Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Did my own re-tweak of the hunt, going for immediate RT:

Split to south 28, north 27.
Using the 2.5 elites Haman has allocated.

South (28, +1): 2.5 solo elite [kevlar clothes] + 6.5 pair vet [full kevlar]
North (27, -1.4): 3 solo vets [kevlar clothes] + 3 solo vets [leather clothes + kevlar vest]
Rural (2, 0): 0.5 pair vet, 0.5 pair green [kevlar vest]

Harvest: 73.9 cubes
Total units: 2.5 elite, 13 vets, 0.5 green [16]
Purchase: 3 sets of leather clothes ($250 each)
Final demon strength (south): 7.7
Final demon strength (north): 0.6
Cubes/meguca: 4.62

Adds 0.5 meguca and 1 cube over notgreat's plan, but stays at 2.5 elite instead of using 3 elite. Relative to Haman's plan, it uses 1.5 fewer meguca for 1 less cube.

Edit: Fixed a couple typos.
 
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@Kinematics Note that your retweak plan raises North to +0.6. If you're going that route I'd go with 7 pair vets south and keep the 5.5 vets north.
That harvests 44.22 cubes from North instead of 43.56 giving you 0.66 cubes over my plan. You lose 0.3 cubes compared to your retweak but it keeps Kyouko's territory lower which lets you safely overharvest more from it next turn.

I'd really like the questions we asked here and here answered before I commit though. If dealing with the police has no penalty to the restaurant, I'd really consider going for both at once.
 
Ok, if I go for initiating RT this turn, with the above plan for hunting... I can drop the personal effects research and patrol routes, as well as the personal Mami diplomacy outreach to the neighbors (allowing a full Mami for training Kaoru). I keep the scouting of area 1, and all diplomacy actions.

Code:
           Elite   Vet     Green   Cubes
Admin              12      7
Hunt       2.5     13      0.5     1
Training   1       1               1
Research           2       0       2
Morale             2       0.5
Patrol     0
Scout      0.5
Diplomacy  0       2.5             3
Other              1               5
                         
                         
Total      4       33.5    8       12
Available  4       34      9
Net        0       0.5     1

This provides a harvest of 73.9 cubes. Currently have 0.5 vets and 1 green unallocated, at least part of which would likely be redirected towards the Friendly Neighbors plan.

The primary differentiator for notgreat's plan is that he goes straight to paying off Kyuubey, and also tries to open the restaurant this turn.

The above adjustments would put me close to Haman's plan, except I keep all diplomacy actions. Minor differences are: Haman's researches personal effects instead of duration; I do scouting of area 1 instead of poacher patrol (as Haman's does), though that's a trivial switch either way, depending on what people prefer; and Haman adds 0.5 vet to the documentation project.

Thoughts?
 
@Kinematics Note that your retweak plan raises North to +0.6. If you're going that route I'd go with 7 pair vets south and keep the 5.5 vets north.
That harvests 44.22 cubes from North instead of 43.56 giving you 0.66 cubes over my plan. You lose 0.3 cubes compared to your retweak but it keeps Kyouko's territory lower which lets you safely overharvest more from it next turn.
Yeah, I see your point. We want to minimize demon strength increases in the territory that's not getting the RT bonus.

Going with your adjustment means we could harvest 64 next turn instead of 62, assuming we keep the same 2.5 elites, though it would cost 15 meguca instead of 14.5. 2 cubes for 0.5 meguca is par, so it's just a matter of being able to squeeze that in while still leaving demon strength at the proper level (-0.1 and 8.1, vs 0.4 and 8 for the untweaked version).

Edit:
Adjusted version:

Split to south 28, north 27.
Using the 2.5 elites Haman has allocated.

