I've had familiars stronger then the Daiklaive delivery systems.
In 3e.
Before charm based Upgrades.
Wait seriously? Someone needs to talk about this issue because it doesn't sound like a good thing.
I've had familiars stronger then the Daiklaive delivery systems.
In 3e.
Before charm based Upgrades.
Third edition actually does model this a bit, though I'd have to look at it a bit more to say how much it does so. Essentially, you have separate defenses against actions meant to persuaded you and actions meant to find stuff out about you. Manipulation handles the latter set.Of course, again, this is something that requires actual, significant mechanical hooks and the current social system is not that system.
Wait seriously? Someone needs to talk about this issue because it doesn't sound like a good thing.
Hrm, I had been told by someone I trust who is pretty good at mechanics that the Immaculates are rather powerful and are a threat to a Solar 1v1 and a serious threat in a group as 2v1 or more.
Wait, you're telling me that it's balanced for my 3-dot familiar (reminder: you get 10 dots of merit at chargen) should be a match for an entire other chargen character?A Tyrant Lizard is a match for a chargen Dawn Caste one-on-one. They're really fucking powerful. I have no problem with a T-Rex being able to take out an Immaculate in single combat. I'm fairly certain that this is, in fact, things working as intended.
Wait, you're telling me that it's balanced for my 3-dot familiar (reminder: you get 10 dots of merit at chargen) should be a match for an entire other chargen character?
In what possible universe is that balanced?
Wait, you're telling me that it's balanced for my 3-dot familiar (reminder: you get 10 dots of merit at chargen) should be a match for an entire other chargen character?
In what possible universe is that balanced?
Yes, though it took a higher proportional amount of chargen points and did not actually provide something that could chump another character while still leaving me capable of doing all my actions.You could start out with a warstrider or the Crown of Thunders under normal chargen in 1E or 2E, and break the campaign that way.
Yes, though it took a higher proportional amount of chargen points and did not actually provide something that could chump another character while still leaving me capable of doing all my actions.
And that was still stupid unbalanced bullshit.
Wait seriously? Someone needs to talk about this issue because it doesn't sound like a good thing.
You could start out with a warstrider or the Crown of Thunders under normal chargen in 1E or 2E, and break the campaign that way.
Tyrant Lizards are three dot familiars. They are better than anything else you can get for three background dots (being larger than average is four dots, for instance). You might as well take three, and contribute more to combat than the Dawn while being noncombat focused other than five dots in survival and a Tyrant Lizard specialty. If your Tyrant Lizard army ever stops being effective against all your combat based problems, you can just buy a few Survival charms. Or glare at the Dawn and tell him to hold up his end of things.A Tyrant Lizard is a match for a chargen Dawn Caste one-on-one. They're really fucking powerful. I have no problem with a T-Rex being able to take out an Immaculate in single combat. I'm fairly certain that this is, in fact, things working as intended.
Tyrant Lizards are three dot familiars. They are better than anything else you can get for three background dots (being larger than average is four dots, for instance). You might as well take three, and contribute more to combat than the Dawn while being noncombat focused other than five dots in survival and a Tyrant Lizard specialty..
If you took a character with influence 5: The Realm, they would have to be in the Realm, playing at the dangerous Game of Houses (like Game of Thrones, but copyright issues) while hiding the fact that they, and five of their closest friends, are Anathema. If you're playing a Realm-focused game, that would be fine. If you weren't playing a Realm-focused game, that would also be fine, so long as it's justified in character, as it would probably mean that your character was an important player in Realm politics before they Exalted, and are now in exile so that they don't get found out.The point is that it's up to an ST to decide whether that would fly or not.
I could make a character with Influence 5: The Realm at chargen and just win that way too! But I would get slapped silly if I try to pull that.
No, you couldn't.The point is that it's up to an ST to decide whether that would fly or not.
I could make a character with Influence 5: The Realm at chargen and just win that way too! But I would get slapped silly if I try to pull that.
Five dots describes a character of vast influence, likely the ruler of a city-state with influence on neighboring principalities. Alternately, the character might be a widely-feared warlord, or the Lunar god-king of an all-consuming horde.
I could make a character with Influence 5: The Realm at chargen and just win that way too! But I would get slapped silly if I try to pull that.
