Shepard Quest Mk V, Base of Operations (ME/MCU)

There will be some time around each relay where you will be going at STL speeds, the precision required to hit a relay just right while going at FTL is quite frankly ridiculous. But that shouldn't be more than a few hours in total.

Wow. There must be a good number of relays between Mindoir and Earth or maybe having to pass customs checks?

Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers.

Seems to imply that, at least during conflicts, ships drop out of FTL within a hundred kilometers of the relay. So barring things like customs, random inspections and any delays from traveling through a busy location like Arcturus or Sol it shouldn't really take that long.
 
Seems to imply that, at least during conflicts, ships drop out of FTL within a hundred kilometers of the relay. So barring things like customs, random inspections and any delays from traveling through a busy location like Arcturus or Sol it shouldn't really take that long.
Your ship is not a military vessel, and your pilot has no need to play things as tight as they can. I figured the time around each relay was about an hour each. But it doesn't really matter much, it's a longer time than "seconds" and a shorter time than "days." Narratively speaking, anything in that interval is pretty much the same.
 
Your ship is not a military vessel, and your pilot has no need to play things as tight as they can. I figured the time around each relay was about an hour each. But it doesn't really matter much, it's a longer time than "seconds" and a shorter time than "days." Narratively speaking, anything in that interval is pretty much the same.
Honestly, if it comes down to it, just go with whatever makes the most fun narratively. If the travel is meant to be a chance to interact with new characters, where and how the IFVs are transported, exactly, isn't all that important.
If it's meant to be a chance to have some action and kick ass, then Revy happens to travel in the same ship as the vehicles, for whatever reason.
 
I'm trying to find the wiki page for that one mission that you walk around on a wrecked ship (Not leviathen), that is wedged into place above a giant drop. No luck yet.

But I did find a reference to the Asari method of Antiproton generation. Here.

Edit:
Aha! For Reference, I found two Freighter types with their own Wiki pages, though not the mission I was looking for.
AthaBasca Class
Kowloon Class
 
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Who got lose and started killing all of their guys.
Which got hijacked and used to kill all of their guys. Also, Cortez made a point of explaining just how stupid some of their design decisions were.
Who got lose, filled their servers with porn and started killing all of their guys. Also, they took a murderous AI, installed it into parts from an omnicidal AI and got someone perfectly polite and pleasant. That's, like, some kind of recursive fuckup right there.
Who helped hijack the Normandy for use in killing all of their guys.


You keep saying that, and then you keep failing to provide any kind of evidence whatsoever. Success is not a requirement to keep going if you have rich fanatics on your side. Henry Lawson alone could fund Cerberus for years.
Okay see, that's exactly what I mean - you are taking poor decisions made from a clearly external standpoint (Bioware cannot into ship design), and explaining them all away with "lol Cerberus is dumb".

Which is certainly the simplest solution, but that just causes way more dissonance if you look at things overall.

I absolutely disagree that Lawson could fund them, but even assuming so...who cares? Money only matters up to a point, results matter far more. If Cerberus was that shit, how did they survive? This organization went toe to toe with the galaxies best - STG, Shadow Broker, who knows what else. That only works if they are reasonably competent.

If we are talking about fucking espionage, success is absolutely a requirement to keep going.
 
Obviously not, since Cerberus did keep going.
Or, via an explanation that isn't fucking retarded, they are generally competent.

Given that we strive for a consistent setting, that is much more palatable than being forced to accept them surviving while perpetually failing.

Competent antagonists are also generally much better than cartoon villains, and the murky morality surrounding the enterprise is more enjoyable narratively.
 
Hey... I've got an Idea.

What If Miranda started sowing seeds of failure in cerberus?

Perhaps she knew about a number of the less savory choices, and ensured that enough buffons were directed at them? Because that seems like it could explain why only the terrible, evil, experiments seemed to fail and kill everyone.

Just think: She's helping reduce the number of Conrad's in the galaxy her sister has to live with!
 
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Obviously not, since Cerberus did keep going.

The dissonance is easily covered by accepting the premise that the stuff Shepard hears about/deals with are the projects that went wrong, while there were a lot more projects that were quite succesful. And that many of the projects that did go wrong also provided tons of useful data.

Just think: She's helping reduce the number of Conrad's in the galaxy her sister has to live with!

Oi! Just because Conrad is an idiot doesn't mean he deserves that. He's an honest, competent and well meaning man who did a lot of good things.
 
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He'd be a terrible bodyguard. Note all those missions where he's the only survivor.

He is, however, excellent for getting a job done. No matter the odds.

Just don't send him anywhere with anyone not expendable.

I wonder how being a bodyguard would work for him? He's pretty much always the sole survivor but he always gets the job done. But if his job is to be a bodyguard...:confused:
 
Yeah, Zaeed's an awesome guy to send in to murder a bunch of people, especially if you don't give a crap about collateral damage or whether anyone you send with him makes it out alive, but he'd make a terrible bodyguard. Maybe look into someone a bit more stable...
Actually, wait, Wrex is still working as a mercenary. He mentioned several times that he did a lot of bodyguarding stints, too, sometimes for years at a time (he's practically immortal, after all, what's 10 or 20 years to him?), though he usually found it kind of boring. We should totally hire him.
 
