TheLastOne
Person of impeccable tastes (for destruction)
Serial Experiments Lain is probably the VA-iest thing ever. Yes, even more VA-y than the Matrix.
FULFILL THE PROPHECY
FULFILL THE PROPHECY
FULFILL THE PROPHECY
It really really is.
Serial Experiments Lain is probably the VA-iest thing ever. Yes, even more VA-y than the Matrix.
FULFILL THE PROPHECY
FULFILL THE PROPHECY
FULFILL THE PROPHECY
Alright, keep in mind that a fair bit of this is headcanon.Maybe its because I haven't read enough books; but given the huge resource disparity between the technocracy and the traditions; why haven't the Technocracy eliminated the Traditions yet? It seems to me they could just use their massive space infrastructure to basically make an nigh infinite number of consenus-okay hitmarks and stuff like the giant supercomputers to infowar them death to force the traditions out of rabbit holes.
Alright, keep in mind that a fair bit of this is headcanon.
So, prior to the Avatar Storm, the Technocracy and the Traditions were at parity in Space/the Spirit world/whatever. The Traditions had more Mages, and more Old Masters, which let them create more mages through tutelage. However, the Technocracy had more resources (from dominating Earth) and more Sorcerers (from having the most comprehensive education system for producing them). On paper, this kept things at parity. This lead to a change in the Technocracy's deployment doctrine; actual Mages were kept in leadership roles, away from the fighting, while sorcerers and people without any magic/Enlightened Science were put on the frontlines of the Ascension war. While this lead to the Traditions being able to easily defeat most of what the Technocracy could throw at them, they were being slowly ground down by attrition.
Then the Avatar Storm happened.
With the loss of Space, the Technocracy could suddenly dominate the Traditions, as the Traditions had fallen to rough parity with the Technocracy in Mages. However, the Technocracy had a lot of fires to put out, and very little time, leading to them declaring victory over the Traditions and just trying to ignore them.
TLDR: The Technocracy used to have rough parity with the Traditions, due to Space, and now both have lost space, leading to the Technocracy being able to dominate the Traditions, but not the Traditions and everyone else.
I personally say that reaching Enlightenment 5 has the same rates for Technocracts, it's just that they have fewer mages in general, so they have fewer Enlightenment 5's. For Arete 6+'s... for my personal setting I do away with the whole 'the Traditions don't actually believe in what they say they do' thing, so they don't have massive numbers of Arete 6+'s. However, they do have more, as the Traditions are much more accepting of alternate viewpoints than the Technocracy.Yeah. It's important to remember that it's harder to gain high levels of enlightenment as a technocrat. This is somewhat poorly mechanically represented - it's why 'normal' mages drop foci faster. That's a problematic way of representing it, since it made paradigm a bit to shallow. I've played with other ways of representing it.
But the Traditions were suppose to own the old masters crowd, and out beyond the Umbra the old masters were scary. The Ascension War wasn't a cold war, it was a slow burn.
I personally say that reaching Enlightenment 5 has the same rates for Technocracts, it's just that they have fewer mages in general, so they have fewer Enlightenment 5's. For Arete 6+'s... for my personal setting I do away with the whole 'the Traditions don't actually believe in what they say they do' thing, so they don't have massive numbers of Arete 6+'s. However, they do have more, as the Traditions are much more accepting of alternate viewpoints than the Technocracy.
Instead, I've been toying with an alternate path beyond Arete 5, in which you double down on your paradigm. Instead of realizing that nothing is true, you focus in on one thing. A ItXer becomes entirely transhuman, and refuses to admit that even NWO and Progenitor techniques have merit. A Chorister becomes an actual factual angel, and becomes unable to perform sinful acts (for certain definitions of sinful). This has entirely purposeful similarities to the Void Adaption that was expanded on in Void Engineers Revised. (The 'Paradigm stat' that I've been toying with has some relations to this, as well as my take on Marauders. However, I'm not sure how to fit them together).
The Traditions still owned the Old Masters (until the Avatar Storm), it's just that it's because they're drawing from the entire world rather than a subset of Europe (and to a lesser extent later on, North America and Asia). The problem was that their permadox left them stuck in the Umbra, only showing up on Earth when it's really important (with massive resource expenditures to negate paradox). Instead they mostly spent their time leading the Traditions and training new Mages, since they were pretty risk adverse, and a direct assault on Technocracy space assets was risky even for them.
I dislike making Seekings prior to Arete 6 special in that way, as I feel that like Arete 1, Arete 6 should be a major hurdle (to a lesser extent Arete 7-10 should be as well). But while it's not the way I'd do things, I respect that your way has value.My solution was a bit different - I replaced 'simple' foci with more 'advanced' ones that you could sink experience in to make better, but if you sink to much in your seekings get harder and harder. Then I made it a lot easier for technocrats to get tutoring experience for foci.
