So I've gone through and added everything to the existing tech tree. Thing is it's a real mess now. So I'm going to work on coming up with an alternate design that works better.
Might be that the issues with the reactors become apparent only when the reactor is put into the suit (or similar systems).So, I was wondering...why is the Arc Reactor dependent on the Mk. II Suit? Why don't we have a Generation 1, Generation 2, Generation 3 Arc Reactor branch?
yEd and 45 minutes of adding the tech names and prereqs -So I've gone through and added everything to the existing tech tree. Thing is it's a real mess now. So I'm going to work on coming up with an alternate design that works better.
yEd and 45 minutes of adding the tech names and prereqs - but not costs or status - gave me this:
This program has so many different autosort options.
Hit refresh for the version with color coding. The only thing you did manually that I don't know how to tell yEd to do is force different techs that cost the same into the same tier. In SBSGA, I represented tech costs by adding specific colored borders to each tech, but that got... distracting.That looks fucking awesome!
The program you did that in is called yEd right? I'll make sure to download it tommrow because I've been looking for a program capable of doing that.
Augh! My eyes! Put a warning on that!Hit refresh for the version with color coding. The only thing you did manually that I don't know how to tell yEd to do is force different techs that cost the same into the same tier. In SBSGA, I represented tech costs by adding specific colored borders to each tech, but that got... distracting.
Don't invisitext with questions... >.<So...I just noticed the superdreadnought there. Since the treaty of farixen only covers dreadnoughts, d'you think we can get around it by building superdreadnoughts?
I know the answer is no. I mean if it's larger than a dreadnought, it's technically a larger dreadnought.
Most likely those 2 years plus money to bankrupt a planet were part of the R&D process for Cerberus.Huh. Would have thought Project Lazarus would at least be a 6400 tech, considering it lets you bring the dead back to life and all. Even if it does take two years and enough money to bankrupt a planet.
Sorry if I came off as a lawyer or somesuch. No rules against it, and it isn't even close to a big deal.Sorry, not fully aware of do's and don'ts here. Is there a particular reason not to invisitext in questions?
Hopefully, it is part of dreadnaughts, as they're the same size, and size difference seems to have been part of the fluff for why fighter wasn't enough for building frigates.Regarding the ships, is there a reason we don't have carriers in the tech tree?
Very nice work!Added "Advanced Mass Effect Theory". Should it have "Basic Mass Effect Theory (200)" above it? Because that's not listed on this. Or can we just assume Revy is already familiar with it given how integral it is to ME tech and that she's personally assembled at least a few for her three demonstration Legionary suits?
could have looped the Tractor beam line over the basic DEW.So, probably a bit redundant given SwiftRosenthal's tree and the one Uber is surely editing...but I was bored.
http://www.gliffy.com/go/publish/image/6067076/L.png
This are a bit annoying on the left with the Suit/Reactor shenanigans. I was hoping I could do it without crossing any lines at all, but fucking Tractor Beams and the Mk. III Suit wouldn't play ball.
Meh, didn't want to be the only one looped over like that. I guess I could just move the whole DEW branch a bit lower...
And thus the sound of a half dozen Facpalms was heard, For Lo; They realized they could put the Acquired knowledge in columns off to the side, and instead focus on mapping what was not yet learned.All these graphs are awesome, but we don't actually need to keep the green ones in the trees
make make your jobs easier if you just consider the yellow and red ones.
Ultra-Compact Core Design (mini ftl - raises light speed) + Optical computing => mHAHAHAHAHAHA FTL computing.