- Location
- va
[X] Advanced (7 Culture)
[X] Significant (5 Economy)
[X] Minor, 5 Economy
[X] Significant (5 Economy)
[X] Minor, 5 Economy
There was heavy discussion for the 5.1 turn vote. I wanted to save up culture for building a Hab, and another group wanted to immediately build the Nomad Enclave.I haven't exactly been keeping up with the IRC, so I'm taking your word on what we're aiming for.
Hasn't the update always started with the Nightmare Cube scene, every turn we've had the cube on?
We've only used it twice, and the first time we got it at the end of the year, this time it was the third update deep. I was waiting for it, really, sitting and expecting and hoping (vainly) that the stress check wouldn't flop. It flopped :/ I wouldn't be surprised if AN rolled a 20 or less. Hopefully the festival checks higher.Hasn't the update always started with the Nightmare Cube scene, every turn we've had the cube on?
It's gambling 5 economy away from a turn 7 reactor, towards ? Culture for a turn 6 enclave.[X] Advanced (7 Culture)
[X] Advanced (7 Economy)
[X] Half, 8 Economy
I'm trusting @redzonejoe on the numbers. He's been really on-point thus far.
In my opinion we shouldn't build a turn 7 reactor anyway. Building an Enclave supported trade post, to get the infrastructure for trade with Indigo Hammer ready, would be a better choice. Remember that infrastructure has to be ready between turn 10 and 15, so we should start early in case of complications.It's gambling 5 economy away from a turn 7 reactor, towards ? Culture for a turn 6 enclave.
Compared to the second most popular vote, anyways.
This'll leave us with 1 economy, then +6 as we go into turn 6, and -5 as we build the Hab (and hopefully the enclave)... Another +6 as we move into turn 7, we'll have 8 economy out of the 15 necessary, compared to the 13/15 from the more conservative votes.
If we get a net gain of 7 economy from the festival, Dragon donation, patrols, and random events, then we're great.
If you don't think a net gain of 7 is likely, you may want to be more conservative here for more efficient building later.
We already have a trade post, and whether or not we build the Hab first, I think we can still link the Enclave to the existing trade post.In my opinion we shouldn't build a turn 7 reactor anyway. Building an Enclave supported trade post, to get the infrastructure for trade with Indigo Hammer ready, would be a better choice. Remember that infrastructure has to be ready between turn 10 and 15, so we should start early in case of complications.
Actually, what's this about? Did I miss something?Remember that infrastructure has to be ready between turn 10 and 15,
I don't think that's possible, as it is a Southwoods Company trade post and not one we build on our own. Though saving our economic influence to build a factory for the Southwoods trade post could work for the infrastructure requirement. Still I think building an Enclave trade post and a factory to support and a caravan to operate out of it would give us a larger share of the Indigo Hammer trade than just building a factory to support the Southwoods trade post.We already have a trade post, and whether or not we build the Hab first, I think we can still link the Enclave to the existing trade post.
Well I admit I might be wrong here, but from what I understand the 'southwoods' angle for our trading post means it was built for free, and it was built despite our low population being unable to support it.I don't think that's possible, as it is a Southwoods Company trade post and not one we build on our own. Though saving our economic influence to build a factory for the Southwoods trade post could work for the infrastructure requirement. Still I think building an Enclave trade post and a factory to support and a caravan to operate out of it would give us a larger share of the Indigo Hammer trade than just building a factory to support the Southwoods trade post.
I'm not sure if it works that way, could be that you are right or that I'm right. Though building an Enclave supported building gives it special modifiers, so building one of the buildings it can support would be worthwhile anyway. I think the trade post would probably give the best benefits overall.Well I admit I might be wrong here, but from what I understand the 'southwoods' angle for our trading post means it was built for free, and it was built despite our low population being unable to support it.
Once our population (read: building slots) can support it, we'll go from getting 2 economy, to getting 2 economy, 1 culture, and the ability to build caravans.
In short, the company built a building for us because it gives them more money, but once we can support it, it's our building.
Ooc, AN wanted to give us something to expand our options and open up the game a bit, because our intended build order was boring and limiting.
We should be able to link the Enclave and the existing trading post.
To put it more mechanically, the trading post is begging us to give it a building slot, and it doesn't care if that building slot comes with blue people or skull people.
Here from 5.1 an estimate from Armand the new president of Xychro Enterprises:
Though it does look like that building a factory would be enough to get a trade route established and more buildings would just increase the volume of trade.While further business deals would obviously be impossible for the near future given logistics, with the South Woods Company setting up a trade route, there were possibilities of actual trade between Razorleaf and Indigo Hammer over the next five to ten years, in his estimation.
I'm not going to support further use of the cube until we've put together the support network to deal with the Stressed trait.I still want to press for the one more year, myself, though maybe we start looking for a decent hubby or friends rather than allies, what with Ella's 'surrounded yet alone' issues.
Only able to move her eyes, she looked up and found a girl on the ceiling amidst a circle of clean light that somehow kept out the bloody bruise light of the rest of the bay. She half-sat, half-knelt in a giant circle of chalk that defined the boundary of light, it's edges covered in complex geometric shapes, while in the centre she was drawing with childish strokes a strange shape, like a fractal leaf. Her appearance was foreign and yet achingly familiar, like it was something that Ella should know. The girl looked up at Ella, hooked and half submerged in lustful liquid, and smiled. It was like she was on the floor and Ella upside-down on the ceiling.
In an incongruously adult voice, she said with childish glee, "It's the branching."
Hello Miranda~