Star Wars: The Chosen One (An Anakin Skywalker Quest)

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A long time ago in a Galaxy far, far away...

STAR WARS
The Chosen One

The Republic grows...
Introduction: Character Gen
Location
USA
A long time ago in a Galaxy far, far away...
STAR WARS
The Chosen One
The Republic grows old and complacent. Senators and lobbyists sell their votes to the highest bidder. The Jedi Order,
the religious police force of the Republic, find their numbers swelling and their abilities grow. Pride begins to subtly
makes its way into the hearts of the Jedi. Overconfidence may be their downfall. Planetary systems in the inner rim
experience great prosperity and opulent lifestyles. The Mid and Outer rims grow poisoned with envy and strife...

Bounty hunters and crime lords rule the outer rim. Making a life as a mercenary or criminal is what many resort to.
Slavery is a booming trade and spice is the vice of the day. Beneath the surface, and unbeknownst to all, two Sith
continue their studies into the deepest mysteries of the force. Their studies and attempts to control the Force cause a
backlash...and several star systems away, a woman immaculately conceives a child.

You are Anakin Skywalker, son of Shmi Skywalker. At the tender age of four, you were sold into slavery to Gardula the
Hutt. You are unaware of the great power that resides within you, but with it, you shall one day shape the galaxy.
Choose your path wisely, for as you go, so goes the galaxy...

Character Generation

You are Anakin Skywalker, age six. Your time in Gardula the Hutt's palace has been harsh, but also beneficial. The Hutt believes in wise investments. Your mother has served as a custodian, cleaning the opulent palace of the crime lord. You, on the other hand, have a bit more freedom in your training. You chose to spend your work and free time with the (Choose two):

[] The Dancers
[] The Mechanics
[] The Musicians
[]The Spacers
[] The Custodians
[] The Guards
[] The Cooks
[] The Adminstrator
[] The Droids
[] Write in?

You learned much from them and spent your free time well. There were a few other children at Gardula's palace that you also developed a friendship with. Who were they (Choose two)?

[] Kitster Chanchani Bani: A friendly boy, Kitster is the human son of a feared pirate who left him as a slave at Gardula's palace. Kitster believes his father will one day return for him.
[] Pala Kwi'teksa: A Twi'lek girl, Pala is in training to become an entertainer. She is flirty and has embraced the life that awaits her.
[] Greedo: A Rodian boy, Greedo is the son of one of Gardula's enforcers. He is free and can be a bit of a bully.
[] No one 1: You only had one close friend. This resulted in more time spent pursuing your own interests. (Gain 1 Chosen point)
[] No one 2: You did not have any close friends. The resulted in more time spent pursuing your own interests. (Prereq: No one 1. Gain two Chosen points in addition to the one point from No one 1.
[] Write in: May be an OC, but requires at least a five sentence backstory.

That was your social life. At the age of six everything changed...or did it? There was a slave auction. You were purchased by:

[] No one: You and your mother remained with Gardula the Hutt.
[] Jabba the Hutt: You and your mother were sold to the most powerful crime lord on Tatooine.
[] A Mysterious Zabrak: The Zabrak wore Dark Robes and had red, face tattoos. Your mother was not sold and remained with Gardula. (Note: This choice immediately sets you on the Sith Path. Other choices may allow you to leave that life later, but it will be difficult to do so.)
[] A Jedi Master: Dooku recognized your latent force potential and purchased you and your mother. You would be brought to the Jedi temple for training. (Note: This choice immediately sets you on the Jedi Path. Other choices may allow you to leave that life later, but it will be difficult to do so.)
[] Jango Fett: A bounty hunter, you caught Jango's eye when you deftly handled a situation. Your mother remained with Gardula the Hutt.
[] Watto: You and your mother were both purchased by a Toydarian junk dealer with a penchant for gambling.
[] Cliegg Lars: A fairy tale story. Your mother caught the eye of the moisture farmer and the two fell in love. Cliegg bought you and your mother. You now have a family and a younger brother named Owen.


And so your life begins...

(There are a few more votes on character generation that will occur after the following votes have been made. Most notably is perks. Your decisions here will result in Chosen points that will allow you to purchase certain perks. An example of perks are as follows:

Center of the Force: Your status as the chosen one allows you to use light and dark force powers without penalty regardless of your alignment.
Smooth Talker: You have natural charisma and people are drawn to you.
Strategist: You enjoyed playing different games with the spacers who stopped by and developed a knack for strategy.
Early Meditation: You were aware of the power that resides within you and got an early start on force training.)

For this vote it will be individual. Deadline is Monday, January 7, at 2pm Eastern Time.


 
Last edited:
Character Sheet and System Info Information
GM Information:
(Updated 2/23/2018)


Hello Everyone and welcome to the Chosen One. This is a quest that I have really enjoyed writing so far and I hope to have you along for the Journey. This is a Narrative driven quest with a Dnd Styled Combat/Story/Character system. The System is constantly evolving and being balanced, but so far seems to have really developed well. There are also gradually going to be Civilization elements as you come to control your own faction. That said, this quest is about Anakin. Even as other elements come into play, the main character is Anakin.

A couple of important statements/Rules

-Be respectful.
-Follow SV Guidelines
-Recognize that you cannot rely upon Canon Knowledge. I do roll for butterflies.
-Quest Stance on Dark Vs. Light:
Quest Stance on Light and Dark/Good and Evil:
THis is the stance of the Quest. It may contradict canon in some places due to the story
Light VS Dark:

The Force is necessary for life. The Force is an entity composed of Light and Dark. Both are necessary for its existence. Originally, the users of the Force sought balance between light and dark. Due to numerous changes, the Light and the Dark were divorced from one another and it became impossible to have balance between the two. Anyone who strives for balance will ultimately find themselves leaning one way or another.

The sides of the Force are how you use emotion.

The Light side is taking all of your emotion and releasing it to the force. Letting the force flow through you.

The Dark side is taking your emotion and using it to control the force.

It is possible to use the Lightside for Genocide.

It is possible to use the Dark Side to end slavery.

The Force is meant to be a tool. Unfortunately, due to the unbalance, the Dark and the Light both corrupt its users. The Dark becomes more hedonistic and passionate, the Light side users lose their identity and sense of self. Both are negative extremes.

Somehow, you as Anakin Skywalker, have to cure the force of these extremes.

Good vs. Evil

This is a quest. Meaning your decisions determine who you are. It is perfectly fine if you do not prefer to play what you define as evil. It's perfectly fine if you do not prefer to play as what you define as good.

However, as I asked near the beginning of this quest, please do not use the stance, "Because its evil!" as a reason condemn other voter's choices. You can definitely say you don't care for a vote because you would prefer for Anakin to have a different moral code, but "because its evil!" is not a legitimate argument in this quest.

Personally, Anakin will be morally ambiguous unless you as voters actively try to change that. If "evil" decisions are made, I will write Anakin as a conflicted but not derpy villain. Think more Batman/Tywin Lannister esque than Hitler.
-Game System: Because it is constantly evolving, I encourage you to read the system choices and the forum itself. That said, due to the increasing number of posts in the thread, don't feel that you have to. Most information you need will be revealed in the updates and I'm more than happy to answer questions as they come up.
-Omakes are allowed. Omakes that contribute to the story and are made Canon will earn CP.​

Character Sheet
Name: Anakin Skywalker
Sex: Male
Species: Human
Age: 11
Class: Jedi Guardian/Consular 1
Civilian Class: Noble/Engineer 1
Occupation: Dooku's Apprentice
Level: 14
Hit Points: (Level+Con) x2.5= 68
Armor Class: (Dex+Con+Str)/3 = 19
Mental AC= (Wisdom+Intelligence+Charisma/3= 23
Initiative: +(+20)
Weapons: Teras Kasi Fists, 2D8, Curved Purple Lightsaberr: 1d13
Unarmed to Hit= (+13)
Saber to Hit= (+13, +22 if other swordsman.
Blaster to Hit=(+14)
Force to Hit= +20
Experience: 9393
Experience Needed:43,200

Alignment: Lawful Dark
Lawful-----34-40----60-----Chaotic
Light-----40-----71------Dark

Chosen Points: 1CP
Attributes:
Strength: 35 (+13)
Constitution: 35 (+13)
Dexterity: 38 (+14)
Wisdom: 49 (+20)
Charisma: 56 (+23)
Intelligence: 60 (+25)


Skills:
Handle Animal (CHR):+26, Unlocked
Computer Use (Int): +28, Unlocked
Security (IDex): +(+17), Unlocked
Mechanics(Int): 36, Unlocked
Persuasion (Chr): +26, Unlocked
Awareness (Wis):+27, Unlocked
Piloting (Dex): +29, Unlocked

History Skill(Int): +28, Unlocked
Math Skill(Int):28, Locked, 1/2 works
Medicine Skill(Int) +28 Locked, 1/2 works
Research Skill(Int): +28 Locked, 1/2 works
Science Skill(Int): ++28Locked, 1/2 works
Legal Skill(Int):+28 Locked, 1/2 works
Political Skill(Wis):+23, Locked 1/2 works
Music Skill(Chr): +26, Locked, 1/2 works
Acting Skill(Chr): +26, Locked, 1/2 works
Athletics Skill(Str): +(+20), Locked, 1/2 works
Cooking Skill(Int): +28 Locked, 1/2 works
Economics Skill(Int): +28, Locked, 1/2 works
Strategy Skill(Int): +28Unlocked
Artistic Skill(Char):+26, Locked, 1/2 works

