Shepard Quest Mk VI, Technological Revolution

What are our options for making cheaper hulls?

The Alliance needs the ability to have ships everywhere, or be fast enough that they might as well have that many ships.

So we can go several routs:

1. Make a super ship that can steamroll everything so you only need that one ship per colony. The downside is the probably prohibitive costs and the single point of failure.

2. Use our technology to produce a cheap vessel that is in the price range the Alliance wants. So maybe a Frigatte that competes with a Cruiser, but costs only ~20% more than a normal Frigatte. Or something like that.

3. Reduce our own profit margin to make the design cheaper. We can still earn via ammo, upgrades and similiar stuff.

4. Figure out whats the most expensive part of the ship and work towards reducing that cost. (This also means flooding the market with Eezo if we have to. )
 
What are our options for making cheaper hulls?

The Alliance needs the ability to have ships everywhere, or be fast enough that they might as well have that many ships.

So we can go several routs:

1. Make a super ship that can steamroll everything so you only need that one ship per colony. The downside is the probably prohibitive costs and the single point of failure.

2. Use our technology to produce a cheap vessel that is in the price range the Alliance wants. So maybe a Frigatte that competes with a Cruiser, but costs only ~20% more than a normal Frigatte. Or something like that.

3. Reduce our own profit margin to make the design cheaper. We can still earn via ammo, upgrades and similiar stuff.

4. Figure out whats the most expensive part of the ship and work towards reducing that cost. (This also means flooding the market with Eezo if we have to. )
5) Redesign production and maintenance technology so they cost less, thus lowering the cost of the ships without lowering the quality.
 
5) Redesign production and maintenance technology so they cost less, thus lowering the cost of the ships without lowering the quality.

6) Generate so much profit that the taxes we pay make a measurable impact on the budget.

Because, really, ~500 billion per quarter? If we go with the Space AK for 18 billion, PI finances 27 new Frigattes per quarter. Which is pretty insane.

...we probably represent ~80% of Mindoirs entire budget.


Oh, and we should totally promote colony growth by contracting the missiles there. Having all eggs in one basket is just asking for trouble.
 
... With our new materials sciences, who wants to bet that we can create a substance that's fluid under the influence of powerful magnetic fields, has a high melting point and (preferably) has a high heat capacity? Because that means we can basically create a knock off of the Reaper fuck off guns without the problem of having to keep super hot molten alloy in the tanks.
 
... With our new materials sciences, who wants to bet that we can create a substance that's fluid under the influence of powerful magnetic fields, has a high melting point and (preferably) has a high heat capacity? Because that means we can basically create a knock off of the Reaper fuck off guns without the problem of having to keep super hot molten alloy in the tanks.

Dunno if Reaper guns are worth the bother. Making shells with warheads seems like a better idea.
 
As it stand you can reduce the core cost by reducing the max FTL speed. You can do some fancy tricks with repulsors that makes it so that the effective speed is actually quite high. Imagine if you will a triangle (isosceles so the two sides other than the base are the same) and a rectangle that have the same base and the same area. The rectangle will have a lower height. In this picture the height is the top FTL speed achieved and the area is the distance covered (the length of the base is time). As you can see same distance, but lower top speed. Standard ME drives act like that Triangle. Repulsion equipped craft act more like that rectangle.
I understand that. At least partically.

Standart engines achive a higher top speed while repulsor engines archive a higher duration and can so cover the same distance per jump.
If I got that right it means that either
  1. standart engines are superior to repulsors in the meaning that they reach their goal faster, where upon arival they have to spent roughly the same time discharging their cores.
  2. they are equal as in the standart engine reaches its goal sooner but has to spent more time discharging its bigger core that the repulsor engines and overall would both be ready for the next jump at the same time.
  3. they are equal because the repulsor engines work more consistant and archive the same without the need for such high speeds.
Overall I am drifting to the 3. option because the triangle shows that the standart drives need time to accelerate and deaccelerate while the rectangle has the same speed at all times.

My question is where the the E-Zero core comes into play?

If we give a ship an engine that can achive twice the speed during a FTL jump (the speed it reaches outside of it is not important right now) it only needs a core of half the mass or half the size? Here using repulsors as engines would be quite a difference as twice is not as much as for standart engines.
 
... With our new materials sciences, who wants to bet that we can create a substance that's fluid under the influence of powerful magnetic fields, has a high melting point and (preferably) has a high heat capacity? Because that means we can basically create a knock off of the Reaper fuck off guns without the problem of having to keep super hot molten alloy in the tanks.
We already have laser.
Why brother with a ME gun to make it look like one?
 
