One Giant Leap: Exodus Quest(Dropped)

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Mulan shoots the EU #3 with an assault rifle for 20 damage points, effectively killing it.
Harambe knifes the EU #13 for 9 damage points, snuffing out its life.
Unicorn shoots the EU #21 with an assault rifle for 12 damage points, reducing its HP to 6/18
Big Iron shoots the EU #4 with a pistol for 11 damage points, causing its body to fall off the roof and staying on the ground.
Soap and Zorro attempts to shoot at the Elder Guardian with their rifles but manages to dodge and block several bullets with its giant wooden club.
Widow knifes the EU#17 for 9 damage points, ending its life.
Shepherd shoots the RU #1 with an assault rifle for 18 damage points, permanently stopping the enemy as it falls limp and doesn't rise up.
Ghost attempts to knife the EU #19, but the blade doesn't find its mark.
Geronimo attempts to shoot the EU# 10 with the pistol, but it jammed mid firing.
Krieg shoots the EU #9 with an assault rifle for 17 damage points, reducing its HP to 1/18
 
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Soap and Zorro attempts to shoot at the Elder Guardian with their rifles but manages to dodge and block several bullets with its giant wooden club.
Man that wood is quite bullet resistant... we require this club to research it.

Geronimo attempts to shoot the EU# 10 with the pistol, but it jammed mid firing.
Also, we really need to have our troops clean and maintain their weapons better or simply make them less susceptible to jamming cause this will raise plenty of eyebrows to the rest of the security team.
 
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Air Unit moves to E

Has a +10 special attack modifier and another +5 attack modifier, and it can attack two targets.

Edit: EU#6 and R2 got mowed down
ProjectUnidad threw 1 100-faced dice. Reason: Target R2 Total: 55
55 55
ProjectUnidad threw 1 100-faced dice. Reason: Target EU #6 Total: 44
44 44
ProjectUnidad threw 1 10-faced dice. Reason: R2: 10 + 1d10 Total: 9
9 9
ProjectUnidad threw 1 10-faced dice. Reason: EU6: 10 + 1d10 Total: 3
3 3
 
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Now rolling for the neutral units…this gonna take a lot of rolls.

Neutral Units have a modifier of a +10 attack roll(home defense)
- N1 moves to A, holds action against Player #8
- N2 moves to A, holds action against Player #8
- N3 holds at A1, holds action against Player #1
- N4 moves to A1, holds action against Player #10
- N5 moves to A, holds action against Player #2
- N6 holds at C1, holds action against Player #2
- N7 moves to A, holds action against Player #2

- N8 holds at E, attacks enemy unit 10
- N9 holds at E, attacks enemy unit 9
-N10 holds at B1, attacks enemy unit 10
-N11 holds at B1, shocks enemy units R3 and 20
-N12 moves to B1, attacks enemy unit 10
-N13 holds at B, attacks enemy unit 16
-N14* holds at D, gives help action to N15*
-N15* holds at D, attacks enemy unit 19
-N16 moves to F1, attacks enemy unit R5
-N17 holds at C, attacks enemy unit 20
-N18 holds at C, attacks enemy unit 21
-N19 holds at C, attacks enemy unit 22
-Village Chief holds at C, attacks two times with a +10 at the Elder Guardian
ProjectUnidad threw 1 100-faced dice. Reason: N8 vs EU10 Total: 53
53 53
ProjectUnidad threw 1 100-faced dice. Reason: N9 vs EU9 Total: 27
27 27
ProjectUnidad threw 1 100-faced dice. Reason: N10 vs EU10 Total: 19
19 19
ProjectUnidad threw 1 100-faced dice. Reason: N11 vs R3 Total: 82
82 82
ProjectUnidad threw 1 100-faced dice. Reason: N11 vs EU20 Total: 52
52 52
ProjectUnidad threw 1 100-faced dice. Reason: N12 vs EU10 Total: 94
94 94
ProjectUnidad threw 1 100-faced dice. Reason: N13 vs EU16 Total: 37
37 37
ProjectUnidad threw 1 100-faced dice. Reason: N14 vs EU19 Total: 25
25 25
ProjectUnidad threw 2 100-faced dice. Reason: N15 vs EU19 Total: 30
29 29 1 1
ProjectUnidad threw 1 100-faced dice. Reason: N16 vs R5 Total: 9
9 9
ProjectUnidad threw 1 100-faced dice. Reason: N17 vs EU20 Total: 40
40 40
ProjectUnidad threw 1 100-faced dice. Reason: N18 vs EU21 Total: 85
85 85
ProjectUnidad threw 1 100-faced dice. Reason: N19 vs EU22 Total: 4
4 4
ProjectUnidad threw 2 100-faced dice. Reason: Chief vs Elder Guardian Total: 179
91 91 88 88
 