Languages:
Basic
Huttese
Binary
High Galactic
Rodese
Long Term Ambitions:
1. To Achieve level 10 in your relationship with Dooku
2. To Meet the Bendu
Mid Term Ambitions
1. To Master Makashi to Level 5
2.To Master Teras Kasi to Level 5
3.To be Reunited with Owen
Short Term AMbitions
1. Meet a New Friend your Age
2. Read a book
3. Play with T'da
4. Learn how to swim.
Jedi Guardian
Level 1: +2 To All Physical Stats. All Light Saber Styles Unlocked Aside from Juyo and Vaapad, Does include Jar'kai). Normal Weapons Unlocked (Lightsaber, Shoto, Dual Sabers)
Level 2: +2To All Physical Stats. Exotic Weapons Unlocked (Light -Whip, Tonfa Saber, Light-Flail, Light Shield and Saber, Double-Bladed Saber)
Level 3: +2 To All Physical Stats.
Level 4: +2 to All Physical Stats.
Level 5:+2 to All Physical Stats. Learn All Saber styles in one Less turn.
Level 6: +2 to All Physical Stats.
Level 7: +2 to All Physical Stats. Saber Throw Skill Tree Unlocked.
Level 8:+2 to All Physical Stats.
Level 9: +2 to All Physical Stats.
Level 10: +2 to All Physical Stats. Advanced Classes Unlocked!


Jedi Consular
Level 1: +2 To All Mental Stats. Niman, Makashi, Soresu Unlocked Simple weapons Unlocked (Single Saber).
Level 2: +2 To All Mental Stats.
Level 3: +2 To All Mental Stats.
Level 4: +2 To All Mental Stats.
Level 5:+2 To All Mental Stats. Learn All Force Abilities in one Less turn.
Level 6: +2 To All Mental Stats.
Level 7: +2 To All Mental Stats. Force Whirlwind Tree Unlocked.
Level 8:+2 To All Mental Stats.
Level 9: +2 To All Mental Stats.
Level 10: +2 To All Mental Stats. Advanced Classes Unlocked!


Engineer:
Level 1: +2 To Intelligence, +1 to Endurance, +1 to Strength, Computers skill tree unlocked!
Level 2: +2 To Intelligence, +1 to Endurance, +1 to Strength,
Level 3: +2 To Intelligence, +1 to Endurance, +1 to Strength, Ships skill tree unlocked!
Level 4: +2 To Intelligence, +1 to Endurance, +1 to Strength,
Level 5: +2 To Intelligence, +1 to Endurance, +1 to Strength, Robotics skill tree unlocked!
Level 6: +2 To Intelligence, +1 to Endurance, +1 to Strength,
Level 7: +2 To Intelligence, +1 to Endurance, +1 to Strength, Computer skills take one less turn to upgrade!
Level 8: +2 To Intelligence, +1 to Endurance, +1 to Strength,
Level 9: +2 To Intelligence, +1 to Endurance, +1 to Strength, Ship skills take one less turn to upgrade!
Level 10: +2 To Intelligence, +1 to Endurance, +1 to Strength, Robotics skills take one less turn to upgrade, Pilot and Mechanic Classes Unlocked!



Noble:
Level 1: +2 Intelligence, +2 Charisma, Scholar Skill tree Unlocked
Level 2: +2 Intelligence, +2 Charisma,
Level 3: +2 Intelligence, +2 Charisma, Diplomacy Skill tree Unlocked
Level 4: +2 Intelligence, +2 Charisma,
Level 5 : +2 Intelligence, +2 Charisma, Aristocracy Skill tree unlocked
Level 6: +2 Intelligence, +2 Charisma,
Level 7: +2 Intelligence, +2 Charisma,Diplomacy skill tree takes one less turn to upgrade
Level 8: +2 Intelligence, +2 Charisma,
Level 9: +2 Intelligence, +2 Charisma, Scholar SKill tree takes one less turn to upgrade
Level 10: +2 Intelligence, +2 Charisma, Aristocracy skill tree takes one less turn to upgrade. Professor and Lord Classes Unlocked!
Money: 35 Gold Peggats
The Jedi Path
Training Saber
Lightsaber 1
Light Saber 2
Maul's Ship
Varya Holocron
Sidreona Holocron
Seeking Excellence Trait:
When failing a training roll, may retry once.

Wanderlust:
Gain 100XP for each new planet you visit
Fast Learner:
Gain Double Chosen Points upon Level up
Young Philospher Trait (From Voter Discussion):
+1 Wisdom.
Force Precognition:
+1 Wisdom
+4 Awareness
Mechanic Background:
Results in Mechanic vote options unlocked.
Unlocked Repair Skill
Unlocked Piloting Skill
+2 to Strength.
+2 to Intelligence.
+2 to Dexterity.
+2 to Constitution.
+5 to Mechanics Skill.

Droid Background:
Droid Vote Options Unlocked
Unlock Security SKill
+4 to Intelligence
+2 to Dexterity
+ 3 to Repair Skill
One Additional Language

Fairy Tale Background:

Gained Cliegg/Owen Relationship
+2 Charisma
+4 Wisdom

Charisma
+2 Charisma
+3 Charisma
+4 Charisma
+5 Charisma
+6 Charisma
Strength
+2 Strength
+3 Strength
+4 Strength
Constitution
+2 Constitution
+3 Constitution
+4 Consitution
Dexterity
+ 2 Dexterity
+3Dexterity
+4 Dexterity
Wisdom
+2 Wisdom
+3 Wisdom
+4Wisdom
+5 Wisdom
Intelligence
+2 Intelligence
+3 Intelligence
+4 Intelligence
+5 Intelligence
Apprentice Pilot :
+5 Piloting
+4 Piloting
Teacher's Pet:
+1 to Strength
+1 to Constitution
+1 to Dexterity
+1 to Wisdom
+1 to Intelligence
+1 to Charisma
+3 to All Currently Unlocked Skills
Control: Wisdom Modifier +perks
Neutral
Tutaminis:

Tutaminis (Neutral Power):
Level 1: +2Constitution
Level 2: +2 Constitution
Level 3: 0 of 3 Trained

Force Speed
Level 1: 2 Dexterity, +2 to Initiative Rolls
Level 2: 2 Dexterity, +4 to Initiative Rolls

Level 3: 0 of 3 Trained


Sense:Wisdom Modifier +perks
Neutral
Life Detection:
Level 1: Can sense life within 1/4 Mile.
Level 2: Can Sense Life within 1/2 Yards.
Level 3: 0 of 3 Trained

Sense Force:
Level 1: Can sense status of the force within 1/4 Mile. Force Empathy tree Unlocked
Level 2: Can Sense status of the force within 1/2 Yards.
Level 3: 0 of 3 Trained

Force Empathy:
Level 1: Gain Ability to Sense Others Emotions. Dialogue.
Level 2: +1 Wisdom,

Level 3: 0 of 3 Trained

Telepathy:
Level 1: +1 Wisdom, Comprehend Speech. Dialogue Options.
Level 2: +1 Wisdom,

Level 3: 0 of 3 Trained

Battle Precognition:
Level 1: +2 Dexterity, +1 AC.
Level 2: 0 of 2 Trained


Alter: Wisdom Modifier +perks
Neutral
Force Jump:
LeveL 1: +2 Strength, May Jump One Story Buildings
Level 2: + 2 Strength, May Jump Three Story Buildings

Level 3: 0 of 3 Trained

Telekinesis
Level 1: +2 Wisdom, can lift R2D2 level objects Unlock Force Push/Force Choke
Level 2: +2 Wisdom, Can lift small speeder objects

Level 3: 0 of 3 Trained

Force Push
Level 1: +2 Wisdom, May do 1D1/4Wisdom Damage to opponent upon first round.
Level 2: +2 Wisdom,

Level 3: 0 of 3 Trained

Light
Animal Friendship:
Level 1: +2 Handle Animal; Sense Animal thoughts/instincts/urges.
Level 2: +4 Handle Animal; Calm creature

Level 3: 0 of 3 Trained

Darkside:
Force Lightning:
Level 1: + 2 Wisdom, 1 opponent may takes 1d1/2 Wisdom Damage at beginning of the fight
Level 2: 0 of 2 Training. Locked.


ESOTERIC:
Neutral:
Shatterpoint:
Level 1: +2 Intelligence, +2 Wisdom, Begin to see shatter points in the physical world around you. Decisions Unlocked.
Level 2: 0 of 2 Trained
Battle Meditation
Battle Meditation:
Level 1: +2 Intelligence,+ 4 Strategy; Army/Navy health is multiplied by 1.5

Level 2: 0 of 2 Trained.
Shii Cho
Level 1: -6 to hit Penalty to Lightsaber Combat
Level 2: -4 to hit Penalty to Lightsaber Combat
Level 3: 0 to hit Penalty to Lightsaber Combat, Start first when fighting multiple opponents
Level 4: 0 of 4 Trained

Makashi
Level 1: +3 to Hit Against other swordsman
Level 2: +6 to Hit against other swordsman
Level 3: 0 of 3 Trained


Soresu
Level 1: +2 to AC
Level 2: 0 of 2 Trained

Ataru:
Level 1: +2 to athletics
Level 2: 0 of 2 Trained

Shien/Djem-So
Level 1: +2 to AC
Level 2: 0 of 2 trained.