South (28, +1): 2.5 solo elite [kevlar clothes] + 7 pair vet [full kevlar]
North (27, -1.4): 2.5 solo vets [kevlar clothes] + 3 solo vets [leather clothes + kevlar vest]
Rural (2, 0): 0.5 pair vet + 0.5 pair green [kevlar vest]

Harvest: 73.4 cubes
Total units: 2.5 elite, 13 vets, 0.5 green [16]
Purchase: 3 sets of leather clothes ($250 each)
Final demon strength (south): 8.6
Final demon strength (north): -1.3
Cubes/meguca: 4.59
 
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@Elder Haman : If you make the following adjustments, I'll drop my plan and just support yours:

1) Adjust the hunt plan to the above suggestion (+1.5 vets, -1.5 cubes, -$750)
2) Reinstate the rural diplomacy (-1.5 vets, -3 cubes)
3) Switch from personal effects research to duration (+1 vet, +1 green, -$1000)
4) Open relations with area 9 (-1 vet)
5) Add a Friendly Neighbors activity (-1? green)

Overall, it's -4.5 cubes and -$1750 in exchange for the diplomatic actions for areas 3/4/5/9, and the extra action to round out the police investigation issue (really should not think we can just leave this til later; it's part of the attempt to be sure the police drop it). Had to tweak which research project was active, though.

The leather outfits shouldn't raise any red flags, and even if they are noticed before the police issue is fully resolved, we can just use them as part of the LARP activities.
 
@Elder Haman : If you make the following adjustments, I'll drop my plan and just support yours:

1) Adjust the hunt plan to the above suggestion (+1.5 vets, -1.5 cubes, -$750)
2) Reinstate the rural diplomacy (-1.5 vets, -3 cubes)
3) Switch from personal effects research to duration (+1 vet, +1 green, -$1000)
4) Open relations with area 9 (-1 vet)
5) Add a Friendly Neighbors activity (-1? green)

Overall, it's -4.5 cubes and -$1750 in exchange for the diplomatic actions for areas 3/4/5/9, and the extra action to round out the police investigation issue (really should not think we can just leave this til later; it's part of the attempt to be sure the police drop it). Had to tweak which research project was active, though.

The leather outfits shouldn't raise any red flags, and even if they are noticed before the police issue is fully resolved, we can just use them as part of the LARP activities.

Reviewing the numbers now
 
I'd also join if you made Kinematics' changes.

I would also prefer if the 0.5 veteran is removed from the manual project and is instead used in the rural diplomacy, saving us 1 cube.

While it's probably too late now, some other overall plans I'd consider:
1) Similar to Kinematics' old plan, but drop all of our Pair/Pack hunting upkeeps. Move them into money making and diplomacy, and start buying cubes from surrounding territories to make up the difference.
2) Go with the 'improved kevlar' plan along with the 'LARP' plan. Add in a few cubes to QB to smooth things over if they start thinking too much, and we might be able to get away with a vastly reduced cost.
3) As 2), but remove the house damage from peoples' memory since that's the hardest to explain away and may cause further investigation

Also, I just realized that the Kinematics police plan gives us 9k which we take back from the construction company. That's mean but hilarious.
 
Also, I just realized that the Kinematics police plan gives us 9k which we take back from the construction company. That's mean but hilarious.
Actually, it doesn't. I just changed around which check number was used to pay the $1k invoice, rather than the $10k payment we originally made, so that if they check for that payment to the bank the info matches. I figured messing with banking records would be going to far, and not really doable without Kyuubey's aid.
 
Also, I just realized that the Kinematics police plan gives us 9k which we take back from the construction company. That's mean but hilarious.

No way Kyuubey would let us keep the money even if that was involved. This is punishment, remember? We aren't allowed to benefit.


Edit: I'm also curious to know if crop rotation would have higher sustainable yields if we were willing to accept higher than 0% casualties.
 
Similar to Kinematics' old plan, but drop all of our Pair/Pack hunting upkeeps. Move them into money making and diplomacy, and start buying cubes from surrounding territories to make up the difference.
Not really viable until we start setting up relations with other territories, but... What's the exchange rate on grief cubes?

A basic job for 1 veteran is $1000/month. For employees of businesses we run, it looks like $1500.

If they need to consider safety, a veteran can get 4 cubes per turn. If they can go solo, 5 cubes per turn. Will assume that any group we trade with will have the equivalent of the +50% dispatch bonus, else they probably wouldn't have the surplus to trade.

