Shepard Quest Mk V, Base of Operations (ME/MCU)

I like it. You've got my vote.

Though, if you could squeeze in the MK II reactor into the fifth quarter, it would be amazing.
Perhaps the research bonus, whatever it may be, could be enough to pay for it in this plan?
 
I like it. You've got my vote.

Though, if you could squeeze in the MK II reactor into the fifth quarter, it would be amazing.
Perhaps the research bonus, whatever it may be, could be enough to pay for it in this plan?
...I knew I was forgetting something.

I'm like 95% sure we can stick the Mk. II reactor in there, I rounded against us whenever I could. Even with our tendency to waste a few points via overflow to ensure tech completion, the research bonuses from advanced neural interface and optical computing should far outstrip that. I also don't think the Mk. II suit will actually need 300 points. This also doesn't account for any bonuses earned...yeah, won't be a problem.
 
So, from the original list, this is the absolute basic stuff needed for the frigate:


At this point, we have reached 5200 points...which exceeds the three quarter budget of 4845. Our four quarter budget is 7565, which is another 2365 points to play with. If we are delayed, we should make the most of it - that lets us add:


Now, we could start making the frigates at this point. But if we are already past the deadline, we might as well wait an additional quarter and include some earlier tech on the list, variable wavelength lasers in particular look appealing...not to mention, we do have other things going on, and some of this is tech we would like for the Mk. II or in general.

The total cost thus far is 10600 points, of the 10520 budgeted for five quarters. At this point, we could begin construction on frigates...which take two months to produce. But if we are working on all this awesome shit, we may as well blackbox it since that is possible in a single turn once we hit the sixth quarter.


In light of that, this is the order I propose for the tech:


1. Advanced Neural Interface - 400
2. Advanced Mass Effect Theory - 400
completed the first quarter​
3. Optical Computing - 800
4. Superalloys - 800
5. Mk. II Suit - 300
completed the second quarter​
6. Re-entry Shroud - 150
7. Improved Warhead - 150
completed the third quarter​
8. Flawless Blackboxing/FRM - 3200
completed the fourth quarter​
9. Multi-Core Eezo Drive - 800
10. Miniaturized Energy Weapons - 400
completed the fifth quarter​
11. Total Internal Reflection - 1600
12. Quantum Entanglement Communications - 1600
13. Variable Wavelength Lasers - 1600
14. Gigawatt Lasers - 800
15. Repulsor Cannon - 800
completed the sixth quarter​


This way, the stuff that gives bonuses is researched as early as possible, most of the truly awesome shit is acquired after flawless blackboxing, and we get new toys every quarter. The final frigate design isn't ready until three quarters after the first shipyard is complete, but it isn't wasted - we can produce fighters in the meanwhile. We can also probably add another side-project in there somewhere...an implant, the invisible man, the blackhole gun, mechs, whatever. There is some wiggle-room there, we will of course more carefully assign dice in light of the previous quarters and any earned bonuses.

This plus the mk II reactor discussed above sounds good with me.

I've added a second tab to my spreadsheet with this plan.
https://docs.google.com/spreadsheets/d/1NDxsKpeOQgyHIUDmhBbwKNL-wi75q1N9eLf_7QR95bo/pubhtml
 
This plus the mk II reactor discussed above sounds good with me.

I've added a second tab to my spreadsheet with this plan.
https://docs.google.com/spreadsheets/d/1NDxsKpeOQgyHIUDmhBbwKNL-wi75q1N9eLf_7QR95bo/pubhtml
Sweet, thanks - that revealed a fuck up in my completion estimates.

1. Advanced Neural Interface - 400
2. Advanced Mass Effect Theory - 400
----completed the first quarter
3. Optical Computing - 800
4. Superalloys - 800
5. Mk. II Suit - 300
----completed the second quarter
6. Re-entry Shroud - 150
7. Improved Warhead - 150
----completed the third quarter
8. Flawless Blackboxing/FRM - 3200
9. Multi-Core Eezo Drive - 800
10. Miniaturized Energy Weapons - 400
----completed the fourth quarter
11. Total Internal Reflection - 1600
12. Quantum Entanglement Communications - 1600
----completed the fifth quarter

13. Variable Wavelength Lasers - 1600
14. Gigawatt Lasers - 800
15. Repulsor Cannon - 800
completed the sixth quarter

Mind editing it to match the bolded section here? Also, I think the quarterly budget would work better if it was rolling...like, in the first quarter there are 180 unused points...those would have actually been dumped into Optical Computing, so really Q2 would be 1900/1880 not 1900/1700. I think that provides more information.