Niman
Level 1: +1 to all stats
Level 2: 0 of 2 trained
Teras Kasi
Level 1: +2 to all Physical Attributes
Level 2: +2 to all Physical attributes, weapons count as a 2D8 weapon
Level 3: Increase Health Modifier to 2.5
Level 4: 0 of 4 Trained

CQC
Level 1: +1 to all Physical Attributes
Level 2: 0 of 2 Trained

Computers Skill
Level 1: 0 of 1 trained

Scholar Skill Tree
Level 1: 0 of 1 trained
Count Yan Dooku: Count of Serenno, Your Master
Padme: Queen of Naboo, Close Friend.
R2D2: Acquaintance
Jar-Jar: King of Naboo, Acquaintance
Colonel "Greybeard" , Palace Guard, Acquaintance
Lt. "Scarface", Palace Guard, Acquaintance
Lt. Frela, Security Forces, Acquaintance
Private Derpa, Security Forces , Acquaintance
Siri Tachi: Jedi Knight,Bear Clan Master
Yoda: Master of the Order
Mace Windu: Master of the Order
Qui-Gon Jinn: Deceased
Obi-Wan Kenobi: Deceased, Friend
Sheev Palpatine: Vice Chancellor, Acquaintance
Bail Organa: Chancellor, Acquaintance
Mon Mothma, Senator, Acquaintance
Master Arden Zan: Teras Kasi Master, Teacher
Owen Lars: Your Step-brother, Brothers for Life, Status Unknown
C-3P0: Your Droid, You are His Maker, Status Unknown
Shmi Lars: Your Mother, Deceased
Cliegg Lars: Your Father, Deceased
Mother Talzin, Nightmother, Acquaintance
Asajj Ventress, Rival
Feral Oppress, Acquaintance
Savage Oppress, Acquaintance

Name: Yan Dooku
Rank: Master, Consular
Abilities: Makashi, Force Jump
Perks of Master: Permanent +6 Intelligence and Charisma every Level up, Learn Makashi passively along with training schedule, Learn Force Jump in 2 Less turns, Learn Telekinesis in 2 Less Turns
Types of Missions: Diplomacy/Aristocracy

Master/Apprentice Force Bond Tree
Current Level:2. Unlocked.

Level 1: Receive a +1 Modifier to All Social Rolls with Count Dooku
Level 2: Receive a +2 Modifier to All Social Rolls with Count Dooku;
Level 3: Receive a +3 Modifier to All Social Rolls with Count Dooku, Unlock Dun Moch Saber Style., 0 of 3 unlocked
Level 4: Receive a +4 Modifier to All Social Rolls with Count Dooku, Increase Stat gain to Charisma and Intelligence to +7 per level up.
Level 5: Receive a +5 Modifier to All Social Rolls with Count Dooku, Dun Moch Saber Style Learned in 2 Less Turns, XP Gain increased to 3.0.
Level 6: Receive a +6 Modifier to All Social Rolls with Count Dooku, Increase Stat gain to Charisma and Intelligence to +8 per level up
Level 7: Receive a +7 Modifier to All Social Rolls with Count Dooku, Multiply effects of Dun Moch by 1.5, XP Gain Increased to 3.5
Level 8: Receive a +8 Modifier to All Social Rolls with Count Dooku, Increase Stat gain to Charisma and Intelligence to +9 per level up
Level 9: Receive a +9 Modifier to All Social Rolls with Count Dooku, Multiply effects of Dunmoch by 2. XP Gain Increased to 4.0



GM INFORMATION

Hello All and welcome to The Chosen One. The goal is to create a better Anakin Skywalker than canon. No whiny dialogues about sand. :D This is a plot bunny that got stuck in my head a few days ago and wouldn't leave. This is my first quest, so please be patient with the GM as I work things out.
My goal is to have one update a week. Updates will be on Sundays and vote deadlines will typically be on Wednesdays. Rolls when they occur will be done here: Rollz Chat.

I am relying upon Legends and Canon information for this quest.

I look forward to writing a great quest with everyone.


System Rules
I'll be relying on my own D20 System with a few tweaks and inspiration from the KOTOR game.

Chosen Points: Chosen points are gained by leveling up, omakes, artwork, and good discussion. Chosen points are used to buy perks.
Leveling Scale
Levels 1-10: Gain 1 Chosen Point
Levels 11-20: Gain 2 Chosen Points
Levels 21-30: Gain 3 Chosen Points
Etc.


The Phantom Menace Chapter I
The Phantom Menace Chapter II
The Phantom Menace Chapter III
The Phantom Menace Chapter IV
The Phantom Menace Chapter V
Legacy of the Lost -by @Polemarch
Philosophical Disagreements - by @Iandude0
Interlude I
The Consequences of Loss and Growth Chapter I
Anakin's Homework - by @SailorOfMyVessel
Legends Dance of Skill - by @Tyrant's Bane
The Consequences of Loss and Growth Chapter II
The Consequences of Loss and Growth Chapter III
The Consequences of Loss and Growth Chapter IV
A Walk in the Gardens of Theed- By @Antarnoth
The Consequences of Loss and Growth Chapter V
The Consequences of Loss and Growth Chapter VI
A Master's Lament
The Last Report - by @Iandude0
Precautions -by @Atri
The Consequences of Loss and Growth Chapter VII
The Reluctant Hero- by @Iandude0
A Training Encounter - by @VerumPhantasia
The Consequences of Loss and Growth Chapter VIII
The Consequences of Loss and Growth Chapter IX
The Consequences of Loss and Growth Chapter X
The Consequences of Loss and Growth Chapter XI
Darkness in the Core -by @Polemarch
A War of Words Begins- By @Iandude0
State of the Galaxy 31BBY
A Training Session on Serenno - by @PeliusAnar

Owen's Story
Grief -Owen's Survival - by @PeliusAnar
In His Shadow I by @Iandude0


Non-Canon Omakes
Bandon Holocron - by @Polemarch[/spoiler]​
 
Last edited:
Introduction: Character Gen 1 Results
Results:

The Mechanics: 44 Votes.
Results in Mechanic vote options unlocked.
Unlocked Repair Skill
Unlocked Piloting Skill
+2 to Strength.
+2 to Intelligence.
+2 to Dexterity.
+2 to Constitution.
+5 to Mechanic Skill.
+44 Experience Points.


The Droids: 43 Votes.
Droid Vote Options Unlocked
Unlocked Computer Use Skill
Unlocked Security Use Skill
+4 to Intelligence
+2 to Dexterity
+5 to Mechanic Skill
+ One Additional Language (vote to come)
+43 Experience Points


No one 1: 39 Votes
-1 Charisma
+1 Chosen Points.
+39 Experience Points.

No One 2: 25 Votes
-1 Charisma
+2 Chosen Points
+25 Experience Points


Cliegg Lars: 29 Votes
Gained Cliegg/Owen Relationship
+2 Charisma
+4 Wisdom
+29 Experience Points

Experience gained: 180/150 Points!

LEVEL UP! Gain 1 Chosen Point! (You gain 1 Chosen Point per level for levels 1-10. 2 Chosen points for levels 11-20. 3 Chosen points for 21-30. Etc.)
GM Sugary Niceness: For excellent discussion, I'm granting 1 more Chosen Point. They won't come as easily next time.
Character Sheet has been Updated with your new Stats!



Name: Anakin Skywalker
Sex: Male
Species: Human
Age: 6
Occupation: Moisture Farmer
Level: 2
Experience: 180
Experience Needed for Next Level: 300
Alignment: Neutral

Chosen Points: 5
Attributes:
Strength: 10 (+0)
Constitution: 10 (+0)
Dexterity: 12 (+1)
Wisdom: 12 (+1)
Charisma: 8(-1)
Intelligence: 14 (2)
Skills:
Computer Use (Int): +2
Security (Int +Dex): +3
Repair (Int + Str Mods): +8
Persuasion (Chr +Wis): 0
Awareness (Wis):+2
Piloting (Int +Dex): +3


Languages:
Basic
Huttese
N/A
Family
Shmi Lars: Your mother. Staunchest Ally
Cliegg Lars: Your Step-Father, Loyalty Unknown
Owen Lars: Your Step-brother, Loyalty Unknow
Mechanic Background:
Results in Mechanic vote options unlocked.
Unlocked Repair Skill
Unlocked Piloting Skill
+2 to Strength.
+2 to Intelligence.
+2 to Dexterity.
+2 to Constitution.
+5 to Mechanic Skill.

