Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

Fair enough, I must have misremembered details. Just checked the wiki links that hawkmoon helpfully dropped and Sutherland-Gloucesters are both 5th gen. My bad. Teach me to fact-check before going on a rant.

Regardless, on the note of 6th gen KMFs, I actually like the concept of a lost generation of mecha in tech progression. Technological advancement isn't a easy, linear thing. The Gawain being a dead-end outside of specific uses and never making it to mass production is, in my opinion, a good thing.

I always assumed 6th was just a normal 5th gen stuff with some prototype gear slapped on to see if it would work like say a Sutherland with a prototype Blaze Luminous or some kind of one off dead end super prototype like the Gawain. Either way nothing in that generation was modified for mass production like how the Lancelot became the Vincent so it's considered a "lost generation"
 
Either way nothing in that generation was modified for mass production like how the Lancelot became the Vincent so it's considered a "lost generation"
Well, they did mass-produce versions of the Gawain, but that was based off of the Gawain with extra stuff that essentially made it 7th gen.
 
Given the fact that the 1st and 2nd generation (and to an extent the 3rd generation) weren't really useful combat platforms, one does wonder just how much the "generations" of Knightmare's actually exist, it could just be a marketing buzzword the defense contractors toss around every so often to attract interest even if their engineers don't have anything. Especially since the 4th, 5th, and 7th are the only ones we see in any wide spread amount.
 
Or they were some sort of trendy thing so Code Glass could use the word seven. Generations is a loose term which usually describes things born at the same time so I dunno?.
 
Given the fact that the 1st and 2nd generation (and to an extent the 3rd generation) weren't really useful combat platforms, one does wonder just how much the "generations" of Knightmare's actually exist, it could just be a marketing buzzword the defense contractors toss around every so often to attract interest even if their engineers don't have anything. Especially since the 4th, 5th, and 7th are the only ones we see in any wide spread amount.
We see the 8th Generation Vincent Ward everywhere during the final part of R2.
 
As usually happens when I set a vote deadline, I went to sleep, so... I'll be calling the vote in a half an hour.

Last chance to vote!

VOTE CALLED!

Winning Vote:


[X] Plan: The Calm Before the Heavenly Storm
-[X] The New Heaven: So far, your only information as regards this potential attack comes from Minister Weber. You, however, have a number of resources at your disposal he does not even have an inkling of. You'll do your best to ferret out where the attack will target. Cost: 500; Upkeep: 0; DC: ???; Rewards: Knowledge of where the New Heaven Pirate Faction will attack, confirmation of attack plans.
-[X] Agent Activation: Finishes This Year.
-[X] Ramjet Theory: Quite honestly, you can't use this technology. However, you can sell it if you develop it properly. It might even net you a significant sum depending on the buyer. Hashima is certain of her ability to produce results, at least, and it's a significantly less strange than some of Jaegar's technology. Cost: 800; Upkeep: 200; DC: 60; Time: 2 Years; Rewards: Development of a potentially valuable technology.
-[X] Ruin Delvers: Between what Jaegar remembers from his travels and what you've plundered from the depths of the orb, you can pinpoint a number of ancient sites of great importance... in a general way. You'll need to assemble a proper team to really explore these options, though. Cost: 300; Upkeep: 200; DC: 30; Rewards: Archaeologist team assembled.
-[X] Combat Training: Crowley's people are not fighters. They are the lucky winners of a chance lottery which has rewarded them with powers beyond their comprehension. You simply want to teach the how to more... practically apply those powers to real-world situations. Cost: 300; Upkeep: 100; DC: 50; Rewards: Begin applying psionic skills and abilities to combat fields.
-[X] The Crystalline Orb: After mining the complex tide of information contained within the orb itself, you have a very good idea of what it was meant to be: a repository of ancient culture and a form of technology nearly lost to time and an alien invasion. What you don't know, though, is what exactly the physical structure of the orb is meant to have been created from. Cost: 50; Upkeep: 0; DC: 60/100; Rewards: Unlock the origins of the physical materials of the orb, discover where it was hidden through the ages to the modern day.

Rolling Dice...

The New Heaven: [I'm going to delay rolling dice here until you guys pick an infiltration strategy.]
Ramjet Theory: 56+25= 81
Ruin Delvers: 68+25(+10 Omake Bonus)= 103
The Crystalline Orb: 89+22= 111 // Crit: 30+11= 41(+10 Omake Bonus)= 51
Combat Training: 28+22= 50
Adhoc vote count started by Slayer Anderson on Apr 27, 2020 at 1:41 AM, finished with 75 posts and 33 votes.