If I am right, based on our previous overflow patters we should be sufficiently ahead to complete Mk. II reactors along with the fourth quarter research - I just can't write that down as a hard fact until the actual time comes.
 
you wanna pm me an email? I'll add you to the doc so you can edit it directly.


Also, I was just rereading the start of this quest. In the very first post...
But that was OK. This was a proof of principle, something to get people's attention so you could get the money and resources to build the Mk II. Finish working out the kinks with the Repulsors, get some better materials, some real funding.
and we still haven't made the Mk. II, and wont for another 6 months at least.
 
Sent.


That is referring to the Mk. I, which was a pile of crap. We worked all those kinks out with the release of the Mk. 1.5 - our Mk. II is beyond what is suggested there.
 
Awesome, minor edits made to the tentative timeline:
https://docs.google.com/spreadsheets/d/1NDxsKpeOQgyHIUDmhBbwKNL-wi75q1N9eLf_7QR95bo/pubhtml

Why isn't optical computing the second priority?
Because it cannot be finished in the first turn - It costs 800 points, and requires Advanced Mass Effect Theory (400 points) in order to unlock it. So that is 1200 points, and we only have a budget of 980 that turn. It is finished asap in the second quarter though. Annoying, but not worth crying over.
 
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Why do you need to get Flawless Blackboxing done so soon? The level of Blackboxing we currently have should be good for quite awhile, so that's 3200 Research that could be much better spent elsewhere.
 
Why do you need to get Flawless Blackboxing done so soon? The level of Blackboxing we currently have should be good for quite awhile, so that's 3200 Research that could be much better spent elsewhere.

So that we don't have to patent everything we make. With Flawless Blackboxing the people who would figure out our tech are people who wouldn't patent anyways. That can't be said with Advanced Blackboxing. The Salarians we know to be more then capable of breaking our tech down, we rather keep our tech under our control as much as possible. If we want to disseminate it then thats fine but we don't want someone to just come along and steal our crap. HAve you read Iron Man comics? Half of the enemies Tony Stark has are people using his own tech against him. :sour:

Because it cannot be finished in the first turn - It costs 800 points, and requires Advanced Mass Effect Theory (400 points) in order to unlock it. So that is 1200 points, and we only have a budget of 980 that turn. It is finished asap in the second quarter though. Annoying, but not worth crying over.

So you claim but we got 1000 as our current average and with our research centers that number should only go up. Is it enough for an extra 200 I think so but don't have the numbers on me.
 
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Don't know about the others but for me it's because the reapers will steal all our tech secrets from government that will be reverse engineering our tech.
 
Why do you need to get Flawless Blackboxing done so soon? The level of Blackboxing we currently have should be good for quite awhile, so that's 3200 Research that could be much better spent elsewhere.
It only slows things down by one quarter, and since most people do want it eventually, we might as well get it out of the way. Doing it early means all the really high tech stuff is protected by it from the get go. Plus, after that there is nothing more to be said on the subject - we can devote all our efforts to more worthwhile things, knowing that reverse-engineering isn't going to be happening. If people want our tech, they can buy it like everyone else.
 
That's needlessly security-concerned. It costs DOUBLE the next most costly research project. We'll be fine making it like a tertiary concern for awhile.
 
And thats your opinion. The majority on the other hand completely disagree with you. Them's the breaks with quests. Your just going to have to deal with it.
What majority? I'm only seeing a few people discussing this long-term research plan that probably won't go through more than a vote intact, with the number of people that usually vote and their varying opinions.
 
What majority? I'm only seeing a few people discussing this long-term research plan that probably won't go through more than a vote intact, with the number of people that usually vote on research.
People have periodically bitched about insufficient blackboxing. Are you really unwilling to spend part of two turns on it to end that line of discussion forever?

Note that we still make notable advances each quarter - that was deliberate.
 
The one that you clearly missed since your so new to the thread your only reading the :turian:current:turian: discussion.
Dude. Relax.

I am if it costs that much research, like I've explained.
It's only 3200 points. There are over a dozen 1600 points project, at least eight more 3200 point ones, and three 6400 point ones - before getting into the ????? shit. Like I said...it is one quarter of research, before accounting for future growth beyond Elysium.

We ultimately want it, might as well get it early where it can apply to the most things.
 
Hey, if it'll shut people up about blackboxing once and for all I'll support researching it right now; those discussions got tedious fast.
 
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