Considering the number of classified Alliance secrets Revy will know by then, anyone even suggesting that she be put under the Council's control would be fired. Out of an airlock. Into the sun.
Considering the number of classified Alliance secrets Revy will know by then, anyone even suggesting that she be put under the Council's control would be fired. Out of an airlock. Into the sun.
I was more thinking the Councils offer of a Spectre if one came would be conditional on it being her in a take it or leave it sort of way.
Also does the offer have to go through the government? It's basically a really high profile job offer.
Might piss off the SA a bit but they're the ones begging for a human Spectre.
Whether such an offer should be accepted if it comes is another matter, but freedom from red tape and laws is quite an incentive to a researcher. We just stick our personal lab in a frigate so we can take it with us.
Don't forget energy weapon wielding space and ftl capable invisible universally biotic troops with peak human capabilities in armor that, by all accounts, can take on both tanks and fighters, if not enemy ships on its own. Revy is going to completely revoltionize warfare, both on the ground and in space. After the frihates and mk 2 are shown (I would like to do a simultaneous demonstration), I wouldn't be surprised if alliance brass permanently assigned a fleet, led by a dreadnought, solely to Revy's protection.The way I understand it the Council offers up a Spectre position, the receiving government creates a list of candidates and then works with the assessing Spectre to select the final candidate.
And really, the SA would pass it up given that Revy's soon going to be making a stealth Frigate that could conceivably take on a Dreadnought one on one and if not win then fuck it up massively.
She's worth more than a Spectre, she can give humanity the sheer technological might to force the issue. In fact I think the Council will offer humanity a Spectre position to keep them in the diplomacy game as Paragon Industries drives a technological revolution.
Red tape and laws are only a concern for people who aren't self made multi-billionaires before they reach adulthood. Removing legal restrictions on our research consists pretty much entirely of pointing our legal department at the government and paying them a nice bonus later.Whether such an offer should be accepted if it comes is another matter, but freedom from red tape and laws is quite an incentive to a researcher. We just stick our personal lab in a frigate so we can take it with us.
Considering the number of classified Alliance secrets Revy will know by then, anyone even suggesting that she be put under the Council's control would be fired. Out of an airlock. Into the sun.
Personally, once the council really understands the scope of what Revy can do, I would expect them to try more major approaches. Such as for example offering to give humanity a seat on the council if SA agrees to share all of Revys inventions as soon as they get them (removing any advantage humanity might get from this essentially).
Despite Kelenas's, and I think others', request, I have not included any resource extraction or production techs. This is partly for the same reason, and partly because we know jack shit about the current state of the art from the games. Ideas for making these techs awesome might change this situation.
Omni-gel is composed of common, reusable industrial plastics, ceramics, and light alloys kept in a semi-molten state.
Because the swarm is made of large mechs.
I would like us to set up facilities on Eden Prime, as well as help fund the dig site there.I do not see Spectre status in Revy's future unless you guys decide to turn her around on a dime.
Political clout sufficient to get Humanity a Spectre or even a Council seat is a different matter entire, and with enough political clout, you might even be able to pick your favorite for those posistions. But that's still quite a bit down the line, and would involve you taking an interest in politics rather than just Science!
So, while the tech explanations are pretty good, the important question would be "what in game effect do these things have?" If it's just a matter of making it cheaper to build stuff, then it's not worth researching any of this until our factories are taking a couple years to pay for their construction cost. At our current profit rates, I think it takes less than a quarter to pay for themselves.
I do not see Spectre status in Revy's future unless you guys decide to turn her around on a dime.
Political clout sufficient to get Humanity a Spectre or even a Council seat is a different matter entire, and with enough political clout, you might even be able to pick your favorite for those posistions. But that's still quite a bit down the line, and would involve you taking an interest in politics rather than just Science!
In what I now realize was a bout of stupidity, since it would mean I have to expand the tech tree again (hopefully not as time consuming this time), I decided to take this:
challange on.
The first problem Esbilon mentioned is that we don't really know the state of the art mining and production.
Production
We know that using the systems built into an omni-tool, or at least a military grade one, you can reduce some technology into omni-gel which is a multipurpose material that can be fed into a fabricator to produce a variety of things.
Fabricators can fit into an omni-tool or weapon and we know they have larger units and the only real limitation I can see for them is that every mention of them has them using things which are covered in the description of what makes up omni-gel:
So the only improvements I can really see are increasing their processing ability to include heavy alloys, which would basically mean producing Omni-gel 2.0, or some fiddling to make them convert Omni-gel into finished goods faster.
Neither of which sounds particularly fun/awesome to me. So I think production is going to stay as it is. Which is fine given that it basically seems to be a slower version of what they do in SupCom and PA.