  • [X] Plan: The Calm Before the Heavenly Storm
    -[X] The New Heaven: So far, your only information as regards this potential attack comes from Minister Weber. You, however, have a number of resources at your disposal he does not even have an inkling of. You'll do your best to ferret out where the attack will target. Cost: 500; Upkeep: 0; DC: ???; Rewards: Knowledge of where the New Heaven Pirate Faction will attack, confirmation of attack plans.
    -[X] Agent Activation: Finishes This Year.
    -[X] Ramjet Theory: Quite honestly, you can't use this technology. However, you can sell it if you develop it properly. It might even net you a significant sum depending on the buyer. Hashima is certain of her ability to produce results, at least, and it's a significantly less strange than some of Jaegar's technology. Cost: 800; Upkeep: 200; DC: 60; Time: 2 Years; Rewards: Development of a potentially valuable technology.
    -[X] Ruin Delvers: Between what Jaegar remembers from his travels and what you've plundered from the depths of the orb, you can pinpoint a number of ancient sites of great importance... in a general way. You'll need to assemble a proper team to really explore these options, though. Cost: 300; Upkeep: 200; DC: 30; Rewards: Archaeologist team assembled.
    -[X] Combat Training: Crowley's people are not fighters. They are the lucky winners of a chance lottery which has rewarded them with powers beyond their comprehension. You simply want to teach the how to more... practically apply those powers to real-world situations. Cost: 300; Upkeep: 100; DC: 50; Rewards: Begin applying psionic skills and abilities to combat fields.
    -[X] The Crystalline Orb: After mining the complex tide of information contained within the orb itself, you have a very good idea of what it was meant to be: a repository of ancient culture and a form of technology nearly lost to time and an alien invasion. What you don't know, though, is what exactly the physical structure of the orb is meant to have been created from. Cost: 50; Upkeep: 0; DC: 60/100; Rewards: Unlock the origins of the physical materials of the orb, discover where it was hidden through the ages to the modern day.
    [X] Plan Expansion
    -[X] Agent Activation: Finishes This Year.
    -[X] Shadow Administration
    -[X] Animal Testing
    -[X] Ruin Delvers
    -[X] Recruitment
    -[X] The Crystalline Orb
 
Last edited:
[X] Plan: The Calm Before the Heavenly Storm
-[X] The New Heaven: So far, your only information as regards this potential attack comes from Minister Weber. You, however, have a number of resources at your disposal he does not even have an inkling of. You'll do your best to ferret out where the attack will target. Cost: 500; Upkeep: 0; DC: ???; Rewards: Knowledge of where the New Heaven Pirate Faction will attack, confirmation of attack plans.
-[X] Agent Activation: Finishes This Year.
-[X] Ramjet Theory: Quite honestly, you can't use this technology. However, you can sell it if you develop it properly. It might even net you a significant sum depending on the buyer. Hashima is certain of her ability to produce results, at least, and it's a significantly less strange than some of Jaegar's technology. Cost: 800; Upkeep: 200; DC: 60; Time: 2 Years; Rewards: Development of a potentially valuable technology.
-[X] Ruin Delvers: Between what Jaegar remembers from his travels and what you've plundered from the depths of the orb, you can pinpoint a number of ancient sites of great importance... in a general way. You'll need to assemble a proper team to really explore these options, though. Cost: 300; Upkeep: 200; DC: 30; Rewards: Archaeologist team assembled.
-[X] Combat Training: Crowley's people are not fighters. They are the lucky winners of a chance lottery which has rewarded them with powers beyond their comprehension. You simply want to teach the how to more... practically apply those powers to real-world situations. Cost: 300; Upkeep: 100; DC: 50; Rewards: Begin applying psionic skills and abilities to combat fields.
-[X] The Crystalline Orb: After mining the complex tide of information contained within the orb itself, you have a very good idea of what it was meant to be: a repository of ancient culture and a form of technology nearly lost to time and an alien invasion. What you don't know, though, is what exactly the physical structure of the orb is meant to have been created from. Cost: 50; Upkeep: 0; DC: 60/100; Rewards: Unlock the origins of the physical materials of the orb, discover where it was hidden through the ages to the modern day.
 
