One Giant Leap: Exodus Quest(Dropped)

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A quick roster teaser for the upcoming battle

Playable Units:
- Republican Volunteers x 12
  • Krieg
  • Big Iron
  • Unicorn
  • Soap
  • Jammer
  • Widow
  • Zorro
  • Mulan
  • Harambe
  • Shepherd
  • Ghost
  • Geronimo

Deployable Units:
-Transport Shuttle x 1
  • SHIELD-1 Gunner

NPC Neutral Units:
- Village Defenders
  • Infantry
  • Archer
  • Stormbreakers
  • Village Chieftess

NPC Enemy Units:
- Wendigo Horde
  • Warrior
  • Clan War Beast
 
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Btw though technically in total of 50 volunteers and 4 shuttles are taking part of this operation, it's gonna be divided into 4 teams. You players will be in SHIELD-1 team and will be deploy in one part of town, while the other teams will be fighting in other parts of town. So for the purpose of this combat turn, the outcome of your team will play a huge factor in the outcome of the whole battle.
 
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Btw though technically in total of 50 volunteers and 4 shuttles are taking part of this operation, it's gonna be divided into 4 teams. You players will be in SHIELD-1 team and will be deploy in one part of town, while the other teams will be fighting other parts of town.
Can one lad walk up to the monsters with a big iron on his hip, and blast them away with a bullet fairly ripped.
 
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And with our luck, it will turn out that the "fauns" are the local equivalent of the last stand of the Third Reich, while the "wendigo horde" is the well disciplined allied army here to end the threat to global peace, security and justice.

It would have been wiser of us to get the lay of the political landscape first. But I suppose there wasn't time for that.
 
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This quest is now cancelled…good day :3

I was just joking around, but I do bring good news for the update. It is nearly done and it just a matter of adding a few more details. Here is what to expect.
- New Map with a lot of information, you are after all dropping in hot combat
- New mechanics for the better or worse
- New units, both friendly and foe
- You can see the placement of all units in the map
THE COMBAT UPDATE WILL BE POSTED ON SATURDAY JULY 16 AT 6AM PST, SO BE READY TO POST, ROLL AND CRINGE!!! Have a good day!
 
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Hmmm just found and got caught up on this and if this truly is a fantasy world then when we find the BBGs tower or dark city please for the love of god someone make a free floating attack satellite and don't just shoot it with PD guns from one of our ark ships. Cause that's how we will lose and Ark, when the mage protections bulshit back at us 3x as hard our own weapons fire, so before we go all they can't hurt us in space let's test their defensive capabilities with some throwaway satellites so any 'no you' spells don't doom a couple hundred thousand people
 
Battle of Faun Village [1\2]
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Greetings space comrades to combat turn!!!
Now normally we would settle this by rolling some dice and be done with it but what with
I give the players the liberty to control your units and plan your own tactics to
kick some enemy butt! That being said in order to make this game very fun we have to
lay out some rules, so please read carefully before posting your plans!!!
————————————————

RULES:

1# This combat will be a riot game, meaning that players will submit their own plans. Players will be divided into two groups; Active and Support.
-
Active: Active players who have claimed a unit as their own at the beginning of this post on a first come first serve basis, will also be fully participating at this game.
-
Support: Support players are those that don't have a unit and would instead provide additional modifiers to a specific active players

2# At the start of this post, there is gonna be a 36 hour voting in which players are encouraged to organize and discuss plans to achieve their goals as a collective or attempt to screw each other's plans(though I do highly discouraged such behavior and repetitive offense will lead to a ban). Also preemptively submit your plans if you are confident! Remember at the end players are gonna face against the QM's unit and don't mind playing dirty or even ending the quest on a single battle, so keep a mind on that.

3# Any units that are not used in the battlefield, will be placed under reserves which can be called upon if; a) an active player loses its unit or b) support player or quester wishes to become an active player.

4# Upon closure of votes, players are expected to make a new post with the dice rolls, the QM will also do the same. Once all the results are in the QM will tag all players to repost new plans and roll the dice until either player or enemy units are wiped out.

5# The winning conditions are either enemy faction units are fully eliminated in the battlefield or they make a full retreat.