I'd disagree there. I can think of plenty of times where three Tyrant Lizards could be used for plot hooks. When dealing with several tribal cultures for example, a man who could walk up to something they consider a god worthy of worship and scratch its belly/make it preform tricks on command would be an impressive 'figurehead' who could rally together a fairly large army quickly enough. If he can make the unstoppable Demon Lizards bow before him after all, imagine what he'd do to the puny weak people of the trees.It does not 'win the game' in any way shape or form. It provides interesting plot hooks, in a way that three Tyrant Lizards don't.
If I was STing, and you wanted nine dots of Tyrant Lizards, you can bet I'm going to make you work for them. How do you feed them? How do keep them under control in a city? How do you move around inconspicuously with a small pack of Tyrant Lizards?You might as well take three, and contribute more to combat than the Dawn while being noncombat focused other than five dots in survival and a Tyrant Lizard specialty.
As @notanautomaton said, if you want Influence: The Realm 5, your ST should make you work for it, and work it. I'm going to make you politick to within an inch of your life, and then get up and politick some more because you are Exalted and so the bar is a wee bit higher.I could make a character with Influence 5: The Realm at chargen and just win that way.
If you took a character with influence 5: The Realm, they would have to be in the Realm, playing at the dangerous Game of Houses (like Game of Thrones, but copyright issues) while hiding the fact that they, and five of their closest friends, are Anathema. If you're playing a Realm-focused game, that would be fine. If you weren't playing a Realm-focused game, that would also be fine, so long as it's justified in character, as it would probably mean that your character was an important player in Realm politics before they Exalted, and are now in exile so that they don't get found out.
It does not 'win the game' in any way shape or form. It provides interesting plot hooks, in a way that three Tyrant Lizards don't.
Why would I want to be inconspicuous? I have three tyrant lizards. Half their purpose it to attract Wyld Hunts in order to loot. And as apex predators capable of tracking across directions, they can hunt for themselves/alongside the character. Or I can just take over a city, because Tyrant Lizards are pretty solid army-killers, then use the tribute to feed them.If I was STing, and you wanted nine dots of Tyrant Lizards, you can bet I'm going to make you work for them. How do you feed them? How do keep them under control in a city? How do you move around inconspicuously with a small pack of Tyrant Lizards?
Merits cover a wide spectrum of power and influence, and if an ST decides that a final boss level monster is appropriate for the game they want to play, go nuts.
If I was STing, and you wanted nine dots of Tyrant Lizards, you can bet I'm going to make you work for them. How do you feed them? How do keep them under control in a city? How do you move around inconspicuously with a small pack of Tyrant Lizards?
(The answer is probably "I went Supernal Survival")
'Kay. I do, because a chargen Dawn in 2e would flatten a Tyrant Lizard, and this was something I felt was a very cool dynamic. It created a visceral sense of coolness when, as a new player, I realised that my fresh Exalt was already capable of chumping a freaking T-rex.A Tyrant Lizard is a match for a chargen Dawn Caste one-on-one. They're really fucking powerful. I have no problem with a T-Rex being able to take out an Immaculate in single combat.
I think the part you're not really grokking about your opponents is that they don't think it's appropriate for tyrant lizards to be a "final boss level monster".Merits cover a wide spectrum of power and influence, and if an ST decides that a final boss level monster is appropriate for the game they want to play, go nuts.
Well, okay, but why does that mean there's no place for a Martial Art about wrestling with the assistance of oil?I meant all the effects. There's precedent for Evocations altering the battlefield, and giving a ranged attack is within Artifact capabilties, or even that one sorcerous merit in Bargain with an Ifrit Lord. If you wanted to, you could create your own sorcerous initiation with merit based ink attacks, evocation based slipperiness, and create a custom spell to cover the battlefield in oil.
'Kay. I do, because a chargen Dawn in 2e would flatten a Tyrant Lizard, and this was something I felt was a very cool dynamic. It created a visceral sense of coolness when, as a new player, I realised that my fresh Exalt was already capable of chumping a freaking T-rex.
This is, I think, much more important and interesting than being able to have a challenging fight against what is, I remind you, a mindless animal. Like, you're not going to tell interesting stories and climactic battles against a random jungle predator. Certainly you might tell stories that involve a climactic battle against a tyrant lizard, but I bet you that'll be because the lizard is a tool of an actual, you know, character.
Why would I want to be inconspicuous? I have three tyrant lizards. Half their purpose it to attract Wyld Hunts in order to loot. And as apex predators capable of tracking across directions, they can hunt for themselves/alongside the character. Or I can just take over a city, because Tyrant Lizards are pretty solid army-killers, then use the tribute to feed them.