Shepard Quest Mk VI, Technological Revolution

The Cabira will be a game changer and not like the Arc Reactor or Legionary. We're talking Manhattan Project levels here. With a range limited by only life support (air/food/water/etc), going by Submarines we're looking at easily 12,000LY, and the ability to cross distances normally requiring Secondary Relays in days the Cabira can come out of nowhere to strike. Throw in TIR stealth making her completely invisible and her stealth abilities become insane.

Now remember that we're talking about a frigate sized ship that can outrun any other ship out there with it's 4x faster engines and is equipped with Dreadnaught class weapons. It's very much capable of popping into a system undetected, killing everyone, and leaving again. If done right it even do so without anyone ever knowing what was responsible.

At the same time the sheer terror this would introduce should foreign governments find out mean we might want to consider keeping it secret until the reveal. By the time we are ready to start building them we should have the production to pump them out at a rate of 1 per day and the cash to afford doing so.

It is a beuty, but i sugest we make it only a 3.5x faster for sale and the 4x variant for internal use. Because we want a at least 12.5% speed advantage on Cerberus or other thugs that might acquire such a beauty and thus be able to catch or escape from it.


It's also around that point that PI could theoretically declare itself a sovereign power and back that claim. But that's not an idea I support.



Indeed, if we do so we are going pure profit forever, instead of trying to take over from the inside and then conquer the galaxy through market manipulation and declare ourselves Empress of the Galaxy, absolute ruler of all stars in the Milky Way.

We could manage 50 reactors this quarter but probably should wait until next quarter if we can manage it. I'm thinking something along the lines of:

[] 50 150GW Arc Reactors in 2174-Q1 then an additional 1 every quarter afterwards until they no longer require them.

NO! Someone has forgotten their Morgan Industries lessons!



We should not give them more Arc Reactors but either go into a partnership with them and then take over, or try to raid them and buy their remains peace meal to make our own power company.

Seriously controlling utilities will allow us such a high penetration that we will know everything that happens in SA space. And we want that since TIM is on the prowl and stupid shit will start to happen. Going Power Company Monopoly will allow us presence everywhere, and reason to have security everywhere.


Also it is a steady and constant income for when sales drop or we saturate the market with our products. Power is always going to be used.
Also since Rahna brought it up; who should we approach for Biotic training? If we go Asari then they would almost certainly be a spy. We might get a good Turian trainer but they definitely wouldn't be as good an an Asari.

Actually... how about a Krogan biotic trainer? Gaven Dor is probably more interested in research then training but even if he's not interested he could likely point us towards someone who would be. Krogan might not have an Asari's natural control over their nervous system but that is likely a good thing, since we don't have it either. Krogan live just as long as Asari and their harsh lifestyles means that odds are they would have more combat experience with biotics. Then there is the fact that their redundant systems and insane regeneration means they could more easily experiment since any failures that would kill or cripple an Asari would only temporarily inconvenience a Krogan.


Well, i would like to use our coming personal action in a attempt to recruit the Asari and Quarian Shield specialists and form the aforementioned shield think tank. The Asari might be good with biotics.

And even if we get a Asari spy i would suggest we get as many teachers as possible. Asari, Turian and Krogan. And have them work in a collaboration with our human teacher. If we can get them to revolutionize biotic application and training that would be also another massive boon.
 
What will you do about the L2s?
[ ] Stay out of it
[ ] The L2 implants where in part a government project and thus they should pay.
[x] You'll pay, it's tax deductible and thus the government is paying anyway.


EAE would like 50 150GW arc-reactors. Then maybe 3-4 per year after that.
[x] Deal.


Were is your mansion home anyway?
[x] At the farm
[ ] In the city limits
[ ] In the PI complex
 
What will you do about the L2s?
[ ] Stay out of it
[ ] The L2 implants where in part a government project and thus they should pay.
[x] You'll pay, it's tax deductible and thus the government is paying anyway.


EAE would like 50 150GW arc-reactors. Then maybe 3-4 per year after that.
[x] Deal.


Were is your mansion home anyway?
[x] At the farm
[ ] In the city limits
[ ] In the PI complex
 
What will you do about the L2s?
[ ] Stay out of it
[ ] The L2 implants where in part a government project and thus they should pay.
[x] You'll pay, it's tax deductible and thus the government is paying anyway.


