Shepard Quest Mk VI, Technological Revolution

I dunno, I find the idea of a 1 kilometer long mobile company HQ armed to the teeth with lasers and everything else to be very interesting. Maybe upgrade to that once PI gets rich enough?

We'd probably go for that at some point. For now however we just want an awesome, and most importantly safe, cruse ship.

Although this reminds me of something: @Hoyr can we train piloting while undergoing Peak Human treatment?

Basically all PI Ships nowadays are designed to be piloted using neural interfaces, better reaction times, so virtual piloting simulations should be pretty close, if not out right identical, to the real thing.

Having the thrust be generated by a repulsor array rather than a single massive repulsoe would allow the indivdual repulsors to function as point defenses against any missile that go after the engine.

Sadly @Hoyr ruled that multiple Repulsors close by interfere with each other. So ship engines need to be single high power Repulsors rather then banks of low power ones.
 
We could certainly license it out to them. With a third the production cost of a normal ship even a small shipyard could produce 20 per year.

Not sure we'd want to since a lot of proprietary technology goes into making them and blackboxing doesn't really matter when you give the plans out.



The fundamental design point of the Pynda is for it be fully and rapidly customizable. Refitting it with missile launchers would probably only take a couple hours.

As for pirates pulling off a work around; it doesn't really matter. Engagement range is far enough that the ship will burn through a pirate's ablative armor before it can enter MAC range. Which incidentally it can't because every Pynda has four times the acceleration of the next fastest ship in the galaxy, which pirates are unlikely to have.

The great thing about turreted lasers is that they can fire in almost any direction. So Pyndas equipped with lasers have the weapons range and engine capability to kite anything out there.

Of course the pirates could always chose to run away. But they can do that anyway so it doesn't really change things there.


The problem about kiting is if the enemy ges after something you must protect that can't run away, which is the basis of ME fleet combat.

Still, the Pynda is dangerous enough that bumrushing a planet and laying siege will only result in the Pynda hanging back and killing you from afar.

We should still have a counter. Or at least a Pynda loadout that is designed to break sieges.
 
The problem about kiting is if the enemy ges after something you must protect that can't run away, which is the basis of ME fleet combat.

Fleet combat, yes, pirate combat no, and it's important to remember that the Pynda basically outranges and outspeeds everything it can be expected to face. This means that an enemy fleet doesn't get to pick the range of any engagement, and any pirate fleet that tries to enter or exit an atmosphere without dealing with the defenders is basically a sitting duck for a minute or more.

Still, the Pynda is dangerous enough that bumrushing a planet and laying siege will only result in the Pynda hanging back and killing you from afar.

Pretty much yes. When you can't outrange or outspeed the enemy you have to out tough them, and that takes either thick armour, shields or numbers. Oh, and Pyndas are armed with lasers, so I those kinetic barriers are pretty much useless, while thick armour is very expensive.

We should still have a counter. Or at least a Pynda loadout that is designed to break sieges.

That's called a 'rapid response laser cruiser squadron.'
 
@Hoyr a question of the in-game legal kind: how are AIs and "artificial life" defined as per laws prohibiting their creation? Specifically the laws on creating new species. Even more specifically, is there anything along the line of "organic", "biological", "genetic" and such? Because there's a sorta-kinda loophole I want to propose (I'll write the proposal project omake if given a tentative green light). Star-faring life. Specifically, designing a plasma-based sort of beings. Eezo + plasma crystals + fusion for power and metabolism. A sort of last resort f*ck you to reapers - life that would evolve and inhabit the very stars and the void of space itself, perhaps even orbiting black holes with their ME fields protecting them.
 
The idea of creating some sort of space-organism with eezo powers would be cool. Especially if Revy figured out how to implant genetic memories whether some how encoding it in their very dna or basing it off the Asari mental abilities. Potentially one of many fail-safes if society fell to ensure the galaxies legacy.
 
The idea of creating some sort of space-organism with eezo powers would be cool. Especially if Revy figured out how to implant genetic memories whether some how encoding it in their very dna or basing it off the Asari mental abilities. Potentially one of many fail-safes if society fell to ensure the galaxies legacy.
Not eezo-based powers. Eezo-based organism. Like humans are carbon based. With gravitational shifts to act as signals and nuclear fusion as metabolism.

And I also need to get back to designing kryptonians. Has it been almost a year? Yeah, it seems it has. I really need to get back to that. I think we had almost everything mostly figured out too.
 
I got the willpower to write a thing. Almost certainly non-canon, but probably in character.
I started thinking what Revy's commute was like. I don't even know how far away she lives, but she has one.

