Shepard Quest Mk VI, Technological Revolution

Seems to be pulled from here.
This is another take on it
Thank you. It is unfortunate that the person doesn't say whether he pulled data from ME3/2/1 or a combination of them. However I must point out that this disagrees with this quests canon. It seems to me that the majority of those relays have multiple links meaning that they must be primary Relays, so it's an easy guess that there are additional secondary relays in this quest.
 
Omake: The Varren Pit
Part 1​

It started as a series of personal messages between two scientists from the same colony. Then one day they got into an argument - something about the applicability of omnigel to construction of their new laboratories. The first, older scientist insisted that conventional techniques were proven, cheap and available now. The second, a new hire who'd recently acquired a certified genuine piece of the battle debris from Revy's counterattack on the original Batarian assault on Landing, was adamant that given the strides Paragon Industries was making in, well, everything, much of it using omnigel, why not use omnigel to build the labs and show them, show them all. Muhahaha.

The first scientist asked whether she was running stim replicators on her omnitool. The second, instead of responding in kind, brought in an engineer to the discussion that specialised in using omnigel on large-scale structures to, indeed, show him.

The next argument, the first scientist, believing a good offence to be the best defence, messaged a particle physicist who'd worked on the Mk II arc reactor and asked him to explore applicability of miniaturised, distributed arc reactors to reimagining mobile infantry. Not really knowing anything about how the Legionary was deployed, their first post into the argument was... not as airtight as it could have been. In fact it was soundly defeated by the ex-N3 security guard No. 2 called in, though he'd admitted that some interesting points were made. No. 1 then seized upon this, declaring that science was a process and who could ever be right all the time, hint hint? No. 2 not-so-subtly insisted that he should just give up and accept his defeat.

Just then, one of the Factory III workers, part of the original staff that Revy had hand-picked (i.e. had a brief interview and told, "You're hired") butted in to post that it was really a shame that they couldn't replicate arc reactors into the modular building at time of construction. What about enriching the omnigel with palladium and just churn out "power panels" plated in miniature ARs? This then prompted the original construction expert to call the worker stupid for not realising black-boxing necessitated separate construction to keep corporate secrets...

That particular discussion had launched it into a full-blown community, reaching over a terabyte of plain text, video presentations, diagrams and outright theses used to support one side or the other. By now, no-one even mentioned power panels for fear of reawakening the bitterest parts of the argument. Engineers, soldiers, recruiters... by now, fully 22% of PI had gathered round the core of scientists, part of the extended "bull pen" - an antiquated human phrase for a shared workspace for people attuned to a common purpose. Or as Gaver Dor put it after he had it explained to him, something that calved things along with lots of bellowing. When someone else objected to his statement, he jokingly suggested "The Varren Pit", and it (unfortunately) stuck.

A/N: I only mock because I like you.:V It's just... there are certain tendencies in threads. Next up: what happens when Revy finds out.
 
