Crafter of War
The Dorf
- Location
- Bend
Roll for climb. Not the assist.
Roll for climb. Not the assist.
Thanks
so, @ProjectUnidad, could you answer this question? Because I feel like @Potato Anarchy should have the possibility to have some of their rolls be at advantage. As it currently stands, they rolled as if I didn't help them at all.Could it be possible for Potato Anarchy to roll best of 3? Since the enemies they're grenading are also under the effect of Anon's Covering Fire.
The grenade attack was at advantage! Which ended up looking silly because I rolled the exact same number twice. otoh if QM feels like we have been shorted, I would love a second roll for proximity...
Roll a 1d100 twice, label it "grenade unit #", you want to beat a 45, you have a +5 attack roll. If you miss than nothing happens, if you hit please roll the damage roll of the grenade.
"Geronimo" trying to clear a pathway for his comrades to move forward would use a grenade to eliminate the two warriors that were in front of them. It would throw the grenade in which would it hit one of their feet, the two enemies were briefly curious about the "strange rock" until it blew them up with limbs flying everywhere.
"Harambe" will spot the "behemoth" wendigo having fight what would be presumed to be the "village chief". The fight is starting to turn in favor of the elder guardian due to its size and experience as the chieftess is having difficulty in blocking its powerful blows. Trying to turn the table in favor of the villagers "Harambe" will throw the grenade just far enough for the blast radius to hit the enemy and not it's ally. The throw would be a success as the grenade would land with enough distance to damage the "Elder Guardian" with the blast wave. The enemy would recoil in pain, hopefully giving an opening for the village chief to deliver a killing blow.
Mmmmmm the grenade attack roll my understanding of it is if it lands just close enough to deliver the necessary punch for damage. The enemies were briefly confused and not paying attention to their surroundings. Unfortunately I will have to rule that if unless another player were to say give the "assist" to @Potato Anarchy to get an advantage roll on its proximity roll then it wouldn't be an issue. Now let's roll for those saving throwsOr am mistaken with this understanding of the rules? @ProjectUnidad, I think I may have confused myself here.
Anyways, I hope we could roll proximity again, but I understand if that wasn't the intention by the covering fire rules.
Let Gooooooooooooo"Geronimo" trying to clear a pathway for his comrades to move forward would use a grenade to eliminate the two warriors that were in front of them. It would throw the grenade in which would it hit one of their feet, the two enemies were briefly curious about the "strange rock" until it blew them up with limbs flying everywhere.
Enemy Units #14 and #15 are dead
"Harambe"
"Harambe" will spot the "behemoth" wendigo having fight what would be presumed to be the "village chief". The fight is starting to turn in favor of the elder guardian due to its size and experience as the chieftess is having difficulty in blocking its powerful blows. Trying to turn the table in favor of the villagers "Harambe" will throw the grenade just far enough for the blast radius to hit the enemy and not it's ally. The throw would be a success as the grenade would land with enough distance to damage the "Elder Guardian" with the blast wave. The enemy would recoil in pain, hopefully giving an opening for the village chief to deliver a killing blow.
Elder Guardian is injured, hp: 36/50
"Harambe"
"Harambe" will spot the "behemoth" wendigo having fight what would be presumed to be the "village chief". The fight is starting to turn in favor of the elder guardian due to its size and experience as the chieftess is having difficulty in blocking its powerful blows. Trying to turn the table in favor of the villagers "Harambe" will throw the grenade just far enough for the blast radius to hit the enemy and not it's ally. The throw would be a success as the grenade would land with enough distance to damage the "Elder Guardian" with the blast wave. The enemy would recoil in pain, hopefully giving an opening for the village chief to deliver a killing blow.
Elder Guardian is injured, hp: 36/50
My bad, it was a typothink there was a confusion here - my orders were for Widow and attacking the cluster of enemies opposite the omake characters, Harambe and going for the big wendigo was another player
Welp, it is what it is. I hope that Potato Anarchy doesn't end up killing her omake babies.Mmmmmm the grenade attack roll my understanding of it is if it lands just close enough to deliver the necessary punch for damage. The enemies were briefly confused and not paying attention to their surroundings. Unfortunately I will have to rule that if unless another player were to say give the "assist" to @Potato Anarchy to get an advantage roll on its proximity roll then it wouldn't be an issue. Now let's roll for those saving throws
OH. Those were her omake characters? Welp, now I feel bad for suggesting the grenade. At least they made their saving throws and only got 7 damage each?Welp, it is what it is. I hope that Potato Anarchy doesn't end up killing her omake babies.
"Widow" would spot three wendigos driving a trio of villagers to an alleyway with no exit. Wanting to give its ally's a fighting chance would attempt to throw the grenade just far away to just hit the three enemies with the blast radius. Unfortunately it out too much power in its throw and the grenade would land almost in between the two groups. The grenade blast would throw the two groups away from the center point of the explosion. Though our allies would get injured from this, it would seem that the enemy units received the large majority of the blast damage.
"Krieg" having combat experience in the former army before the evacuation would have relative ease in climbing the rooftop with full gear. It would turn around and help out its fellow combat unit to climb as well.
Is the reason Ghost got his name because he abandons widow and lets her take all the blame for this despite being the one who lead her over here? Because it kind of sounds like ghost gets his name because he's never around to take blame. (seriously, ghost is probably moving next turn, and I hope widow isn't left alone having to explain to the locals why they got hurt)The grenade blast would throw the two groups away from the center point of the explosion. Though our allies would get injured from this, it would seem that the enemy units received the large majority of the blast damage.
Is the reason Ghost got his name because he abandons widow and lets her take all the blame for this despite being the one who lead her over here? Because it kind of sounds like ghost gets his name because he's never around to take blame. (seriously, ghost is probably moving next turn, and I hope widow isn't left alone having to explain to the locals why they got hurt)
Hit, roll for damage of the weapon