it again here.

Let us assume, as you posit, that there is no, "real," reason not to keep your fleets mobilized at the secondary at all times. You can pay the cost. You can easily pay the cost, in fact! Doing so is without drawbacks and will in no way result in negative repercussions of any stripe, either here or on other fronts. Which is decidedly good, as three-plus front galactic wars are rather infamously unforgiving of mistakes and shortcomings.

You are faced with this choice, then:

[ ] Mobilize ships.
[ ] Don't mobilize ships.

That is not the situation that actually exists. If it were that simple, you and the Rachni would choose mobilization every time. The Rachni would have had fifteen dreadnoughts and a thousand defense platforms stacked in Attican Beta. In fact, this quest would have never happened, because they would have diverted sufficient forces to smash you outright. They did not. They bottled you up with the bare minimum, and it took years of diverting ships from other fronts to build the force that opposed you in the Battle of Hercules. Now, they've undoubtedly raised your priority. But they now have to fortify multiple clusters as well.

They have x ships available for your front at the moment — maybe, if your intel is wildly off, 3x — spread across multiple clusters, and you are proposing that they, "just," mobilize 5x ships in every individual neighboring cluster in order to easily stop you.
 
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Thank you for clarifying the raiding doctrine Poptart. Now that I have a better understanding I am switching back to raiding

[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.

Also here is the Tally (if I did it right)
Adhoc vote count started by Nightlord256 on Nov 7, 2017 at 8:35 AM, finished with 251 posts and 84 votes.
 
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There is literally only one system (that has had its logistics trail back to the Rachni coreworlds cut off) between us and the council. I'll grant you that it is unlikely that we'll meet up with the Quarians though.
It is the council but the Batarians who we just gave a massive help to since the only Primary relay the Rachni can attack them through now has a limited number of ships in it with the inability to get reinforcements sure they still have a secondary they share with the council which is a main battleground for the council since it has a primary right to the Citadel.

Also I not 100% sure but I think the main two areas we will be raiding through are Secondary's to begin with Which means we have an easier time getting started then.

Also I think we are three Secondary and two Primary through Rachni space and we are at the Citadel.
And to copy what Rakuhn said we can just jump two Primary to reach the Batarians and that is in an area of Rachni space we just cut off from the main controlled space. Which is also two relays away from the citadel
 
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Something that is problematic about the raiding doctrine though is that it suffers from the vulnerabilities it tries to exploit. Yes, ships need logistical support to keep operating effectively... But our raiders won't have said support either. Any ship of ours that is seriously damaged on raiding missions is likely to be lost, on the defense we are often able to recover and repair them. And happily jumping back and forth through relays causes significant strain as just said by the QM.

There are also apparently no really valuable industrial targets in our reach, all we can hit are supply depots. And since we are deliberately not targeting ships we won't be reducing enemy combat strength much, only their ability to deploy them against us. If raiding works it is pretty likely all those ships that can't hit us will be hitting the Citadel forces instead. That is an improvement on our end but not really the help some people are assuming of raiding.

I can also think of three ways for the Rachni to change their logistics that could leave our strategy seriously damaged:

1. Centralize their logistics: Logistics bases do most good where your ships will be the most. That means primary relay systems. The Rachni could simply pull their logistical and fleet assets spread out through the cluster and bunch them up in a single system. They might be slightly more expensive since you would need to ship in (most) fuel rather than mine it on the spot but you could defend it against anything short of a full-on overpowering attack.

2. Mobilize their logistics: Move from base based logistics to ship based. Freighters, tankers and repair ships could work pretty well to support a fleet a lot further out than any unsupported enemy could attack. It would be expensive but it would be pretty much impossible to raid.

3. Hide their logistics: There is no rule that says your logistic bases need to be in a solar system... You can just put them in interstellar space 10 ly out from anywhere the enemy might expect you. Even if they deploy probes and telescopes needed to detect stuff that far out you base is safe for 10 years since light from you activities takes that long to get to anywhere where your enemies will be. Again a bit expensive because you'd need to ship in the fuel rather than mine locally, but building tankers is something the Rachni should be able to do.
 