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What was that persons source?
Because the games obviously couldn't cover every inhabited planet in the game and it's equally likely that they didn't cover every relay.
Especially when you consider the change to the system of primary/secondary Relays.
Thank you. It is unfortunate that the person doesn't say whether he pulled data from ME3/2/1 or a combination of them. However I must point out that this disagrees with this quests canon. It seems to me that the majority of those relays have multiple links meaning that they must be primary Relays, so it's an easy guess that there are additional secondary relays in this quest.
From what I understand:
  • Primary relays are the "long range" ones that are point-to-point, as in there are a pair of them and they only go from one to the other. It seems to me that the "relay maps" we're seeing are meant to be primary relays, with several terminating in a single place forming a relay nexus. This setup allows the primary relays to be organized into a network of connections creating choke points, like the one in the Arcturus Stream that the Batarians bypassed, see below.
  • Secondary relays are "regional" ones that can connect to any other secondary relay in a defined region. Note the words defined region; obviously secondary relays must self-organize into non-interconnected nodes, otherwise the concept of a choke point in the Relay network would be stupid and nonsensical.
  • The Batarians have access to, and have studied, in blatant violation of galactic norms and Citadel law, the Alpha Relay, which apparently has a secondary mode that allows it to bypass all of this primary/secondary stuff and directly connect to any relay in the galaxy. According to @Hoyr the Batarians are trying to come up with some cock-and-bull story about bypassing Arcturus by using a secondary relay chain, but it should be fairly straightforward to check the navigation logs in the disabled/destroyed Batarian fleet and pull the actual navigation data, at which point the Batarians' crimes are laid bare.
  • An interesting consequence of this whole primary/secondary system is that it's clear that the Reapers must put some time into re-organizing the Relay network into something comprehensible to future organic explorers, probably after every Reaping. After all, the Relay network is a billion years old, and a billion years ago the Arcturus Stream was somewhere near the galactic core, and nowhere near Sol and the Local Cluster as it is today.
Question
Why do we not have carriers in the tech tree?
Are they part of dreadnoughts?
Carriers are mostly "just" 1000m starships without a corresponding 1000m mass accelerator cannon (MAC). If we want to build carriers and not dreadnoughts, we can just research the 1000m ships tech and not the 1000m MAC tech (under the Mass Accelerator Weapons heading)
 
One big issue is indoctrination. If we develop a detector (definitely possible) and a counter (and we are going to be doing research in that direction) that might well cause Reapers to panic.

How about coupling plug & play skills tech with Dr. Solus' brain shield tech when released to the civilian market? Or would Reapers panicking in this case be a bad thing?

Well, yes. Only it's a bit more than that. "If we counter their trump card with a trump card of our own that's pretty much the same, only better, it'll demoralize them more than using something different".

Was mostly stated as a joke. Was hearing DBZ Abridged Goku during the Freeza fight when I read it the first time, so...

@Hoyr. Where is the nearest Relay to earth?

The Charon Relay near Pluto? Or were you asking about Primary Relays?

it should be fairly straightforward to check the navigation logs in the disabled/destroyed Batarian fleet and pull the actual navigation data, at which point the Batarians' crimes are laid bare.

That seems like grounds for the Council to take Very Serious Interest in the accusations, but not quite a Zimmerman Note level affair. Looking at it dispassionately, the Batarians would rightfully retort that the humans have every incentive to lie about something like that (given that both parties are in a state of war), and the Council would very likely send Specters to investigate. The Batarians aren't likely to welcome the Specters (they're no longer a Citadel race, plus they likely have plenty to hide) but the Council will likely wait the weeks or months to hear back from their investigation teams to do any overt actions.

That isn't to say that the Council races will be sitting on their thumbs, however; I can't help but imagine that the STC memetically was not only in possession of many of the relevant facts of the matter but half the Batarian science teams were STC infiltrators in latex masks. The Asari Republics...I don't know how they'd react as a whole, but as others have pointed out I imagine that Huntress teams would probably 'just so happen' to be in the area while the Turians I can't help but imagine would schedule some exercises near a Relay into Batarian space.

Carriers are mostly "just" 1000m starships without a corresponding 1000m mass accelerator cannon (MAC). If we want to build carriers and not dreadnoughts, we can just research the 1000m ships tech and not the 1000m MAC tech (under the Mass Accelerator Weapons heading)

I'm sure this has already been asked and answered, but what is the advantage of using fighters rather than drones of equivalent weight? Drones don't draw salary, you can pack in more of them (even if all you're doing is cutting out the pilot's barracks aboard ship), and reaction times are pessimistically comparable.

