It would be like making The Bull of The North a sexual predator, or the Gold Faction a cult-conspiracy built on the backs of brainwashed solar attack-dogs. It's entirely valid, but it obliterates any nuance in the character and basically forces them into an antagonistic role, if only because very, very few players will want to work with them.
Here's your daily reminder that the Cynis are slavers and sex traffickers who do traffic children and everyone else in the Dynasty is just fine with that including the Empress, that the vast majority of states in Creation are slavers who work people to death, that 2nd and 3rd Circle demons are one and all party to a state of living in Malfeas that is downright horrific, the Guild sells people to have their souls eaten. In the North Fortitude is a horrid hellhole, Grieve is full of Not!Vampires, Pnuema is a center of the Wild Hunt's operations where the Immaculate Faith tortures and interrogates Anathema, and sometimes the Sidereals use it to 'recalibrate' illegal Exigents. The Icewalkers routinely massacre settled peoples who resist their raids. That's just the North. If you hold Raksi to be an antagonist who no party can make deals with, then you're going to have a hard time finding anyone for your party to make friends with.
i mean there's a very clear reason you're just not seeing here, but i think it's pretty obvious. rakshi eats babies...

TO STEAL THEIR FORMS

STARRING ALEC BALDWIN AS

RAKSHI, QUEEN OF FANGS IN



make lunars negotiate with a literal infant, what a power move
Well this is just excellent.
 
Here's your daily reminder that the Cynis are slavers and sex traffickers who do traffic children and everyone else in the Dynasty is just fine with that including the Empress, that the vast majority of states in Creation are slavers who work people to death, that 2nd and 3rd Circle demons are one and all party to a state of living in Malfeas that is downright horrific, the Guild sells people to have their souls eaten. In the North Fortitude is a horrid hellhole, Grieve is full of Not!Vampires, Pnuema is a center of the Wild Hunt's operations where the Immaculate Faith tortures and interrogates Anathema, and sometimes the Sidereals use it to 'recalibrate' illegal Exigents. The Icewalkers routinely massacre settled peoples who resist their raids. That's just the North. If you hold Raksi to be an antagonist who no party can make deals with, then you're going to have a hard time finding anyone for your party to make friends with.
Which, of course, is more fodder for any person who SI'd into Creation and got power.

Who on earth do you ally with, that is actually... actually not completely reprehensible from your perspective?
 
Last time this topic came up I outlined a much more nuanced take on Raksi if you truly want her to be a Deal With The Devil antagonist. Using Cannibalism as metaphor instead of fully literal cyptoracist subtext helps establish a Much broader range of both conflicts she can be presented as advancing, and ways that characters may interact with her as something besides a creature to be slain.

In a setting like Exalted, which tries to anthropomorphize at least an ounce of every antagonist it displays, you have to be Extremely careful about the kind of people you classify as Monsters, Others, and Only Worth Being Killed when those same manner of foes already exist there as non-humans. You have to illustrate the inhumanity of man towards man without creating a justification that says that inhumanity is some essential quality of the unhuman, and therefore any person who does not fulfill the proper culture and conduct is "subhuman," free game for guilt-free slaughter.

Because once you've started drawing parallels between groups of people to Monsters, especially when the myths these stories are based on existed largely to demonize the foreign, the poor, and the minorities of society, you're basically acting out the Bad Old Days of pulp literature with zero introspection.
 
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Yeah, regarding the whole baby eating thing, it's a post apocalyptic bronze age setting where demons and demigods walk openly and mere mortals by and large can't meaningfully oppose the desires of these beings. The average member of the setting is way more resigned to bad shit happening than someone from a modern perspective.

Thankfully, the PCs aren't expected to be "average" in any way.
 
Yeah, regarding the whole baby eating thing, it's a post apocalyptic bronze age setting where demons and demigods walk openly and mere mortals by and large can't meaningfully oppose the desires of these beings. The average member of the setting is way more resigned to bad shit happening than someone from a modern perspective.