Droid Background:
Droid Vote Options Unlocked
Unlocked Computer Use Skill
Unlocked Security Use Skill
+4 to Intelligence
+2 to Dexterity
+5 to Mechanic Skill
One Additional Language

Fairy Tale Background:

Gained Cliegg/Owen Relationship
+2 Charisma
+4 Wisdom

Perk Vote: (Vote By Plan Please)
You have 5 Chosen Points

You are not required to spend perk points if you do not wish to. You may spend all your perks in whatever categories you wish. Stat perks will increase in potency as your levels increase. Item Perks/Story Perks Change over time with the story. Chosen One Perks are Constant:

Stat Perks (1 Chosen Point Cost):
[]Novice Speaker: +2 Charisma
[]Novice Athlete: +2 Dexterity
[]Novice Brute: +2 Strength
[] Novice Philosopher: +2 Wisdom
[] Novice Student: +Intelligence
[] Novice Farmer: +2 Constitution


Item Perks (2 Chosen Point Cost):
[] Gambling Man: You made some money gambling with Gardula's men. (+500 Credits)
[] Droid Parts: You have all the components needed to build a Droid
[] Speeder/Podracer Parts: You have all the components needed to build a podracer
[] Lightsaber: A jedi once died at Gardula's palace. You found their lightsaber in the contraband section and picked it before you left.
[] Blaster: You stole a blaster from one of Gardula's Guards
[] Books on History of the Galaxy
[] Write-in: Must be submitted to me before accepted as a potential vote.


Story Perks (3 Chosen Point Cost):
[] Calming Holocron: Just in the sand to your new home, something in the sand called to you. You later returned with a shovel and dug up a holocron. The Holocron emits a soothing blue light. (Jedi Holocron training...potentially)
[] Thrilling Holocron: Just in the sand to your new home, something in the sand called to you. You later returned with a shovel and dug up a holocron. The Holocron emits a seductive red light. (Sith Holocron training...potentially)
[] Echani Master: One of the mercenaries Cliegg hired to guard his home was an echani. The elderly man took a liking to you and offered to teach you the echani martial arts style.
[] Teras Kasi Master: One of the janitors of your home is an elderly woman who's stern glance could kill a rancor. She apparently thinks you're a weaking and offered to teach you the teras kasi martial arts style.
[] Teacher's Pet: You began attending school with Owen and quickly excelled in your studies. (You will attend school regardless. This perk grants maximum gains to your education without spending choices later. About 4-6 attrib points and 10-20 skill points).
[] Moisture Farmer: You have a knack for moisture farming like your step father. This increases your relationship with Cliegg and your reputation with other farmers on tattoine.
Write-in: Must be submitted to me before accepted as a potential vote.


Chosen Perks (More will appear in time):
[] Center of the Force (10 Points): You may use light or dark powers without penalty of your alignment.
[] Prophesy of the Force (2 Points): You receive a dream unveiling your true destiny (beginning of The Balance questline)
[] Battle Meditation (6 points): You gain access to the Battle Meditation ability
[] Flow Walk (7 points) You gain access to the ability to travel and observe the past.
[] Shatter Point (6 points) You gain access to the force ability Shatterpoint
[] Double or nothing (2 points): You roll the dice. 50/50 chance. You win and your current Chosen Points are double. Lose...and you lose all your Chosen Points.

Once again! Vote is by plan!
Deadline is tentatively Wednesday at 2pm Eastern.

12 hour ban on votes for discussion. Voting opens at 4am Eastern time.
Go forth!

 
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Char Gen 2 Results
Vote Closed
Results
Plan Teacher and Charisma: 27 votes
27x 2(planXP Modifier) =54 Experience Points


Novice Speaker:
+2 Charisma

Teacher's Pet:
History Skill Unlocked
Math Skill Unlocked
Medicine Skill Unlocked
Research Skill Unlocked
Science Skill Unlocked
Legal Skill Unlocked
Political Skill Unlocked
Music Skill Unlocked
Acting Skill Unlocked
Athletics Skill Unlocked
Cooking Skill Unlocked
Economics Skill Unlocked
Strategy Skill Unlocked
Artistic Skill Unlocked
+1 to Strength
+1 to Constitution
+1 to Dexterity
+1 to Wisdom
+1 to Intelligence
+2 to Charisma
+3 to All Currently Unlocked Skills


Character Sheet

Name: Anakin Skywalker
Sex: Male
Species: Human
Age: 6
Occupation: Moisture Farmer Apprentice
Level: 2
Experience: 234
Experience Needed: 300
Alignment: Neutral
Chosen Points: 1
Attributes:
Strength: 11 (+0)
Constitution: 11 (+0)
Dexterity: 13 (+1)
Wisdom: 13 (+1)
Charisma: 12(+1)
Intelligence: 15 (+2)


Skills:
Computer Use (Int): +5
Security (Int +Dex): +6
Repair (Int + Str Mods): +11
Persuasion (Chr +Wis): +5
Awareness (Wis):+5
Piloting (Int +Dex): +6

History Skill(Int): +5
Math Skill(Int):+5
Medicine Skill(Int) +5
Research Skill(Int): +5
Science Skill(Int): +5
Legal Skill(Int +Char):+6
Political Skill(Wis+Char):+5
Music Skill(Chr): +4
Acting Skill(Chr): +4
Athletics Skill(Dex+Str): +4
Cooking Skill(Int): +5
Economics Skill(Int): +5
Strategy Skill(Int): +5
Artistic Skill(Char):+4

Languages:
Basic
Huttese
Open Slot
Open Slot

Mechanic Background:
Results in Mechanic vote options unlocked.
Unlocked Repair Skill
Unlocked Piloting Skill
+2 to Strength.
+2 to Intelligence.
+2 to Dexterity.
+2 to Constitution.
+5 to Mechanic Skill.

Droid Background:
Droid Vote Options Unlocked
Unlocked Computer Use Skill
Unlocked Security Use Skill
+4 to Intelligence
+2 to Dexterity
+5 to Mechanic Skill
One Additional Language

Fairy Tale Background:

Gained Cliegg/Owen Relationship
+2 Charisma
+4 Wisdom

Novice Speaker:
+2 Charisma

Teacher's Pet:
History Skill Unlocked
Math Skill Unlocked
Medicine Skill Unlocked
Research Skill Unlocked
Science Skill Unlocked
Legal Skill Unlocked
Political Skill Unlocked
Music Skill Unlocked
Acting Skill Unlocked
Athletics Skill Unlocked
Cooking Skill Unlocked
Economics Skill Unlocked
Strategy Skill Unlocked
Artistic Skill Unlocked
+1 to Strength
+1 to Constitution
+1 to Dexterity
+1 to Wisdom
+1 to Intelligence
+2 to Charisma
+3 to All Currently Unlocked Skills
N/A
Family
Shmi Lars: Your mother. Staunchest Ally
Cliegg Lars: Your Step-Father, Loyalty Unknown
Owen Lars: Your Step-brother, Loyalty Unknown

Alright, I will now begin work on the Prologue. Easiest updates for me are officially over now that character Generation is official done. Hopefully this will improve my writing skills and be an enjoyable story for everyone. There is one vote for your guys to do while I write. (Hope to be finished by Sunday)

You have two open language slots. Vote will be by line not plan. Two highest win.

Star Wars Languages Link:

Language Vote (Vote for two):
[] Binary (understand not speak)
[] Bocce
[] Dosh
[]Gamoran
[] Hapan
[] Shyriwook (understand not speak)
[] High Galactic
[] Pak Pak
[] Rodese
[] Sullustese
[] Togruti
[] Twilek'i

No write ins. These are ones you could have potentially learned. (Books of history would have given more esoteric languages as would have the holocrons)
 
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Prologue 1
Prologue: Part 1

The sound of a loud freighter hurt your ears and you shut your eyes tight. The warmth of your mother's arms could only do so little to block out the strange and loud noises that suffused the hangar bay. You peaked one eye open and quickly shut it in terror as a strange being making bizarre grunts approached your mother. You could feel her arms tighten around you and you buried your head further into her chest. It had been an exhausting and terrifying day. You had been paraded along a stage and asked numerous questions, only some of which you were able to understand as a tiny four year old. Someone had shouted angrily and you and your mother had both been taken to a white room with a scary looking droid. The droid had injected something into your arm as tears streamed down your face. Your mother had whispered soothing words into your ears, but it did nothing to numb the pain in your arm. You are a slave, purchase by Gardula the Hutt. Even your young mind could grasp the horror of the situation.

Your mother carried you as she followed after the pig looking alien. Only later would you learn it was called a Gamorrean. Tears stained your cheeks as you desperately tried to bury your face in your mother's chest...hoping...longing..that this day would end.
You clung tightly to her as she carried you. It all passed in a blur. All you knew was that your mother was sad. You could feel the anguish and fear that gripped her heart though she only gave an outward appearance of calm. You hated feeling the one constant in your life reduced to such fear and you desperately wished there was a way to soothe your mother's anguish.

Soothe Mother.
DC= 10.
Roll=15 +1 Wisdom= 16.
Passed!
+5 Experience points

You know not how, but your mother's tenseness seemed to dissolve and she carried herself more confidently. Despite your tears, a small smile crossed your face. No matter what happened, your mom would always be there for you.