So generally looks like between $200 and $375 dollars per cube. If we work from the high-end capabilities on both products, about $300 per cube.

Now, the difference between the solo hunting and the RT hunting was 5 cubes for 3.5 vets. 3.5 vets earning even baseline would be $3500, which would convert to about 12 cubes. Certainly worth it if we can find the supplier.
 
Okay... my one problem with your plan is going up to 8.6 strength on the south. Plus I'd like to avoid buying more stuff until after the police have stopped looking into us.

Recalculating based on a +7 change in the south (27 territory), requires a hunt of 41.3 cubes. -9.9 for the 1.5 elites gives us: 31.4 we need to hunt.

8 Vets pairs hunting = 31.68

So 8 Vets Paris + 1.5 Elite Solo = 41.6, cap at 41.3

Or w/ 2.5 Elites = 16.5

So 6 vets = 23.76

23.8 +16.5 = 40.3, so short 1 cube.

6.5 vets = 25.74

25.7 + 16.5 = 42.2, so over 1 cube

w/ 2 elites = 13.2

7 Vets = 27.72

13.2 + 27.7 = 40.9, so 0.4 cubes under. Leaning towards this one.

So two options for the North:
+1.3 w/o RT (allows Solo Vets with Kevlar Clothes - 3 left)

Hunt to 29.8

+1.3 w/ RT (allows Pair Vets with Kevlar Vest - 4.5 left)

Hunt to 30.8

So 1 cube more. Yeah, better to pass up RT this time I think.

So 3 vets solo (w/ Kevlar) = 14.85
0.5 Elite Solo = 3.3
3 Vets Pair = 11.88

Total = 30

So total of 2.5 Elites, 13.5 Vets, and 0.5 Greens

Gets us 72.8 expected Harvest, South territory will be +8 (not +8.6), which is important so that the downswing won't need any armor. North will be slightly over +0 strength.

That leaves 1 Vet available for action.

Probably reinstate the rural diplomacy to try and get more girls.

I could also drop the Personal Effects for Duration instead, and put the green on pair hunting in the south with a vest. Possibly freeing another vet. Leaving us with 2 to 3 vets to use elsewhere.

Thoughts?
 
I'm also curious to know if crop rotation would have higher sustainable yields if we were willing to accept higher than 0% casualties.
If we accept up to a 10% overall casualty rate, that would be about a 1% risk per vet for 10 vets.

Can work with that using a +12 target demon strength. A quick check puts a setup of 2 elites + 10 vets on the upside, 3 vets on the downside, and needing 15 sets of full kevlar. Harvest then averages about 66.7 per turn, or about +4 cubes per turn vs doing it safely and not needing more armor.
 
Edit: I'm also curious to know if crop rotation would have higher sustainable yields if we were willing to accept higher than 0% casualties.
Yes, it would. For an extra X% casualties it gives us (1-.66)*X*(size of territory/20) = 0.935 cubes per 1% casualty.
Since we can oscillate up to +5% (average), we are currently extracting roughly an extra 5 cubes/turn from our territory in our current situation.


Not really viable until we start setting up relations with other territories, but... What's the exchange rate on grief cubes?

So generally looks like between $200 and $375 dollars per cube. If we work from the high-end capabilities on both products, about $300 per cube.
You're missing the very important fact that territory limits are a major thing. I'd guess cubes end up at around $700. Like I mentioned before, 1.5 cubes = 1 megucamonth, 1 megucamonth = $1k, so 1 cube = $667. Add in some extra fees because they want to make a profit it ends up around $700. Obviously it'd vary depending on who's where.
going up to 8.6 strength on the south
What's wrong with that? +9 is safe this turn and on the downswing +12 would be safe if they're given the cheap -2% armor.
 
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Hmm... actually, maybe I should drop the vets pair hunting down to 2, and add 0.5 green (pair hunting with vest is safe) for a total south harvest of 26.7 and delay overhunting until next turn when we can use RT.