Thankfully, the PCs aren't expected to be "average" in any way.
Oh dear lord, can you imagine being from our society, and then somehow ending up in this place, without any supernatural power?

The only thing that I can see saving us is us 'wanting to go home' or 'making this like home' which translates to going to another world, or restarting the first age, counting as a heroic motivation. And then having the equivalent of Occult or Lore 5, owing to our education. Then lucking out with a solar exaltation.

Alternatively, we somehow wrangle up becoming a sorcerer.

The sorcerer thing i've already thought of. Already have a bunch of storylines involving mass public works and trying to get ways to get rid of slavery. Or at least, reduce the abuses.
 
Hey, @Eldagusto . A question.

Did you miss out anything from the list you gave out?

This may include a Melicula Herald, a Heranhal personal smith, a Zippi tailor, a Polaeko secretary, a Tzargarduchi mobile home, a Havatie mount with accompanying Ebidreul band, an Aalu scribe, a Yisterza accountant, an Anhule seneschal, a Gildempru personal chef, a Decanthrope house staff, a Sesseljae physician, a Tomescu squire, a Quiqui trophy wife, a Neomah concubine, and several Chrysogona competing with each other for the right to be his vizier.
 
This comment is literally just saying that you disagree without any explaination of why, and then a reminder that yes, they can ignore and/or rewrite parts of the books that they've paid for, which is meaningless.

You've been pretty clear that you dislike most or all of 2E. You can ignore those parts and rewrite them! Does that somehow excuse those flaws?

If someone is complaining about how Raksi ruins the entirety of Lunars, then sure, they can probably just ignore or replace her and let the rest of the content stand on its own. Not necessarily, because maybe they're not the GM and the GM doesn't want to deal with random NPC tweaks, or the GM just introduces the character with this trait established and doesn't want to retcon it, or the GM really leans into this concept because they (wrongly) think its cool, or you are the GM but one of the PCs is the kind of guy who gets annoyed if you change anything from the books because they're playing a Lore 5 character and they're relying on RAW or something, etc. Changing setting details at a table isn't something that people are always free to do.

If someone is complaining about how Raksi's portrayed, which is what's happening here, saying that they can ignore and/or rewrite it is useless. Of course they can. If they end up using Raksi, they probably will. More likely though, as I tend to do for problematic content, Raksi will be ignored altogether. The rest of her writeup, which most of my PCs will have read, is contaminated by this. They'll remember her as Raksi the baby-eater. It isn't worth explaining how (and then why) the setting's been changed to my table to introduce her, and if I need to rewrite a character anyway I may as well just write up a new character who has more direct and interesting things to say about the campaign.
My position is that it's not a flaw, it's a thing you dislike, so if you hate it, change it, or deal with it. If someone is complaining that she ruins Lunars entirely, my response is a flat stare and playing the world's saddest violin. Witches hurt and kill children, Guildsmen sell people to monsters and buy their soulless bodies back as slave labor. Slavery, sexual and cattle alike, exists and is wildly profitable. Monsters eat people's hearts and wear their faces to trick their families, and demons worm their ways into your central nervous system and puppet your still-perceiving body.

It's a fantasy setting with a lot of horror and awful elements, and I am just not sympathetic to this as somehow exceptional, just like I'm not sympathetic to people who have an issue with body-puppeting demons, sexual slavery, the horrors of imperialism, or any other innumerable awful things that exist. Sometimes, monsters eat babies. This is not unusual.
 