... With our new materials sciences, who wants to bet that we can create a substance that's fluid under the influence of powerful magnetic fields, has a high melting point and (preferably) has a high heat capacity? Because that means we can basically create a knock off of the Reaper fuck off guns without the problem of having to keep super hot molten alloy in the tanks.

I think Conrad already has a one better, the Black Hole Gun. At least if it makes actual Black Holes. Or even a While Hole Gun, that would be just as effective as well. What's that you Genocidal starships? You can't escape the event horizon? And none of your shields work against it? Too bad.
 
I think Conrad already has a one better, the Black Hole Gun. At least if it makes actual Black Holes. Or even a While Hole Gun, that would be just as effective as well. What's that you Genocidal starships? You can't escape the event horizon? And none of your shields work against it? Too bad.
..Actually, mass effect FTL drives might work against a black hole. This is basically how my galaxy buster works.
 
Don't they need Relays to convert the mass into energy?
Project Veto.

Projected effect
Upon total destabilization of a black hole mass M kilograms that occurs at a constant pace over time T seconds, assuming that all of its mass is converted into electromagnetic radiation and highly relativistic particles, and disperses equally in all directions total power flux as measured R lightyears away from the black hole will be W=1.5×10-16×M/(T×R2) [W/m2].
Assuming a quick destabilization event occurring over times no more than ten seconds, the following data is obtained for strategically relevant black holes, in respect to the power observed at Earth:
A0620-00 (V616 Monocerotis, V616 Mon), closest known black hole to Sol system: W=3.4 MW
Sagittarius A, supermassive black hole at the center of Milky way: W=170 GW

As such, destabilization of either of those stellar objects will cause complete destruction of all life on Earth, from microbial one up. Destabilization of central supermassive black hole will destroy all life in the galaxy not protected by technological means.
 
I guess it also depends on how the Gun would work, does it create a Black hole, or similar, at a targeted location or does it make one and fire it at high speed before the event horizon consumes the gun and the user?

Because while the mentioned project might defend against the latter, especially as this blackhole would be much smaller in mass than the one used in the calculations but even then would require split second timing to perform correctly, as by the time a warning was possible it is likely already too late, the former it doesn't defend against nearly as well, especially as then the explosion would occur inside the Reaper.
 
Dunno if Reaper guns are worth the bother. Making shells with warheads seems like a better idea.

When you've got guns that shoot chunks of metal at relativistic velocities the only type of warhead that's interesting is a terminal guidance packages. Because you're basically already going to be swinging energies per mass equal or greater than the average nuke, while if you are really crazy and want a bigger boom you could try and make a chunk of antimatter lithium and accelerate that.

We already have laser.
Why brother with a ME gun to make it look like one?

Because lasers are crap at orbital and ultra long range bombardment, which means that with a mass flinging gun it's possible to force an enemy fleet into a bad position by taking pot shots at the planet they are protecting, while also making it much easier to provide heavy fire support to any ground forces.

A gun that shoots a very hot self forging javelin of meta material can get some amazing range I'm sure, although the heat isn't exactly necessary. It also somewhat simplifies supply, as you only need to pour more material into the holding tank, instead of having to deal with the various caliber sizes for your guns as they aren't going to be functioning right if you chuck a dreadnought's main gun slugs into a frigate's gun.
 
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Hmm... Are we doing mandatory health check ups for our employees?

In varying flavors depending on section. ParSec gets full physical for obvious reason.

Andrew has some cyberware, it all look like standard legal stuff. A lot of people do actually even if it just haptic interface gear.

That being said while the fundamentals of their philosophy are fine the execution we see in the game was generally terrible.

While the quote material is good for opening a philosophical discussion it's... Got some things wrong. Ignoring the fine issue of human commenting on multi-species diplomacy when the last we had of that resulted in us absorbing the neanderthals. Not to mention the whole alien thought process thing.

A) Species are not collectives, unless they actually are. Nor are they all democracies. The leadership will be the ones making the call. It's better to think about the actions of leaders and the average actions of individuals and don't for get how complicated that alone may be. A race's leadership may sacrifice their race to pay off a (perceived) debt.
B) It assume a level static-ness in species as a whole, it's entirely possible that a species is in the process of dying out or has psychological/moral issues that have never been tested in a multi-species environment. The Bugger/Formics from Ender's Game let humanity kill them, because of their moral ideals. The Asari are in the long slow process of falling into a terminal evolutionary dead end.
C) It vastly ignores in-group out-group thinking by observing that races automatically in-group their race at a higher level then others. While if you have high levels of racial division it more likely that a race will in-group the race more... who know about the complexity of mixed race societies.
D) It ignores required symbiosis. In ME the Asari are a perfect example. They need other race or they'll go extinct before long (assuming they don't get lucky and evolve around the AY issue). Starting from there you should let the Asari be in control of the galaxy if you want interratial, they'll protect other races equally to their own (now how they rank other races is it own can of worms).