Lose out on 2.3 cubes, and I'd have to drop Personal Effects for duration, but it would leave me with 3 vets and 0.5 greens left to distribute. Maybe 1 Vet to open relations with area 9, 1.5 Vets to do rural diplomacy, and 0.5 to help with Kaoru's training. Leaving another 0.5 green. Who we assign neighborhood diplomacy?
 
What's wrong with that? +9 is safe this turn and on the downswing +12 would be safe if they're given the cheap -2% armor.

I'd rather not buy leather clothes. I'd rather straighten out the problem with the police, and then setup a system to secretly purchase more Kevlar clothing and vests so that we can go up to +12, and even Solo Hunt on the way back down (that would need Kevlar clothing).

Leather Clothing is a suboptimal purchase that we don't have to buy.
 
Kevlar clothing does not attract police attention, we can buy it openly. Only the actual body armor attracts attention.
 
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my one problem with your plan is going up to 8.6 strength on the south
That's really barely an issue. On the downside, it's only a 0.3% casualty risk without any armor at all, and the leather armor (plus a spare kevlar vest) neutralizes any risk at all.
Leather Clothing is a suboptimal purchase that we don't have to buy.
It's a cheap purchase that we can easily pass off with the LARP activities.
Kevlar clothing does not attract police attention. Only the actual body armor.
Eh? The police attention was brought due to the entire kevlar purchase. And the prepaid report only refered to "bullet proof equipment", meaning all of it.
 
Eh? The police attention was brought due to the entire kevlar purchase.

We've purchased Kevlar Clothing several times and it didn't attract police attention. Only when we bought 11 bulletproof vests was there an "attention" notifier in the update. The clothing may well make it look worse, but without the actual body armor it isn't enough to draw attention.
 
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Solo Hunt on the way back down (that would need Kevlar clothing).
Solo hunting with veterans on the way down is at 9-5-6=-2, which means we can harvest up to a maximum of +4 (average +2). Assuming of course that you demand 0% casualties (which I think is worthwhile keeping at this point purely for morale reasons)

Leather Clothing is a suboptimal purchase that we don't have to buy.
It's less than $1k to free up two megucamonths this turn and a roughly equal amount in the future. It's a clearly optimal purchase.


Actually, it doesn't. I just changed around which check number was used to pay the $1k invoice, rather than the $10k payment we originally made, so that if they check for that payment to the bank the info matches. I figured messing with banking records would be going to far, and not really doable without Kyuubey's aid.
That sounds really dangerous since if they check the account they'll realize that it doesn't match up with our account.

We've purchased Kevlar Clothing several times and it didn't attract police attention. Only when we bought 11 bulletproof vests was there an "attention" notifier in the update.
No, we bought a single bulletproof vest and there wasn't anything, then we bought 12 kevlar clothes and 11 vests at once and then the police took notice.
 
We've purchased Kevlar Clothing several times and it didn't attract police attention. Only when we bought 11 bulletproof vests was there an "attention" notifier in the update. The clothing may well make it look worse, but without the actual body armor it isn't enough to draw attention.
We bought 1 kevlar vest on turn 22. No attention.
We bought 12 sets of kevlar clothing and 11 more kevlar vests on turn 23. That got attention.
With your heavy purchase of armored clothing and vests hunting goes quite smoothly this month though everyone may be doing things just a bit more cautiously as well. Such a large purchase of personal body armor seems to have drawn some attention from local law enforcement which you may have to deal with though. (+48 grief cubes, -$18,600, attention)

Those are the only two purchases I know of, so it's not 'several' times.
 
With your heavy purchase of armored clothing and vests hunting goes quite smoothly this month though everyone may be doing things just a bit more cautiously as well. Such a large purchase of personal body armor seems to have drawn some attention from local law enforcement which you may have to deal with though. (+48 grief cubes, -$18,600, attention)

Here is the quote. I took it to mean that the vests are what made it draw attention, since Kevlar clothing is just unusually tough clothing and vests are actual armor. However, upon review, I do see how it can be interpreted either way.

And it does seem I misremembed how often we bought the clothing.
 
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