6# If you have any questions about the mechanics or rules please ask your QM.
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MISSION: 4 TEAMS WERE DISPATCHED TO ASSIST THE VILLAGERS FROM THE INVADING HORDE. TEAM SHIELD-1 HAS PICKED TO LAND ON THE NORTH SIDE OF THE VILLAGE WHILE THE REST LAND ON OTHER PARTS OF THE VILLAGE. THE PLAYER'S OUTCOME OF THIS BATTLE WILL INFLUENCE THE SUCCESS OR FAILURE FROM THE OTHER TEAMS…GOOD LUCK
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MAP:

————————————————

FACTIONS:

United Earth Republic [Players]:

  • Republican Volunteers

"Faun" Village [Neutral]:
  • Village Militias
  • Village "Stormbreakers"
  • Village Chieftess

"Wendigo" Horde [Enemy]:
  • "Wendigo" Warriors
  • "Wendigo" Elder Guardian
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CHARACTER SHEET:

  • Modifiers: +10 Medical Checks, +5 attack roll [armed volunteers]
  • Unit(s):
1# Krieg [Archivist Grim]
2# Big Iron [Lord Necromancer]
3# Unicorn
4# Soap [Just Some Guy]
5# Jammer
6# Widow [Potato Anarchy]
7# Zorro [Bones]
8# Mulan [Jack727]
9# Harambe [Tarumath]
10# Shepherd [LordEdric]
11# Ghost [Anon500]
12# Geronimo [Crafter of War]

  • Health Point: 20
  • Armor Class: 45
  • Weapon(s): Assault Rifle, Pistol, Grenade, Knife
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ACTION SHEET:

Active Player Action plan:
[]username
-[][Unit] permanently choose one
-[][tactic] choose one

  • Regular Attack: Normal attack roll with no modifiers.
  • Covering Fire: A non-lethal attack that attempts to distract the targeted enemy unit, nearby ally units will get advantage rolls either to attack or disengage the distracted enemy
  • Overwatch: Hold position and roll attack with advantage and +10 damage when enemy moves to player's space for the first time.
  • Dash: Allows the player to move up two spaces, but at the cost rolling disadvantage on attack roll.
  • Heal an ally: Allows the player to roll a medical check on another player's unit or npc ally units,however player is unable to attack.
  • Assist: Allow the player to give another player or ally npc advantage roll on its checks, however player is unable to attack.
  • Retreat: Player's take a disengage action to retreat from the map, enemies will have disadvantage roll on attacks on the first round, player is unable to attack
-[][Movement] choose one
  • Move: move to another space by one
--[][A, B, C, D, E, F, or G]
  • Hold: hold current space position
--[][A, B, C, D, E, F, or G] or [][A1, B1, C1, D1, E1, or F1]
  • Climb: climb to Space Roof
--[][A1, B1, C1, D1, E1, or F1]

-[][Weapon] choose one

  • Assault Rifle
[uses: 4]
[medium range: +1 Space range, requires direct line of sight]
[damage: 10 + 1d10]

  • Pistol
[uses: 2]
[low range: effective at player's current space]
[damage: 7 + 1d8]

  • Grenade
--[]indiscriminate throw: no negative modifier on attack roll and can also target nearby enemy units but will also target nearby players or allies, they will have to roll saving throw to receive half damage.
--[]targeted throw: - 10 on attack roll but will not affect nearby players, ally or enemies.
[uses: 2]
[medium range: +1 Space range, requires direct line of sight]
[damage: 12 + 1d15]

  • Knife
[uses: unlimited]
[close range: effective at player's current space]
[damage: 5 + 1d5]

-[] [Target] choose one (the exception of not adding this is if you are using [tactic] Overwatch)

  • Player Unit # [1 - 12]
  • Neutral Unit # [1 - 19]
  • Neutral Village Chieftess
  • Enemy Unit # [1 - 22]
  • Enemy Elder Guardian
Example Active Plan Format:
[]Yolo8008
-[] 0# Chungus
-[] Regular Attack
-[] Move
–[] D
-[] Assault Rifle
-[] Enemy unit #1



Support Player Action Plan
[]username
-[][support]Active Player's Username
-[]+10 Attack Roll or +10 Armor Class for 1 round


Example Support Plan Format:
[]gamergirl007
-[][support]Yolo8008
-[] +10 Attack roll


Which space do you which to deploy the Air Unit?
[]
[A-G] Choose one
 
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[X] Tarumath
-[X][Unit] 9# Harambe
-[X][tactic] Regular Attack
-[X][Movement] Move
--[X] B
-[X] Grenade
--[X]targeted throw
-[X] [Target] Elder Guardian
 
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Okay. First off, dibs of Geronimo.

Second, we're going to have to buddy up and rush the enemy unfortunately. Don't think we have the luxury of just doing overwatches and rooting in one place like in a XCOM terror mission.

Third, let's have the air unit deploy at G. What way we can focus on moving forward while securing our flanks.

Edit:
[X] Tarumath

-[X][Unit] 9# Harambe

-[X][tactic] Dash

-[X][Movement] Move

--[X] C

-[X] Grenade

--[X]indiscriminate throw
And can't you throw that from B into C? And, can we not blow the the locals as well? We're trying to save them, not kill them as well.
 
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