So, had a thought about the Quarians (I know, I know, I've been helping to beat a dead horse here) and there's a quote from Hoyr that I've been having trouble tracking down that basically says that 'you have to employ an entire ship'. As I seem to recall, Mindoir is a growing colony thanks in no small part to one Revy Shepard, and I doubt that this growth is going to slow down during wartime, particularly since we have demonstrated that our defensive capabilities are...nontrivial. To that end, what do we think of the following;

-invite specific Quarian captains (generally from the civilian fleet) in for overhauls of their ships. Select for dovish attitudes, I suppose.
-coordinate with the local authorities (mayor of Landing, the administration of Mindoir as a whole, other business owners, etc) about what to do with a brief glut of skilled and semi-skilled laborers. Seems like a good time for public works projects to me.
-while the ship is laid up in drydock, those Quarians not overseeing their ship getting taken apart and put back together (which I anticipate will mostly be the engineering and administrative sorts, with occasional input from other departments) will be invited to pick up odd jobs the business leaders and civil authorities have decided on. I'm thinking about the medical staff doing stints at the Landing Hospital, helping with biotech research, etc., the agricultural experts apply some brain sweat at helping to fix some of the radiation damage near Landing (I know it's under control, but 'under control sooner' is better and 'situation is completely and satisfactorily resolved' is better), some Quarians might be hired to do a stint upgrading rural roads, someone will almost assuredly start up some bot fights somewhere, etc
-the key I think is to make sure that we don't invite any ships we can't employ the crew of in a reasonable and straightforward manner, and to coordinate with the Migrant Fleet about this (specifically Admiral vas Qwib Qwib). That is going to mean mostly smaller ships, especially near the beginning, but small ships need love too and smaller is probably better starting off.

In a related bit of news, I'm working my way through a scheme where we hire some Quarians to build a shipyard for us and sell custom-made cruiser weight civilian passenger liners to the Migrant Fleet. I haven't figured a way to make it presentable to the greater thread yet, but in general it's supposed to

-improve the lot of the average Quarian
-make PI money (selling ships) and experience
-gain social and political currency with the Migrant Fleet
-not overly strengthen the military (current sticking point)
-strengthen the doves' position (sort of leaning towards a charm offensive while they're groundside)

Can I get the naysayers to point out the flaws in these ideas? I ask that we already skip past the "if you give a Quarian a wrench they will use it to beat Geth about the head" and "the Admiralty and Captain's Conclave are not rational actors" arguments please.
 
Can I get the naysayers to point out the flaws in these ideas? I ask that we already skip past the "if you give a Quarian a wrench they will use it to beat Geth about the head" and "the Admiralty and Captain's Conclave are not rational actors" arguments please.
As far as I know, you dont get to cherry pick select Quarian ships.
The Fleet travels as one, for protection and support.
Remember, the Migrant Fleet has 50k spacegoing craft of one size or another, and 17 million people; they're spread out.

Furthermore, Quarian society is insular enough(they almost never let strangers on board. At all. Seriously, that Nork comparison is more and more apt) that knowledge of who commands what ship is going to be privileged information.

No glut.
A Quarian ship, even a squadron of Quarian ships, does not contribute that many skilled personnel compared to the population of a colony.
A third to half of the population of any ship is going to be dependents(too young, too old) and the rest are going to be involved in the refit of their ships;I'm not saying they don't trust you, but they don't trust you.
And you probably don't trust them either.

If you have the colony personnel to refit multiple Quarian ships, you have the colony personnel to do your public works without help. Seriously.
The Quarian cruiser Idenna(formerly a Batarian cruiser) had a crew size of 693; comparable Alliance ships had a crew of 80
Idenna

Ship-living Quarians have very little expertise for planetary construction.
Or indeed construction of any kind.
 