Yeah, Zaeed's an awesome guy to send in to murder a bunch of people, especially if you don't give a crap about collateral damage or whether anyone you send with him makes it out alive, but he'd make a terrible bodyguard. Maybe look into someone a bit more stable...
Actually, wait, Wrex is still working as a mercenary. He mentioned several times that he did a lot of bodyguarding stints, too, sometimes for years at a time (he's practically immortal, after all, what's 10 or 20 years to him?), though he usually found it kind of boring. We should totally hire him.

You could probably spice such a thing up by letting him fight the latest armours and/or make a set for him.

Sure, bodyguarding is kinda boring, but when your principal is a mad scientist making robots and combat armours that need testing...

Oh! Changing the subject, but investing in mechs would be good, they'd be great force multipliers against Reaper ground forces. You can't field full mech armies 'cause the Reapers'll just blast 'em. But if you mix in a bunch of capable air-gapped mechs with your meat troops that should help with the numbers thing somewhat.
 
Oh! Changing the subject, but investing in mechs would be good, they'd be great force multipliers against Reaper ground forces. You can't field full mech armies 'cause the Reapers'll just blast 'em. But if you mix in a bunch of capable air-gapped mechs with your meat troops that should help with the numbers thing somewhat.
It's already on the tech tree, we've just been focusing elsewhere. I wouldn't mind starting that next quarter though. Would definitely help with security now that we've started expanding off planet.
 
You know, while we have 5 meter mechs replacing the Ymir, we don't have Floater/FENRIS/Loki analogues. Can we say those are included in that tech, or do we need another one for that?
 
Eh, I want super alloys next. We're going to start building our first shipyard(s) next quarter, And I want superalloys for our ships.

Besides, Superalloy mechs are better, right?
 
Eh, I want super alloys next. We're going to start building our first shipyard(s) next quarter, And I want superalloys for our ships.

Besides, Superalloy mechs are better, right?
There's no rush for mechs, yeah - but basic ones are a nice little side-project for the near future. Don't need major investment in the tree yet, just the initial tech.

Next priorities are Frigates, Superalloys, Flawless Blackboxing, yes?
 
Eh. I don't really know about flawless blackboxing.

Perhaps if this was an empire quest, But we want our tech to spread. Citadel patents shall last for 20 years, correct? And our blackboxing is pretty much out of reach for the terminus system. Heck, Mordin couldn't decipher our biotech. (Granted, he was alone, and was only looking into as a hobby, but still.)

Besides which, Flawless is incredibly expensive. Lets grab the remaining cheap projects, before we try for a 3200 project.
 
There's no rush for mechs, yeah - but basic ones are a nice little side-project for the near future. Don't need major investment in the tree yet, just the initial tech.

Next priorities are Frigates, Superalloys, Flawless Blackboxing, yes?
Frigates we're already doing, and the flawless blackboxing I wouldn't consider *that* high a priority at the moment.
I'd be inclined to go for Superalloys and miniaturized lasers.
 
We want it to spread, but it will be - we are selling the things to the Citadel after all, and will be selling a bunch more once more factories are made. Blackboxing keeps our edge out of the hands of Cerberus and the Broker, and those are things we definitely want - especially since our operation by necessity becomes more porous as it expands to include other planets.

It's a serious investment, but the last one in the tree - and given our lab 3 is coming online (adding 7 dice) and research labs are on the way, we can finish quite quickly, or just give it a few background dice.
 
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We want it to spread, but it will be - we are selling the things to the Citadel after all, and will be selling a bunch more once more factories are made. Blackboxing keeps our edge out of the hands of Cerberus and the Broker, and those are things we definitely want - especially since our operation by necessity becomes more porous as it expands to include other planets.

It's a serious investment, but the last one in the tree - and given our lab 3 is coming online (adding 7 dice) and research labs are on the way, we can finish quite quickly, or just give it a few background dice.
We could do so, but I think we'll need to patent our repulsors first, so that nobody else can patent them first.

I suppose in order to keep things out of cerberus's hands, we can get it later..

Say, we agree to get it before we start working on any 1600+ projects? Those have all the remaining truly revolutionary things left. (Extremis, biotic armor, Ultracompact FTL drive, etc.)

And before we get laser resistant shields, too. I don't want the terminus to be able to replicate them, if they even could.

Edit: Augh! Waiting for the update is killing me... T.T

Edit 2: Looking closer, we don't have much non-sensitive stuff to finish before getting blackboxing... Eh.

I agree with your list, though we should be finishing the frigates before the next update.
 
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Another thought we should also build the Colider Reactor this month take it with us to Earth and kill two birds with one trip. It's far more secure and we'd get a chance to talk to some of the boffins while it's being installed and tested.

If I'm understanding correctly our contractual obligations require 18450 of our 33330 production per quarter. Even allowing for fabing up our demonstration vehicles there should be plenty of resources left for the 2400 required for the 40TW reactor.
 
Hrm. I think we'll just have to send it along later. I'm pretty sure it's too late to add that.
 
Commercial spaceflight:

Mindoir is a colony, which means that every once in a while, a big ass ship loaded down with cargo and colonists should come to visit from Earth.
This ship is conveniently empty on the way back, leaving plenty of space for an IFV and passengers.
 
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