EAE would like 50 150GW arc-reactors. Then maybe 3-4 per year after that.
[x] Deal.


Were is your mansion home anyway?
[x] At the farm
[ ] In the city limits
[ ] In the PI complex
 
I'm not really attached to any number. 12 man teams however maths out to a rather large expenditure per employee (133k) vs the smaller 80k per employee for 20 which is the only oddity to me. Which would you guys rather have?
Well, I'm voting 12, for reasons previously mentioned:
  • This gives you a neat way to say that even a single team can provide minimum coverage to a 24/7 operation: three guards per 8-hour shift, one working M-F, one working W-Sun, one working Sat-W, with the salaried shift leads likely working 30-50 hours, but being "on-call" throughout the week. That gives you two guys minimum on duty every day per team, with Wednesdays available for weekly meetings, training days, etc.
  • This changes the salaries accordingly:
    1. Local Law Enforcement - 50,000cr per year (75,000 shift lead), with 25,000 per year per person for added training, non-salary benefits (health care, retirement, etc), and an additional 25,000 per year for uniforms, equipment maintenance, etc. ==> 1 mil / year
    2. Mercenaries - Same non-salary benefits, but 67K cr per year salary, (100K shift lead) ==> 1.2 mil / year
    3. Marines - Same non-salary benefits, but 83K cr per year salary (125K shift lead) ==> 1.4 mil / year
    4. Elite - 100K cr per year salary (150K shift lead) ==> 1.6 mil / year
    5. Master (would probably need to be individually vetted) - 133K cr per year salary (200K shift lead) ==> 2 mil / year
    6. God of War - forbidden under normal rules, would need to specifically find a "security hero" or similar and pay whatever he or she wants.
Note that even with the lower number that gives us 120 guards for the Mindoir complex, which is more in absolute terms, and in terms of guards per total personnel and total land area to a post 9/11 nuclear power plant, which should certainly be sufficient for whatever max guards benefit you plan on using.

And we may as well hire another 5 teams anyway next quarter, just to be extra redundant. :D

Hm. We'll probably end up using our Space Factory (Starships) for this. Arcane Blur + Repulsors + Arc Reactors sounds good. Would provide a pretty good upgrade package without releasing anything that isn't already known and is already patented.
12) Returning a bit to the ship thing. I think we need to hold off on making / trying to sell ships until our super-design is ready. Because those ships? Yeah, they are a qualitative leap, they'll be competing with themselves, really, not with anything else.
After we build our space yacht/mobile lab, I propose we start our own shipping company, using multi-core, Repulsor-driven freighters the size of frigates (250m is a very large freighter) to deliver things several times faster than anyone else is capable of. If the SA doesn't want us to sell Repulsors, then we'll just take over the damn galaxy ourselves and not let anyone else have a piece at all!

@TheEyes have any plans for how you plan on doing this? Because it seems like it's just not worth the trouble. At least for now.
The construction company idea was mostly that we'd hire our own people to do the actual building, both for a security boost and maybe to scrape a 10% savings off the top from our construction projects. I'm just not sure if it's worth the hassle though.

And I think we should try and use the biotic assets somehow. Not sure how, though.
Ex-marine biotics (IIRC only military guys got L2 implants), who now view us as saints because we've made their brains stop ringing? Meet ParSec, private security firm looking for new recruits. ParSec, meet your newest recruits. :D

And, speaking of... We might want to develop some non-lethal weaponry. Probably as an omake, so as not to waste research points.
Already did, from what I recall. This omake was cashed in for non-lethal weaponry.

7) We need to attend that post-scarcity society meeting. Ideally, we should probably release eternal youth there, I think. It'd be appropriate. Shame that there's virtually no chance of doing so - I don't think we have enough time to get it done.
2174-Q2 is the exact same quarter our small shipyard completes. We'd be stuck bumming a ride unless we want to skimp on the size of the frigate we'd be building (the one I have planned out will consume the entire shipyard's Production for that quarter, and a little more besides).

Alternatively, we could retrofit a Gladius with an FTL drive, making it the fastest thing in the sky by a lot, given eezo's noted exponential increase in efficacy for low-mass systems, and be there and back before anyone knows we left. Decisions decisions.