"I'm heading off to work Mom, see you later!" Revy called out, standing on the purpose-built launch pad on the roof of her house. Any reply her mother made was lost in the mechanical sounds of robotic arms forming her specially designed commuter flight suit. Servos whirred as light armor plating was placed, thruster repulsors slotted into place, and Revy hardly blinked as a clear shield rose up to cover her face as an arc reactor simultaneously locked in and engaged suit power. She stood at the edge of the platform before a large drop, suit gleaming in light that just barely peeked over the horizon.

"This never gets old" she murmured to herself, and stepped over the edge, giving a whoop of joy as gravity took hold of her. Seconds later, repulsors fired and Shepard accelerated to just under Mach 1, the highest the city would let her go. The suit could go much faster, of course- it was capable of going at least Mach 10, anywhere from sea-level to sub-orbital flight. It was the most advanced and fastest single-person flight vehicle ever made(if it even counted as a vehicle), and she used it for commuting. "Now, what shall I work on today? The blackboxing project? Nah, don't really feel like it today. Maybe lasers? Those are always fun..."

Across the city, a streak shone in the air, bright in the waxing daylight, but barely anyone looked at it. They knew who it was, of course, they had simply become used to it. There are only so many times one can see a line of light in the sky before it becomes normal, after all.

Arriving at PI, Revy was brought out of her musings. In a graceful and well-practiced maneuver, she flipped feet first, thrusters firing to bring her to a stop, and landed on her personal air-access platform with only barest sound of metal-on-metal, and simply started walking forward. As the armor was disassembled and removed from her body, a hologram appeared in front and to the right of her, staying there even as she walked. "Good morning Ms. Shepard."
"Morning Cortana!" she replied cheerfully. "Anything important happened overnight?"
"You have a message from Ms. T'Soni waiting for you, marked as important but not urgent. Additionally..."


Marcus Segal yawned into his mug of coffee. Why was he here again? Oh right, PI was the place to be for a scientist, and their crazy boss (she probably wouldn't deny that description, but noone was willing to test that) decided that work started ungodly early in the morning.
A voice started coming through a set of elevator doors that only one person was allowed to use. Speaking of..
"...So get that set up in lab 3 for me if would, Cortana. Actually, scratch that, make it lab 5. Stuff's probably going to get destroyed, and 5's more protected."
"As you wish, Ms. Shepard"
Goddammit, he was only on his 3rd mug of coffee. It was too early to deal with this.
Regardless, the doors opened, allowing the most famous person on the planet to step through and her lively voice to carry throughout the hall.


"Gooooood Morning, everybody! Who's ready to do some SCIENCE!!!"
 
I wonder if it would be able to take the Prompt Global Strike concept and turn it into a sort of Instant Global Strike. Some sort of ground based weapon that can strike any target on the planet within 10-15 minutes.

I don't know what exactly that would work out. What's the maximum velocity we could achieve with a repulsor in atmosphere?
 
I wonder if it would be able to take the Prompt Global Strike concept and turn it into a sort of Instant Global Strike. Some sort of ground based weapon that can strike any target on the planet within 10-15 minutes.

I don't know what exactly that would work out. What's the maximum velocity we could achieve with a repulsor in atmosphere?

Define atmosphere?

Also, probably amazing freaking fast, and only possibly so because you are turning as much propulsion power directly away from the planet so you don't go careening off into space and instead stay in an uncomfortably tight orbit.
 
We'd probably go for that at some point. For now however we just want an awesome, and most importantly safe, cruse ship.
Don't forget we also need a space lab, as a prereq for TIR research (I think there was another tech that required one as well?); I've been sort of assuming that the yacht we build this quarter would hit the 175-200m mark at a minimum to include a 100 MCred Lab II inside it.
 
Hm. We could have a low end Pynda* ready in 10 days* so depending upon when the event is we could make it. It's certainly enough to provide protection to the event and serve as a demonstration model.

2174-Q2

Question, for the spreadsheet you've always assumed that an event corresponds with the time stamp of the turn it's text is in yes? Just need to calibrate my mental timing, and the finance doc is the best benchmark.

The ideal coolant here is going to be something with a high heat capacity (absorbs more energy per degree of temperature change), a wide temperature range in which it's liquid, a low viscosity, a high emissivity, a finally a high thermal conductivity.

So black lithium? I mean all that lithium fails at in that list are conductivity (only ~84.8W/(m*ΔK), which is still okay) and emissivity.