Basically the whole technocratic approach is about finding the tool or technique to 'solve' a problem, for any number of meaning of 'solve.' They built entire industrial chains for manufacturing solutions. But that's opposite of the personal journey to enlightenment you're suppose to be on. The more invested you get in your tools, the more you invest in their importance, the harder it becomes to set them aside and look beyond.
And while the Union was King here, the Order of Hermes and the Virtual Adapts were only a few steps behind.
Why would the Traditions have more mages then the Technocracy? The Technocracy should be able to leverage their surveillance infrastructure to easily scout for potential mages much more easily then the Traditions can, and just wack them with a ton of conditioning if their paradigms aren't within the technnoparadrim.Alright, keep in mind that a fair bit of this is headcanon.
So, prior to the Avatar Storm, the Technocracy and the Traditions were at parity in Space/the Spirit world/whatever. The Traditions had more Mages,
There are two things that you're missing.Why would the Traditions have more mages then the Technocracy? The Technocracy should be able to leverage their surveillance infrastructure to easily scout for potential mages much more easily then the Traditions can, and just wack them with a ton of conditioning if their paradigms aren't within the technnoparadrim.
Other groups formed along other lines, with only the Ali-ik-Batin
I agree, but i think it should just more that tradition mages on average get more opportunities for seekings as pointed out here.Yeah. It's important to remember that it's harder to gain high levels of enlightenment as a technocrat. This is somewhat poorly mechanically represented - it's why 'normal' mages drop foci faster. That's a problematic way of representing it, since it made paradigm a bit to shallow. I've played with other ways of representing it.
But the Traditions were suppose to own the old masters crowd, and out beyond the Umbra the old masters were scary. The Ascension War wasn't a cold war, it was a slow burn.
The Traditions have a moderately larger number of Arete 5 people, but that's mostly because they spend less time in comfortable labs and offices and more time being chased by vampires/werewolves/ninjas/robots.
Even though Technocracy has the superior centralized control, Traditions are supposed to have superior grassroots.Why would the Traditions have more mages then the Technocracy? The Technocracy should be able to leverage their surveillance infrastructure to easily scout for potential mages much more easily then the Traditions can, and just wack them with a ton of conditioning if their paradigms aren't within the technnoparadrim.
That sounds like an exact opposite of ascension/enlightenment/eye-opening/becoming wiser/etc. Seems like it undermines one of the central pillars that made MtA and its story cool.Instead, I've been toying with an alternate path beyond Arete 5, in which you double down on your paradigm.
Wouldn't that make them Marauders?Instead, I've been toying with an alternate path beyond Arete 5, in which you double down on your paradigm. Instead of realizing that nothing is true, you focus in on one thing. A ItXer becomes entirely transhuman, and refuses to admit that even NWO and Progenitor techniques have merit. A Chorister becomes an actual factual angel, and becomes unable to perform sinful acts (for certain definitions of sinful). This has entirely purposeful similarities to the Void Adaption that was expanded on in Void Engineers Revised. (The 'Paradigm stat' that I've been toying with has some relations to this, as well as my take on Marauders. However, I'm not sure how to fit them together).
By intention, it seems like it's supposed to be a trap option, like an expansion of the Exemplars from Masters of the Art (mages who monofocus extremely on one sphere, allowing them archmastery at the cost of being able to gain that in any other sphere). It's probably easier than actual archmastery to allow for foil-type characters who attained power without wisdom to temper it and thus miss the forest for the trees by trapping themselves in their paradigm as opposed to transcending it and becoming the bodhisattva they are supposed to become.That sounds like an exact opposite of ascension/enlightenment/eye-opening/becoming wiser/etc. Seems like it undermines one of the central pillars that made MtA and its story cool.
If they originated as a heretical sect of Christianity, and the Abrahamics including Christianity are second-class citizens, who the heck are supposed to be the first-class citizens?The Celestial Choir originated as a heretical sect of Christianity, which claimed to speak for all religious mages. Due to having a number of powerful Masters they were able to get away with this for hundreds of years. While Jewish, Muslim, and Christian mages were allowed under the aegis of the Choir, they were effectively second-class citizens.
Early sects of Christianity were a lot more diverse. The celestial choir may believe in Gnosticism or something else contrary to typical modern Christian theology.If they originated as a heretical sect of Christianity, and the Abrahamics including Christianity are second-class citizens, who the heck are supposed to be the first-class citizens?![]()
Turning the goal of the game, one that is a major selling point thereof, into a trap option seems odd to me. It seems to turn everything on its head. (Okay, not literally everything, but still.)By intention, it seems like it's supposed to be a trap option, like an expansion of the Exemplars from Masters of the Art (mages who monofocus extremely on one sphere, allowing them archmastery at the cost of being able to gain that in any other sphere). It's probably easier than actual archmastery to allow for foil-type characters who attained power without wisdom to temper it and thus miss the forest for the trees by trapping themselves in their paradigm as opposed to transcending it and becoming the bodhisattva they are supposed to become.