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That seems like grounds for the Council to take Very Serious Interest in the accusations, but not quite a Zimmerman Note level affair. Looking at it dispassionately, the Batarians would rightfully retort that the humans have every incentive to lie about something like that (given that both parties are in a state of war), and the Council would very likely send Specters to investigate. The Batarians aren't likely to welcome the Specters (they're no longer a Citadel race, plus they likely have plenty to hide) but the Council will likely wait the weeks or months to hear back from their investigation teams to do any overt actions.
It won't matter, because we can submit the navigation logs themselves:
  • ME canon tells us that navigation logs can't be tampered with, as they're tied into the FTL system and all of that has "Prothean" (really Reaper) blackboxing around it to keep people from turning a single FTL-grade fighter into a planet-killing FTL kinetic bombardment weapon. At this point we have objective proof that the Batarians have an Alpha Relay that they've been experimenting with, something that can fuck with the interconnectedness of the Relay network. The obvious implication is that the Batarians are endangering the entire network.
    • At this point every species in the galaxy dog-piles on the Batarians to keep them from accidentally fucking up the Relay network. Certainly the Turians have proven quite eager to shoot first and ask questions never when confronted with people fucking around with even individual Relays (see: First Contact War, only for real this time), and the rest of the Citadel won't be far behind.
    • I imagine even the Terminus will turn on them since they rely on the Relays as much or more than Citadel species do.
  • If those logs have been tampered with, well, that's going to be easy to confirm as the "secondary relay backdoor" being spoofed into the logs simply won't exist. Once that's been confirmed, well, that's even worse for the Batarians than if they decided to be public about the Alpha Relay, since the Batarians have just demonstrated that they have just built, and are actively deploying, planet-killing FTL kinetic bombardment weapons. The fact that all you need to do to turn an FTL starship or fighter into an planet-killing FTL kinetic bombardment weapon is find a way to actively spoof the navigation logs should be relatively trivial to show: point a fighter at a planet; spoof the logs to fool the FTL cutout mechanism; engage FTL; watch planet be roasted from the inside out, all for the price of one FTL fighter with a stick tied to its gas pedal.
I'm sure this has already been asked and answered, but what is the advantage of using fighters rather than drones of equivalent weight? Drones don't draw salary, you can pack in more of them (even if all you're doing is cutting out the pilot's barracks aboard ship), and reaction times are pessimistically comparable.
Drone fighters don't exist because ME says so, basically. Well, that's the real reason; because without that fiat position there's really no reason do put people into fighters at all. About the only plausible Watsonian reason is that fighters are far enough away that they can't be piloted/directed in real time by a controller, unlike say ground-based drones that are mere kilometers away from the controller. That means you are limited to a VI pilot, which is explicitly sub-human intelligence (otherwise it'd be an AI), and your drones get shredded en masse by people-controlled fighters/ships.

Can I get the naysayers to point out the flaws in these ideas? I ask that we already skip past the "if you give a Quarian a wrench they will use it to beat Geth about the head" and "the Admiralty and Captain's Conclave are not rational actors" arguments please.
Well, those are reasons 1 and 2, but reason 3 is as stated above: the Migrant Fleet is insular and isolationist, to the point where the first major intelligence that anyone gains on its inner workings and politics are from, ironically enough, Kahlee Sanders, when she and Anderson end up being the Fleet's guests for awhile in the book series between ME1 and ME2.

This is yet another reason that any inroads into the Migrant Fleet need to be done slowly, and with careful deliberation.
 
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Sorry I thought it was clear from the original qoutes context.
If we turn off the Charon Relay in the Sol System, where is the nearest Relay?

In canon...Arcturus Stream.

It's why they plonked down a space station and one of the Alliance's fleets there.

Conventional warfare has 'hop into system via Mass Relay, take over said system, use other Mass Relays to proceed, while setting up supply chains and removing enemy fleets/entrenchments'.

It's one of the reasons the Reapers blindside everyone, instead of securing supply lines and a retreat corridor, they deep strike into enemy territory, showing their enemies their backs.
 
In canon...Arcturus Stream.

It's why they plonked down a space station and one of the Alliance's fleets there.

Conventional warfare has 'hop into system via Mass Relay, take over said system, use other Mass Relays to proceed, while setting up supply chains and removing enemy fleets/entrenchments'.

It's one of the reasons the Reapers blindside everyone, instead of securing supply lines and a retreat corridor, they deep strike into enemy territory, showing their enemies their backs.
Thanks. Alright then, it's 36 light years or so wolfram alpha tells me
Wolfram|Alpha: Computational Knowledge Engine
Almost the distance that the Millennium Falcon made the Kessel run in BTW.
Thats about a days travel once we unlock QEC, about two for repulsor ships and four for everyone else.
I think that might just be a feasible tactic to defend earth.
 
