.... Please tell me your trolling.The current problem we have (which I'll work on once I've found the data and decided on a candidate) is that being expansionist just isn't in the nature of Mami Tomoe. Not using force, anyway.
I'd actually be curious for a disaster. Might make the game dramatic and start testing us to our limits. Would also make expansionism look like a better ideology.
We really can't afford a major morale hit- our situation is only barely stable as is.
Also, expansionism is bound to be a headache if done whimsically. Basically, we have very limited force projection.
We are bound to run into another MG organization eventually, and when we do we will be hamstrung by the fact that any girls we send will not only drain more GC, but will not produce anything useful for the turn. Combined with the defensive bonuses we will be up against, conquest will look more like a long, slow siege than a stomp.
Meanwhile, our morale will almost certainly be taking hits the entire time- and since morale is life or death for our organization, prolonged conflict can kill us even if we win every battle.
Actually, the best way to deal with opposed groups is probably poaching on their turf over a long period with small teams of Elites.
Just to be clear, I am not against expansion. I would prefer a slow peaceful expansion over a fast violent one until we get more force projection under our belt however.
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