Thank you for clarifying the raiding doctrine Poptart. Now that I have a better understanding I am switching back to raiding

[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.

Also here is the Tally (if I did it right)
raiding doctrine has taken a clear lead with 44 votes
 
Something that is problematic about the raiding doctrine though is that it suffers from the vulnerabilities it tries to exploit. Yes, ships need logistical support to keep operating effectively... But our raiders won't have said support either. Any ship of ours that is seriously damaged on raiding missions is likely to be lost, on the defense we are often able to recover and repair them. And happily jumping back and forth through relays causes significant strain as just said by the QM.

There are also apparently no really valuable industrial targets in our reach, all we can hit are supply depots. And since we are deliberately not targeting ships we won't be reducing enemy combat strength much, only their ability to deploy them against us. If raiding works it is pretty likely all those ships that can't hit us will be hitting the Citadel forces instead. That is an improvement on our end but not really the help some people are assuming of raiding.

I can also think of three ways for the Rachni to change their logistics that could leave our strategy seriously damaged:

1. Centralize their logistics: Logistics bases do most good where your ships will be the most. That means primary relay systems. The Rachni could simply pull their logistical and fleet assets spread out through the cluster and bunch them up in a single system. They might be slightly more expensive since you would need to ship in (most) fuel rather than mine it on the spot but you could defend it against anything short of a full-on overpowering attack.

2. Mobilize their logistics: Move from base based logistics to ship based. Freighters, tankers and repair ships could work pretty well to support a fleet a lot further out than any unsupported enemy could attack. It would be expensive but it would be pretty much impossible to raid.

3. Hide their logistics: There is no rule that says your logistic bases need to be in a solar system... You can just put them in interstellar space 10 ly out from anywhere the enemy might expect you. Even if they deploy probes and telescopes needed to detect stuff that far out you base is safe for 10 years since light from you activities takes that long to get to anywhere where your enemies will be. Again a bit expensive because you'd need to ship in the fuel rather than mine locally, but building tankers is something the Rachni should be able to do.


These will take some time to develop and implement. Raiding is a strong strategy against an unprepared and vulnerable foe. If we cripple the Rachni supply lines, even if only temporary, the Citadel could be massively victorious. A full scale attack by fuelled Council forces versus the Rachni ships lacking ammunition and fuel could reclaim a significant portion (including us) of the lost territory. Of course if the Citadel do not know what we are doing they will not attack the Rachni.

Raiding doctrine is short term winning strategy, in the long term Rachni adjustments will make it less useful. But the same can be said for all the doctrines, they cannot defeat the Rachni or even harm their core. The question is how we (Tier 3) can survive the Rachni (high Tier 1) until the Krogans join the war.
 
Let us assume, as you posit, that there is no, "real," reason not to keep your fleets mobilized at the secondary at all times. You can pay the cost. You can easily pay the cost, in fact! Doing so is without drawbacks and will in no way result in negative repercussions of any stripe, either here or on other fronts. Which is decidedly good, as three-plus front galactic wars are rather infamously unforgiving of mistakes and shortcomings.

Let's assume that the Rachni are capable of basic cost-benefit analysis. I mean, they're a race that rose from a single planet system to conquer half the galaxy, we can give them the benefit of doubt. In that case, they have to compare the following 3 scenarios :

1) Have their infrastructure blown up
2) Send several dreadnought fleets to chase down the raiders
3) Mobilize the entire fleet at the relay

The first scenario is probably going to be most expensive. So, the real comparison is between the operating costs of several newly deployed fleets undergoing repeated FTL transmission, repeated use of drive at full combat power, and a fleet that just hangs around on the relay. It should be obvious to all that option 3 is the most cost-effective solution.