You arrive at Gardula's palace much more relaxed than you had been previously and your mother felt comfortable enough to set you down upon the floor. You held her hand as you walked and took in the appearance. It was quite opulent despite the sandstone walls. Trophies and tapestries adorned the walls. The two of you walked in a group of people no larger than ten. One of the Gamorrean's lead the way with two more behind you. Soon you were brought before a massive slug. The markings on the slug's neck revealed it to be female. A protocol droid stood beside your new master and translated for her,

"Please step forward and state your name."

The new prisoners stepped forward, but you paid little attention to them, far more focused on the smells and sounds of the palace. You felt a sense of wrongness here. Pain and misery seemed to thicken the very air, but for some reason you did not worry. Somehow...you knew a day would come when you would leave this hellhole. A nudge to the side indicated it was your turn to speak. You stepped forward and looked your new master in the eyes. Your voice did not break and despite the tear stains on your cheek, you felt strong,

"My name is Anakin Skywalker."​


Your first year as a slave passed quickly. Your mother had been assigned to the custodians and cleaning the palace. It was apparently hardwork, but your mother did not seem to mind. Only four years old, you were given a great deal of freedom. Mornings were spent with a droid who taught you basic information and afternoons were spent working with your mother in her tasks. There were other children who roamed Gardula's palace, but you ignored them and spent the majority of your time with the droids who taught you in the mornings. They appeared fascinated by a young human who preferred the company of droids to other humans. As a result, you quickly learned the Hutt language from them and gained insight into actual linguistics. When you turned five, however, you were given an aptitude test to determine where you would work. You scored high in numerous areas, but achieved the highest score in mechanics. You were sent to the junkyard to work with the slaves responsible for maintaining Gardula's speeders and other mechanical possessions.​
"Well, well, a tiny little rat," the alien's gnarly voice broken your thoughts. You glared at the ugly creature. A besalisk, the alien had beady eyes and four arms. His name was Markex and known for a violent temper. He didn't scare you.

"I'm not a rat. My name is Anakin," you met his eyes and did not back down. A wide toothed grin crossed Markex's face,

"Ah...a fiesty rat."

Stars filled your sight as the man cuffed the side of your head with one of his meaty hands. He guffawed as you fell to the ground. An ache began to form behind your eyes and you glared once more at the man. The smile never left his ugly face.

"You scored really high on those aptitude tests...but that means kriffing bantha dung. Working with machines is a relationship. It's an art form. Those tests are all numbers and science," here a malicious glint entered his eyes, "So I have my own test for you."

A bad feeling filled the pit of your stomach.

"Here in the junkyard there's a malfunctioning droid. You have two hours to find it and fix it."

"What happens if I don't?

"Eh...I'll say you got lost in the junkyard and we never found you," Markex grinned, "I don't like humans. They taste too much like fish."

You swallowed hard and nodded. You could do this...maybe. You turned towards the junkyard. Trashed speeders and droids towered above you. An opening pathway lay to your right; you glanced at Markex, but the man had already walked over to another clearing where he was hollering about some mistake a slave had made. The harsh yelp startled you as Markex kicked the offending mechanic hard in the stomach. You wished you hadn't made such a high score on the mechanics part. The droids had given you a solid foundation in mechanics and other fields of study, but this was a new challenge.

You set off into the junkyard. It was a maze with twists and turns. You could have very easily gotten lost.

DC: 8
Roll: 9 +1Wis = 10
Success!
+5 Xp.
But you did not. Somehow, you instinctively knew which way to run. Soon, you heard the sound of a whirring droid off in the distance. You followed the sound and near lost your head as out of nowhere a blaster bolt slammed against the wall of junk behind you. The droid was a Trade federation model and had somehow gotten ahold of an old blaster. Rust prevented smooth movement, but the droid slowly turned towards you and fired the blaster again.

DC: 5
Roll:20 +4 Athletics=24
Critical success!
+5Xxp
+1 Chosen Point for Nat20.

You moved with a speed you did not know yourself capable of. There on the droid's neck appeared to be a faulty restraining bolt. It loosely hung from the droid's chest. Pushing the bolt back on should shut the droid down and allow you to fix the AI. You weaved towards the droid, dodging the haphazard shots, and easily pushed the restraining bolt back on. The droid froze for a moment before falling limply to the ground. You sighed and shook your head. The thing could have killed you!

You immediately went to work on the droid's primary processor. Hopefully your training with the droids would allow you to understand how to properly fix it.

DC: 8
Roll: 15 +11Repair=26
Success!
+5 Xp

It was a simple wiring issue. You now began the long trudge of carrying the droid back to Markex.

You arrive back only forty-five minutes from his deadline. Markex took a look at the droid and then at your smiling for a moment before harumphing and stomping off,

"Useful rat."

You spent your time primarily with the droids and at the junkyard over the next year. Your uncanny knack for repairs and engineering quickly gained you Markex's grudging respect. The besalisk limited himself to light cuffs and even took the time to teach you further about the world and piloting. Your mother made you eat soap when you repeated some of his choice words. You learned never to use certain language around your mother else you anger her. Several of the other kids attempted to have you join them in play, but you always felt incredibly shy around other kids. You thought briefly about befriending this one female orphan, but her twitchy eyes persuaded you otherwise. She disappeared a few months later and you heard that her body had been found in one of the back alleys of Mos Espa.

Shmi Skywalker was your world. You had no close friendships save for your mother. Despite only being five years old, you were very attentive to her needs. She never seemed quite happy and was always incredibly focused, but you could tell the joy your smile brought her meant the world. You always tried to smile around your mom. As long as Shmi was happy, you could be happy. You loved your mother. And she loved you. Only you. Which is why it was strange one day when you found her humming a little ditty to herself and a strange smile on her face. You didn't like it. Or rather...you did...but then you didn't.

"Why are you so happy, mom?"

"The problem in the galaxy, Anakin," mom said with a soft smile, "Is that so few people take the time to help anyone else; but sometimes, you meet good people who care."

You frowned and wondered if there was anyone in your life who cared. No one save your mother came to mind.

"Like who, mom?" you finally asked.

"Oh...just rambling, my sunshine," she smiled. You shrugged and cuddled next to her. Your mother was the only one you needed to make it through this life.

The first time you met him was actually the following day. You were working on a speeder when the booming voice of Markex rang across the clearing,

"RAT! Get your kriffing arse over here. We've got a customer."​

You pulled yourself out from underneath the speeder and rushed over to Markex. The first thing you noticed about him was that his eyes were kind. He had a grizzled face and greying beard with a mouth set in a scowl, but his eyes were kind. He looked you up and down for a moment before offering a small, lopside smile,

"Hello, Markex said you can help me with my droid."

The man motioned to a yellow astromech at his side. Markex huffed and walked off, but your eyes focused on the droid. Nothing appeared wrong from the outside.

"What's the proplem with it, mister?"

"Call me Cliegg, please," he offered and you nodded. He seemed nice, "It seems to have a bad motivator; I was wondering if you could replace it for me."

You paused for a moment and nodded. Technically Gardula's junkyard was not a shop, but many of the moisture farmers in the area would come to make use of the slave's expertise. You quickly went to work on the droid. You could feel the man's eyes on you and you felt calmed. You always had had a knack for determining whether someone was trustworthy. A stray thought crossed your mind, "He wouldn't be a bad father." You frowned for a moment. Your mom never spoke of your father. You never thought of him much, but in your secret fantasies you imagined a father coming and rescuing you from this life of slavery.

The replacement only took thirty minutes and a part of you wondered why the man had traveled so far just for a simple replacement.

You found out a month later.

"We're free?" The feeling of shock fell into the pit of your stomach at your mother's words. Your mom and Cliegg smiled at you. Apparently, your mother had helped given Cliegg directions one day at the market and he had been smitten. The two had secretly met over the past year and, once Cliegg had raised enough money, purchased you both.

"Yes, Ani, we're free," Your mom smiled.​

The wedding was beautiful. At least, insofar as a wedding on tatooine could be. You were ecstatic, not only were you free, but you had a new family! Cliegg had quickly become one of your favorite people and you his. It had caused you some amount of trepidation when you met your new step-brother Owen.

DC to Like: 10.
Roll: 1 +1Chr= 2
You rolled a Critical Failure. Owen Hates your guts. Detests them really.

He didn't respond well. He apparently viewed Cliegg marrying your mother as a betrayal of his own mother who had passed away some time ago. Owen was young than you by a year, but his eyes gleamed with unbridled hatred whenever he looked at you. You didn't care all that much about him yourself. Owen had been spoiled his entire life with good food and the joy of being a moisture farmer. He was never beaten or cussed at for being thirty seconds late. He did not understand how hard life could be. The two of you mostly ignored each other despite Cliegg's attempts to have you bond. Shmi's attempts to befriend Owen failed as well. Perhaps he would come around in time.

One benefit of freedom was that you would be able to attend the local school for the farm children in the area. You fell in love with your teacher. A beautiful, young woman, Bernice Gilders cared about her students and did her best to see them all excell. The first day of class found you with a decision to make.