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Here's your daily reminder that the Cynis are slavers and sex traffickers who do traffic children and everyone else in the Dynasty is just fine with that including the Empress, that the vast majority of states in Creation are slavers who work people to death, that 2nd and 3rd Circle demons are one and all party to a state of living in Malfeas that is downright horrific, the Guild sells people to have their souls eaten. In the North Fortitude is a horrid hellhole, Grieve is full of Not!Vampires, Pnuema is a center of the Wild Hunt's operations where the Immaculate Faith tortures and interrogates Anathema, and sometimes the Sidereals use it to 'recalibrate' illegal Exigents. The Icewalkers routinely massacre settled peoples who resist their raids. That's just the North. If you hold Raksi to be an antagonist who no party can make deals with, then you're going to have a hard time finding anyone for your party to make friends with.
You're... really not, to be honest. Like, I hold baby-eating to be worse than slavery on the basis that "slavery" is a pretty broad term with a bunch of possible models that range from "everything I learn about this only revolts me more" all the way up to "this has the potential to be badly abused but doesn't presently suck any worse than generally being low-born in an ancient society", but even setting that aside, yeah the Realm are slavers, the Guild are slavers, a bunch of people in Exalted are slavers. That's because they're assholes, and the game is fully on board with players being shocked and disgusted by that even though most people in Creation are just okay with it. These people and places are either heavily coded as antagonistic forces in the setting, or are presented as problems for the players, as mighty Exalted heroes, to solve.

You want friends in the setting? Cool, go try Whitewall, or Sijan, or the Haslanti, or one of the other "this place has problems for the players to solve but is not a problem for players to solve." Night's Breath, Halta is a cartographic embarassment who had to give up access to the ground while they fight a generational war with a neighbour because their gods are feuding, but they mostly manage to not be exceptional pricks about it, unless you're a Linowan.

Meanwhile, Raksi's baby eating is just... it's puerile, excessive, has relatively little mythic resonance outside of stories to scare children, is not very interesting, and it doesn't actually serve much purpose. This isn't a meditation on real-world cruelties like slavery or reciprocal raiding, this has all the moustache-twirling complexity of a saturday morning cartoon mixed with the desperate edginess of a 90's superhero comic. I compared it once to the Necrotech creature from 2e that used aborted babies as ammunition for its bio-cannon - it's tacky.

Just because something is shocking doesn't make it good writing.
 
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Baba Yaga stories tend to be diverse, but most of the ones I've heard ascribe at least some maliciousness to her, no matter her actual morality. Sometimes it's used as a morality tale to teach children certain concepts like lying - much like you described her - and sometimes it's to act as a representation of the inherent danger of deep woods and the strange things found there.

There are also multiple versions, since Baba Yaga is primarily a russian folkloric figure, like Baba Roga for more southern slavic tales. The general concept of old woman of the woods exists in most cultures, and Baba Yaga exists as a particularly popular one. Personally I find Koschei/Kost the more interesting figure, but to each his own.
Nah, man, Immortal Bony is where it's at.
 
Considering how the current core developer thought it would be okay and not at all the worst to have Raksi literally eat babies as a power move, I think we're just doomed to have every edition of Exalted end up with bits of incredibly stupid fluff sprinkled here and there.
Yeah, I'm deeply wary about it.

In her original appearance in Exalted: the Lunars, the baby eating is treated as one of the many horrible things she gets up to. Her original MO was sending her ape men out to find men and women of exceptional beauty so that she could rape and murder them, which doesn't lend itself to any greater nuance but makes a superior basis for an infamous monster.

The problem with the baby eating is that it's offensive enough to eclipse her prior crimes and put her on a lot of PC's "kill on sight" lists but it's a really weird thing to be infamous for when it doesn't really affect people beyond Malahanka and the surrounding jungles.
 
Meanwhile, Raksi's baby eating is just... it's puerile, excessive, has relatively little mythic resonance outside of stories to scare children, is not very interesting, and it doesn't actually serve much purpose. This isn't a meditation on real-world cruelties like slavery or reciprocal raiding, this has all the moustache-twirling complexity of a saturday morning cartoon mixed with the desperate edginess of a 90's superhero comic. I compared it once to the Necrotech creature from 2e that used aborted babies as ammunition for its bio-cannon - it's tacky.
My biggest fear is that they're going to try and be smart with it and fall flat on their face.
The worst case scenario is that they make her Malahanka's vampire messiah who gives her people a quality of life they'd never be able to achieve without a Celestial Circle Sorceress if they're willing to let her eat their children, then act like this set-up is a meaningful reflection of empire.
 