[X] Plan: The Calm Before the Heavenly Storm
-[X] The New Heaven: So far, your only information as regards this potential attack comes from Minister Weber. You, however, have a number of resources at your disposal he does not even have an inkling of. You'll do your best to ferret out where the attack will target. Cost: 500; Upkeep: 0; DC: ???; Rewards: Knowledge of where the New Heaven Pirate Faction will attack, confirmation of attack plans.
-[X] Agent Activation: Finishes This Year.
-[X] Ramjet Theory: Quite honestly, you can't use this technology. However, you can sell it if you develop it properly. It might even net you a significant sum depending on the buyer. Hashima is certain of her ability to produce results, at least, and it's a significantly less strange than some of Jaegar's technology. Cost: 800; Upkeep: 200; DC: 60; Time: 2 Years; Rewards: Development of a potentially valuable technology.
-[X] Ruin Delvers: Between what Jaegar remembers from his travels and what you've plundered from the depths of the orb, you can pinpoint a number of ancient sites of great importance... in a general way. You'll need to assemble a proper team to really explore these options, though. Cost: 300; Upkeep: 200; DC: 30; Rewards: Archaeologist team assembled.
-[X] Combat Training: Crowley's people are not fighters. They are the lucky winners of a chance lottery which has rewarded them with powers beyond their comprehension. You simply want to teach the how to more... practically apply those powers to real-world situations. Cost: 300; Upkeep: 100; DC: 50; Rewards: Begin applying psionic skills and abilities to combat fields.
-[X] The Crystalline Orb: After mining the complex tide of information contained within the orb itself, you have a very good idea of what it was meant to be: a repository of ancient culture and a form of technology nearly lost to time and an alien invasion. What you don't know, though, is what exactly the physical structure of the orb is meant to have been created from. Cost: 50; Upkeep: 0; DC: 60/100; Rewards: Unlock the origins of the physical materials of the orb, discover where it was hidden through the ages to the modern day.
Six minutes too late, my friend. Voting is now closed.
 
Ramjet Theory: 56+25= 81
Ruin Delvers: 68+25(+10 Omake Bonus)= 103
The Crystalline Orb: 89+22= 111 // Crit: 30+11= 41(+10 Omake Bonus)= 51
Combat Training: 28+22= 50
So, solid progress on the Ramjet Theory, a bare success with Combat Training (Crowley and his minions shouldn't be in the front lines, it seems), a first degree crit with Ruin Delvers... And of course second degree crit on The Crystalline Orb, because Lelouch must keep flexing his psionic muscle. Exactly how many times we have critted with that thing, again?
Gospel: 98+8 = 106 // Crit: 100+6 = 106 // Crit2: 73+6=79
Remember: 95+15=110 // Crit: 82+10+10 (Omake Bonus) =102 // Crit2: 15+2=17
...Okay, it was just two times, together with one +90 success that gave also us the alchemy-trait, and one bare success that almost traumatized Lelouch with ancient memories. But still, it is getting kind of ridiculous how successful he is with that thing. Not that I'm actually complaining or anything, ridiculously awesome things was one of the main draws of the canon Code Geass.
 
And of course second degree crit on The Crystalline Orb, because Lelouch must keep flexing his psionic muscle.
One of the challenges facing me during this quest has, perpetually, been the Psionic material. While I expected I'd need to do a great deal of work functionally whole-clothing a magic system, Euphie was the only one I expected to actually need the plotline given that the others would be more focused on combat and actual empire-building.

If I had to restart the quest, I'd probably lock Piety as an action category until certain prerequisites were met.
 
Ramjet Theory: 56+25= 81
Decent success. Was hoping for an exploding crit here so we could see what happens when Hashima finally snaps due to Jeager's antics and traumatizes Jeager enough he builds a fallout shelter under his desk:).
Ruin Delvers: 68+25(+10 Omake Bonus)= 103
A nice result. Doubt we get anything like John Thunstone from Zrayz omake. But still could be interesting. I wonder if we will get a character as colourful as Jeager to lead our archaeologists. Then the interactions will be fun to read.
The Crystalline Orb: 89+22= 111 // Crit: 30+11= 41(+10 Omake Bonus)= 51
Does this thing have a special relationship with your dice? Almost every time we take an action dealing with this we end up with a crit. There was only a single near failure on a Remember action.
Are your dice Crystalline?
Combat Training: 28+22= 50
I think we should have expected this with this being a part of the action description.
Crowley's people are not fighters.

A nice result. With the omake bonuses we might have managed to get all the tech from the Gawain but starting on the space race path is also a good result. Especially with how much that action costs.