Things like sensors,

While senors are something I'd consider rather variable in some designs... the cost is so minor I don't think it matters much

Some rough percentages:

Playing with those I get:

FTL Drive = 53% (This is a number I calculated for a reason, the cost of a 135m ships core needs to be over 60 billion)
Weapons = 12%
Spinal = 9%
Secondaries 1.8%
GARDIAN = 1.2%
Shields = 11.5%
Engines = 8%
Reactor = 8.5%
Armor = 5%
Hull = 1%
Misc = 1%

Some messing around in Excel reveals that the pricing follows a relatively simply formula:
46,233 * x^3where x is the length of the ship.

10,000,000 * x3​/216 is the formula I use.

If we got with 1 90m MAC and 2 60m MACs then the weapons breakdown for a 100m Frigate is:

Way to long of secondary weapons...

Codex/Ships and Vehicles
Very last entry "Weapons: Mass Accelerators"

A broadside gun is 40% of a the hull's width. In the lazy ship model the width is 20% of the length. On the Kilimanjaro-class, there are 26 guns in a deck with three decks and two sides for a total of 156 guns. Doing math the guns cost a little over 10.9% of the spinal gun cost. Of course there is no reason that a smaller ship should use the same pattern of weapons, but lazyness recommends scaling from there. I've been using 20% of the spinal cost to account for missiles and other weapons (?), but that's debatable my estimat my be high. There's also the apparent double spinal pattern that Alliance cruisers and dreadnoughts use, which makes things complicated.

My calculations I'm playing with say that at the same relative cost a ship with a 90m gun could have two ~34.18m guns, and some missiles.

So all that is left is working out figures for the three main subsections of weapons. Now earlier @Hoyr mentioned using the formula:
700*(X/0.6)3​where x is length for the price of MACs.

Heh, yeah first pass estimate... not the best.

The in-front multiplier needs to change as the weapon percentage changes for the base calculations. I've been trying 7625 * x3​.

A problem becomes apparent. GARDIANs are suddenly fifteen times more expensive. Which is pretty hard to justify since the surface area the cover has only gone up by 6.25x at most (assumes the ship scales up simultaneously in all three dimensions). So instead of leaving GARDIANs simply be the left over I think it needs a fixed formula:
412.5*(X/0.1)^2where X is the ship's length.

Now this does mean that 225m MAC + 2x 150m MAC + GARDIANs does not equal 12.5% of a 250m Frigate's cost. But that just means that it either has longer secondary MACs or more of them.

Yeah this is a bit of non-sense... I agree. However, your solution trivializes GARDIAN cost at large scales. I was really trying to avoid any instance of non-cubic scaling just for that reason, is cubic GARDIAN scaling that offensive? It's not just turrets and coverage its also the laser engine/core and the rate that beams that can be spat out. Yes that means that larger ships have superior GARDIAN performance, but that's true of shields and armor too. In short a larger ship may have quadratically scaled area to cover and thus needs quadratically scaled turrets. But the increased laser generation would mean they can fire more or more of them can be used at once, or more turrets. W/E

Not the these percentages are not requirements, if you only wanted the same GARDIAN effect as a lighter ship you can just quadratically scale the GARDIANS.

That strikes me as quite insane. I think that was done without really considering just how obscene the costs of starships are.

No it wasn't. Time to do math!

I mean think about it Warp Barriers are literally an alteration to Kinetic Barrier code and some additional sensors. I mean you could argue a notable cost increase by saying the emitters and sensors are being made sufficiently rugged to survive the additional stresses, a problem with canon CBTs, but that doesn't justify a literal doubling in cost.

It also requires increasing the number of projectors, to project interfering fields. Also needs a different projector design.

Similarly Arcane Blur is just a material slapped atop normal armor. There is nothing to suggest that it should be anywhere near 11.5 billion credits. Hell we only paid 150 million credits to buy the technology.

The cost of it was more "because points", not because of the realities of what it should cost.

Look at it this way Salaris armor is "prohibitively expensive" on things larger than fighters. Think about that for the price scaling we're doing, frigates with super armor cost to much for it to be standard. As it stands AB armor is x5 time normal and Warp barriers are between x2 to x3 times.

I propose that Arcane Blur be Armor x1.75, Warp Barriers be Shields x1.50 and CBT be x1.15

Thoughts?

Standing multipliers can stay for Fighters and Tanks and smaller, I guess.

All that's left is working out figures for our Gigawatt Lasers. They are probably the hardest of PIs products to place because there is just so little to go on here. The problem is that they just don't fit the paradigm used for scaling other gear. A 5GW laser is going to cost the same and be just as effect no matter if it's on a 100m Frigate or a 1,000m Dreadnought. The only thing that matters is frequency and power output, both of which are limited by our research not by size.

