Aaron Peori
Rest in Peace
Stop making me sob harder, dammit, that's the opposite of what you're meant to be doing.
Like, literally the opposite. You're terrible at this.![]()
Your first mistake was going to Earthscorpion for mercy.
Stop making me sob harder, dammit, that's the opposite of what you're meant to be doing.
Like, literally the opposite. You're terrible at this.![]()
Huh, four dots in 3e? I just bought mine on the high market of Nexus (or was it Forks? probably Nexus). After all, spiders do export these, and it ends up being something like Resources 4 due to being a minor, mass-produced artifact. In 2½e, that is.It wasn't in the leak, instead we had discrete essence armour. Everyone figured we'd have no silk armour after that, because its a big massive 'yeah, every martial artist has a 4+ merit dot tax now. Your basically an idiot to be a black claw/crane/ebon shadow stylist without it
... no, sorry, let me rephrase there. Every E6+ Charm that has been written is terrible. I'm not saying that anything beyond 5 is automatically bad, just that every attempt so far to write one that isn't has failed.What's a point of a game setting of mythic heroes with an Essence range of 1-10 if anything above 5 is terrible? Once they get to E6+, people want to get something qualitatively different from 'I can punch with fifty two dice of damage, unless Perfected away'.
Planned and arranged by her, yes, but she was a Zenith. She made it happen by convincing other people to help her. It was a massive infrastructural project; following on from the fact that yes, infrastructure is important and lets you do things you otherwise can't. And the Salinan Working took the Sorcerous infrastructure of the height of the High First Age to pull off.I thought the Salinian Working was done by the legendary Salina, not by a committee of sorcs. If I am wrong, where should I read up on the Salinian Working?
And yet aforementioned developers still wrote Shinmaic Calibration as part of the DotFA "errata".
Not even in the first tranche. No. They thought it was a good idea to put in the document intended to fix DotFA.
Welp.
Note that Shinmaic Calibration is from the book that errated away Zeal, not the book where Zeal comes from.
I thought the Salinian Working was done by the legendary Salina, not by a committee of sorcs. If I am wrong, where should I read up on the Salinian Working?
... no, sorry, let me rephrase there. Every E6+ Charm that has been written is terrible. I'm not saying that anything beyond 5 is automatically bad, just that every attempt so far to write one that isn't has failed.
This is basically a problem with the core game not having a high enough scope.
Essence 6+ Charms should not really be different in kind than Essence 1~5, but only in scope. They should emphasize you moving from individual heroism to being the source of power for entire civilizations. Make effects bigger not better.
So less "I hit for 52 dice of damage" and more "I hit the enemy city in the infrastructure. Say goodbye to your granaries."
Given that quote was after said errata and was essentially a 'we were wrong on this', I'm not sure what exactly you're complaining about, but oh well.
Basically Essence 6+ charms need to be esoteric things, no unlike what tecnically should be Sidereals martials arts, right?
And yet aforementioned developers still wrote Shinmaic Calibration as part of the DotFA "errata".
Not even in the first tranche. No. They thought it was a good idea to put in the document intended to fix DotFA.
Welp.
Given that quote was after said errata and was essentially a 'we were wrong on this', I'm not sure what exactly you're complaining about, but oh well. Back to the actual topic-
2.5 was a patchwork. This does not make it perfect, and as I said- the devs later said that Essence 6-10 isn't really workable (at least, not in the form it took in 2e).
Again, I do not consider the authors to be sacred. In fact, I'm rather sceptical of WW's ability to make good crunch (and indices), but I also realise that I'm somewhat biased against WW due to my allegiance. And apparently the authors' opinion does or does not matter depending on whether it supports or doesn't supports someone's argument. Or an older and newer opinon of an author has different worth depending which one of the two more supports which argument.Because it's not like it was some profound realisation which meant the charms had to be released and see actual play before people realised they were a terrible idea. People were telling them that Shinmaic Calibration was a terrible idea literally on the day of release. The fact that a Charm this terrible was released as part of errata indicates systematic problems in the errata-writing process.
