- Location
- America
I think you mean, Dark saber.
I think you mean, Dark saber.
GARDIAN is a defensiv system. Everything that intercept incomming fire/fighters/rockets is bundled up under it. Good GARDIAN systems have enough components to handle serveral times 360° around the ship.Weaponry:
- 1 nose mounted gigawatt laser
- 1 100mm/80 caliber deck gun (turreted) (with Disruptor and Armor Piercing mods)
- 1 GARDIAN laser.
Instead of fighters, perhaps drone fighters might be better? Cheaper, take up less room than organic pilots and all the stuff they need to live, etc. Some concerns with remote jamming possibilities, but I'm sure we can tech our way around those problems.@Ramble You might also want to include a flighter squadron or two. One of the reasons we went for Hyper Modularity in the first place is that it would let us put external docking ports for fighters (4-8 ought to be sufficient) on the Cabira; since it looks like you're putting together a second gen Cabira it ought to have the fighters too.
Wouldnt the forces involved likely generate some light from waste Energy?
I'm essentially trying to make a Coast Guard Cutter, the Systems Alliance already has Frigates, it doesn't need more of them, but there aren't exactly warships at every planet and you don't exactly deploy warships to run safety checks, serve warrants, and check manifests. I could add fighters and all sorts of other fancy stuff to it, but pilots, air traffic control, and maintenance is going to add additional cargo, equipment and crew which would absolutely cut down on endurance.@Ramble You might also want to include a flighter squadron or two. One of the reasons we went for Hyper Modularity in the first place is that it would let us put external docking ports for fighters (4-8 ought to be sufficient) on the Cabira; since it looks like you're putting together a second gen Cabira it ought to have the fighters too.
I'm essentially trying to make a Coast Guard Cutter, the Systems Alliance already has Frigates, it doesn't need more of them, but there aren't exactly warships at every planet and you don't exactly deploy warships to run safety checks, serve warrants, and check manifests. I could add fighters and all sorts of other fancy stuff to it, but pilots, air traffic control, and maintenance is going to add additional cargo, equipment and crew which would absolutely cut down on endurance.
You gotta remember, this is a "Coast Guard" High-Endurance Cutter, it's a rather different mission.
A Paragon Industries product that's excessively well armed?Also realise that a Coast Guard vessel is not expected to take on military targets. They make great customs vessels, and will be able to scare off the armed merchant men used by most pirates, but if they are up against a frigate or bigger something has already gone severely wrong, and even anti-fighter duty is not something they should expect to serve in anything other than an incidental capacity.
A Paragon Industries product that's excessively well armed?
What a shock!
The existence or non-existence of drone fighters would entirely depend on how large and expensive @Hoyr makes high-bandwidth QE Comms.Instead of fighters, perhaps drone fighters might be better? Cheaper, take up less room than organic pilots and all the stuff they need to live, etc. Some concerns with remote jamming possibilities, but I'm sure we can tech our way around those problems.
And I can easily imagine say 2 squadrons of drone interceptors and 1 squadron of drone missile gunboats being REALLY useful in a lot of places. Allows 1 Patrol Cutter to do the work of multiple vessels and have lots of flexibility to it, which you need in patrol cutters.
I've changed it to a single spinal MAC and two GARDIAN mounts. I don't think I'll add more though. Torpedoes are rather expensive to deploy on something like a Coast Guard Cutter.A coast guard cutter wouldn't need an eezo core that'd last for more than a few hours at a time, nor does it really need superluminal capability. And with that big honking laser in the nose it doesn't need the 8 meter long liability of a deck gun either. It'd be better to swap that for a couple of torpedo mounts and a ventral/dorsal pair of GARDIAN lasers.
If you are attached to the idea of a mass accelerator it'd be better to mount it spinally and turn the laser into turret mount. Not least of which because it'd be much easier to swing around a ball turret mounted lens and mirror set than an 8 meter long tube of metal.
Also realise that a Coast Guard vessel is not expected to take on military targets. They make great customs vessels, and will be able to scare off the armed merchant men used by most pirates, but if they are up against a frigate or bigger something has already gone severely wrong, and even anti-fighter duty is not something they should expect to serve in anything other than an incidental capacity.
Improperly armed, but with weapons that are excessive for its role.A Paragon Industries product that's poorly armed due to bad load out choice? I'm actually shocked.
I've changed it to a single spinal MAC and two GARDIAN mounts. I don't think I'll add more though. Torpedoes are rather expensive to deploy on something like a Coast Guard Cutter.
I'm thinking of deleting the weapons officer position. Since the gun is essentially aimed totally by the pilot and the GARDIANs are computer controlled, the position of weapons officer is essentially pointless.
Of course, I've also downgraded the sensors and deleted the computer network and uplink because they were essentially not useful, that brought down the costs a bit in the process. Anything else?
Improperly armed, but with weapons that are excessive for its role.
"So, we agree that version 89.0 is fine? No complaints? No additional add-ons? Good, then maybe we can finally move to the next update someday in the future."
"Umm, I actually just had a PM conversation with the GM, and he said he was 'Sick and tired of running this shit where the players want to micromanage everything', or something to that direction."
"..."
"..."
"...So, anyone want to give a try to running the quest?"
Instead of fighters, perhaps drone fighters might be better? Cheaper, take up less room than organic pilots and all the stuff they need to live, etc. Some concerns with remote jamming possibilities, but I'm sure we can tech our way around those problems.
The existence or non-existence of drone fighters would entirely depend on how large and expensive @Hoyr makes high-bandwidth QE Comms.
Quantum Entanglement CommunicatorI probably sound really stupid asking this, but what does QEC stand for?
Quantum entangled/entanglement communicator/communication depending on the exact context.I probably sound really stupid asking this, but what does QEC stand for?
If the ship can't even go to FTL then this is almost certainly too much for what you're talking about, even if we are talking about a 300-ft spaceship here, by a factor of 10. The thing is, if the ship doesn't even have an FTL quality core or Repulsors, then it's not really a ship so much as a space station with fairly robust manoeuvring thrusters.
And are we going to have to recruit Dr. Hank Pym for QEC II?Hey maybe I should make two techs? QEC I and QEC II the second one miniaturizing the first? QEC alone is revolutionary, small QEC more so.
It can. It's just that it's not all that large, like, 70-80 meters long, though instead of that Fuselage with wings shape has a much simpler shape. It's supposed have a sort of boxy fat assault rifle-ish shape, ISO Standard Human Ship, blocky, functional, a bit ugly depending on how you look at it.If the ship can't even go to FTL then this is almost certainly too much for what you're talking about, even if we are talking about a 300-ft spaceship here by a factor of 10. The thing is, if the ship doesn't even have an FTL quality core or Repulsors, then it's not really a ship so much as a space station with fairly robust manoeuvring thrusters.
If the ship can't even go to FTL then this is almost certainly too much for what you're talking about