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-N8 hits enemy unit 10
-N9 miss enemy unit 9
-N10 miss enemy unit 10
-N11 hits enemy units R3 and 20
-N12 hits enemy unit 10
-N13 hits enemy unit 16
-N14* miss enemy unit 19
-N15* miss enemy unit 19
-N16 miss enemy unit R5
-N17 hits enemy unit 20
-N18 hits enemy unit 21
-N19 hits enemy unit 22
-Village Chief double hits Elder Guardian
ProjectUnidad threw 1 8-faced dice. Reason: N8 +8 Total: 4
4 4
ProjectUnidad threw 1 13-faced dice. Reason: N11 +10 Total: 13
13 13
ProjectUnidad threw 1 13-faced dice. Reason: N11 +10 Total: 9
9 9
ProjectUnidad threw 1 8-faced dice. Reason: N12 +8 Total: 5
5 5
ProjectUnidad threw 1 8-faced dice. Reason: N13 +8 Total: 7
7 7
ProjectUnidad threw 1 13-faced dice. Reason: N17 +10 Total: 3
3 3
ProjectUnidad threw 1 8-faced dice. Reason: N18 +8 Total: 6
6 6
ProjectUnidad threw 1 8-faced dice. Reason: N19 +8 Total: 8
8 8
ProjectUnidad threw 2 10-faced dice. Reason: Village Chief +12 Total: 13
8 8 5 5
 
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Now rolling for the enemy units morale check since they are starting to get outnumbered and their elder guardian is deeply injured with the rest just a hit away to be killed…

Morale Modifiers
-10 armed foreigners
-10 leader gravely wounded
-21 dead units
-10 victory is impossible
+5 quest to rescue
+5 revenge for the fallen

DC: 15 for full retreat, 35 for partial retreat, 55 to continue fighting till the end
ProjectUnidad threw 1 100-faced dice. Reason: Morale Total: 26
26 26
 
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Uncertainty in the air
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With the arrival of Shield Team 1, they begin the process of clearing the area and making their way to the village center. The first they would notice is the size between the two races, while the "fauns" were roughly between 5 to 4 feet, the "wendigos" were roughly the same size as the average heigh of humans. The volunteers superior weaponry and tactics lead to systematically eliminate the "wendigo" warriors one by one. This of course wasn't exactly flawless as a few would fall off attempting to climb the roofs, others would have their weapons jammed during combat, and only a few would actually get wounded by enemies primitive weapons. Seeing that this "alien foreigners" were killing the invaders with ease inspired the other villagers to go all in their fights surprisingly killing some of the wendigo warriors. The fight between the chieftess and elder guardian would be epic as both would deliver heavy blow against one another but this outcome would end when two volunteers distracted the beast with their "thunder sticks" which gave the chief an opening to deliver a big blow. The Elder Guardian would recoil from such attack, gravely injured and with its warriors about to face complete extermination would pull out a horn and blow it. Other wendigos from other parts of the village would hear the horn blow…and start to retreat back to where they came from. Of the roughly 100 wendigos that were part of the horde, only 11 including the Elder Guardian would make it out alive while 5 would be captured by the villagers.

One would assume that the villagers would come out to celebrate and praise or even worship the strange foreigners for saving them from certain doom, but tensions are still high and now the villagers are giving full attention to the "strange beings" and weapons drawn at the Republican Volunteers. In return the humans would slowly draw their weapons but not pull the trigger, waiting to see who makes the first move. As the chief's weapon is drawn and slowly making its way to one of its soldiers, Krieg who was a war veteran and in charge of its team, would give the order to…

[] fall back (this action will likely or not provoke them and some team members not surviving)

[] stand by (this action will likely or not lead to the imprisonment of the team)

[] open fire (this action will likely or not lead to the massacre of the village)

[] write-in

Omake Bounties:

- Sequel to DOWN IN THE VILLAGE…
- The point of view of the village chieftess…
- The point of view of the Elder Guardian
- The point of view of "Captain" Krieg
 
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Question Project: who in the team are still alive?

I wanna write an omake with Big Iron if he is still alive.
 
[] fall back(this action will likely or not provoke as hostile action)
[] stand by(this action will likely or not lead to the imprisonment of the team)
[] open fire(this action will likely or not lead to the massacre of the village)
The villagers are fools.

Moving away from the village is hostile while standing around would lead to imprisonment and they would steal our firearms(which is a horrible scenario that turns us from saviors to hostages).

Having the natives take away our weapons will have disastrous consequences.

I regret saving the natives.
 
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