I've got 250d10+810 for an average of 2185, if Gaven Dor is at max. 245d10+810 avg. 2,157.5 other wise. That might be right. Research voting is later though.
Not quite, since we have that 15% modifier for off-planet resources.
210d10 + 5d10 + 700 + (30d10 + 110) * 15/100
is our RP roll for next quarter; it's all written out in the tech sheet, "New Available Research" tab.
 
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Which ex-marine boitics? All human boitics are 22-23 or younger. The first human biotic soldiers started serving ~4 years ago in 2169 when jump zero/BAaT closed. Maybe some just got out of the marines. Kinda doubt it seems like an edge case. Esp as you get some really nice benefits from joining/serving if your a biotic. Hell they might get the implant fix covered under vet's insurance. I'd offer long term care for L2 issues as part of my insurance package if I wanted biotics to sign.

Already did, from what I recall. This omake was cashed in for non-lethal weaponry.

Yep

Not quite, since we have that 15% modifier for off-planet resources.
210d10 + 5d10 + 700 + (30d10 + 110) * 15/100
is our RP roll for next quarter; it's all written out in the tech sheet, "New Available Research" tab.

Right!... Much better that seemed to damn high to be honest.
 
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Umm, are we supposed to be accepting the EAE's deal, or proposing one, because I'm seeing a lot of votes consisting of the word "deal" with no elaboration. *Looks back at the update*
 
Umm, are we supposed to be accepting the EAE's deal, or proposing one, because I'm seeing a lot of votes consisting of the word "deal" with no elaboration. *Looks back at the update*

EAE isn't offering a deal exactly they're going, "well we want this please". You can basically offer them anything equal to or less than the numbers I said. And then at what price too.

If people don't offer details I assume they just want the 50 now/soon and then ~1 per quarter thing at the usual price.
 
@Hoyr Just curious... would the governments of various colonies where we're setting up shop be open to PI making donations to their security budget, in the form of "hey, we're going to pay extra taxes to you, if you only use them for defense purposes, and we'll also sell you our gear at cost"? I would think that should get around some of the tricky legal issues of PI wanting the equivalent of a few supercarriers worth of fighters based in orbit.

Alternatively... we do have a PMC. If we offered our PMC services at a suspiciously low rate that coincidentally happens to give them protection x10 more than they can afford, for exactly what they reasonably can afford, is that going to end up with anyone slapping our hands?
 
@Hoyr Just curious... would the governments of various colonies where we're setting up shop be open to PI making donations to their security budget, in the form of "hey, we're going to pay extra taxes to you, if you only use them for defense purposes, and we'll also sell you our gear at cost"? I would think that should get around some of the tricky legal issues of PI wanting the equivalent of a few supercarriers worth of fighters based in orbit.

Alternatively... we do have a PMC. If we offered our PMC services at a suspiciously low rate that coincidentally happens to give them protection x10 more than they can afford, for exactly what they reasonably can afford, is that going to end up with anyone slapping our hands?

Nah, we can just wave it off as doing our civic duty. We're registered to the Systems Alliance and Revy is a citizen of the Systems Alliance. There should be no problem, I mean, what are we going to be catching flak for? Charging private entities a higher cost for services than a lawful sovereign government?
 
Can warp barriers and stasis plates be applied to body armor and vehicles with arc reactors? If so, then warp barriers would destroy anything that comes close enough and clearing a path (useful for vanguards) and how strong would the stasis plates be on this level? Would it be strong enough to endure tank fire? Would these features need to be included during manufacturing or could be installed later like an armor mod?
 
@Hoyr Just curious... would the governments of various colonies where we're setting up shop be open to PI making donations to their security budget, in the form of "hey, we're going to pay extra taxes to you, if you only use them for defense purposes, and we'll also sell you our gear at cost"? I would think that should get around some of the tricky legal issues of PI wanting the equivalent of a few supercarriers worth of fighters based in orbit.

Umm... sure. Also like I said before defense donations are probably tax deductible, just remember to get a receipt. The main issue is that the control of the forces is in government hands. Even a hired PMC is at least sort of under its employer's control. (Yay! legal stuff! :rolleyes:)

Can warp barriers and stasis plates be applied to body armor and vehicles with arc reactors?

