Shepard Quest Mk VI, Technological Revolution

Vigilance-class High Endurance Patrol Cutter

Unit Price: 38.32 billion credits

Role: Counter-piracy patrol, drug interdiction, peacekeeping, search and rescue, humanitarian escort

Weaponry:
  • 1 100mm spinal MAC (with Disruptor and Armor Piercing mods)
  • 2 GARDIAN laser CIWS.
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 1 Paragon Industries Arc Reactor (40 GW)
  • 1 mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander (Neural Interface)
  • 1 helmsman/pilot (Neural Interface)
  • 1 copilot (Neural Interface)
  • 2 engineers
  • 4 marines
  • 1 chief medical officer
  • Others not strictly necessary
Export
  • 1 commander
  • 1 pilot
  • 1 co-pilot
  • 1 navigator
  • 1 communications operator
  • 1 sensors operator
  • 2 engineers
  • 4 marines
  • 1 quartermaster
  • 1 chief medical officer
  • Others not strictly necesary
Additional Systems
  • Neural interface control system (deleted from Export version)
  • Paragon Industries PC/SPS-11 Volume Radar
  • Paragon Industries PC/SVS-152 High Volume Search Lidar
Parasite craft
  • 1 Kodiak shuttle for boarding operations
  • 1 Tiger IFV
Amenities
  • 3 bed medical clinic (Changed to two on Export version)
  • Mixed gender facilities for up to 20.
  • Recreation/Exercise room
  • Briefing room
Description:
The Vigilance class High Endurance Patrol Cutter is a class of warship designed for inexpensive, long duration patrol independent of a supply chain for at least 32 days in areas where the cost of forward deploying standard warships is too high or is simply undesirable. While it is not suited for large scale ship to ship slug fests, it is relatively inexpensive to maintain and is more than capable of handling occasional low-medium level pirates or slavers. In addition to its
 
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Weaponry:
  • 1 nose mounted gigawatt laser
  • 1 100mm/80 caliber deck gun (turreted) (with Disruptor and Armor Piercing mods)
  • 1 GARDIAN laser.
GARDIAN is a defensiv system. Everything that intercept incomming fire/fighters/rockets is bundled up under it. Good GARDIAN systems have enough components to handle serveral times 360° around the ship.
 
@Ramble You might also want to include a flighter squadron or two. One of the reasons we went for Hyper Modularity in the first place is that it would let us put external docking ports for fighters (4-8 ought to be sufficient) on the Cabira; since it looks like you're putting together a second gen Cabira it ought to have the fighters too.
 
@Ramble You might also want to include a flighter squadron or two. One of the reasons we went for Hyper Modularity in the first place is that it would let us put external docking ports for fighters (4-8 ought to be sufficient) on the Cabira; since it looks like you're putting together a second gen Cabira it ought to have the fighters too.
Instead of fighters, perhaps drone fighters might be better? Cheaper, take up less room than organic pilots and all the stuff they need to live, etc. Some concerns with remote jamming possibilities, but I'm sure we can tech our way around those problems.

And I can easily imagine say 2 squadrons of drone interceptors and 1 squadron of drone missile gunboats being REALLY useful in a lot of places. Allows 1 Patrol Cutter to do the work of multiple vessels and have lots of flexibility to it, which you need in patrol cutters.
 
@Ramble You might also want to include a flighter squadron or two. One of the reasons we went for Hyper Modularity in the first place is that it would let us put external docking ports for fighters (4-8 ought to be sufficient) on the Cabira; since it looks like you're putting together a second gen Cabira it ought to have the fighters too.
I'm essentially trying to make a Coast Guard Cutter, the Systems Alliance already has Frigates, it doesn't need more of them, but there aren't exactly warships at every planet and you don't exactly deploy warships to run safety checks, serve warrants, and check manifests. I could add fighters and all sorts of other fancy stuff to it, but pilots, air traffic control, and maintenance is going to add additional cargo, equipment and crew which would absolutely cut down on endurance.

