See, the problem with that is the ability to splatter a T-Rex with a flick of your wrist is the reason why Familiar used to be a shit background.

Not to mention really negating the utility a Lunar would have from turning into said Rex.
No, the reason Familiar used to be a shit background is it was expected to stretch "you have a mundane pet" over 5 dots. There are various ways to solve this; chop it down to a set rating, expand it into a general Sidekick background that trades the power of an Ally for having them always be around, or just offer some swankier pets than mundane animals. Revlid did as much with his Familiar rewrite, where you got what were basically God-Blooded pets.

Lunars, meanwhile, get to turn into a t-rex and then channel their Exalted magic through that. I think they'll deal - or at least they would if their 2e shapeshifting system wasn't a wretched disgrace.
 
pretty sure that fall under dicking with the player's stuff, which tends to rile up players.
It's dick-to-dick combat. The player is being a dick by spending all their points on an obviously unbalanced background, which has a further consequence of either forcing everyone to be combat specialists or forcing the GM to play the horrible balancing game of "okay, how do I challenge this person while not murdering everyone else", and the GM is being a dick by controlling the player's stuff.
 
No, the reason Familiar used to be a shit background is it was expected to stretch "you have a mundane pet" over 5 dots. There are various ways to solve this; chop it down to a set rating, expand it into a general Sidekick background that trades the power of an Ally for having them always be around, or just offer some swankier pets than mundane animals. Revlid did as much with his Familiar rewrite, where you got what were basically God-Blooded pets.

Lunars, meanwhile, get to turn into a t-rex and then channel their Exalted magic through that. I think they'll deal - or at least they would if their 2e shapeshifting system wasn't a wretched disgrace.

I'm simply of the opinion that a pet T-Rex ought to be swanky as hell, in and of itself.

The issue with Lunar Shapeshifting was that all forms were inferior to you War Form. I think giving animals unique abilities regular folk just don't get is a good idea.

pretty sure that fall under dicking with the player's stuff, which tends to rile up players.

Disagree. Their stuff is not fucked with, it's just that their stuff has a tendency to fuck with other people if not treated responsibly.
 
And now the city is sending panicked cries for help to Lookshy/the Realm, which will result in an enormous number of completely unique artifacts coming in! Truly, this is a wonderful plan.

True!

There might also be half a dozen shiny Starmetal artifacts coming in as well!

Not to mention Grand Theft Warstrider!

All of these things, they are things that are way more dangerous than you seem to be assuming.

Is there a joke I am missing?
 
All of these things, they are things that are way more dangerous than you seem to be assuming.

Is there a joke I am missing?

Joke your missing, joke your resembling... same thing really.

You seem to assuming that @notanautomaton and I would actually seriously try for such a character concept without agreement from the rest of the party/ST for one. And that we are doing anything other then talking shit/having fun/acting like the exalted 3e version of the BadIdeaBears. This is just the sequel to last night.
 
Last edited:
Its almost as though assigning the role of "maintaining a minimum level of game balance" solely to the ST, while only providing the option to make rough-estimates and biased guesswork rather than codified into the base game mechanics, is a bad idea for game design!

Its really too bad we've never had some kind of full system teardown of the combat system to rectify this issue before it ever showed up in play.
 
You seem to assuming that @notanautomaton and I would actually seriously try for such a character concept without agreement from the rest of the party/ST for one.

I really think it's a perfectly reasonable assumption to make, depending on who you're talking to.

Its almost as though assigning the role of "maintaining a minimum level of game balance" solely to the ST, while only providing the option to make rough-estimates and biased guesswork rather than codified into the base game mechanics, is a bad idea for game design!

Its really too bad we've never had some kind of full system teardown of the combat system to rectify this issue before it ever showed up in play.

I'm not sure what's so unreasonable about an ST deciding what is and isn't acceptable for their game, and using their players' merit dots as plot hooks.
 
I really think it's a perfectly reasonable assumption to make, depending on who you're talking to..
3-4 pages ago/last night we were discussing attaching Tyrant lizards to giant chariots, Lunar Bestiality Familiars, Infinite Crafting Loops and Lore Fact Abuse in the same Tone. Listening to anything we say in less then three paragraphs of text is a bad idea.
 
Last edited:
In a less serious note, am I the only one that thinks This songs video is perfect for a face off between two rival Silver-Voiced Nightingale Style schools.
 