EDIT:
One of the challenges facing me during this quest has, perpetually, been the Psionic material. While I expected I'd need to do a great deal of work functionally whole-clothing a magic system, Euphie was the only one I expected to actually need the plotline given that the others would be more focused on combat and actual empire-building.

If I had to restart the quest, I'd probably lock Piety as an action category until certain prerequisites were met.
But your dice knew that Lelouch without some supernatural power isn't Lelouch. So when the players decided to ignore the mystery box (CC meeting) at the start of the quest then the dice went Deus Ex Machina and decided to fix the quest:).
 
Last edited:
One of the challenges facing me during this quest has, perpetually, been the Psionic material. While I expected I'd need to do a great deal of work functionally whole-clothing a magic system, Euphie was the only one I expected to actually need the plotline given that the others would be more focused on combat and actual empire-building.

If I had to restart the quest, I'd probably lock Piety as an action category until certain prerequisites were met.
What I've heard from GMs, QMs, etc. again and again: If you want something to either to happen or avoid something happening in your game/story, do not under any circumstances leave it up to the dice. Because whatever plans you might have?
[ ] Lelouch vi Britannia: 17th in line for the throne, born of a commoner woman ascended to the status of empress. A favorite of the people, but hated by the nobility and other royals, especially for the favor the emperor shows your mother.

-High Learning/Intrigue – Med. Martial/Stewardship – Low Piety/Diplomacy
If you try to trust the probabilities you've calculated for different scenarios to happen in guiding your story in somewhat semi-random manner, the RNG laugh and laugh and laugh at you, before smashing your long-term plans with a hammer. Repeatedly. Saw this happen with an another quest at SB just recently.
 
Random World-Building & Tidbits for Omake Fodder
Random World-Building & Tidbits for Omake Writers:

The island of Iceland is one of the most militarized places on Earth. It's a regular port of call for two additional Atlantic Patrol Fleets as well as the one which calls the island home. The other two fleets call the Canary Islands and the Azores their homes and, in concert with the Caribbean Patrol Fleet, form the first line of defense against an EU assault on the Britannian homeland. While the Philippines are becoming a strong contender due to their position near the Chinese Federation, it's a relatively recent possession in contrast to Iceland and hasn't had the time to build up the kind defenses and military infrastructure that Iceland has.

Greenland, by contrast, is one of the least important Britannian possession and perhaps the least-secure area which is technically within the 'homeland.' It's seen as holding very little value, to the point that it's believed any EU attack or invasion would completely bypass the island in the name of moving on to either the former-Canadian territories or the commercial hub of Newfoundland.

The most valuable export of Area 8 is fruit-based alcohol in terms of quantity. While artificial environments can grow the the kinds of fruits which find New Zealand's environment enjoyable, many in the nobility like to keep a cache of 'naturally grown' alcohols in order to compare and contrast the more widely-available wines, whiskeys, and other such things. In terms of quality, though, the most expensive exports of Area 8, though, are actually animals. In particular, those zoologically-inclined, conservationist-minded, or those caught up in animal-related fads among the nobility prize the Tasmanian Tigers as symbols of their ability to acquire extremely foreign and interesting specimens. In contrast to our timeline, the Tasmanian Tiger is not extinct or even close to it. A number of areas in North America even have populations of feral Tasmanian Tigers descended from imported pets or display animals who are currently the ongoing topic of discussion as regards invasive species, especially given that they have filled certain predatory niches vacated by wolf populations that were endangered during the 1800s. It especially helps their case that they've been instrumental in controlling the feral wild hog population in America.

Another source of 'Biodiversity Exportation' has been Socotra Island, specifically the Dragon's Blood Tree, a favorite of many nobles for ornamental gardening. Previously endangered or nearly-extinct wildlife has proliferated as a result of Britannian nobility creating inherited collections of plants and animals. Today, there are more Socotran crocodiles and water buffalo living in North America than on the island itself.

Pendragon is not actually the world's largest planned city, merely the most famous. In fact, it's not even the largest within the Empire by either population or land area. New Northumberland, a monumental and ongoing effort in Northern Alaska's Prudhoe Bay, surpassed Pendragon some twenty years previously and has continued to build. An eclectic mix of hyper-industrialization and a resort city, the area was developed in response to wide-spread protests against a proposed pipeline project to move crude oil for processing. The result was a massive factory complex built on-site which processed much of the crude on-site for transport out by tanker, elevated electric rail, and freight truck. The city is most notable for containing a near-complete lack of buildings crafted from natural materials as well as being almost completely enclosed to hold out the extreme climate. The addition of resort structures is a relatively-recent development resulting from the passing of the previous noble in charge of funding the city. His son, Harold von Rustov III, Marquis of Prudhoe Bay, has since been marketing the location as the 'Jewel of the Arctic' in an effort to attract tourism and visiting nobility to the location. Princess Guinevere's recent vacation to the Aurora Tower has seen a spike in such, especially after her comments declared it a, "bastion of civilization in an otherwise frigid waste. It is both a monument to Britannian industry and innovation as well as providing a unique opportunity to take in the desolate beauty of our seldom-seen northernmost homeland."

