I would've thought the networked hab needs to be in the same settlement as the basic buildings that are letting it buff. If we want to get the full +6 to all 4 Influence types on an influence block, we should REALLY be doing our network center in Razorleaf. Building networking in Stonebridge will only make sense when it's thoroughly built up.We can work on a networked hab there and stagger it with our efforts here. It won't be a big delay. With one hab it takes them quite a while to earn a building after all.
I want an early lab there to define the culture, personally. Maybe 3 years from now, as our first building there.
I think we should build a Barracks at home soon.
I'm more concerned about blocks at Stonebridge than at Razorleaf because I still harbor hope of a District rush.
Why you gotta kill my dreams of Space Dragons?You would be better off firing nearly anything else as a payload since you're basically firing inert chaff at them, and Dandriss life still dies without an adequate atmosphere. Dandriss screws with them because its basically an entire planet of a hall of mirrors, so by that logic firing shards of glass at tanks is a great idea since it mildly confuses the gunners when you have a lot of mirrors all together. So no, you will not because its not a productive use of time in any way.
Yes by hab rush I mean building 4 Habs 1 lab 1 factory 1 entertainment complex 1 barracks and then 1 network center all in Stonebridge over an objectively long but relatively short period of time.I would've thought the networked hab needs to be in the same settlement as the basic buildings that are letting it buff. If we want to get the full +6 to all 4 Influence types on an influence block, we should REALLY be doing our network center in Razorleaf. Building networking in Stonebridge will only make sense when it's thoroughly built up.
Actually, that's on top of the influence refund, which is why I said that natural conception increases the chances that Malcolm will be able to get the aerospace academy later.
Not quite what I'd meant, though I realize I'd misread you somewhat. I thought you were wondering what we'd get in return for that increased chance of his success, which, now that I look at it, is probably the mindless mistake that will crop up after 30-odd hours awake and trying to recover from jet lag.The vote lists that as two separate effects.
"Military influence expended refunded, increased chance of fulfilling baron's ambitions later"
Also, I'm considering using the military influence to build a barracks in the second village. Our first village can be spec'd for economy and culture, our second for military.
Both would have enough science to promote expansion, without science being a primary focus.
Edit:
Get Dandriss spacelift and it will be trying to eat the sun next
(Formerly) Nomadic traders, providing a strong link to exotic indigo goods?Now that I'm a little more able, I want to ask why everyone particularly wants to get the trading post linked to the nomad enclave? We do know that it provides other, less immediately tangible benefits regardless of our choice, but why focus so strongly on the trading post when we can see that it could also be applied to an entertainment complex or barracks if we're patient?
I suppose we are in a bind for immediate rewards with how many long term, up-front expenses we've just dumped on ourselves. Mostly I want to make sure it's not being bandwagoned for the sake of bandwagon, and that it's been considered we can potentially receive other benefits (again, the factory/barracks error is the result of jet lag and every update in the past week being read on mobile only).(Formerly) Nomadic traders, providing a strong link to exotic indigo goods?
Something like that.
Also, barracks? Factory gives +1 military, barracks isn't a known option.
Anyways, all three provide their own benefits, but the trade post doubles as our foreign outreach program, so sticking the nomads on there feels natural.
Not a fan of the entertainment complex alternative, and while the factory is another decent choice, I'm more interested in exotic trade over whatever production benefit might result in +1 military.
Then again, how does the trade give us science? Whatever man, immediate benefit is immediate, let's grab it.
Always a noble goal.But really I'm just here to foster debate about the 100% of votes choice.
I'm imagining these options give us a persistent bonus, which is reflected by the influence bonus, and chances for random events.I suppose we are in a bind for immediate rewards with how many long term, up-front expenses we've just dumped on ourselves. Mostly I want to make sure it's not being bandwagoned for the sake of bandwagon, and that it's been considered we can potentially receive other benefits (again, the factory/barracks error is the result of jet lag and every update in the past week being read on mobile only).
We know that IH workers will be a sort of diplomatic inroad we can use to get access to otherwise exclusive IH goods, and their exotic, bio-engineered nature is probably the cause of the Sci gain (one of the first things that is traded in any situation like this is ideas and methods, which naturally propagates sciences). What we haven't considered is what other buildings could potentially reward us with in that intangible way. If a factory is creating Mil influence, it's probably because they're producing and using higher quantities of raw materials we don't normally use, which means that it would give a more extreme, but more narrow, benefit in the sense of 'exotic goods' for future events. The entertainment complex is at least somewhat obvious, in that it gives those not already in the diplomatic corps the ability to experience IH without being there. Despite the relative bleh of the influence bonus, it's probably even better for diplomatic relations than the trade post since it helps understand the smaller cultural tics that might speed along negotiations
I still want the Trading Post block representing us and three others.Always a noble goal.