"Hello students," Bernice smiled brilliantly at each of you, "Before we begin, its really important that you have goals. So I'm going to ask each of you to write down your three biggest goals for your life! What are they?"

FIRST AMBITION VOTE. Ambitions are tasks that you can accomplish over the course of your life. Success in completing your ambitions will result in rewards. Easier ambitions result in lower rewards, but are also rewards that can be accomplished sooner. You have five Ambition Slots, but may only fill three now. Vote is by line. Three highest win.:

Choose 3:

[] To Meet an Angel: You remember some of the Spacer's at Gardula's Palace speaking about angels as the most beautiful of all creatures in the galaxy. You wish to meet one. (750 Experience Points. 1 Chosen Points)
[] To Make Owen Your Friend: You are tired of the unfriendly relationship you have with your step brother and wish it to be better. (300 Experience Points.)
[] To have a friend: You're very lonely and wish to have a best friend. (300 Experience Points)
[] To become a Jedi Knight: You've heard stories of the powerful Jedi. It would be so cool to become a Jedi Knight (10,000 Experience Points. 5 Chosen Points)
[] To build a Podracer: Podracing is so cool! (750 Experience Points, 1 Chosen Point)
[] To become a Famous Bounty Hunter: Bounty Hunters were the most badass of all the enforcers at Gardula's palace. You want to become the most well renowned. (5,000 Experience Points. 5 Chosen Points)
[] To Free all the slaves: You hated being a slave. You want to free all the slaves in the outer rim. (15,000 experience points. 7 Chosen Points)
[] To become an Ace Pilot: You love piloting. Achieve a skill of +15 in Piloting. (1,000 Experience Points. 1 Chosen Points.)
[] To become a polygot: Learn every language in the Galaxy. (10,000 Experience Points)
[] To become a Teacher: You feel like it would be grand to teach students. (1,000 Experience Points)
[] To become a Senator: You wish to become a Senator in the Galactic Republic. (5,000 Experience Points)
[] To become Chancellor of the Galactic Republic/To become Ruler of your own Government: You feel a desire to lead and rule. (20,000 Experience Points. 10 Chosen Points.)
[] To Build a Droid: You always wanted to build your own droid. (1,000 Experience Points. 1 Chosen Points)
[] To become a Moisture Farmer: You wish to become the best moisture Farmer in the Galaxy (100 Experience points.)
[] Write In: Must be approved by me before being allowed to vote. I will assign Experience points or Chosen points for the write in.


Upon finishing the list you start your first day of class. The next year goes by smoothly. You are seven years old. You decide to spend your time:


Vote By Plan:

Social Time (Choose one)
[] Spend Time with Cliegg
[] Spend Time with Shmi
[] Spend Time with Owen
[] Spend time with Bernice
[] Make a New Friend

Productive Time (Choose One)

[] Work on Schoolwork Granted by Teacher's pet. GM: There were so many schoolwork options I had planned. Hence the small amount of Productive votes Good perk buy.
[] Build a Podracer (Step 1 of 2: Find Parts)
[] Work as a Moisture Farmer
[] Build a Droid (Step 1 of 2: Find Parts)
[] Learn a New Language
[] Practice Piloting
[] Write In: Must be approved before voting for. Submit to me.




End Prologue: Part 1

+15 XP
+1 Chosen Point
+Gained Relationship: Markex, Grudging Respect
+Gained Relationship: Cliegg Lars, Loving Father
+Gained Relationship: Owen Lars, Hated Brother

Vote Results:
Binary: 49 Votes
+49 Experience Points

High Galactic: 31
+31 Experience Points


Level Up! 329/300 Experience Points. Gain 1 Chosen Point

You have 3 Perk Points. You may Purchase Perks at every level up. Vote by Plan or simply vote save perk points:

[] Save Perk Points

Stat Perks (1 Chosen Point Cost):
[]Amateur Speaker: +3 Charisma
[]Novice Athlete: +2 Dexterity
[]Novice Brute: +2 Strength
[] Novice Philosopher: +2 Wisdom
[] Novice Student: + 2 Intelligence
[] Novice Farmer: +2 Constitution

Item Perks (2 Chosen Point Cost):
[] Owen's Hand me Down Vibroblade
[] History books
[] Gambling with Gardula's Men: +enough money to buy a hyperdrive with some change.
[] Write-in: Must be submitted to me before accepted as a potential vote.

Story Perks (3 Chosen Point Cost):
[] Calming Holocron: Hidden in the sand near your hope, something called to you. You take a shovel and dig up a holocron.The Holocron emits a soothing blue light. (Jedi Holocron training...potentially)
[] Thrilling Holocron: Hidden in the sand near your hope, something called to you. You take a shovel and dig up a holocron. The Holocron emits a seductive red light. (Sith Holocron training...potentially)
[] Echani Master: One of the mercenaries Cliegg hired to guard his home was an echani. The elderly man took a liking to you and offered to teach you the echani martial arts style.
[] Teras Kasi Master: One of the janitors of your home is an elderly woman who's stern glance could kill a rancor. She apparently thinks you're a weaking and offered to teach you the teras kasi martial arts style.
[] Teacher's Pet: You began attending school with Owen and quickly excelled in your studies. (You will attend school regardless. This perk grants maximum gains to your education without spending choices later. About 4-6 attrib points and 10-20 skill points).
[] Moisture Farmer: You have a knack for moisture farming like your step father. This increases your relationship with Cliegg and your reputation with other farmers on tattoine.
Write-in: Must be submitted to me before accepted as a potential vote.

Chosen Perks (More will appear in time):
[] Center of the Force (10 Points): You may use light or dark powers without penalty of your alignment.
[] Prophesy of the Force (1 Points): You receive a dream unveiling your true destiny (beginning of The Balance questline)
[] Battle Meditation (6 points): You gain access to the Battle Meditation ability
[] Flow Walk (7 points) You gain access to the ability to travel and observe the past.
[] Shatter Point (6 points) You gain access to the force ability Shatterpoint
[] Faster Learner (4 Points): You gain Perk Points at double the rate. (Lvl 1-10: 2 points. Level 11-20:4 Points. Level 31-40: 6 points)
[] Double or nothing (2 points): You roll the dice. 50/50 chance. You win and your current Chosen Points are double. Lose...and you lose all your Chosen Points.

VOTE FORMAT For this One

AMBITION VOTE:
[]By Line
[]By Line
[]By Line

Schedule Vote:
[] By Plan

Perk Vote:
[] By plan


12 HOUR BAN ON VOTES! DISCUSS THE UPDATE AND VOTES!
 
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Qui-Gon Jinn Character Sheet
Name: Qui-Gon Jinn
Age 60
Species: Human
Occupation: Jedi Master
Level: 38
Hit Points: (Level+Con) x2= 114
Armor Class: (Level+Dex+Con+Str)/3 = 43 (In open space: 51)
Mental AC= (Level +Wisdom+CHar+Int) /2= 60
Weapons: Lightsaber, 1d12+ 17
Force to Hit= +48
Lightsaber To hit=+29, +38 on other Swordsmen (in open space: +54, +63 on other swordsmen)
Initiative: +37

Attributes:
Strength: 43 (+17)
Constitution: 48 (+19)
Dexterity: 59 (+25)
Wisdom: 105 (+48)
Charisma: 45 (+18)
Intelligence: 39 (+15)

Lightsaber Forms:
Shii-Cho:
(Base Penalty is -8)
Level 1: -6 to hit Penalty to Lightsaber Combat
Level 2: -4 to hit Penalty to Lightsaber Combat
Level 3: 0 to hit Penalty to Lightsaber Combat, Start first when fighting multiple opponents (cancelled out if opponent possess shii-Cho and is also fighting multiple)
Level 4: +2 Bonus to hit in LightSaber Combat
Level 5: +4 Bonus to hit in Lightsaber Combat, + 2 Turns during a round when fighting multiple opponents (First turn and Last turn)

Makashi:
Level 1: +3 to Hit Against other swordsman
Level 2: +6 to Hit against other swordsman
Level 3: +2 intelligence, damage for first three rounds is a Critcal hit
Level 4: +4 Intelligence
Level 5: + 4 Intelligence, Damage for first five rounds is a critical hit

Ataru:
Level 1: +2 to Atheltics
Level 2: +4 to Athletics
Level 3: + 2 dexterity, Use Dexterity for To Hit Modifier if higher than strength
Level 4: +4 Dexterity
Level 5: +4 Dexterity, Double your Dexterity modifier when in open spaces.


Shien/Djem-So:
Level 1: +2 to AC
Level 2: +4 to AC
Level 3: +2 Strength, ALl Critical Hits is Reflected back towards opponents at half damage

Force Abilities:

Control Neutral
Tutaminis:
Tutaminis (Neutral Power):
Level 1: Gain 2 Constitution.
Level 2: Gain 2 Constitution,
Level 3: Gain 2 Constitution, May Absorb Energy Weapons
Level 4: Gain 4 Constitution, May Absorb Force Energy Attacks
Level 5: Gain 6 Constitution, Redirect Force Energy Attacks

Force Speed
Level 1: +2 To Initiative rolls
Level 2: +4 To Initiative rolls
Level 3: + 6 To Initiative Rolls, Leave an Afterimage. +4 AC
Level 4: +4 Dexterity
Level 5: +6 Dexterity, Two Turns per round

Control Light
Healing
Level 1: +2 Constitution, +2 Wisdom
Level 2: + 2 Wisdom, +2 Con
Level 3:+2 Wisdom, Upon beginning of third round, heal for 1/4 of your total HP.
Level 4: +4 Wisdom, +4 Con Upon beginning of third round, heal for 1/2 of your total HP.
Level 5: +6 WIsdom, +6 Con, Upon beginning of third round, heal allies for 1/2 of their total HP. Force Resurrection tree unlocked.