It's a common misconception that all Britannians hate the people of Europa United. The reverse is also untrue. There remains a surviving, if not precisely thriving foreign exchange tradition between educational institutions. Granted, most inductees are expected to come out of the experience broadly condemning the society which hosted them. Many such write-ups are often either backhanded compliments or rhetorical turns of phrase which could be taken in multiple ways. Many third-party analysts attribute this to the fact that Britannian culture teaches respect to the venerable past, monuments with age and history to them, and martial prowess. As bitter a pill as it is to swallow for many, the EU is rooted in the Napoleonic past which successfully evicted the ruling class from the British isles, gathered a number of irreplaceable works of art, and inherited the sum total of Europe's great landmarks. In contrast, EU students speak fondly of the expansive spaces of the Empire compared to the cramped streets of the old world, the massive public works projects created by numerous nobles in many cities, and the ease of acquiring foreign goods usually held behind protective tariffs.

Of course, EU students and travelers are often less than complementary regarding the Empire's documentation requirements, byzantine social rules enforced by dogmatic laws, and the obsequious behavior expected towards the nobility. Likewise, Britannian students and travelers often complain about a complete lack of social guidelines and a crippling anxiety due to their inability to predict social interactions as well as vocal condemnation of the 'unenforced laws' common to many EU jurisdictions often ignored by the populace save for when it is convenient for the local governments. These developments have lead to the adage that, "In Britannia, one is often cited for breaking social customs codified by law. In Europa, one is disparaged for following laws in violation of social customs."

...and this is going to set off an alert, isn't it? Oh well, I was inspired. Apologies to everyone who thought it was an update.
 
Last edited:
Pendragon is not actually the world's largest planned city, merely the most famous. In fact, it's not even the largest within the Empire by either population or land area. New Northumberland, a monumental and ongoing effort in Northern Alaska's Prudhoe Bay, surpassed Pendragon some twenty years previously and has continued to build. An eclectic mix of hyper-industrialization and a resort city, the area was developed in response to wide-spread protests against a proposed pipeline project to movie crude oil for processing. The result was a massive factory complex built on-site which processed much of the crude on-site for transport out by tanker, elevated electric rail, and freight truck. The city is most notable for containing a near-complete lack of buildings crafted from natural materials as well as being almost completely enclosed to hold out the extreme climate. The addition of resort structures is a relatively-recent development resulting from the passing of the previous noble in charge of funding the city. His son, Harold von Rustov III, Marquis of Prudhoe Bay, has since been marketing the location as the 'Jewel of the Arctic' in an effort to attract tourism and visiting nobility to the location.
...wow, so Barrow isn't the most interesting thing up there in this timeline. Good to note.
 
[ ] Animal Testing: A purely psionic man-machine interface is an impressive and potentially ground-breaking technological advance. It's also dangerous. You've decided to move forward with animal testing to ensure nothing goes horribly wrong. Cost: 200; Upkeep: 100; DC: 60; Rewards: Ensure psionic computation prototypes won't automatically kill whoever you attach them to, human testing becomes easier.
[ ] Human Testing: Alternatively, you have faith in Jaeger's work and he proved himself to have at least reasonably sound judgment last year. You'll give the okay to move forward with human testing, you only hope this isn't a tragic mistake. Cost: 500; Upkeep: 200; DC: 90; Rewards: Psionic computation prototypes move to production stage, actions become available to incorporate them into other technologies.
Do the Testing actions already include the +10 bonus from the previous crit. As in was the DC lowered? Or will we see the bonus when we roll for the actions?
Results: Psionic Energy Studies underway, will complete next year. Kenshin Jeager's SL Progresses (+1). Additional (+10) Bonus to Animal & Human Testing Actions.

The world building was really interesting. I like those kind of posts. They help to make the world more alive.
With our naval expansion I wonder if the Empire is starting to include us in the local defence planning. At least as a scouting/screening element.
I wonder if the people in charge of Greenland also ignored Resource Scouting.
 
Back
Top