Thanks. Alright then, it's 36 light years or so wolfram alpha tells me
Wolfram|Alpha: Computational Knowledge Engine
Almost the distance that the Millennium Falcon made the Kessel run in BTW.
Thats about a days travel once we unlock QEC, about two for repulsor ships and four for everyone else.
I think that might just be a feasible tactic to defend earth.

Nah, best way to do it is poke the Omega Relay to find out how the IFF System works....then program the Charon Relay to catapult every Reaper into the sun as they pass through.

Let them have a taste of their own medicine.
 
Nah, best way to do it is poke the Omega Relay to find out how the IFF System works....then program the Charon Relay to catapult every Reaper into the sun as they pass through.

Let them have a taste of their own medicine.
...
Good to see how much thought you've put into this.
The relay will need a target so your plan does require us to research and build a new relay or move an existing one and drop that in the sun. Also it's entirely possible and even probable that the Reapers get a notification anytime someone attempts to modify the settings on their Relays thus allowing them to nope it if it ever inconveniences them. Finally the Charon Relay is the relay the Reapers would be leaving from so by the time your plan can take effect they've already destroyed earth.

Apart from those things, the only problem I can think of is the question was 'Can we turn off the Charon Relay to prevent the Batarian navy bypassing our fleets and defences again, or would it be unfeasible due to economic/strategic reasons?'.
So the Reapers are mostly irrelevant.
 
Apart from those things, the only problem I can think of is the question was 'Can we turn off the Charon Relay to prevent the Batarian navy bypassing our fleets and defences again, or would it be unfeasible due to economic/strategic reasons?'.
So the Reapers are mostly irrelevant.

It's pretty much unfeasible for economic reasons, but plausible for military reasons as more and more ships are refitted for Repulsor and Arc Reactor propulsion and power systems.
 
As a reminder; we already discovered a big batch of Relay codes:
[ ] Relay Codes (100): Turns out some of the stuff Liara got at her first dig were mass Relay codes of some sort. You'll need a ship and a Relay to test them though. Hopefully they're not the self-destruct codes. (Restricted until you have permission to screw around with a Relay)
we just need to get permission to test them out. Fortunately there are some relays no one would really care about being damaged/destroyed. For example the Kappa Iota Relay which is connected to a system with a neutron star and hence basically never used. Plus if it comes out the Batarians have been using the Alpha Relay, or just have some sorta Relay hack, then it's a pretty safe bet the Alliance would give us the okay to experiment with a Relay somewhere.
 
...
Good to see how much thought you've put into this.
The relay will need a target so your plan does require us to research and build a new relay or move an existing one and drop that in the sun. Also it's entirely possible and even probable that the Reapers get a notification anytime someone attempts to modify the settings on their Relays thus allowing them to nope it if it ever inconveniences them. Finally the Charon Relay is the relay the Reapers would be leaving from so by the time your plan can take effect they've already destroyed earth.

Apart from those things, the only problem I can think of is the question was 'Can we turn off the Charon Relay to prevent the Batarian navy bypassing our fleets and defences again, or would it be unfeasible due to economic/strategic reasons?'.
So the Reapers are mostly irrelevant.

Nope, you can fiddle with the 'deposit co-ordinate' system, so instead of dropping you off within 10,000KM or so of the Charon Relay, the Charon Relay spits you out in Sol.

It's how you get in and out of the collector base, without the IFF, the Mass Relay spits you out too close to the event horizon of a black hole or purposefully into a chunk of debris.

Mass Relays can also 'call forward' allowing you to chain travel from one mass relay to the other without leaving.

Civvie ships aren't allowed to do it cause ship deposits get weird with more ships.
 
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a single FTL-grade fighter

We have FTL fighters?

...what are they, and why are they not X-Wings?

Certainly the Turians have proven quite eager to shoot first and ask questions never when confronted with people fucking around with even individual Relays (see: First Contact War, only for real this time)

Shots fired!

hat means you are limited to a VI pilot, which is explicitly sub-human intelligence (otherwise it'd be an AI), and your drones get shredded en masse by people-controlled fighters/ships.