Yes. Stasis Plate needs strong ridged (preferably flattish) plates and enough power so as long as you can meet those requirements you're good. Warp Barriers just need a sensor net and a set of projectors that an be varied (and enough power).

how strong would the stasis plates be on this level?

Strong. See Stasis Power from ME1 and 2. The one in 3 is weird IIRC. I'm not going to treat it a invulnerable but really hard to damage? Definitely. Stasis plate's largest weak point is DE weapons. Which one mainly sees in land battles, but shield suck against those too so meh.

Would it be strong enough to endure tank fire?

Well in general yes. A legionary can already take some vehicular fire from existing mass effect vehicles. You'd have to tell what is shooting at what for me to give a more definite answer. As an example: Say a couple of tigers were refitted to have stasis plate? Regardless of the weapon equipped from your current listings it would be an slugging match.

Would these features need to be included during manufacturing or could be installed later like an armor mod?

Stasis Plate needs to be either manufactured in or be part of a rebuild. Warp Barriers could in theory be modded in latter though you'd get better results from a built in implementation.
 
Ok, first of all, a consolidated vote:
[x] You'll pay, it's tax deductible and thus the government is paying anyway.
[x] At the farm
--[X] Now that you have your construction firm, have them build a personal high speed subway (maybe a vactrain) between your mansion and PI complex.


I'll leave the details of the deal to people who understand economics. And maybe offer Mindoir government to get us to build a highspeed subway system for the colony?
@Yog actually I was thinking about this again. Doesn't the effect turn the ship into a near perfect mirror? I'm not sure how that effects detectability, but it would seem that close to a source of detectible radiation that the ship would stand out a bit.
Yes, yes it does turn the ship into a perfect mirror. Which is why close to planets, or near sources of radiation we'd need Invisible Man for Stealth instead. In deep space / away from planets, however, it would provide perfect stealth. And active scanning in space is very iffy, see radar equation. As you can see, the signal drops as the fourth power of the distance between the target and the radar (assuming radar signal generator and receiver are in the same place), making them essentially useless at long distances.

So, yes, it'll turn a ship into a perfect mirror, but it'll be a very cold mirror, with essentially 0 K temperature, only reflecting light, but not (well, almost) generating it.

But thanks. I hoped that QEC would be undetectable, this presents a bit of a problem. Still, it should be relatively stealthy, I think, and it has no range limit (which is why I think that it shouldn't really be detectable), so it's still definitely worth having, and is one of the primary components of the new ship (to control drones through TIR if nothing else). And it's unjammable, hopefully.
I've got 250d10+810 for an average of 2185, if Gaven Dor is at max. 245d10+810 avg. 2,157.5 other wise. That might be right*. Research voting is later though.

*Edit: No it isn't.
Oh, ok, thanks.
2174-Q2 is the exact same quarter our small shipyard completes. We'd be stuck bumming a ride unless we want to skimp on the size of the frigate we'd be building (the one I have planned out will consume the entire shipyard's Production for that quarter, and a little more besides).

Alternatively, we could retrofit a Gladius with an FTL drive, making it the fastest thing in the sky by a lot, given eezo's noted exponential increase in efficacy for low-mass systems, and be there and back before anyone knows we left. Decisions decisions.

Not quite, since we have that 15% modifier for off-planet resources.
210d10 + 5d10 + 700 + (30d10 + 110) * 15/100
is our RP roll for next quarter; it's all written out in the tech sheet, "New Available Research" tab.
Hmm, we could maybe present the multi-core drive system there. Still, it would be a meeting of post-scarcity activists, we should demonstrate something that advances that vision. One such thing could be unlimited exploration. The other, and I think better, unlimited lifespan. Still, we shouldn't scatter ourselves. Research the super-ship first, then research eternal youth and advanced xenobiology. What do we have left for the ship? TIR, QEC, Invisible Man (for atmospheric / near planetary invisibility), Multi-core system, grav-wave detectors and lasers. So, 5500 points. Around 3 turns, maybe a bit more, depending on omakes. Thermal annihilator can be left for later refits (yay for hyper modularity), as can other nice features. In principle, we could even leave grav-wave detectors or QEC out (but not both), maybe even lasers. So, two turns at least.
 
And active scanning in space is very iffy, see radar equation. As you can see, the signal drops as the fourth power of the distance between the target and the radar (assuming radar signal generator and receiver are in the same place), making them essentially useless at long distances.