To clarify I'm 100% fine with this being some sort of hollow rhetoric that Raski might employ.

PC: You devour the chidren of those you claim to protect!
Raksi: Perhaps the same could be said of all empires
PC: Your words are as empty as your soul! Mankind ill needs a savior such as you!
Raksi: What is a man? [flings her wine glass aside] A miserable little pile of secrets! But enough talk! Have at you!
 
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To clarify I'm 100% fine with this being some sort of hollow rhetoric that Raski might employ.

PC: You devour the chidren of those you claim to protect!
Raksi: Perhaps the same could be said of all empires
PC: Your words are as empty as your soul! Mankind ill needs a savior such as you!
Raksi: What is a man? [flings her wine glass aside] A miserable little pile of secrets! But enough talk! Have at you!
I am now 1100% behind her character
 
Alright! After a handful of delays, we're back with Sunlit Sands! Big props to @Aleph as usual. It's less sexy, more serious this time around as we go in for another bit of intense politics and socialization. This in a way is sort of like a revisit to the tensions of the Eityadi/Xandia trade agreement, that sort of setting-changing tension that sits on the edge of a knife...

So without further delay, Sunlit Sands Session 44 logs

This session picks up after the long burst of productive downtime in which Inks learned All the Spells, trained War with Piercing Sun, and put her one step closer on the path to reclaiming El Galabi. Having arranged a meeting (against their will) with House Iblan via Speed the Wheels, we take the time to try and get the measure of Iblan Bana and the House in General.

To start, I use the so fun charm Evidience Discerning method, whch I now think needs to be rewritten, because I have not ever seen a Charm be misunderstood by storytellers so much as this one. Everybody forgets that the Charm itself does not generate information- it only rolls to determine how effective the penalty negation is.

So when Aleph gave me the 'results' of the roll, I chose not to tell her mid-session mostly to keep things moving. But this is a consistent issue with the Charm that people want it to DO more than negate penalties- it's strength being that it persists as long as the profile is up to date and the motes are committed.

Having said that, the info itself was good, and we moved onward to prepare for the meeting itself. This was one time I deliberately leaned away from Inks being a sexy personality in favor of a professional one, to the point that I at some point ought develop an 'All Business' Presence Style for such occassions.

Fortunately or unfortunately, I did not roll Presence once this Session.

The leadup to the Iblan chambers was great, really digging into the grandeur of Creation and it's old-world richness. The spectacle is imo very important, and really helps set the tone for the game and this scene in particular. The downside, such as it is, that big blocks of exposition like this make meaningful details hard to pick out- if any such exist. This is a challenge all text-based STs face, so Aleph handled it fine.

The conversation speaks for itself I feel, as far as the postmortem goes. Inks was honest, forthright and sincere in here desires to avoid making enemies unless necessary- but off camera, her Celestial Circle Sacrifice was very much her unwillingness to make enemies at all costs; that is to say, she now understands that she is a Political Actor with an Agenda, and that she cannot please Everyone.

If there was a small critique of the session, it was that Iblan Omar was mentioned Once, and did not speak up again the entire session. Obviously I could have invoked him if I remembered, but I was laser-focused on Bana, and later Jade as she started warming up to her anti-Inksian topics. I do want to point out and appreciate how cool it was that Jade ranted about having deafened guards sworn to defend them. Cool detail.

Of interesting note was how well informed Bana was of Hinna's secret court-sorcerer status- as the discussion went on, it became increasingly clear that Inks was not going to foster belief in her claims no matter how sincere she was.

You'll note Aleph asked me at least twice OOC what Inks's plans were for House Iblan, and this leads up to the shocking swerve conclusion at the end. For you see, the busts of the hall, this Ancestor Hall as Bana states, is in fact a magical place that detects motives. THat's all fine on the face of it, but this kind of OOC solicitation is... a very fine line to walk.