Sense Neutral
Life Detection:
Level 1: Can sense life within 1/4 Mile.
Level 2: Can Sense Life within 1/2 Yards. Force Sight tree Unlocked.
Level 3: Can Sense Life within 1 mile.
Level 4: Can sense life within 10 Miles.
Level 5: Can Sense life within 100 miles. Battle Meditation Unlocked tree if not already purchased.

Sense Force:
Level 1: Can sense status of the force within 1/4 Mile. Force Empathy tree Unlocked
Level 2: Can Sense status of the force within 1/2 Mile.
Level 3: Can Sense status of the force within 1 mile. Battle Precognition tree Unlocked
Level 4: Can sense status of the force within 10 Miles.Psychometry tree Unlocked
Level 5: Can Sense status of the force within 100 miles. Shatterpoint tree Unlocked if not already purchased.

Telepathy:
Level 1: +2 Wisdom, can sense emotions
Level 2: +2 Wisdom, Force Bonds Unlocked
Level 3: +2 Wisdom, Jedi Mind Trick Unlocked
Level 4: +2 Wisdom, Comprehend Speech Unlocked
Level 5: + 2 Wisdom, Illusions Unlocked

Alter Neutral/Light
Neutral
Force Jump:
LeveL 1: +2 Strength
Level 2: + 2 Strength
Level 3: +2 Wisdom, Hovering: Avoid enemies in the air for three turns.
Level 4: +2 Wisdom
Level 5: Flight

Telekinesis
Level 1: +2 Wisdom, can lift R2D2 level objects
Level 2: +2 Wisdom, Can lift small speeder objects
Level 3: +2 Wisdom, Can lift large Speeders
Level 4: +2 Wisdom, Can lift AT-AT Level craft
Level5: +2 Wisdom, can control star destroyers in orbit, Unlocks Telekinetic Saber Style


Light
Force Stun:
Level 1: + 2 Wisdom, 1 Opponent may be stunned at beginning of the fight
Level 2: +4 Wisdom, 1Opponent may be stunned at round 3 of the fight
Level 3: +6 Wisdom, 1 Opponent may be stunned at round 5 of the fight.
Level 4: +8 Wisdom, 1 Opponent may be stunned at round 7 of the fight
Level 5: +10 Wisdom, Abilities of force stun apply to all opponents
 
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Varya Holocron -Canon Sith
Omake Sith holocron II

All is quiet around you. Above your head the night sky is netted with stars and the moons shine brightly down on the grey sloping dunes.

There is little to be found, seen or heard on Tatooine. If it had once been more than a desert world under the control of the Hutt Cartel, more than just another slip on the Republic radar that the Senate could not be bothered with, being so far away from the Galactic center and lacking in any useful resources, you could not say. And yet...time and time again, The Force seemed to have more in store for this world.

So what was it about this planet that refused to disappear quietly, to become a none entity? You wondered, but the Force did not respond. All was quiet around you.

You looked back to the pale red pyramid with its beautiful wrought gold framework, holding it lightly in your palm as you prepared the holocron for another recording. With a touch of the Force the pyramid floated before you, beginning the scanning process that would capture your appearance and cognition, creating the closest approximation it can to yourself to be preserved eternally.

"It is Sorzus Syn who first laid down the code of the Sith, but it is on these words that I will encourage you now to meditate. Peace is a lie.

Why? Why did Syn chose to start so powerfully and with these four words reveal an universal truth that has never been acknowledged? The Jedi would tell you differently," you scoff and sneer, unable to control your instinctive derision for those outdated monks "There is peace, they say and they are not wholly wrong."

Frowning, you stare beyond the holocron recalling your journey to recover as much Sith knowledge as you could in your lifetime, beginning on you homeworld of Dromund Kaas, visiting the frozen wastes of Ziost, the swamplands of Dathomir, the void where once Malchor V stood and so many other places rich in lore and ravaged by time. However, the lessons you learnt in your long years cannot be forced on others. Knowledge could be shared, but wisdom? Therein lies you problem. So it is that you must assume the burden of teaching, even if you cannot abide most sentient species. It is for this reason you are making the holocron, so that you may continue avoiding interacting with others and not wasting your time when it can be better used researching.

Your mind turns to Korriban, the ancient birthplace of the Sith, with its wondrous tombs in the Valley of the Dark Lords and the crumbling remains of the Sith Academy. An arm and a leg were the price paid for you to delve in those ruins the tuk'ata prowled. You would give your remaining limbs too if you could have only lingered there longer to study. Alas it was not to be, but once the Force shows you why it urged you on here, you think you might make another attempt. Finally you recall that the recorder is still working and continue speaking.

"So how can both Sith and Jedi be right? Recall from our former meditations that what one person might think is right, isn't the truth for another. We share different point of views and while some have commonalities, all are unique in either thought or speech. At times you could persuade or coerce someone into agreeing with your view, but the same can be said for another. However we are not talking mere divergent views, here, no, no. Disagreements of ideals have always existed and people have and will always fight about their opinions. No, I do not fear the many and neither should you, for even if they are legion what they lack is that which is most important. Cohesion.

Instead I caution that should you fear, then fear the one that raises above, the one that brings them together and turns the many into one. Foolish is he that will not fear such a person, for if you do not fear than you will not struggle and if you do not struggle than you will not live. It is here I will leave you for now. Ponder my words, turn them over, find faults with them and let us discuss more later on the subject while you ask yourself why is there peace and why is it a lie. " you stop the recording, closing the holocron.

In the distance a lone howl of a Tusken Raider sets off a great wave of noise as more join in.

The night is no longer quiet.
(775 words)

Varya's Holocron

The holocron is a red crystal pyramid in gold framework scuffed from sand abrasions and can easily fit into an adult's palm, but would be uncomfortable for a young one or small race to fit in one hand alone.

It was created by a Dark side user, named Varya, a former slave, who by chance or as she later come to think, the will of the Force, got stranded on Dromund Kaas with the slavers transporting her and others to be sold. As a young orphan, she had been tricked into thinking the slavers were seeking employers for jobs in the Outer Rim and signed away her freedom. The lack of knowledge about the world as well as how little she knew in truth of the galaxy at that age, would become the driving focus of her life and work.

Freed by the Prophets of the Dark Side for her Force-Sensitivity, she joined their ranks as a learner, but was disatisfied with much of the Dark Force cult and their teachings. She was a believer that knowledge is power and power is freedom and that it was folly to separate them. More than that, even if her time as a slave was not long, it had built an abhorrence of emotional outbursts and lose of control, when one of the other slaves was killed as a warning because of his temper.
A cold, calculating woman she was patient and diligent in her studies, if not fanatical about how willing she was to go just to learn more. She lost an arm and leg while exploring Korriban's tombs, but thought it a price worth paying for what she gained.

An archelogist, historian and polyglot, she began preserving all she had learnt in the hopes that what she re-discovered would not be lost again and to instruct future students without having to interact with them. A Force vision saw her journey to Tatooine where she dissapeared among the sand dunes never to be heard from again, her holocron lost to the ages.

Holocron Teachings:
The Sith Code
The Complete History of the Sith Empires from the First Schism of Ideological Schools of the Je'daii to Present Day
High Sith, Common Sith and Masassi(languages)
Maps of the habitable worlds in former Sith space (Dromund Kaas, Korriban, Dathomir, Ziost, etc.)
Knowledge of all Sith Abilities, but not how to use them;
Knowledge of Sith Alchemy but not how to use it;
Meditations of the Force and the Dark Side and how Letting Your Emotions Rule Outside of Battle is Bad and Even in Battle You Should Not Completely Let it Go;
(427 words)

---

@Arthellion I'm sorry at first I read that we should write how the holocron was lost on Tatooine and by who it was lost, and I thought it had to be a short story of 1500 words and so much of the omake was written before I realized my mistake. The scene before the information on the holocron, its creator and its content is the night Varya gets captured by Tuskens and dies.

I think Sith knowledge should be our focus and that's what I chose for the holocron. Don't get me wrong, there are some sweet dark side abillities but if the Jedi sense anything dark about us, we'll never get taught by them. The holocron I describe is a fount of knowledge, not to mention that it has information that we can use later to retrieve other holocrons. And yes the Force more or less called Varya to die on Tatooine for us to get her holocron some hundred years later.

I'm sorry if its bad you guys, I stayed up to write it but now I'm kinda unsure, still nothing gained, nothing ventured, right?

edit: added two more sentences to make the transition more smoothly in the omake.
edit2: fixed some spelling mistakes.
 