When the first post in the chain includes the 'advice' of taking the infinite xp combos and getting a book thrown at your head, you can assume that the person is not being completely serious.

Yes, I know you weren't seriously suggesting that, and just using that as a roundabout way of shit-talking the system.

People were certainly taking your suggestions about the Tyrant Lizards and the Wyld Hunt being worthless cannon-fodder pretty seriously, though.
 
Yes, I know you weren't seriously suggesting that, and just using that as a roundabout way of shit-talking the system.

People were certainly taking your suggestions about the Tyrant Lizards and the Wyld Hunt being worthless cannon-fodder pretty seriously, though.

Well yes, a Tyrant Lizard can beat an Immaculate Quick Character one on one.

That's why Immaculates normally come in Circles, do their research on their targets and have access to the good stuff back home when its required. The proper response to an impromptu Wyld Hunt upon being told they have a Tyrant Lizard is to hire some disposable mortals to keep an eye on them then head towards the nearest population center/immaculate headquarters and begin reinforcing.

When they actually begin their attack, they use demonic canon fodder to draw it away, or employ the talents of a Wood Aspect muscian to sooth the beasts anger, before heading after its master directly to kill them before it returns/eats the wood Aspect, even if they must give their lives in the process.

A Wyld Hunt that is meant to be a proper threat to the Circle won't be quick characters, they'll be properly crafted custom NPC's designed to potentially be a long term relentless thorn in the players side.
 
Last edited:
I'm not sure what's so unreasonable about an ST deciding what is and isn't acceptable for their game, and using their players' merit dots as plot hooks.
Because players spent Xp on that on the assumption that it would be something that they would use, not that it's going to be something that's used against them course there are background with downsides and conditions but these are openly declared beforehand, if you want to homebrew it to be worse it's better to declare it before hand or offer a refund. Storytellers have infinite resources they don't need to abuse the player's finite resources.
 
Of course, the proper response to somebody taking three Tyrant Lizard familiars is to tell them to enjoy their new Magnitude 1 Drill 0 battlegroup.
 
Gah.

I hate it when ideas are stuck in my head, and I can't articulate them in to useful ideas/charms. Actually got an almost interesting idea for Mara Tattoos that just doesn't want to be articulated!

Of course, the proper response to somebody taking three Tyrant Lizard familiars is to tell them to enjoy their new Magnitude 1 Drill 0 battlegroup.

That would get me to throw the book at THEM.
 
Hey, they're the ones that spent 9 merit points on three absolutely identical characters to make combat even more cluttered and lengthy.

Probably should've diversified their investments if they didn't want them devalued.
 
Also, the phrase "the ST can disallow whatever they want" is meaningless. Yes, they can, but presumably the reason you're buying a system is so that you can use the system instead of having to hack it yourself.

It's also a matter of presentation. I'm reminded of Heroes(I want to say 5th edition, but I can't remember at the moment). You have a bunch of powers you can buy, and you can add limitations and extra's to them, to represent a character. For example, one power gives you super strength. But while one person can buy it normally, representing that they're just that strong, another could buy it with a focus. Maybe they're only strong because of a magic belt they wear. That sort of thing. Some powers were such that they could easily warp the story around them, like ones that allowed you to travel Faster than light. Others were very tricky to balanced, like one that was essentially a type of multipower. But the designers realized this, and in addition to the braindead obvious statement that the game master can control what goes on in a game, they added specific warnings to these powers, telling the GM that these powers were easily broken or could warp stories, and that they should be considered forbidden by default unless the GM was okay with them.

This is as opposed to Exalted third edition, which explicitly lays out that Tyrant Lizards are okay to chose as a 3 dot familiar.

People are always more hesitant to disallow something that the book says is ok, as opposed to something that the book says isn't.
 
Probably should've diversified their investments if they didn't want them devalued.
Yeah see that would get me to throw the book at you both physically and metaphorically.

I'd smile, and change my profile to have 10 points in Command instead, going for 10 units of Magnitude 5 average drill soldiers+ Supernal War and Sorcery. Go ahead, and try and devalue them, the book already says they are each separate battle groups and now you've got 15+ combatants to deal with, just on the circles side. Most of the players I know would go for resources 5 to pay for them, just to give the ST the middle figure for being a dick.

If you don't want them to take 9 dots of tyrant lizards, then ask them not to take it. Don't fuck over their merit allowance to be passive aggressive.
 
Last edited:
Back
Top