My understanding was that a VI operating within its pre-defined remit was comparable to a human expert? Wasn't that the point of the whole "VIs are taking our jobs" discussion we just had?

knowledge of who commands what ship is going to be privileged information

I was thinking that the recommendation could come from the Quarian contact we met at the Better Future Society, personally. Even if he's unlikely to give us dossiers on every Quarian captain he knows (for some reason), simply saying "hey, we have an opening in our yard time do you know any captains with ships of approximate size that would be willing to come do a pilot program with us?" might be the in we require.

Furthermore, insofar as protection goes...we pretty definitively demonstrated that we can defend what is in our system with just a pair of frigates. Given the way we're booming industrially and the heightened value of the system to the Alliance military, Mindoir is probably one of the safer places out there for a lone ship or a modestly-sized convoy. I know that, in general, the Quarians cluster together for safety, but if someone was willing to take that risk (I know it's unlikely, but there's a lot of ships and the Alliance is already noted as being one of the safer places for Quarians on their pilgrimage, so I imagine it's not impossible someone would be willing to take a risk on our goodwill)

;I'm not saying they don't trust you, but they don't trust you.
And you probably don't trust them either.

Wasn't there someone who gave Batarians defensive schematics of the fleet's guns during a refit? I know that it was a breech of Fleet security (obviously), and that they were put on trial because of it, but the fact that they a) went to someone to do yard time and b) went to the Batarians, well-reputed as being nice guys with a penchant for fair dealings and overall total softies, tells me that they aren't entirely North Korea analogues.

Plus if it comes out the Batarians have been using the Alpha Relay, or just have some sorta Relay hack, then it's a pretty safe bet the Alliance would give us the okay to experiment with a Relay somewhere.

The Alliance? Sure, probably. But what about the Citadel Council? I suspect they'd be less enthusiastic.
 
We have FTL fighters?

...what are they, and why are they not X-Wings?
All ME fighters are FTL-capable; they have to be in order to close on the FTL-capable starships they're supposed to be hunting. In fact our Gladius fighters are the fastest things in the galaxy right now, thanks to our Repulsor engines; I had bandied about the idea of printing off a four-member squadron of them if we ever needed to go anywhere before our laser-frigates were completed.

My understanding was that a VI operating within its pre-defined remit was comparable to a human expert? Wasn't that the point of the whole "VIs are taking our jobs" discussion we just had?
To quote my entire argument:
Drone fighters don't exist because ME says so, basically. Well, that's the real reason; because without that fiat position there's really no reason do put people into fighters at all. About the only plausible Watsonian reason is that fighters are far enough away that they can't be piloted/directed in real time by a controller, unlike say ground-based drones that are mere kilometers away from the controller. That means you are limited to a VI pilot, which is explicitly sub-human intelligence (otherwise it'd be an AI), and your drones get shredded en masse by people-controlled fighters/ships.
The real reason drone fighters don't exist is because Bioware wanted the aesthetics of putting humans on top of their flying missile-buses. The "humans need to be there to keep the VIs in line" is just the Watsonian excuse; it's fairly clear that even if the human is a necessary component of a starfighter it'll be in the role of a VI commander / repair crew than someone spending all day handling a joystick.

The Alliance? Sure, probably. But what about the Citadel Council? I suspect they'd be less enthusiastic.
If we can get proof that the Batarians are messing with the Relays, which should no longer be a problem thanks to their outrageous attack on Sol via the Alpha Relay, and the Citadel doesn't do anything to them, then they're basically giving the SA a blank check to mess with Relays all they want, or else lay bare their inherent pro-Batarian, anti-human biases.
 
And being 'pro Batarian and anti human' would probably cause the public to question about the reason for the Councils allowance of the SAs expansion into 'Batarian' space.
 