So instead I'm going to say that secondary (and tertiary) Lasers come in 10m turreted blocks. So a 60m Secondary weapon can fit six separate laser turrets providing either increased ROF or increased endurance depending upon the ship's needs. Each Low-Gigawatt block would cost slightly more then a GARDIAN system at 500,000,000cr, and each step up in either power or frequency doubles the price.

Actually size is a limiting factor on power. Higher power lasers were going to be saved for the larger ships, for my own sanity.

How about 1GW/5 meters/100 million Credits? It matches the patterns I'm been thinking of.

Frequency upgrades doubling prices is fine, I think. Radio>IR>Violet>UV>X-ray>Gamma ray, was about what you were thinking? IR being the starting point.

Power upgrades were going to show up from miniaturized energy weapons so would be more one-off ish.


Depending upon what @Hoyr says on the numbers I should be able to put together a spreadsheet that would automatically calculate all the numbers needed with just a few inputs.

I do have one that I'm playing with. It's kind of a mess with my notes as I'm playing with designs and options.

So, how low can we bring the production cost of an autonomous civilian ship? I remember the idea I proposed of "hermit" class ships, meant, essentially, as "houses on wheels" only in space.

Depends on your target goals really, the repulsors actually drive up the price at this low level. Using ion drives you may be able to keep the price down. You can probably drive the price of a 100m civilian ship down to around 7.4 million.

@Hoyr mentioned them having 200MW at once point. Who knows if that is still accurate however.

Technically the answer is "enough to mission kill a fighter 10km away". So either a larger area and thus more power to penetrate armor. Or a smaller area and thus less power to penetrate armor, but less time on target and thus more power needed. Regardless the relatively short time on target for a attacking fighter encourages any pattern with a short dwell time.

So around 200MW, maybe, until someone shows me otherwise.

Although this reminds me of something: @Hoyr can we train piloting while undergoing Peak Human treatment?

Yes, what do you think Jeff is doing?

Sadly @Hoyr ruled that multiple Repulsors close by interfere with each other. So ship engines need to be single high power Repulsors rather then banks of low power ones.

You can sub-divide into like 3 or 4 if you want for aesthetics and maneuvering. But yeah no massed arrays please.

@Hoyr a question of the in-game legal kind: how are AIs and "artificial life" defined as per laws prohibiting their creation? Specifically the laws on creating new species. Even more specifically, is there anything along the line of "organic", "biological", "genetic" and such? Because there's a sorta-kinda loophole I want to propose (I'll write the proposal project omake if given a tentative green light). Star-faring life. Specifically, designing a plasma-based sort of beings. Eezo + plasma crystals + fusion for power and metabolism. A sort of last resort f*ck you to reapers - life that would evolve and inhabit the very stars and the void of space itself, perhaps even orbiting black holes with their ME fields protecting them.

Short version: You can't make it sapient but sure.

Longer Version: You can make new life for the sake of colonizing/developing planets within reason (most optimizing for the new location). Thus you justify it as part of a stellar resource development/maintenance project.

Really Long Version: I'm not writing that.

I don't know what exactly that would work out. What's the maximum velocity we could achieve with a repulsor in atmosphere?

Fast enough to do what you want I figure. Just need the right design.
 
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Earthlike 10-15 meters above the ground?

Well... This is just me estimating, but I'd say 'fast enough that everything said object comes across bursts into flame from the passage of the rapidly melting ram heated chunk of metal propelled by the repulsor, with the passage also causing a massive shockwave that flattens and/or kills everything else for at minimum a kilometer around.'
 
Do remember that the SA's biggest problem with repulsors is ease of weaponisation (which is Silly! For a bunch of reasons, but nevermind). Deliberately creating engine/waepon hybrid/dual mode versions is unlikely to go over well.
 
does that include prow repulsors?

No massed arrays of repulsors or arc-reactors ever, please. Makes the whole ISAR thing pretty pointless.

Would it be possible for Revy to try and hire her own Pepper Potts to get more personal actions?

Revy'd have to step down the level of personal involvement in handling the company. Revy just fundamentally doesn't have much more time left. Maybe having some one around that can force you to follow a schedule might help you find some extra time in the day. Not sure that'd add up to an extra personal action, without also reducing Revy's responsibilities.
 
i say we should clone ourselves

best way to deal with time problem right there
 
That's going to make repulsor-based weapon systems problematic, or does the Repulsor Cannon tech let us get around that issue?

Basically the rule of thumb is if you can look at the repulsors and go, "and all of those should/can be combined", then they should be.

If your putting enough repulsor turrets or w/e on something that you going to be going that way there are other problems. Did you have any serious plans to cover a starship's outer hull in repulsors?

Edit: @Lavaflow, added 50 RP to the pool.
 
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