You gotta remember, this is a "Coast Guard" High-Endurance Cutter, it's a rather different mission.
 
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I'm essentially trying to make a Coast Guard Cutter, the Systems Alliance already has Frigates, it doesn't need more of them, but there aren't exactly warships at every planet and you don't exactly deploy warships to run safety checks, serve warrants, and check manifests. I could add fighters and all sorts of other fancy stuff to it, but pilots, air traffic control, and maintenance is going to add additional cargo, equipment and crew which would absolutely cut down on endurance.

You gotta remember, this is a "Coast Guard" High-Endurance Cutter, it's a rather different mission.

Coast Guard cutter style? Give it a hardpoint for a single external fighter/shuttle. Boarding doesn't need to be performed by the main vessel, and it allows crew to be transferred while still on station. AT radar shouldn't require a whole lot of space, and can probabbly be wrapped up in a MF system. If youre just doing something like that, it also doesn't really need FTL, though that would mean we have to develop some means of external FTL, which we should do anyways for moving derelicts and the like. Consider FTL as optional here.

For this particular vessel, I would have it doctrinally employed in two's or three's. Easy to do, and able to rotate through a battle to absorb damage if need be.
 
A coast guard cutter wouldn't need an eezo core that'd last for more than a few hours at a time, nor does it really need superluminal capability. And with that big honking laser in the nose it doesn't need the 8 meter long liability of a deck gun either. It'd be better to swap that for a couple of torpedo mounts and a ventral/dorsal pair of GARDIAN lasers.

If you are attached to the idea of a mass accelerator it'd be better to mount it spinally and turn the laser into turret mount. Not least of which because it'd be much easier to swing around a ball turret mounted lens and mirror set than an 8 meter long tube of metal.


Also realise that a Coast Guard vessel is not expected to take on military targets. They make great customs vessels, and will be able to scare off the armed merchant men used by most pirates, but if they are up against a frigate or bigger something has already gone severely wrong, and even anti-fighter duty is not something they should expect to serve in anything other than an incidental capacity.
 
Also realise that a Coast Guard vessel is not expected to take on military targets. They make great customs vessels, and will be able to scare off the armed merchant men used by most pirates, but if they are up against a frigate or bigger something has already gone severely wrong, and even anti-fighter duty is not something they should expect to serve in anything other than an incidental capacity.
A Paragon Industries product that's excessively well armed?
What a shock!
 
Instead of fighters, perhaps drone fighters might be better? Cheaper, take up less room than organic pilots and all the stuff they need to live, etc. Some concerns with remote jamming possibilities, but I'm sure we can tech our way around those problems.

And I can easily imagine say 2 squadrons of drone interceptors and 1 squadron of drone missile gunboats being REALLY useful in a lot of places. Allows 1 Patrol Cutter to do the work of multiple vessels and have lots of flexibility to it, which you need in patrol cutters.
The existence or non-existence of drone fighters would entirely depend on how large and expensive @Hoyr makes high-bandwidth QE Comms.
 
A coast guard cutter wouldn't need an eezo core that'd last for more than a few hours at a time, nor does it really need superluminal capability. And with that big honking laser in the nose it doesn't need the 8 meter long liability of a deck gun either. It'd be better to swap that for a couple of torpedo mounts and a ventral/dorsal pair of GARDIAN lasers.

If you are attached to the idea of a mass accelerator it'd be better to mount it spinally and turn the laser into turret mount. Not least of which because it'd be much easier to swing around a ball turret mounted lens and mirror set than an 8 meter long tube of metal.


Also realise that a Coast Guard vessel is not expected to take on military targets. They make great customs vessels, and will be able to scare off the armed merchant men used by most pirates, but if they are up against a frigate or bigger something has already gone severely wrong, and even anti-fighter duty is not something they should expect to serve in anything other than an incidental capacity.
I've changed it to a single spinal MAC and two GARDIAN mounts. I don't think I'll add more though. Torpedoes are rather expensive to deploy on something like a Coast Guard Cutter.