Worth noting that pulse Doppler radar might be used which is a bit better.

On the other hand ME seem to use lidar (well the codex calls it ladar, but it's lidar damn it!) which I imagine might work better. Might be something fancy about return angles and stuff here though.

But thanks. I hoped that QEC would be undetectable, this presents a bit of a problem. Still, it should be relatively stealthy, I think, and it has no range limit (which is why I think that it shouldn't really be detectable), so it's still definitely worth having, and is one of the primary components of the new ship (to control drones through TIR if nothing else). And it's unjammable, hopefully.

The QEC thing made my want to facepalm when I read it. On the other hand IIRC the idea of transmitting data using quantum entanglement IRL is not really a thing so logically there must be a secondary factor involved. Which I guess is detectable? Or there's so sort of quantum field thingy that the information passes though? I don't know... *sigh* Maybe if you let quantum states decay they start doing so non-randomly or with a abnormal distribution if there are near a quantum entanglement effect? The entanglement passing though the states cause them to align and produce non-random results?

Anyway my thoughts would be that one must detect QEC usage the same way one does laser communications. Get in the extremely narrow path. The case noted was were the detector had one of the transmitting units. Range would be infinite (well so long as the quantum.... er lets call it a "link" I guess was maintained, not like I expect that to come up). As for jamming. It would be hard if not impossible as you'd basically have to add information to the communication, which sort of requires having one of the particles sets.

*Mumble Mumble* Bioware *Mumble*
 
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Worth noting that pulse Doppler radar might be used which is a bit better.

On the other hand ME seem to use lidar (well the codex calls it ladar, but it's lidar damn it!) which I imagine might work better. Might be something fancy about return angles and stuff here though.
Lidar faces a problem of laser being too slow. You need to illuminate something with a laser. This means that you have to pass a laser over it. Moreover, you need to illuminate it enough for you scanners to pick up the object reliably. A ship 100 meters in diameter at a distance of 1 light second away would look as small as a bunch of bacteria from one meter away (it'll be as small as an object 3*10^-7 meters in diameter seen from a distance of one meter). So, very unlikely.

Doppler might work, but it'll still have a very short range, I think. So, I stand by my position that in deep space TIR provides very good stealth.

The QEC thing made my want to facepalm when I read it. On the other hand IIRC the idea of transmitting data using quantum entanglement IRL is not really a thing so logically there must be a secondary factor involved. Which I guess is detectable? Or there's so sort of quantum field thingy that the information passes though? I don't know... *sigh* Maybe if you let quantum stats decay they start doing so non-randomly or with a abnormal distribution if there are near a quantum entanglement effect? The entanglement passing though the states cause them to align and produce non-random results?

Anyway my thoughts would be that one must detect QEC usage the same way one does laser communications. Get in the extremely narrow path. The case noted was were the detector had one of the transmitting units. Range would be infinite (well so long as the quantum.... er lets call it a "link" I guess was maintained, not like I expect that to come up). As for jamming. It would be hard if not impossible as you'd basically have to add information to the communication, which sort of requires having one of the particles sets.

*Mumble Mumble* Bioware *Mumble*
I can absolutely live with it. As to jamming... If the information passes through the space between emitter and receiver (instead of teleporting), then, if one was to place a black hole in its path, it might jam the signal, maybe. It's weird, and, well, mostly space magic.
 
Worth noting that pulse Doppler radar might be used which is a bit better.

On the other hand ME seem to use lidar (well the codex calls it ladar, but it's lidar damn it!) which I imagine might work better. Might be something fancy about return angles and stuff here though.

Even ignoring power requirements, unless you close to spitting distance, active sensors are kinda shit in space--assuming they're limited by the speed of light, anyway. Even a single star system is more than large enough for light lag to be an issue. By using active sensors, you guarantee that all tactical intel will be at least twice as old as you would get from passive simply because you have to wait for the radar / lidar pulses to travel to and from the target, as opposed to merely having to wait for the targets own emmisions to reach you. And it isn't like they don't have the processing power to get an accurate fix by triangulating from multiple cameras (infrared or otherwise). This is a society that can build sapient AI that can fit in a fucking walk in closet.