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Sidreona Holocron -Jedi Canon
Yeah...um...copy and paste doesn't really count.

BUT...

I appreciate the effort.

Non-canon, but you and @Indalecio have earned you guys +1 Chosen point.

I actually expanded on mine.

"To my son Dace,

I have seen you wrestle with you doubts and fears. While it has filled my heart with sorrow to see you struggle so, it also gladdens my heart to see you have not given up. It is my wish to the Force that you continue your efforts, as I have told you often, its not necessarily the most gifted that succeed, but its ones that work the hardest that see success.

While I hope to continue to be around to train you, hopes are not always realized and I hope this holocron may be a small comfort if I am ever absent. As always, you have my love.

Koroght gaghgt Takt" (translated from Tusken, "Blessed be your going out from us")


The holocron is blue, roughly 3cm high cube with nicks and scratches all over and one corner bent in. Despite this, it still works and contains the consciousness of the Jedi Sidrona Diath and his son Dace Diath. The notes from Dace seem to have been added at a later date and contain his musings on his Father's writings.


The holocron descibes various types of meditation and breathing exercises in order to touch the Force, along with the following abilities.

Tutaminis(Absorb/Disapate Energy)

"..under the twin suns of Tatooine, you should have no trouble finding opportunity to practice this."

A skill practiced by many force traditions, and not just the Jedi, it granted the ability to absorb heat, electricity and even some abilities such as Force Lightning, and redirecting those energies, either allowing them to disapate, or redirecting them to power other Force-based abilities. While these abilities were often taught to younglings, it often took an entire lifetime to master them.

Curato salva(Heal Self)

"Ouch!" -Mantra spoken by many Curato Salva users.

A skill centered around the practice of healing oneself. It covered everything from nicks and scratches to curing disease and poison, to even lenghtening one's lifespan. It was theorized that it could even restore maimed limbs, but if so, it would need a very high level of mastery.

Altus sopor(Force Invisibility)

"Not invisibility in the truest sense. Altus Sopor merely blinded the minds of others so that they wouldn't notice your passing."

Altus sopor wasn't true invisibility as you could still be detected by droids and mechanical recording devices. What it did do was prevent sophonts from registering you were there. They could see you, but not attach any significance to you being there, and were even less likely to remember your presence.

Prima Vitae(Sense Life)
Tactus Otium(Sense Force)
Psychometry

The holocron has this listed as potential subject to learn, but when selected, only projects static. Its likely that damage to the holocron is preventing you from viewing these entries.

Precognition

"I've got a good feeling about this." - A particularly unfortunate smuggler before being shot in the back.

Precognition or danger sense was the ability to sense danger before it happened. It sometimes manifested in the form of visions, but would more often manifest in the form of a small voice or feeling warning them of danger or suggesting a course of action.

Telekinesis
Affect Mind
Alter Environment

The holocron has this listed as potential subject to learn, but when selected, only projects static. Its likely that damage to the holocron is preventing you from viewing these entries.

Animal Friendship

"...and that's how I managed to keep my arm while moving past the Krayt Dragon nest."

Animal Friendship allowed you to form a powerful empathic link with a chosen animal. They saw their needs as your needs, their hungers as your hungers. This could prevent an animal from attacking you, goad it into attacking someone else, have it serve as mount or as a guard. This power could be affected by the instincts of animal, it emotional state and/or how alien it was from a sophont's mind.

Form I(Shii-Cho)

"Clumsy and inelegant. I am reminded of a womp-rat flailing its forelegs in an attack. However, it is the basis of the six other Lightsaber Forms, and learning it will give you a good foundation for learning the others." Jedi Sidrona describing Form I.

Form I or the Determiation form was simple, with simple moves and parries. It was the form that every Jedi dabbled in before learning one of the other forms. For those that mastered it, it was similar to Form VII, with chaotic attacks and defenses, relying wholly on the Force to know where to place one's blade.

Form II(Makashi)
Form III(Soresu)
Form IV(Ataru)
Form V(Shien)
Form VI(Niman)
Form VII(Juyo)

The holocron has this listed as potential subject to learn, but when selected, only projects static. Its likely that damage to the holocron is preventing you from viewing these entries.

I umm...fanwanked some stuff.
 
Bandon Holocron - Noncanon
Omake Sith Holocron: 1060 words. Double bladed lightsaber HO!

Darth Bandon looked across the horizon of Tatooine. Through his set of macroculars he could just spy Revan and his minions ascending into the Great Dune Sea out of Anchorhead, passing past the Sandcrawlers. Revan was weak now, far from the man Bandon had followed into battle, back when he was a Jedi Padawan. Bandon couldn't imagine that Revan could pose a threat to him, not the vanquished Revan—he who Malak had already proven his lesser. No- this was only another indignity by Malak, truly this mission should have been assigned to some weaker Sith, not to one such as Bandon.
It was nearing the time of recompense, quicker and quicker did the petty betrayals come, and soon Bandon would take what was his. No more would the weak rule him, not once he took Malak's head. Still, Revan once was strong with the force, even if the Dark Side betrayed him; no battle was ever a certainty, not with so fickle a tool as the force. He gestured to the two apprentices wh. Reaching back, Bandon pulled out a glowing red pyramid. He was strong, and it was only fitting that the future Dark Lord of the Sith, should impart his knowledge to future generations. Imagine that such knowledge was lost. He could hardly face his fear that perhaps sometime, far in the future, no one would tremble at the name Darth Bandon. He could almost imagine himself lost, his name laughed at, a mere stepping stone as Revan ascended once more. No. He couldn't let this happen, not to him- not ever to him.
He looked towards the end of the ship and found one of his sycophantic underlings, a young Sith apprentice whose name he'd forgotten as soon as it had been mentioned. The boy was unremarkable, possessing all trademarks of a lower class of Sith. Into his scrawny little fame was packed far more ambition than skill, and far more malice than brains. Personally, Bandon doubted the boy even knew what a Holocron was. The boy was perfect.

"You will not take part in this battle."

"But Master-"

"You are to travel to Mos Espa, the largest city on this world. You will guard this artifact with your life. Live and die, but do not let this fall out of your hands. When I return, if I've found you've lost my artifact, it will be a mercy when I finally kill you. Do I make myself clear?"

"Perfectly." The apprentice gulped. Bandon despised the weak, and if it wasn't for the Holocron, he would strike down the boy where he stood. His death would only improve the Sith Empire.

He handed the pyramid to the boy. With the blank look the boy was giving it, Bandon was sure that his supposition was correct; the apprentice truly didn't know what he held in his hand, the vast repository of knowledge that could transform even such a meager soul into a true Sith. True, it might only look like a piece of art, a small pyramid of carved obsidian glowing with the blood red runes of the True Sith. It was into this small vessel that Bandon imparted all his hatred, all his knowledge. Even should he perish here, even should the Dark Side turn against him, they would still know the name of Darth Bandon, once more the mindless multitudes would cower.

Bandon had never been much for philosophy. He understood the words, the mindless platitudes that weaker minds used to fuel their connection with the Force, but he had never needed it. He was the wild-fire, and it was through his rage that his powers were unchained. Through the force he could fight all enemies, take more damage and inflict more pain. Bandon seethed with the dark side, all that he could take he did and he dared any to try to stop him. All that he had it was by denying the weak teachings of the Jedi, by going against all that they preached. Ambition was his fuel and fury his fire. He burned with a self-interested rage that there were things not yet his, knowledge that yet to be revealed to him. Bandon wanted it all, for he deserved it, and all the galaxy mocked him by keeping it from him. He knew that others had different philosophies as to the nature of the Dark Side, emphasizing cleverness and a cold burning hatred but all that cunning would be cut in half by a good saber. This was to be the testament of Bandon, not of Malak, not of Revan. This was a prophecy of anger.

So, Bandon had transcribed his most precious techniques into the Holocron, those which had transformed him from the weakest of Padawans to the strongest of Sith. All else was useless, lesser skills that were sure to be preserved by lesser Sith. On his own Holocron, he would speak only of that which would elevate. Bandon spoke of infusing oneself with the Dark-Side, absorbing the strongest of attacks by using your own pain and anger to fuel healing. But Bandon had always preferred to leave his enemies dead before they could wound him, and it was for this he had learned -as a much younger Sith- the ability to force a Berserk state upon himself, one in which he would not halt his blades until they were forcibly halted. Finally, he transferred all his knowledge of the use of the saber-staff, with which he had trained since childhood. For that was his most precious ability, and the one he had spent countless hours perfecting, a beautiful dance that could strike down the most fearsome of Jedi. Bandon knew that when he struck down Malak and claimed the empire- it would be because of his skill with the blade. The soul who unlocked the Holocron would learn from the most experienced swordsman among the Sith- nay- in all the galaxy. Bandon could only imagine if he had such a teacher at the beginning of his journey.

As the apprentice sped away on a swoop bike; Bandon returned to the task at hand, killing Darth Revan once and for all. Alas for Bandon would never return from those desert sands, left to die in the bleakness of the Jundland Wastes. The Holocron would end up lost, in the hands of those who had no experience with the force, gambled away in a backroom Sabbac game after it was pried from the dead hands of the Sith Apprentice.
 
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