Mining
On the other hand there is a good deal to make cooler. First off is that a lot of mining seems to be done on planets rather then asteroids.
Now this is almost certainly because asteroid mining was not really the big idea it is now back when Mass Effect was been created. In universe however I think the reason it's so low is because of my next point.
Most mining operations seem to be done by people! While yes there is mention of using robo-mining but going by the codex and a lot of in game stuff it seems that most mining is still done by people. Either physically there or via telepresence. Sure it's more advanced then modern mining with things like the laser drill we saw in ME1 but it's still people mining stuff.
Mining Technology - 200
Entry level tech. Revy learns about current mining technologies and approaches. Unlocks Mining Facility which can be built on land and asteroids, requires X number of miners to operate.
Mining Stations - 400
Normal mining operations involve setting up costly mining facilities on the target asteroid that are typically abandoned when mining is finished. You instead decided to try and bring the mountain to Mohammed and build a station capable been fed asteroids and processing them into raw materials.
(Requires - Mining Technology + Advanced Mass Effect Theory + Basic Directed Energy Weapons)
Advanced Mining VI - 400
Advanced Mining VIs are a step up from normal mining VIs allowing for significantly faster mining by removing inefficiencies of older VIs and reducing the need for human oversight. When combined with Improved Intelligence Algorithms allows for fully autonomous mining operations.
(Requires Mining Technology and Basic Electronic Warfare)
Von Neumann Swarm - 1600
Science Fiction is filled with stories of rouge mining bots threatening to consume civilizations to feed their long dead masters. Your sure however you can prevent that from happening. Maybe. Probably...
(Requires 15m Mech, Improved Intelligence Algorithms, Advanced Mining VI)
Nanotech Disassembly - 1600
Thanks to the lessons in nanotechnology you've learned you can now build your own swarm of the little buggers and have them rapidly render whole asteroids, or even planets given enough time, into purified raw materials.
(Requires Advanced Mining VI and Extremis)
Disassembly Beams - ???
Nanotech disassemblers are all well and good but they take time and have to be manufactured. With this you can just press a beam and the target is broken down into it's composite parts.
(Requires ???)
Those are my ideas for spicing up mining. Personally I really like the idea of attaching an asteroid processing facility to our shipyard given the insane amounts of raw materials required.
Advanced Mining VI and Mining Stations would probably get the Asari really gunning for us since they would eliminate a lot of the issues with mining Eezo from supernova remnants.
There is a reason the Alliance getting a seat on the council is one of my goals.
Then you are shit out of luck. Because the rest you like can be quickly repurposed into a Von Neumann weapon too. You can't have the cake and eat it too. Either we will go full Luddite here and not go down that tech tree at all or we will go full speed ahead with it. It still depends on the GM's decision though.I don't particularly like the von nueman tech, or the nanotech one very much, (Entire planets? No!) But I do think highly of the rest. ^.^
Disassembly beam is also nice.
I don't particularly like the von nueman tech, or the nanotech one very much, (Entire planets? No!) But I do think highly of the rest. ^.^
Disassembly beam is also nice.
That helps, certainly, but it's not enough in itself.Revy: "I have this INCREDIBLY SUPERAWESOME piece of technology that will revolutionize everything. Give humans a seat on the council and I will share it with the citadel species, refuse and only SA gets to use it. Oh, and I just finished my even more superawesome blackboxing thats utterly unbreakable this quarter, so good luck getting your hands on the tech without agreeing".
Then the tech tree should probably reflect that. I would be more interested if we went a World Devastator style route than a Von Neumann Swarm route. Basically, enhance our shipyards to be able to travel to an asteroid and start disassembling it, using the gained matter to create it's output. Basically Just a one or two step update to the shipyards, it would double or triply their production output. It would also make them a bit harder to defend, since they would be camped out on asteroids instead of being in orbit.
Obviously, Revy will perfect her Neural Link technology, turn herself into a Brain-in-the-Jar, and change her name to "Brackman".Suddenly got a flash of scene in the future, a few decades or hundreds of years after Revy is dead, there's another war. Because really, there's always gonna be disagreements, and stupid people, and rash people and wars. And they've repurposed the mining tech Revy invented as weapons and literally eat planets when attacking them. Cut to Liara or whatever asari or krogran that knew us personally being like, "you just had to Revy. Not enough that you automated VI-mining, you just had to make it faster, better, more efficient." As they try to get into a ship and escape the planet.
and then they curse the idjits who started the war. again.
Obviously, Revy will perfect her Neural Link technology, turn herself into a Brain-in-the-Jar, and change her name to "Brackman".