It's far better to say that until proven other wise we should assume that a racial group (such as a government) will favor themselves. Thing is, same is true of any sub-division. I favor my home town over others in the state, my state over other states, my country over others, my world over others. The main reason you'd get high levels of racial favoring has more to do with the racial governments thing ME has as well as the one primary race per planet.

How does Arcane Blur interact with the new super materials?

Arcane Blur has more to do with the Invisible Man Project. So not at all really, unless there's a way id should that I'm missing.

It also avoids the CKII action bottleneck, which can artificially reduce the amount of critical stuff that gets done, since there is not a per category action limit, simply an overall limit.

We I'm all for up-scaling actions if need be. Or packaging a set of minor related actions. So that helps...

Hm... maybe adviser generated actions are locked to their field, but Revy has a few floating ones?

It seems to me that, between the three of us--the Systems Alliance Navy, Paragon Industries, and the Migrant Fleet--that something very interesting can be set up, very quickly, should all sides be able to come to an agreement.

I think one of the large hurdles is going to be the fact that the Quarians will be come de facto if not de jure vassals of the SA.

Standart engines achive a higher top speed while repulsor engines archive a higher duration and can so cover the same distance per jump.

Not exactly if you take two other wise identical ships with same FTL core and all but give one a normal set of drives and the other a repulsor, the repulsor equipped ship will on the average see a 2x increase in distance traveled per "jump" of the same time. This is because the FTL core determines top speed. Most ship boost up to their top speed and then decelerate spending roughly half the trip accelerating and half decelerating. Thus the speed curve looks like a triangle. Repulsors very rapidly boost (do to higher acceleration) up to top speed and stay there for most of the trip thus the speed curve looks like a rectangle (technically its a trapezoid by w/e it practically a rectangle the sides on only a little sloped).

Since eezo is expensive and their is this whole exponential cost for increased speed thing and a repulsor equipped ship only needs a core half as good to get the same distance and time per "jump" as a normal ship you vastly reduce the price of the core.

My question is where the the E-Zero core comes into play?

Eezo core = top speed
Engine = acceleration and endurance

I think Conrad already has a one better, the Black Hole Gun. At least if it makes actual Black Holes.

It makes mass effect pseudo-singularities. It's the Blackstorm. You don't get to shoot real black holes for 400RP. The Blackstar (real blackholes) maybe after that. And you might have to figure out how to make big ship versions that don't break the gun (and possibly the ship's spine) when you shot them.

..Actually, mass effect FTL drives might work against a black hole. This is basically how my galaxy buster works.

Actually I found an issue with that which maybe the only reason the galaxy is safe. Mass in a mass effect field has an exponentially negative effect on field strength. Relays probably don't have enough field power to lance a celestial black hole. Hell the biggest things they can move are around the size of large space stations. The black hole? it's going to maybe ripple or something. You maybe able to use it as a way to rapidly get energy out of a smaller black hole though. Maybe related to the Blackstar's operation?
 
[X] More research is required. (100 Point Research Project: Dream Entertainment Drugs)
--[X] Focus on long-term, including multi-generational effects they might have, and their possible interaction with other substances

While I admit that we have a bunch of high-priority projects on the list right now, getting involved with more medical sciences would likely be good for PR.

[X] Sure, you're proof enough that people can be that good.
--[X] If he is that good, however... See into honing that brilliance. Hire tutors for him, perhaps? Bringing out the brilliance is what we do.
--[X] It pays to be wary. Run a more thorough background check. If you can't find anything on him, try searching for people using similar tactics. Logs of online championships for various games, for example. Such brilliance tends to show itself somehow. You built a perpetual motion engine for a school fair. He might have broken records and took names in war game tournaments, or written anonymous, but recognisable essays on military attics, or got responsible for a suddenly super competent street gang.
--[X] Also ask Williams opinion/see if he can run a separate background check or see if he and the SA can find anything on this guy and change your choice if he thinks it's bad one.

Personally, I think he's a Cerberus plant. But hey, our objectives and theirs are not mutually exclusive.