Like, asking for Inks's Manip+Soc would have at least signaled to me that I had reason to buff it if necessary- but by the same token, aleph took it as given that Inks's openness and forthrightness was also going to play against her here.

The concept I'm trying to get across is that there is a careful evaluation one needs to make, when giving enough rope fo ra player to hang themselves. If it's not signposted enough, it comes off as punishing and disempowering. If it's signposted too much, it feels contrived or kid-gloves.

I enjoyed the swerve, as it happened, the sudden upset was exciting and got my heart beating as things went on. At the same time, my cooler more rational analysis definitely registered that if handled badly, attempting similar twists on other players could go catastrophically bad.

Part of what made the Ancestor Hall make sense, was that it was not a contrived, focused solution to Inks as a game actor- none of it was designed with defeating Inks in mind- it came off as a clearly emergent property or development of House Iblan that overlapped with Inks in a largely incidental way.

So I think... maybe it could have been nicer if there was better signposting for Inks deciding what to do and when/where. At the same time, too much would've stifled the surprise and likely soured the roleplaying experience.

And it was nice that Aleph was surprised too, so we end the discussion with a brutal cliffhanger- Inks, Vahti and Pipera, with a hidden Maji, all set on sides by Iblan guards. Having learned from the evaded mugging with Nabijah and her Deyha, Aleph and I will both better itemize our assets and the environment as part of the engagement.

I think what I'm looking forward to, and would encourage, is less a fight and more an Action Sequence. Not to say it ignores combat rolls, but my objective isn't to kill anyone- though that might be expedient in some ways. No, I/Inks wants to Get Out and Consolidate before taking the offensive.

Also as Aleph points out, this is a huge step forward in Inks's 'Take over Gem' dreams~

With that, Session 44 concludes, +5EXP and +1MXP. Looking forward to Session 45!
 
Yeah, ngl, I was, uh

I was not expecting things to explode that dramatically.

brb trying to work out how not to TPK my player

(I'm joking, of course I have a plan :3)
 
Alright! After a handful of delays, we're back with Sunlit Sands! Big props to @Aleph as usual. It's less sexy, more serious this time around as we go in for another bit of intense politics and socialization. This in a way is sort of like a revisit to the tensions of the Eityadi/Xandia trade agreement, that sort of setting-changing tension that sits on the edge of a knife...

So without further delay, Sunlit Sands Session 44 logs

This session picks up after the long burst of productive downtime in which Inks learned All the Spells, trained War with Piercing Sun, and put her one step closer on the path to reclaiming El Galabi. Having arranged a meeting (against their will) with House Iblan via Speed the Wheels, we take the time to try and get the measure of Iblan Bana and the House in General.

To start, I use the so fun charm Evidience Discerning method, whch I now think needs to be rewritten, because I have not ever seen a Charm be misunderstood by storytellers so much as this one. Everybody forgets that the Charm itself does not generate information- it only rolls to determine how effective the penalty negation is.

So when Aleph gave me the 'results' of the roll, I chose not to tell her mid-session mostly to keep things moving. But this is a consistent issue with the Charm that people want it to DO more than negate penalties- it's strength being that it persists as long as the profile is up to date and the motes are committed.

Having said that, the info itself was good, and we moved onward to prepare for the meeting itself. This was one time I deliberately leaned away from Inks being a sexy personality in favor of a professional one, to the point that I at some point ought develop an 'All Business' Presence Style for such occassions.

Fortunately or unfortunately, I did not roll Presence once this Session.

The leadup to the Iblan chambers was great, really digging into the grandeur of Creation and it's old-world richness. The spectacle is imo very important, and really helps set the tone for the game and this scene in particular. The downside, such as it is, that big blocks of exposition like this make meaningful details hard to pick out- if any such exist. This is a challenge all text-based STs face, so Aleph handled it fine.

