I'm aware that it's both a domestic and external option. That doesn't really change the calculus for me. We think we're in an excellent position to flip the two but until we understand the political landscape of the Alliance, we won't know for sure. Even if we are and we do flip them, we don't know what unintended consequences it may have on the political situation. We may alienate the previous controllers of the two or otherwise damage our position before we've even started. That's why I want to understand the situation better.
Fair. Personally, I think we have good enough cover to do
outreach (as distinct from 'flipping') in safety, but it's a reasonable point of disagreement.
I don't know the precise decay of "gratefulness" among the Quarians is but it's already been 3 years since they came home. You might be surprised about how quickly people forget but I can tell you from reading research on voter behavior that people in general only really care about what's happened in the last 2 year when electing politicians. The point is, pushing it off is a bad idea if we want to achieve the optimal outcome on a already fairly difficult option.
Possibly. On the other hand, we're doing it at a time when we have some pressing problems that attract Double Down attention. I accept that this is a limited-time offer, but it's one of multiple such offers, and the time limit on it strikes me as
relatively soft and medium-term rather than short-term.
Anyway. My plan.
"Ardat-Yakshi Hunt" is of course literal in this case (I'm taking it and doubling down to give Shurna the maximum chance to succeed). However, it is also used by at least some asari as a metonym for ferreting out spies or criminals of other kinds (appropriately, equivalent to "witch hunt" in English). As such, I'm using this for a plan title.
My priorities are:
1) Expand shipbuilding, which is important though only moderately
urgent given that everyone in the galaxy busy rebuilding right now, not just us.
2) Diplomatically, construct a stable powerbase within the Terminus Alliance as preparation for future actions, by making sure we have the right kind of senators who won't work at cross purposes with us, and by making approaches to some of the minor factions within the Alliance that are most likely to align with us. We'll try to play with the big boys
next turn, as well as hopefully making outreach to the quarians.
3) Getting the space police up and running as an organization so that we have SOME law enforcement presence outside Virmire proper, especially since we've claimed six clusters along Kurik's Traverse and have effectively no presence there aside from refueling stations. Athame only knows who or what might creep into that space.
4) Getting the power upgrades started, so that they're ready
BEFORE we begin full-scale construction of our next round of combat fleets. Delaying on that, especially if we hasten construction of the shipyards, means a larger proportion of our future (read: available as of Turn 40 or so) fleet will still be using the current-generation power systems and not the next-gen ones. Also it's an income boost, and we'll need those to offset the ongoing costs of the stuff we'll want to implement soon.
5) For Intrigue, I prioritize plugging leaks. Dealing with the embassies is important and will rapidly grow more so the longer they are allowed to remain compromised. This is
especially true given how undertrained our diplomatic staff is/was. Hunting the ardat-yakshi gets a Double Down, which is enough to push the likelihood of success to 91%. I don't want them free to make trouble.
6) For Learning, start the curriculum review (as a teacher I intone this much as I would say "RELEASE THE HOUNDS") while also (metaphorically) doubling down on the efforts to salvage tech from the Yulair homeworld, since we've already seen how many benefits that can have.
This plan does not dip too heavily into our cash reserves and indeed they will (if I've done the math right) slightly
increase, while our income remains fairly high and stable.
Starting Credit Reserves: 342,500.
Yearly Income: 489,000.
Costs (in Thousands) 47+30+32+30+75+31+(15*2)+38 = 313
Costs: 313,000 credits
Income Loss: -15k hit to yearly income from
Curriculum Review
[] Plan Ardat-Yakshi Hunt (Draft)
-[] Expand Military Shipbuilding: (Time: 2 years. Cost: 47,000 credits. Chance of Success: 80%+11% =
91%)
-[] Legislature Maneuvers: (Time: 1 year. Cost: 30,000 credits. Chance of Success: 65%+10% =
75%)
-[] Good Fences (Time: 1 year. Cost: 32,000 credits. Chance of Success: 70%+10% =
80%)
-[] Space Cops (Time: 1 year. Cost: 30,000 credits. Chance of Success: 70%+11% =
81%)
-[] Power Is Power (Time: 3 years. Cost: 75,000 credits. Chance of Success: 70%+11% =
81%)
-[] Purge the Embassies (Time: 1 year. Cost: 31,000 credits. Chance of Success: 65%+11% =
76%)
-[] Go Hunting: (Time: 1 year. Cost: 15,000 credits. Chance of Success: 45%+
46% =
91%)
--[] Double Down
-[] The Home of the Yulair (Time: 1 year. Cost: 38,000 credits. Chance of Success: 65%+9% =
74%)
-[] Curriculum Review: (Time: 3 years locked, 7 years to completion. Cost: -15,000 yearly income. Chance of Success: 75%+9% =
84%)
--Free Expedite courtesy of Asari Republics
-[] Personal Attention: ??? (adds Mira's full stat in relevant category, Martial 26, Diplomacy 16, Stewardship 19, Intrigue 8, Learning 17. Still thinking about this,
open to suggestions.)
-[] Take a Break
-[] Visit Li'Sai [Kirai]: (Chance of Success: 85%+26% =
111% for personal safety, 35%+26% =
61% for actionable intelligence, modified +26% for Kirai's Diplomacy