Granted, canonically warships in ME do fight exclusively at point blank (within .1 light seconds). Then again, unless they're called "Normandy" warships in canon also prefer to line up like fucking redcoats and just pound the shit out of each other without even token attempts at evasive action. This is especially stupid because their main guns have a muzzle velocity of 4000 km/s and most engagements are fought from beyond 10,000 km according to the codex. That means they generally have at least 2.5 seconds to dodge--easily within the observed capabilities of frigates. Further, in ME there is literally no difference between an starship's FTL and STL drive systems besides how much power they're throwing at them at the time. As it doesn't take them thousands of years to accelerate to max c, even dreadnaughts should be able to achieve functionally instantaneous acceleration at STL velocities.
 
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Doppler might work, but it'll still have a very short range, I think. So, I stand by my position that in deep space TIR provides very good stealth.

I agree, I was thinking more for close combat ranges where active scanning was reasonable in the first place. No argument on the deep space stuff. And yeah the angular accuracy needed for lidar at those ranges is a bit insane.

Actually the angular accuracy for anything at those ranges is insane. Any one that describes anything effective happening using precision effects at ranges of 10,000km or more is probably forgetting something.

I can absolutely live with it. As to jamming... If the information passes through the space between emitter and receiver (instead of teleporting), then, if one was to place a black hole in its path, it might jam the signal, maybe. It's weird, and, well, mostly space magic.

Eh Quantum Phase Locking the intervening material didn't stop it. Nor did passing tough a dark energy stasis stasis field. IDK black hole might do something. Its all space magic anyway.

Granted, canonically warships in ME do fight exclusively at point blank (within .1 light seconds). Then again, unless they're called "Normandy" warships in canon also prefer to line up like fucking redcoats and just pound the shit out of each other without even token attempts at evasive action. This is especially stupid because their main guns have a muzzle velocity of 4000 km/s and most engagements are fought from beyond 10,000 km according to the codex. That means they generally have at least 2.5 seconds to dodge--easily within the observed capabilities of frigates. Further, in ME there is literally no difference between an starship's FTL and STL drive systems besides how much power they're throwing at them at the time. As it doesn't take them thousands of years to accelerate to max c, even dreadnaughts should be able to achieve functionally instantaneous acceleration at STL velocities.

Eh extreme effective range for ME ships is in the 0.1 to 0.33 light second range. It's tens of thousands of km so 10,000,000m-100,000,000m ish. Though that's dreadnaughts and most of the time they keep closing. (See earlier comments on angular accuracy) As for dodging codex claims they do. "The fleets close, maintaining evasive lateral motion while keeping their bow guns facing the enemy. " (*rages at graphical art*)

But yeah even if they don't go above C the ships should dodge very well. *Sigh* What do you do?
 
Actually the angular accuracy for anything at those ranges is insane. Any one that describes anything effective happening using precision effects at ranges of 10,000km or more is probably forgetting something.
Hence my utter bafflement at how comm buoys work. I mean, they chain laser signals from one star system to another.
 
Which ex-marine boitics? All human boitics are 22-23 or younger. The first human biotic soldiers started serving ~4 years ago in 2169 when jump zero/BAaT closed. Maybe some just got out of the marines. Kinda doubt it seems like an edge case. Esp as you get some really nice benefits from joining/serving if your a biotic. Hell they might get the implant fix covered under vet's insurance. I'd offer long term care for L2 issues as part of my insurance package if I wanted biotics to sign.
As I understand it, the only L2 implants should be former-BAaT project members, since the L3s came out right after it closed. The participants were all teenagers, but at this point they're all essentially ex-military, even if the project was closed and classified, etc etc. That kind of gets to why they're so pissed off, in my mind: the SA military experimented on them for three years, then swept it under the rug, and now the SA is denying treatment if one of these L2s decides they're sick of the military and doesn't want anything to do with them?