The conversation speaks for itself I feel, as far as the postmortem goes. Inks was honest, forthright and sincere in here desires to avoid making enemies unless necessary- but off camera, her Celestial Circle Sacrifice was very much her unwillingness to make enemies at all costs; that is to say, she now understands that she is a Political Actor with an Agenda, and that she cannot please Everyone.

If there was a small critique of the session, it was that Iblan Omar was mentioned Once, and did not speak up again the entire session. Obviously I could have invoked him if I remembered, but I was laser-focused on Bana, and later Jade as she started warming up to her anti-Inksian topics. I do want to point out and appreciate how cool it was that Jade ranted about having deafened guards sworn to defend them. Cool detail.

Of interesting note was how well informed Bana was of Hinna's secret court-sorcerer status- as the discussion went on, it became increasingly clear that Inks was not going to foster belief in her claims no matter how sincere she was.

You'll note Aleph asked me at least twice OOC what Inks's plans were for House Iblan, and this leads up to the shocking swerve conclusion at the end. For you see, the busts of the hall, this Ancestor Hall as Bana states, is in fact a magical place that detects motives. THat's all fine on the face of it, but this kind of OOC solicitation is... a very fine line to walk.

Like, asking for Inks's Manip+Soc would have at least signaled to me that I had reason to buff it if necessary- but by the same token, aleph took it as given that Inks's openness and forthrightness was also going to play against her here.

The concept I'm trying to get across is that there is a careful evaluation one needs to make, when giving enough rope fo ra player to hang themselves. If it's not signposted enough, it comes off as punishing and disempowering. If it's signposted too much, it feels contrived or kid-gloves.

I enjoyed the swerve, as it happened, the sudden upset was exciting and got my heart beating as things went on. At the same time, my cooler more rational analysis definitely registered that if handled badly, attempting similar twists on other players could go catastrophically bad.

Part of what made the Ancestor Hall make sense, was that it was not a contrived, focused solution to Inks as a game actor- none of it was designed with defeating Inks in mind- it came off as a clearly emergent property or development of House Iblan that overlapped with Inks in a largely incidental way.

So I think... maybe it could have been nicer if there was better signposting for Inks deciding what to do and when/where. At the same time, too much would've stifled the surprise and likely soured the roleplaying experience.

And it was nice that Aleph was surprised too, so we end the discussion with a brutal cliffhanger- Inks, Vahti and Pipera, with a hidden Maji, all set on sides by Iblan guards. Having learned from the evaded mugging with Nabijah and her Deyha, Aleph and I will both better itemize our assets and the environment as part of the engagement.

I think what I'm looking forward to, and would encourage, is less a fight and more an Action Sequence. Not to say it ignores combat rolls, but my objective isn't to kill anyone- though that might be expedient in some ways. No, I/Inks wants to Get Out and Consolidate before taking the offensive.

Also as Aleph points out, this is a huge step forward in Inks's 'Take over Gem' dreams~

With that, Session 44 concludes, +5EXP and +1MXP. Looking forward to Session 45!
Wow.
That went zero to sixty real quick. Iblan certainly aren't worried about the reputational hit from murdering a guest.
And Inks didn't learn enough paranoia from the last ambush during a diplomatic meeting:V

Poor Pipera. Exalted!Pepper doesn't belong on a battlefield.
I'd suggest she use her message spell to scream for Tatters, but unless Tatters is literally camped outside the Iblan estate....

That said, Iblan KNOW she's a sorceress. Which means dematerialized demon escort is on the table.
Jumping her in the middle of the room with three of Iblan's principal officers, instead of waiting for her to leave and jumping her in the courtyard, does seem rather stupid.

If Inks is going to keep blundering into fights like this, she'd best look into laying her hands on a set of Discreet Essence Armor.
Or just getting an armor tattoo like the Lunars do, only orichalcum instead of moonsilver.

Because this is ridiculous.
Noone seems to honor the sanctity of guest right in Gem, so one would expect basic pattern recognition to kick in for Inks. Sooner rather than later.

Thanks to you and Aleph for sharing.
 
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