She would still have veto rights over their activities, they would just be improving things and making money rather than pursuing the cutting edge with her.
Anyways, here is the first draft of the extended tech tree, first with some preliminary notes.
I've not included the entirety of UberJJK's list, mostly because a lot of it was redundant and speed-bumpy, and I see no reason to tire you with speed bumps. They are not awesome, they do not belong in this Quest.
Despite Kelenas's, and I think others', request, I have not included any resource extraction or production techs. This is partly for the same reason, and partly because we know jack shit about the current state of the art from the games. Ideas for making these techs awesome might change this situation.
I have added an MK III suit; the MK IV will follow once we see where the tech tree takes us.
Eclipse Phase style Medichines and other kinds of advanced nanotechnology belong in their own branch of the tech tree, and I'm reluctant to add things that neither belongs in Mass Effect, or the Iron Man movies. If you, the players, really want to go in that direction, we'll figure something out.
First some corrections to the current tech tree.
"Ultracompact FTL Drive" is removed from the tech tree.
"Improved Repulsor Cannons" is replaced by "Particle Beams"
All references to *joules in the laser section should be replaced with watts
All Laser techs get doubled prices
Advanced Mass Effect Theory (400)
--Basic
*Not entirely sure what the practical benefits of this would be, but I still feel that
Multi-core Eezo Drive (800)
--Advanced Mass Effect Theory
Ultra-Compact Core Design (1600)
--Multi-core Eezo Drive
Comm Buoy Construction (1600)
--Advanced Mass Effect Theory
Quantum Entanglement Communications (1600)
--Advanced Mass Effect Theory
Mass Relay Design (XXX)
--Comm Buoy Construction, Unobtainium
Tractor Beams (800)
--Advanced Mass Effect Theory, Repulsor Cannon
Gravitational Wave Detectors (800)
--Advanced Mass Effect Theory
*Allow detection of ships by the waves they make as they move through space-time. Also allows communication.
Mk III Suit (1600)
--Superalloys, Genration II Arc Reactor, Repulsor Cannon
Advanced Xenobiology (800)
--Peak Human
*Expand our biotech to also work on non-human species.
Kepral's Syndrome (800)
--Advanced Xenobiology, (Drell or Hanar assistance)
Quarian Immune System Restoration (1600)
--Advanced Xenobiology, (Quarian assistance)
Project Lazarus (3200)
--Full Body Prosthetics
Optical computing (800)
--Advanced Mass Effect Theory, Improved Intelligence Algorithms
*Boosts VI effectiveness
Variable Wavelength Lasers (800)
--Advanced Mass Effect Theory, Miniaturized Energy Weapons
Total Internal Reflection Shield (1600)
--Advanced Mass Effect Theory
Eezo production (6400)
--Advanced Mass Effect Theory, Generation III Arc Reactor
Anti-matter production (1600)
--Advanced Mass Effect Theory