Good God, the vote lengths...
Perhaps, but the fluff adds characterization.They'd be much shorter without the fluff. Look how short Notgreat's plan is compared to the other two.
Elite Vet Green Cubes
Admin 12 7
Hunt 2.5 13 0.5 1
Training 1 1 1
Research 2 0 2
Morale 2 0.5
Patrol 0
Scout 0.5
Diplomacy 0 2.5 3
Other 1 5
Total 4 33.5 8 12
Available 4 34 9
Net 0 0.5 1
Yeah, I see your point. We want to minimize demon strength increases in the territory that's not getting the RT bonus.@Kinematics Note that your retweak plan raises North to +0.6. If you're going that route I'd go with 7 pair vets south and keep the 5.5 vets north.
That harvests 44.22 cubes from North instead of 43.56 giving you 0.66 cubes over my plan. You lose 0.3 cubes compared to your retweak but it keeps Kyouko's territory lower which lets you safely overharvest more from it next turn.
@Elder Haman : If you make the following adjustments, I'll drop my plan and just support yours:
1) Adjust the hunt plan to the above suggestion (+1.5 vets, -1.5 cubes, -$750)
2) Reinstate the rural diplomacy (-1.5 vets, -3 cubes)
3) Switch from personal effects research to duration (+1 vet, +1 green, -$1000)
4) Open relations with area 9 (-1 vet)
5) Add a Friendly Neighbors activity (-1? green)
Overall, it's -4.5 cubes and -$1750 in exchange for the diplomatic actions for areas 3/4/5/9, and the extra action to round out the police investigation issue (really should not think we can just leave this til later; it's part of the attempt to be sure the police drop it). Had to tweak which research project was active, though.
The leather outfits shouldn't raise any red flags, and even if they are noticed before the police issue is fully resolved, we can just use them as part of the LARP activities.
Actually, it doesn't. I just changed around which check number was used to pay the $1k invoice, rather than the $10k payment we originally made, so that if they check for that payment to the bank the info matches. I figured messing with banking records would be going to far, and not really doable without Kyuubey's aid.Also, I just realized that the Kinematics police plan gives us 9k which we take back from the construction company. That's mean but hilarious.
Also, I just realized that the Kinematics police plan gives us 9k which we take back from the construction company. That's mean but hilarious.
Not really viable until we start setting up relations with other territories, but... What's the exchange rate on grief cubes?Similar to Kinematics' old plan, but drop all of our Pair/Pack hunting upkeeps. Move them into money making and diplomacy, and start buying cubes from surrounding territories to make up the difference.
If we accept up to a 10% overall casualty rate, that would be about a 1% risk per vet for 10 vets.I'm also curious to know if crop rotation would have higher sustainable yields if we were willing to accept higher than 0% casualties.
Yes, it would. For an extra X% casualties it gives us (1-.66)*X*(size of territory/20) = 0.935 cubes per 1% casualty.Edit: I'm also curious to know if crop rotation would have higher sustainable yields if we were willing to accept higher than 0% casualties.
You're missing the very important fact that territory limits are a major thing. I'd guess cubes end up at around $700. Like I mentioned before, 1.5 cubes = 1 megucamonth, 1 megucamonth = $1k, so 1 cube = $667. Add in some extra fees because they want to make a profit it ends up around $700. Obviously it'd vary depending on who's where.Not really viable until we start setting up relations with other territories, but... What's the exchange rate on grief cubes?
So generally looks like between $200 and $375 dollars per cube. If we work from the high-end capabilities on both products, about $300 per cube.
What's wrong with that? +9 is safe this turn and on the downswing +12 would be safe if they're given the cheap -2% armor.
What's wrong with that? +9 is safe this turn and on the downswing +12 would be safe if they're given the cheap -2% armor.
That's really barely an issue. On the downside, it's only a 0.3% casualty risk without any armor at all, and the leather armor (plus a spare kevlar vest) neutralizes any risk at all.my one problem with your plan is going up to 8.6 strength on the south
It's a cheap purchase that we can easily pass off with the LARP activities.Leather Clothing is a suboptimal purchase that we don't have to buy.
Eh? The police attention was brought due to the entire kevlar purchase. And the prepaid report only refered to "bullet proof equipment", meaning all of it.Kevlar clothing does not attract police attention. Only the actual body armor.
Also, the north is -1.3, not +1.3.So two options for the North:
+1.3 w/o RT (allows Solo Vets with Kevlar Clothes - 3 left)
Eh? The police attention was brought due to the entire kevlar purchase.
Solo hunting with veterans on the way down is at 9-5-6=-2, which means we can harvest up to a maximum of +4 (average +2). Assuming of course that you demand 0% casualties (which I think is worthwhile keeping at this point purely for morale reasons)Solo Hunt on the way back down (that would need Kevlar clothing).
It's less than $1k to free up two megucamonths this turn and a roughly equal amount in the future. It's a clearly optimal purchase.Leather Clothing is a suboptimal purchase that we don't have to buy.
That sounds really dangerous since if they check the account they'll realize that it doesn't match up with our account.Actually, it doesn't. I just changed around which check number was used to pay the $1k invoice, rather than the $10k payment we originally made, so that if they check for that payment to the bank the info matches. I figured messing with banking records would be going to far, and not really doable without Kyuubey's aid.
No, we bought a single bulletproof vest and there wasn't anything, then we bought 12 kevlar clothes and 11 vests at once and then the police took notice.We've purchased Kevlar Clothing several times and it didn't attract police attention. Only when we bought 11 bulletproof vests was there an "attention" notifier in the update.
We bought 1 kevlar vest on turn 22. No attention.We've purchased Kevlar Clothing several times and it didn't attract police attention. Only when we bought 11 bulletproof vests was there an "attention" notifier in the update. The clothing may well make it look worse, but without the actual body armor it isn't enough to draw attention.
With your heavy purchase of armored clothing and vests hunting goes quite smoothly this month though everyone may be doing things just a bit more cautiously as well. Such a large purchase of personal body armor seems to have drawn some attention from local law enforcement which you may have to deal with though. (+48 grief cubes, -$18,600, attention)
With your heavy purchase of armored clothing and vests hunting goes quite smoothly this month though everyone may be doing things just a bit more cautiously as well. Such a large purchase of personal body armor seems to have drawn some attention from local law enforcement which you may have to deal with though. (+48 grief cubes, -$18,600, attention)