Turning the goal of the game, one that is a major selling point thereof, into a trap option seems odd to me. It seems to turn everything on its head. (Okay, not literally everything, but still.)
(Also, the point about archmastery was that it isn't the goal of the game; archmasters gain lots of power over the universe but they don't accomplish the goal of it all, they don't get to the real ultimate ending - ascension.)
I understood 'alternate path' to be 'an alternate variation of the setting where things work differently'.(Also, the point about archmastery was that it isn't the goal of the game; archmasters gain lots of power over the universe but they don't accomplish the goal of it all, they don't get to the real ultimate ending - ascension.)
(Also, the point about archmastery was that it isn't the goal of the game; archmasters gain lots of power over the universe but they don't accomplish the goal of it all, they don't get to the real ultimate ending - ascension.)
The common thread we can identify with Archmasters - every single one - is that they haven't really stayed behind to help people, Porthos Fitz-Empress and Senex maybe, but regardless the thing about Archmastery is that it's giving you a lot of power, you'll be respected and feared and have the ability to shape the world as you see fit. A Technocratic Archscientist is on a high-flying career to "whatever I want", a Traditionalist Archmaster is a name spoken with reverence, even among the Union.I understood 'alternate path' to be 'an alternate variation of the setting where things work differently'.
As for archmastery - I had the impression that Arete 6 characters (Oracles etc.) were either high on the ladder to ascension or chose to stay behind to help those lower than themselves along the path.
Yeah, it's like "my avatar has tried this shit before and while the 'move planet' button is really cool, it'd really rather have me actually do my job".Yeah, archmagery is explicitly a trap option. There's a merit that does nothing but make it so that you can't ever develop 6 in any sphere because your avatar is active in protecting you.
The common thread we can identify with Archmasters - every single one - is that they haven't really stayed behind to help people, Porthos Fitz-Empress and Senex maybe, but regardless the thing about Archmastery is that it's giving you a lot of power, you'll be respected and feared and have the ability to shape the world as you see fit. A Technocratic Archscientist is on a high-flying career to "whatever I want", a Traditionalist Archmaster is a name spoken with reverence, even among the Union.
And it means nothing.
Ultimately, as @FBH and @TheLastOne have insisted quite a lot, Mage is a gnostic game, and securing all the power in the world to rule over a lie is still a whole lot of power over nothing. Sure, you can move planets and destroy souls but what does that matter? The Real Ultimate Power in mage lies not in sitting on power unimaginable but in realizing that everything is true and ascending from the shackles of the consensus and achieving whatever Ascension even is.
(It will never not amuse me that Ascension has detailed rules for making someone awaken but never talks about Ascension while Awakening has detailed rules for Ascension but never talks about Awakening)
Yeah, it's like "my avatar has tried this shit before and while the 'move planet' button is really cool, it'd really rather have me actually do my job".
The job just happens to be "transcend mortal constraints."![]()
Well, the thing is, there's totally room to be an actual bodhisattva - that is, someone who could Ascend, but chooses not to in order to help everyone else up the path.By intention, it seems like it's supposed to be a trap option, like an expansion of the Exemplars from Masters of the Art (mages who monofocus extremely on one sphere, allowing them archmastery at the cost of being able to gain that in any other sphere). It's probably easier than actual archmastery to allow for foil-type characters who attained power without wisdom to temper it and thus miss the forest for the trees by trapping themselves in their paradigm as opposed to transcending it and becoming the bodhisattva they are supposed to become.
Not 'nothing but'; the merit in question also lets you use Rotes and Effects from other paradigms than yours once you hit Arete 6, with a difficulty hike dependent on Arete (goes to zero at 10). This is in addition to the usual focus abandonment and/or conjunctional stretching.Yeah, archmagery is explicitly a trap option. There's a merit that does nothing but make it so that you can't ever develop 6 in any sphere because your avatar is active in protecting you.
Not 'nothing but'; the merit in question also lets you use Rotes and Effects from other paradigms than yours once you hit Arete 6, with a difficulty hike dependent on Arete (goes to zero at 10). This is in addition to the usual focus abandonment and/or conjunctional stretching.
Though that's more a side-effect, presumably to justify it being more than a single point. Both effects only apply once you've reached Arete 6 anyway (because you can't learn Spheres above your Arete, and the 'use other peoples' paradigms' requires Arete 6 itself).