Hmm, we could maybe present the multi-core drive system there. Still, it would be a meeting of post-scarcity activists, we should demonstrate something that advances that vision. One such thing could be unlimited exploration. The other, and I think better, unlimited lifespan. Still, we shouldn't scatter ourselves. Research the super-ship first, then research eternal youth and advanced xenobiology. What do we have left for the ship? TIR, QEC, Invisible Man (for atmospheric / near planetary invisibility), Multi-core system, grav-wave detectors and lasers. So, 5500 points. Around 3 turns, maybe a bit more, depending on omakes. Thermal annihilator can be left for later refits (yay for hyper modularity), as can other nice features. In principle, we could even leave grav-wave detectors or QEC out (but not both), maybe even lasers. So, two turns at least.
I have it as 7-8, because we still need to finish Blackboxing, and we need AI License Prep for its anti-hacking benefits. I also set aside 1600 points for Blue Box AI, but unless I can get more people on board with even looking at the issue we're not getting cleared to research it, well ever, so that will likely knock a quarter off of our implementation time.
 
I have it as 7-8, because we still need to finish Blackboxing, and we need AI License Prep for its anti-hacking benefits. I also set aside 1600 points for Blue Box AI, but unless I can get more people on board with even looking at the issue we're not getting cleared to research it, well ever, so that will likely knock a quarter off of our implementation time.
Hmm, black boxing... If it can be applied retroactively ( @Hoyr , can it?), we might want to put the prototype out first, and blackbox it later, when it goes into mass production. Because Alliance would need to spend some time before rolling out superships. AI license prep for antihacking is good thought, but that definitely should be applicable retroactively.

I am interesting in pushing out the big project out first, the one that would revolutionize everything, to give the galaxy more time to adjust. On the other hand, 2-3 turns against 7-8 isn't that much time, realistically - our development rate is insane as it is.
 
As I understand it, the only L2 implants should be former-BAaT project members, since the L3s came out right after it closed. The participants were all teenagers, but at this point they're all essentially ex-military, even if the project was closed and classified, etc etc. That kind of gets to why they're so pissed off, in my mind: the SA military experimented on them for three years, then swept it under the rug, and now the SA is denying treatment if one of these L2s decides they're sick of the military and doesn't want anything to do with them?

Oh that makes far more sense. I'm not really sure what level of training Biotics out of BAaT, got though the military comparison given the Turian trainer makes sense. BAaT was technically corporate not military though. The corporation was the runner of the program*, the Alliance okayed them and tossed them money. Or that how I understood it.

*Which is where the whole why do we own them anything bit comes from. In addition to the cover up. L2 work was all Conatix as I understood it.

SA Military seemed to be generally nice to biotic offering large bonuses and being welcoming and stuff. I can't find any evidence it was the SA military that had really any involvement in the BAaT project as opposed to some other (possibly black) government group. (I'm not saying it was Cerberus... but it was Cerberus :p)

Hmm, black boxing... If it can be applied retroactively ( @Hoyr , can it?),

You mean can you update an old thing you still own to a higher level? You'd need to basically refit (or outright replace) the device in question. Ehh... I guess as long as it isn't a ton of stuff I'll let the updates/refits get glossed over as part of standard maintenance. I don't feel like detailing a minor edge case that comes up once. On the other hand if you have a fleet of ships at the time I'd be more inclined to pay attention to the details.
 
Hmm, black boxing... If it can be applied retroactively ( @Hoyr , can it?), we might want to put the prototype out first, and blackbox it later, when it goes into mass production. Because Alliance would need to spend some time before rolling out superships. AI license prep for antihacking is good thought, but that definitely should be applicable retroactively.

I am interesting in pushing out the big project out first, the one that would revolutionize everything, to give the galaxy more time to adjust. On the other hand, 2-3 turns against 7-8 isn't that much time, realistically - our development rate is insane as it is.
Meh, I'd rather just get black boxing out of the way. It'll keep people from copying our gigawatt mining lasers and keep them from trying to use them to wipe out cities; we can use it to integrate a QEC "lojack" into the Arc Reactors of our Cabiras so they can't be stolen; it'll just generally make our tech much less palatable to thieves.

Besides, these frigates are going to be expensive, and require a lot more production to get a decent number of them put together quickly. I think we want to start a Shipyard (I guess now it's called a Specialized Space Factory) III somewhere, maybe in Sol) in 2174-Q4, after we've had a quarter to reap profits from our Arc Reactor factory that we started in 2173-Q3; that should be enough to put out couple of Cabiras every week or so; until then it'll take probably a year to build even one.

If you want to put forward an alternate proposal, however, I'd love to hear it.
 
I know i wouldn't buy a ship, car, or other device anyone other than i could do that to.
 
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