Culture 12 + 5 + 7 = 24
Economy 19 - 10 + 5 + 1 + 1 = 16
Science 5 + 3 = 8
Military 11 + 1 + 1 = 13
Above is the what we have in resources.
Below is what we can build right?
- Hab (+1 Culture, +1 Economy, +1 Science, +1 Military) [Cost: 25 culture, 5 economy] [Note: new buildings cannot be constructed unless Habs compose at least ⅕ the active buildings]
- Entertainment Complex (+3 Culture) [Cost: 20 culture]
- Trading Post (+2 Economy, +1 Culture) [Cost: 15 economy, 5 culture]
- Factory (+3 Economy, also required to produce more advanced goods) [Cost: 25 economy]
- Reactor (+2 Economy, +1 Science) [Cost: 15 economy, 10 science]
- Research Lab (+3 Science) [Cost: 15 science, 5 economy, 5 culture]
- Proving Grounds (+1 Science, +2 Military) [Cost: 10 economy, 5 science, 5 military]
- Barracks (+3 Military) [Cost: 15 military, 5 economy]
I think a barracks for extra soldiers is needed immideately. Quite honestly we can't seem to have 'too many' military units around.
So should we wait for next turn to constuct the barracks? Just trying to know what the feel of the thread is on that.