They bottled you up with the bare minimum, and it took years of diverting ships from other fronts to build the force that opposed you in the Battle of Hercules. Now, they've undoubtedly raised your priority. But they now have to fortify multiple clusters as well.

They have x ships available for your front at the moment — maybe, if your intel is wildly off, 3x — spread across multiple clusters, and you are proposing that they, "just," mobilize 5x ships in every individual neighboring cluster in order to easily stop you.

See, I assumed that a race that conquered half the Galaxy, pushing back multiple powers at the same time was an actual, credible threat with pretty big strategic reserves. Apparently not.

In any case, if we assume that the enemy does not have the forces available for any meaningful resistance, obviously, any tactic is going to be successful. Even so, decisions need to be made.

Our Rachni commander needs to choose whether to ask for reinforcements at the relay (needing 4x forces), or ask for reinforcements to hunt down the enemy (needing 20x).

After all, outside the chokepoints space is big, and patrolling random areas of it, hoping to bump into a raider is hard.
 
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Let's assume that the Rachni are capable of basic cost-benefit analysis. I mean, they're a race that rose from a single planet system to conquer half the galaxy, we can give them the benefit of doubt. In that case, they have to compare the following 3 scenarios :

1) Have their infrastructure blown up
2) Send several dreadnought carrying fleets to chase down the raiders
3) Mobilize the entire fleet at the relay

The first scenario is probably going to be most expensive. So, the real comparison is between the operating costs of several newly deployed fleets undergoing repeated FTL transmission, repeated use of drive at full combat power, and a fleet that just hangs around on the relay. It should be obvious to all that option 3 is the most cost-effective solution.



See, I assumed that a race that conquered half the Galaxy, pushing back multiple powers at the same time was an actual, credible threat. Apparently not.

In any case, if we assume that the enemy does not have the forces available for any meaningfull resistance, obviously, any tactic is going to be succesfull. Even so, decisions need to be made.

Our Rachni commander needs to choose whether to ask for reinforcements at the relay (needing 4x forces), or ask for reinforcements to hunt down the enemy (needing 20x).

If she even has an option of asking for 20x reinforcements, we are all doomed anyway.

And the fundamental Rachni problem I am seeing from WoQM is that they are horrifically overextended. Like, holy mother of supply lines.
I mean, if they have to mothball most of fleet due to upkeep costs, then "overtretched supply lines" does not even begin to cover it.
 
[X][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
 
These will take some time to develop and implement. Raiding is a strong strategy against an unprepared and vulnerable foe. If we cripple the Rachni supply lines, even if only temporary, the Citadel could be massively victorious. A full scale attack by fuelled Council forces versus the Rachni ships lacking ammunition and fuel could reclaim a significant portion (including us) of the lost territory. Of course if the Citadel do not know what we are doing they will not attack the Rachni.

Raiding doctrine is short term winning strategy, in the long term Rachni adjustments will make it less useful. But the same can be said for all the doctrines, they cannot defeat the Rachni or even harm their core. The question is how we (Tier 3) can survive the Rachni (high Tier 1) until the Krogans join the war.

Not really, the range we can raid is limited. Supply constraints work both ways. We can only go so far before our raiders run out of supplies. We also won't be able to breach a second important relay since breaching relays requires a support fleet.

We can hit the part of the supply chain aimed at us. We can't hit the part aimed at the Citadel (well, maybe at Hades Gamma where there is some overlap). This means that all the ships aimed at us suddenly can't be deployed against us... But they can still be deployed against the Citadel. The Citadel won't be winning more, they'll be hit harder.

If she even has an option of asking for 20x reinforcements, we are all doomed anyway.

And the fundamental Rachni problem I am seeing from WoQM is that they are horrifically overextended. Like, holy mother of supply lines.
I mean, if they have to mothball most of fleet due to upkeep costs, then "overtretched supply lines" does not even begin to cover it.

