...I knew I was forgetting something.I like it. You've got my vote.
Though, if you could squeeze in the MK II reactor into the fifth quarter, it would be amazing.
Perhaps the research bonus, whatever it may be, could be enough to pay for it in this plan?
So, from the original list, this is the absolute basic stuff needed for the frigate:
At this point, we have reached 5200 points...which exceeds the three quarter budget of 4845. Our four quarter budget is 7565, which is another 2365 points to play with. If we are delayed, we should make the most of it - that lets us add:
Now, we could start making the frigates at this point. But if we are already past the deadline, we might as well wait an additional quarter and include some earlier tech on the list, variable wavelength lasers in particular look appealing...not to mention, we do have other things going on, and some of this is tech we would like for the Mk. II or in general.
The total cost thus far is 10600 points, of the 10520 budgeted for five quarters. At this point, we could begin construction on frigates...which take two months to produce. But if we are working on all this awesome shit, we may as well blackbox it since that is possible in a single turn once we hit the sixth quarter.
In light of that, this is the order I propose for the tech:
1. Advanced Neural Interface - 400
2. Advanced Mass Effect Theory - 400
3. Optical Computing - 800completed the first quarter
4. Superalloys - 800
5. Mk. II Suit - 300
6. Re-entry Shroud - 150completed the second quarter
7. Improved Warhead - 150
8. Flawless Blackboxing/FRM - 3200completed the third quarter
9. Multi-Core Eezo Drive - 800completed the fourth quarter
10. Miniaturized Energy Weapons - 400
11. Total Internal Reflection - 1600completed the fifth quarter
12. Quantum Entanglement Communications - 1600
13. Variable Wavelength Lasers - 1600
14. Gigawatt Lasers - 800
15. Repulsor Cannon - 800
completed the sixth quarter
This way, the stuff that gives bonuses is researched as early as possible, most of the truly awesome shit is acquired after flawless blackboxing, and we get new toys every quarter. The final frigate design isn't ready until three quarters after the first shipyard is complete, but it isn't wasted - we can produce fighters in the meanwhile. We can also probably add another side-project in there somewhere...an implant, the invisible man, the blackhole gun, mechs, whatever. There is some wiggle-room there, we will of course more carefully assign dice in light of the previous quarters and any earned bonuses.
Sweet, thanks - that revealed a fuck up in my completion estimates.This plus the mk II reactor discussed above sounds good with me.
I've added a second tab to my spreadsheet with this plan.
https://docs.google.com/spreadsheets/d/1NDxsKpeOQgyHIUDmhBbwKNL-wi75q1N9eLf_7QR95bo/pubhtml
you wanna pm me an email? I'll add you to the doc so you can edit it directly.
and we still haven't made the Mk. II, and wont for another 6 months at least.But that was OK. This was a proof of principle, something to get people's attention so you could get the money and resources to build the Mk II. Finish working out the kinks with the Repulsors, get some better materials, some real funding.
Because it cannot be finished in the first turn - It costs 800 points, and requires Advanced Mass Effect Theory (400 points) in order to unlock it. So that is 1200 points, and we only have a budget of 980 that turn. It is finished asap in the second quarter though. Annoying, but not worth crying over.
Why do you need to get Flawless Blackboxing done so soon? The level of Blackboxing we currently have should be good for quite awhile, so that's 3200 Research that could be much better spent elsewhere.
Because it cannot be finished in the first turn - It costs 800 points, and requires Advanced Mass Effect Theory (400 points) in order to unlock it. So that is 1200 points, and we only have a budget of 980 that turn. It is finished asap in the second quarter though. Annoying, but not worth crying over.
It only slows things down by one quarter, and since most people do want it eventually, we might as well get it out of the way. Doing it early means all the really high tech stuff is protected by it from the get go. Plus, after that there is nothing more to be said on the subject - we can devote all our efforts to more worthwhile things, knowing that reverse-engineering isn't going to be happening. If people want our tech, they can buy it like everyone else.Why do you need to get Flawless Blackboxing done so soon? The level of Blackboxing we currently have should be good for quite awhile, so that's 3200 Research that could be much better spent elsewhere.
That's needlessly paranoid. It costs DOUBLE the next most costly research project. We'll be fine making it like a tertiary concern for awhile.
Well of course it is needlessly security-concerned, when is SV not paranoid?That's needlessly security-concerned. It costs DOUBLE the next most costly research project. We'll be fine making it like a tertiary concern for awhile.
What majority? I'm only seeing a few people discussing this long-term research plan that probably won't go through more than a vote intact, with the number of people that usually vote and their varying opinions.And thats your opinion. The majority on the other hand completely disagree with you. Them's the breaks with quests. Your just going to have to deal with it.
People have periodically bitched about insufficient blackboxing. Are you really unwilling to spend part of two turns on it to end that line of discussion forever?What majority? I'm only seeing a few people discussing this long-term research plan that probably won't go through more than a vote intact, with the number of people that usually vote on research.
What majority? I'm only seeing a few people discussing this long-term research plan that probably won't go through more than a vote intact, with the number of people that usually vote and their varying opinions.
Dude. Relax.The one that you clearly missed since your so new to the thread your only reading thecurrent
discussion.
It's only 3200 points. There are over a dozen 1600 points project, at least eight more 3200 point ones, and three 6400 point ones - before getting into the ????? shit. Like I said...it is one quarter of research, before accounting for future growth beyond Elysium.
Heh, that's cute. Too bad I've been participating in this quest since Auks was running it back on Spacebattles.The one that you clearly missed since your so new to the thread your only reading thecurrent
discussion.
Heh, that's cute. Too bad I've been participating in this quest since Auks was running it back on Spacebattles.