I'm thinking of deleting the weapons officer position. Since the gun is essentially aimed totally by the pilot and the GARDIANs are computer controlled, the position of weapons officer is essentially pointless.

Of course, I've also downgraded the sensors and deleted the computer network and uplink because they were essentially not useful, that brought down the costs a bit in the process. Anything else?
 
I've changed it to a single spinal MAC and two GARDIAN mounts. I don't think I'll add more though. Torpedoes are rather expensive to deploy on something like a Coast Guard Cutter.

True.

I'm thinking of deleting the weapons officer position. Since the gun is essentially aimed totally by the pilot and the GARDIANs are computer controlled, the position of weapons officer is essentially pointless.

Depending on how long the ship is supposed to be active you may want to add a copilot. If it's not supposed to be out for more than a few hours at a time though, it won't need it.

Of course, I've also downgraded the sensors and deleted the computer network and uplink because they were essentially not useful, that brought down the costs a bit in the process. Anything else?

No not really.

Improperly armed, but with weapons that are excessive for its role.

Still was a poor load out, which would've prevented it from doing its job well while at the same time not letting it do the other jobs it's supposed to be competent at any better.
 
"So, we agree that version 89.0 is fine? No complaints? No additional add-ons? Good, then maybe we can finally move to the next update someday in the future."
"Umm, I actually just had a PM conversation with the GM, and he said he was 'Sick and tired of running this shit where the players want to micromanage everything', or something to that direction."
"..."
"..."
"...So, anyone want to give a try to running the quest?"

LOL. On a side note I'm going on vacation in a couple of day so I may be out of contact. Or I may not, never know with these vacation things.

Actually I'm going to probably call the vote soon.

Instead of fighters, perhaps drone fighters might be better? Cheaper, take up less room than organic pilots and all the stuff they need to live, etc. Some concerns with remote jamming possibilities, but I'm sure we can tech our way around those problems.
The existence or non-existence of drone fighters would entirely depend on how large and expensive @Hoyr makes high-bandwidth QE Comms.

For some insane reason fighters in ME are manned. We've beaten this subject black and blue before. Maybe its a liability thing, maybe good enough drones are too AI like, maybe eezo is highly anthropic (or what ever the word is when you mean aliens), or something else. Anyway its how they do things and it's part of canon that I figure would change a lot if I altered it. Players seem to have some down to major drone warfare requiring QECs as @TheEyes notes. Hey maybe I should make two techs? QEC I and QEC II the second one miniaturizing the first? QEC alone is revolutionary, small QEC more so.
 
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Unit Price: 38.32 billion credits
If the ship can't even go to FTL then this is almost certainly too much for what you're talking about, even if we are talking about a 300-ft spaceship here, by a factor of 10. The thing is, if the ship doesn't even have an FTL quality core or Repulsors, then it's not really a ship so much as a space station with fairly robust manoeuvring thrusters.

Hey maybe I should make two techs? QEC I and QEC II the second one miniaturizing the first? QEC alone is revolutionary, small QEC more so.
And are we going to have to recruit Dr. Hank Pym for QEC II? :D
 
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If the ship can't even go to FTL then this is almost certainly too much for what you're talking about, even if we are talking about a 300-ft spaceship here by a factor of 10. The thing is, if the ship doesn't even have an FTL quality core or Repulsors, then it's not really a ship so much as a space station with fairly robust manoeuvring thrusters.
It can. It's just that it's not all that large, like, 70-80 meters long, though instead of that Fuselage with wings shape has a much simpler shape. It's supposed have a sort of boxy fat assault rifle-ish shape, ISO Standard Human Ship, blocky, functional, a bit ugly depending on how you look at it.
 
If the ship can't even go to FTL then this is almost certainly too much for what you're talking about

Depends on how much a credit is worth. Then again, exactly how expensive are real life coast guard vessels? Can't even really go for 'how expensive are the modules of the ISS' because there's just not enough medium to long term space vessels capable of supporting human life for there to be a cost reduction through economy of scale.
 
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