Edit: on a paranoid note, I'm surprised nobody has tried to kidnap us yet.
 
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Not exactly if you take two other wise identical ships with same FTL core and all but give one a normal set of drives and the other a repulsor, the repulsor equipped ship will on the average see a 2x increase in distance traveled per "jump" of the same time. This is because the FTL core determines top speed. Most ship boost up to their top speed and then decelerate spending roughly half the trip accelerating and half decelerating. Thus the speed curve looks like a triangle. Repulsors very rapidly boost (do to higher acceleration) up to top speed and stay there for most of the trip thus the speed curve looks like a rectangle (technically its a trapezoid by w/e it practically a rectangle the sides on only a little sloped).

Since eezo is expensive and their is this whole exponential cost for increased speed thing and a repulsor equipped ship only needs a core half as good to get the same distance and time per "jump" as a normal ship you vastly reduce the price of the core.
So better engines (that are repulsors) half the needed E-Zero for the core. So developing a frigate with repulsor engines effectively halfe the cost of its core if it is only operating at the same specification. For a PI design it still needs more.

How is this?
Munda Class (Reference: [ LINK ])

Role - Garison and All-Purpose

Weaponry:
  • 1x Modular Spinal Electromagnetic Mass Accelerator
  • 2x Modular Torpedo Tubes
Defensive Systems:
  • Modular Frigate Armour
  • Modular Kinetic Barriers
  • Modular GARDIAN
Power System:
  • 2x Paragon Industries Arc Reactors (150 GW)
  • 2x Paragon Industries Arc Reactors (50 GW)
Engine System:
  • Paragon Industries Repulsor Engine
Additional Systems:
  • 6x Modular Crew, General Purpose Quarters or Technic Sections
  • 1x Mudolar Bay or 2x Modular Sections

Paragon Industries stand for cutting edge technology. Althrough the Munda may not look as much it is still at the cutting edge of technology. Retroactive aplied. By apliying technologies developed by Paragon Industy on that what was know as 'standart' the Munda-Class preform as well as any other frigate currently in sevice. The difference comes with the bill that will be in average only 47% of what any other current frigate cost in building and in average 31% in maintainance. By taking full use of its design the production time can be lowered to 20% of any competitors.

The make up allows the installment of additional systems as needed. Even post launch with minimum problems thanks to it modularity. Even entire sections can easily be taken off for maintainance and replaced with checked ones or even completly different modules. On its logical extreme a 'destroyed' and inoperable Munda can still be easily and timely repaired once it is hauled back into a dock. All of that and the Munda's integrity under fire is firmly in the top 5% percent of its competitors.

Modular Spinal Electromagnetic Mass Accelerator
Most ships are designed and build around the spinal canon but the Munda allows the installation of proven designs of serving vessels as well as well as up and comming ones. This allows to outfit the Munda with full length MA or cheaper half length ones befitting its choosen purpose.

Modular Defensive Systems

It is of no problem to outfit a Munda with PI Castra and PI Lorica or simple steel plates and civilian shields, no Gardian System or PI MW Laser.

Additional Systems
Can as blocks be fittet in and exchanged from recreation facilities and storage space over sleeping quarters and officer/delegate rooms to labors and bays. Scince many of these do not need military technologys they can easily produced by third partys to ensure that the given room is used otimal.
Whould we need to build these by ourself? The only thing only produced by us are the Repulsor and Arc Reactors as we could outsource everything else.
What about selling SA the design and only producing the needed parts from us?
The first would create more profit for us as we would start selling whole ships while the second would let us avoid all the work in etablishing a manufactoring chain and building a dock to put them together.
Thoughts?
 
How much Research would it take to play it in reverse and make a White Hole-esque gun?

You mean ingint a sun in someone's face when you shoot them with it? Or hit them with something and start a chain reaction of fusion/fission that turns them into light and radiation? Hope you like cancer.
 
You mean ingint a sun in someone's face when you shoot them with it? Or hit them with something and start a chain reaction of fusion/fission that turns them into light and radiation? Hope you like cancer.
As in something that could make a Gamma Ray burst for 1.5 minutes without an accompanying Super Nova. Something that has a sphere of influence beyond which not matter can enter. A Black Hole, backwards.
 
Eezo core = top speed
Engine = acceleration and endurance


My thoughts on the Eezo core is that it affects not only top speed but also maximum acceleration. The larger an eezo core relative to the mass of the ship, the faster the ship will reach its target velocity. The engine is the second half of the equation, with a more effective engine, you will affect your acceleration and your travel time accordingly.
 
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