Revised my hunting plan to start extra harvesting immediately.
Full revised plan here.
Basically I had to drop all diplomacy and scouting. Cut the anti-poaching patrol in half, and dropped the magic portion of the sports day. I have 0.5 Vets left unassigned. If we decide to go with trying to fix some of this ourselves that will go to Taura and Mariko (stealth) sneaking in an adjusting the invoice. (Assuming
@inverted_helix accepts 0.5 Vets as enough to pay for that). If we decide to go with just paying the full 30 grief cubes, then I'll put that 0.5 on Kaoru's training to provide her with an opposition force to practice crowd control on.
Details of the hunting plan:
Hunting Plan:
Cost 2 Elites, 15 Vets, 0.5 Greens, Expected Harvest of 74.5 cubes, -1 for Demon Forecasting, 0% chance of injury, North territory at +8 Demon Strength, South at =< 0 Demon Strength, Rural at =< 0 Demon Strength.
[] Split territory into North (28 sustainable harvest) and South (27 sustainable harvest). North is at -1.3 Demon Strength. South is at +1 Demon Strength.
[] Demon Forecasting, cost 1 cube, benefit 1.1 times harvest.
[] North (28 Sustainable harvest), Expected Harvest 48.1, Cap Harvest at 47.7, Expected Demon Strength afterwards = +8 Demon Strength
-[] Use Rotating Tactics = +5% chance of injury, Demon strength increase by 66% instead of 100%
-[] Hunting Pairs (North): Magical Girls will hunt in pairs reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.6 Grief Cubes per Meguca assigned; 16% base casualty chance
--[] 10.5 Vets w/ full sets of vests and clothing. Expected Harvest = 41.6, Danger = 16% -15% -5% +5% +3.4 -6% = -1.6% chance of injury.
-[] Dispersed Hunting (North): Magical Girl will individually hunt demons throughout your territory and gather the grief cubes for the central supply. This can be dangerous.
Cost: Variable, specify number of Meguca dedicated; Reward: 2 grief cubes per Meguca assigned. 20% base casualty (significant injury or death) chance.
--[] 1 Elite w/ Kevlar clothing (no vest). Expected Harvest = 6.6. Danger = 20% -11% -15% +5 +3.4 -4% = -1.6% chance of injury.
[] South (27 Sustainable Harvest). Expected Harvest 24.9, Expected Demon Strength afterwards =< +0 Demon Strength
-[] Hunting Pairs (South): Magical Girls will hunt in pairs reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.6 Grief Cubes per Meguca assigned; 16% base casualty chance
--[] 4 Vets. Expected Harvest = 15.8, Danger = 16% -15% -5% +0.5 = -3.5% chance of injury.
-[] Dispersed Hunting (South): Magical Girl will individually hunt demons throughout your territory and gather the grief cubes for the central supply. This can be dangerous.
Cost: Variable, specify number of Meguca dedicated; Reward: 2 grief cubes per Meguca assigned. 20% base casualty (significant injury or death) chance.
--[] 0.5 Vets w/ full sets of vests and clothing. Expected Harvest = 2.5, Danger = 20% -11% -5% +0.5% -6% = -1.6% chance of injury
--[] 1 Elite. Expected Harvest = 6.6. Danger = 20% -11% -15% +0.5 = -5.5% chance of injury.
[] Rural (2 Sustainable Harvest). Expected Harvest 1.9, Expected Demon Strength afterwards =< +0 Demon Strength
-[] Hunting Pairs: Magical Girls will hunt in pairs reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.6 Grief Cubes per Meguca assigned; 16% base casualty chance
--[] Rural: Base modified to 1.2, dispatch bonus does not apply.
--[] 0.5 Vet, 0.5 Green (Green has Kevlar Vest) = 1.908 Expected Harvest (cap at 2). Danger = 16% - 15% -5% = -4% chance of injury for Vet, -1% chance of injury for Green (+5% for not vet, -2% for Kevlar Vest).
I guess I could drop 0.5 vets from the North hunting plan instead of capping, but that will put us at 46.2 expected harvest, which means giving up 1.5 grief cubes, and with the debt to Kyubey, I think 1.5 cubes is worth 0.5 meguca - even if it means we have to cap. I figure it's more important to maximize the the harvest on the overhunt, since that's were we get the extra grief cubes.