Which is a really, really bad place for systematic problems.
Hey, in 3E, your world-changing magical working (in 2.5E, Protoshinmaic Calibration) now really IS a sorcerous working. Which is actually one of my favorite things about that edition (as well as Sorcerous Workings in general).
Pft.Hey, in 3E, your world-changing magical working (in 2.5E, Protoshinmaic Calibration) now really IS a sorcerous working. Which is actually one of my favorite things about that edition (as well as Sorcerous Workings in general).
But every Solar Exalt is a growing hero on the path to being a world-changing cosmic power with an agenda and an attitude.
And turns out that now, for this reason, everyone will 'want' to be a sorcerous character. That's lame.
Vicky, sometimes your hilarious.And turns out that now, for this reason, everyone will 'want' to be a sorcerous character. That's lame.
Seventeen sessions so far. Was there a reason to believe that I'm a veteran? (Not rhetorical, not sarcasm.)Vicky, sometimes your hilarious.
You never really played much 2e did you?
Its barely a secret that in first and second edition, Occult 5 and the three circles of sorcery were the most XP efficient methods of getting power. Not for the silly niche charms like stormwind rider, not for things like putting food on the table, but because pound for pound Summon Demon of Whatever Circle was the most XP efficient route of doing most tasks. Because there is almost always a demon for that.
Its just that now there are reasons to become a sorcerer for OTHER things.
It gives a much broader overview, yes, but it also has more plot hooks for some areas (especially Nexus) that at least in my opinion are often better (for instance, plot hooks about the ruins of Hollow and rumours of plague tied to the ancient city instead of making everything about the Emissary). Mostly, though, it's that it avoids various fucking stupid plot holes like the Bull of the North somehow marching an army 2000 miles into the East and then teleporting back to his icewalker territory in the North for no apparent reason and without interacting with any of the challenges such a feat would involve or, indeed, any of the societies or landmarks between points A and B. I tend to use Scavenger Sons as my base and cherrypick from the few CoTDs I've bothered to buy if I find stuff interesting.So I'm curious, why do people recommend Scavenger Sons in favour of CoTD? Because it seems like it contains a smaller volume of information about the cities and cultures it talks about (which is a natural consequence of being a single book)?
Hmm. I guess that's not quite what I was looking for. Maybe it's a matter of tastes.It gives a much broader overview, yes, but it also has more plot hooks for some areas (especially Nexus) that at least in my opinion are often better (for instance, plot hooks about the ruins of Hollow and rumours of plague tied to the ancient city instead of making everything about the Emissary). Mostly, though, it's that it avoids various fucking stupid plot holes like the Bull of the North somehow marching an army 2000 miles into the East and then teleporting back to his icewalker territory in the North for no apparent reason and without interacting with any of the challenges such a feat would involve or, indeed, any of the societies or landmarks between points A and B. I tend to use Scavenger Sons as my base and cherrypick from the few CoTDs I've bothered to buy if I find stuff interesting.
I forgot which book it was, but it talked about war in different Directions, and how war in the South tended towards long sieges, while war in the North was usually short battles over specific objectives. In part, this is shaped by the North's weather (To the point that the god of War (North) gets annoyed because all the leaders pray to the weather gods first), because you have to accomplish you objectives and get your fighters home before harvest time ends.
My LARP group will frequently forget that certain books have indices, because almost all the books don't. I'm not sure if anybody thinks WW/Onyx Path can make useable indicies.I'm rather sceptical of WW's ability to make good crunch (and indices)
Because it's not like it was some profound realisation which meant the charms had to be released and see actual play before people realised they were a terrible idea. People were telling them that Shinmaic Calibration was a terrible idea literally on the day of release. The fact that a Charm this terrible was released as part of errata indicates systematic problems in the errata-writing process.
Which is a really, really bad place for systematic problems.