I'm imagining these options give us a persistent bonus, which is reflected by the influence bonus, and chances for random events.
The +1 science is a decent bonus. Not necessarily the best, but it's a contender. Science is valuable.
The events that the nomad trading post might unlock, however, are likely to be the most varied and impactful. That's the real reason why I'm voting trade post. Even were all three options available right now, I'd choose trade post.
Unfortunately the best we can do is speculation, so I can't really support my claims with anything but conjecture, but that's how I feel about the situation.
If we get a second nomad building later, the factory/trade post synergy ought to be neat.
Or a trading post district, with each faction representing a block.I still want the Trading Post block representing us and three others.
Nonono we can't devote 16 slots to that!Or a trading post district, with each faction representing a block.
Any, not every, I guess.@Academia Nut shouldn't our base military influence income be +5 instead of +4? Three from the Habs and two from Dragonslayer's Panoply, one for each settlement.
16/60? Sure we can.
Oh, if you want to look at that large a timescale, maybe. We can't do it any time soon and I want to do a Research Lab District in Stonebridge soon.16/60? Sure we can.
The future is ours to guide. We are the shapers of the apocalypse!
Stonebridge adds to our influence; it doesn't actually delay our Razorleaf build plan versus what it would have been to build there. Further, I fully expect pressures to be seen as fair and equal in our management. I've said this before, but between these I think it's important to build something there between three and five turns from now. Additionally, I believe that what we start with will set the tone for the settlement and that following up on that tone would be beneficial.It's hard to strike a balance between optimising razorleaf and beginning production in whatever the second place is called. Is it that Diamond place or is that the name of the local hub city?
Economy, culture, and science are all tied up in finishing a building plan for Razorleaf meadows. More Habs, labs, factories, finishing up blocks...
The only thing we're not saving up to spend as soon as we can is military, hence wanting to build the barracks. The minor economy cost there is negligible.
Like I said before, we're going to want at least one of each of the major +3 buildings, so entertainment complex, factory, lab and barracks. I just think barracks is easiest to build at the moment, and it's not necessary to build one in razorleaf anytime soon, unlike a factory or lab.
Because we'll be able to build a Network Center long before we'd be able to finish a barracks block. A network center is actually a mid-term goal at this point, and it gives a lot of income, and is likely to have ancillary benefits of its own.I honestly don't understand why you think a factory and lab in Razorleaf are necessary to build soon compared to a barracks when we're in war times. What benefits do you expect there?
You would be better off firing nearly anything else as a payload since you're basically firing inert chaff at them, and Dandriss life still dies without an adequate atmosphere. Dandriss screws with them because its basically an entire planet of a hall of mirrors, so by that logic firing shards of glass at tanks is a great idea since it mildly confuses the gunners when you have a lot of mirrors all together. So no, you will not because its not a productive use of time in any way.
I do mean a single barracks there, and I want to put the barracks in Razorleaf, not Stonebridge; rzj wants to put the barracks there to throw them a bone, I believe.Because we'll be able to build a Network Center long before we'd be able to finish a barracks block. A network center is actually a mid-term goal at this point, and it gives a lot of income, and is likely to have ancillary benefits of its own.
If you actually mean a single barracks versus a single lab and a single factory - mostly, we don't have to pick between these. (Well, building the lab and the barracks will stall the factory and the network center a bit, but we might end up short on actions or have unexpected expenses anyway, so that's not huge.) If you want to put the barracks in Stone Bridge, *shrug* I don't consider that a problem; it's not like that would stop us from building a second one in Razorleaf after the Network Center goes up.
This is false. They didn't actually understand the science fully and relied on now-destroyed STC blueprints.
This is false. They didn't actually understand the science fully and relied on now-destroyed STC blueprints.
Alright, I can see how they're a valuable technical asset, but it's still an absolutely enormous undertaking and everyone being at this table to discuss the threat doesn't translate to worldwide unity in building a fleet of spaceships.They've still got a lot of basic know-how for the systems and general operations involved. If the construction and hugely complex drives aren't an issue and we already have fall-backs for the weapons and life-support systems the biggest issue is figuring out how to put it all together quickly, which is something they can help with. They can provide or train the bridge officers and consult on the design, IH and Green Owl can provide the engineers, and IH and Green Owl can spam-build them with technical or economic assistance from the Authority and Blackthorn.