You are overestimating the logistical strain the Rachni are under. Those ships weren't 'mothballed', they were just based in dock. All of them managed to join combat just fine after all. Their readiness is low but all their ships are still operational.
 
If she even has an option of asking for 20x reinforcements, we are all doomed anyway.

Indeed, my point is that the counter-strategy the GM proposed is ineffective; and that simply fortifying the relays would be far more effective. The point is not that fortifying the relays would be free, merely that it's the best solution they have, and the obvious solution for them to take. Sending entire fleets to chase around faster ships makes no sense when you actually have shokepoints you can reinforce and that the enemy must pass through.

I mean, the Rachni have 3 options :

1) Let us blow up their supply lines
2) Hunt the raiders down
3) Reinforce the relays through which we enter their systems.

They'd only pick option 1 if they were losing and literally could not afford to send forces, or if our raids were completely ineffective.

So, that leaves option 2 and 3.

Option 2 involves the creation of several major task forces that currently don't exist. It would require the diversion of nearly 100 cruisers, ~ 10dreadnoughts, and numerous frigates. All those would be operating in combat conditions, meaning they'd be patrolling, rapidly jumping in and out of FTL, and away from support infrastructure.

Option 3 involves reinforcing the already existing relay forces. They already have a supply line and support infrastructure, and all they'd be doing is floating near the relay. They'd suffer far logistical strain, and you'd need less of them.

In addition, since relays work both ways, Option 3 means that they'd also have an invasion force ready, as relay defense can be used as offense if needed.

And the fundamental Rachni problem I am seeing from WoQM is that they are horrifically overextended. Like, holy mother of supply lines.
I mean, if they have to mothball most of fleet due to upkeep costs, then "overtretched supply lines" does not even begin to cover it.

Yeah, doesn't real seem like the Empire that would go on to win against the combined forces of the enemy for several more decades. At this point, it feels like they'd collapse if exposed to a stiff breeze.

If they can't even afford to reinforce to stop active raiding on their own infrastructure, they're going to simply collapse.
 
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hase down the raiders
3) Mobilize the entire fleet at the relay

The first scenario is probably going to be most expensive. So, the real comparison is between the operating costs of several newly deployed fleets undergoing repeated FTL transmission, repeated use of drive at full combat power, and a fleet that just hangs around on the relay. It should be obvious to all that option 3 is the most cost-effective solution.

See, I assumed that a race that conquered half the Galaxy, pushing back multiple powers at the same time was an actual, credible threat with pretty big strategic reserves. Apparently not.

.
Except just having a Fleet siting at the Relays mean option 1 will be happening and they will have to defend at least two secondary relays and then while there using ship there the primary relay which is the only cluster between us and possible reinforcements not great ones but still can be attacked since they can't reinforce there. Also the thing is most of the industry to support ships is at here home world meaning they have supply lines half a galaxy wide. they can't just magic up the resources needed to maintain full fleets at multiple relays quickly.

After all it is three secondary jumps before we are close to cutting off one of the main routes into citadel space. In fact that is there only direct route into Citadel held space.
 
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Question: Would a squadron of dreadnoughts on permanent station around the Rachni Homeworlds be enough to crack the planet in two? (or else crack the core so there's 'SUDDENLY, LAVA' everywhere?). And if that is insufficient, what about huge battlestations whose sole purpose is to devote more energy to their main guns. As in a dreadnought devoid of anything but reactors and the biggest spinal cannon the galaxy has ever seen? Four of those firing at the same time should absolutely devastate the Rachni homeworlds. Sure it makes the world uninhabitable, but they were already uninhabitable to anyone not mad ages ago.

Just shuffling options in case the Krogan actually did manage to nuke themselves into extinction. Hard, but they are willy bastards, I'm sure with the aid of the dice they'd find a way.

Edit: And if that is insufficient, why not just tow a an asteroid the size of cuba and drop it at max velocity? No way they can survive that. The earthquakes alone would bury everyone and destroy all infrastructure.
 
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