And being 'pro Batarian and anti human' would probably cause the public to question about the reason for the Councils allowance of the SAs expansion into 'Batarian' space.
Gee, it's almost like the Turians were so bitter about not being able to slaughter humanity en masse fifteen years ago that they arranged for the entire species to be enslaved by the Batarians instead. <-- Behold the press release that launched a thousand investigations. :D
 
I fail to see how this transforms into permission to muck about with Relays.
It doesn't necessarily, but if we can basically be assured that a rogue actor like the Batarian state won't be retaliated against for blatant experimentation with the Relays, well, that clears the Systems Alliance to do experiments of their own with "finding secondary routes" doesn't it?

Even if we cannot or choose not to go for the relay codes, it should be relatively easy to parlay these "obvious signs of favoring a rogue, slave-owning state sponsor of terrorists and 'pirates' over a progressive species whose only 'crime' was being fired upon without warning by an overly aggressive general" into several other advantages for the Systems Alliance and, by extension, Paragon Industries. At worst, the Turians and Asari Councilors and state leaders will likely find themselves under increasingly intense scrutiny; the Salarian Dalatrass might find herself being replaced or assassinated.
 
So if I understand your argument correctly, either the Council has to drop the hammer on the Batarians, or they're a toothless political edifice that we can ignore with impunity. Is that roughly correct?
 
So if I understand your argument correctly, either the Council has to drop the hammer on the Batarians, or they're a toothless political edifice that we can ignore with impunity. Is that roughly correct?

You don't really list the reason why... but that seems to be the case. Personally though I know the Council has to drop the hammer because Turians have already invaded the systems alliance because of the stuff that the Batarians are doing now. If they refuse to do so then when we win this war against the batarians there isn't any reason for why we should pay attention to anything council says or orders.
 
So if I understand your argument correctly, either the Council has to drop the hammer on the Batarians, or they're a toothless political edifice that we can ignore with impunity. Is that roughly correct?
The third option is that the SA can use this to strong-arm them into backing a raft of other measures in return for not raising a fit in the interplanetary media and getting most of the Council races' leadership outed as Batarian collaborators and either impeached, voted out of office, or quietly assassinated.

It would be like... I'm not even sure if an analogue is possible on Earth. Okay, say about ten years ago the US accidentally bombs the hell out of an island that it claims is being invaded, then declares war on South Korea and bombs the hell out of one of their islands, but it turns out the original island was actually an island that the South Koreans thought belonged to them, and instead of saying anything the US went straight for the bombs. Then, ten years later, a giant fuel-air bomb goes off in downtown Seoul. North Korea claims they managed it by lighting a match on their side of the DMZ that ignited a gas-filled "natural cavern" they discovered that extends under the DMZ and into the middle of downtown Seoul. Instead of calling that pure industrial-grade bullshit, the head of the UN shrugs, says "Sounds legit," does nothing, and the leaders of the UN Security Council, including the US, go along with it.

That's where we're at now, with an investigation still to go. Now, if and when we, as ME South Korea--now with Arc Reactors!--finish our investigation and discover either bomb parts at the explosion site that could be used to make a super-stealthy long-range ICBM or that North Korea has discovered the secret of magically transmuting rock into a fuel-air bomb (think Roy Mustang working at the range and magnitude of nations), because it's going to be one or the other, we can then present our findings to the UN Security Council with proof that ME North Korea--now with space-magic slavery!--is confirmed to be working on a doomsday weapon.

At this point one of three things happen: either everyone declares war on North Korea, we now have blackmail material on every world leader ever, or we release the information to the public and watch as every leader everywhere is impeached simultaneously for making a backroom deal, implicitly or not, with doomsday North Korea.

...yeah, that's still a shitty analogy. :oops: I'm still posting it because I cracked up five times while writing it though. :D
 
You don't really list the reason why... but that seems to be the case. Personally though I know the Council has to drop the hammer because Turians have already invaded the systems alliance because of the stuff that the Batarians are doing now. If they refuse to do so then when we win this war against the batarians there isn't any reason for why we should pay attention to anything council says or orders.
Without question, the citadel council will lose a lot of influence if they do nothing.
After the batarians are defeated, the Systems Alliance will likely become one of the strongest military powers in the galaxy.
The Council will lose huge amounts of influence and goodwill with the newest great power, if they do not help us.
 
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