The larger problem with having mortals be heroic and awesome is that Exalted frequently uses fictional and mythological mortal heroes as a reference point for what Exaltation means. When you're told that being a low essence Solar means you can play Odysseus, or Lelouch vi Britannia, or Guts from Berserk, or Batman—characters who are, despite their supernatural quirks, explicitly human in their stories—what's left for actual heroic mortals?

When the game, in some sense, codes Heroism itself as Exaltation, it makes it much harder to figure out what non-Exalted Heroism looks like. The solution, in my mind, is to come up with cleaner tiers of power and to stop referring to people like Odysseus as an Exalted archetype as opposed to a Heroic Mortal archetype. He's like Geralt of Rivia—definitely better at certain things than the average person, and capable of some truly impressive feats, but not capable of the insanity that Lelouch gets up to. Say that street-level superheroes are heroic Mortals, while the Avengers or the Justice League are the Exalts.

It would also really help to fill the game out with more interesting, powerful (ideally playable) character types that aren't Exalts, so that Exaltation doesn't become an automatic stand-in for protagonist or plot significance.
Batman is a Solar though. Mortals flat out are not gonna pull off being Batman in Exalted. Odyesseus, sure, But Daredevil is a street-level hero, and hes' also unworkable as a mortal. Blindness is ruinous if you're not an Exalt with Charms to negate it. You're not gonna do well fighting large monsters like Geralt does as a heroic mortal, either, save maybe as a Sorcerer with the alchemy origin.

Guts has a damn daiklave, he has blatantly superhuman strength. Lelouch has a hyponotic eye power or whatever it was. All of these people are "human" supposedly, but by the standards of Exalted, no, they're more than mortal.
 
Batman is a Solar though. Mortals flat out are not gonna pull off being Batman in Exalted. Odyesseus, sure, But Daredevil is a street-level hero, and hes' also unworkable as a mortal. Blindness is ruinous if you're not an Exalt with Charms to negate it. You're not gonna do well fighting large monsters like Geralt does as a heroic mortal, either, save maybe as a Sorcerer with the alchemy origin.

Guts has a damn daiklave, he has blatantly superhuman strength. Lelouch has a hyponotic eye power or whatever it was. All of these people are "human" supposedly, but by the standards of Exalted, no, they're more than mortal.
Godblooded?
 
Batman is a Solar though. Mortals flat out are not gonna pull off being Batman in Exalted. Odyesseus, sure, But Daredevil is a street-level hero, and hes' also unworkable as a mortal. Blindness is ruinous if you're not an Exalt with Charms to negate it. You're not gonna do well fighting large monsters like Geralt does as a heroic mortal, either, save maybe as a Sorcerer with the alchemy origin.

Guts has a damn daiklave, he has blatantly superhuman strength. Lelouch has a hyponotic eye power or whatever it was. All of these people are "human" supposedly, but by the standards of Exalted, no, they're more than mortal.
DayDreamer was explicit that Justice League/Avengers are Exalts. Admittedly, this is weird with Batman, who can both dodge Omega Beams, then turn around and have difficulty with the Scarecrow.
 
Batman is a Solar though. Mortals flat out are not gonna pull off being Batman in Exalted. Odyesseus, sure, But Daredevil is a street-level hero, and hes' also unworkable as a mortal. Blindness is ruinous if you're not an Exalt with Charms to negate it. You're not gonna do well fighting large monsters like Geralt does as a heroic mortal, either, save maybe as a Sorcerer with the alchemy origin.

Guts has a damn daiklave, he has blatantly superhuman strength. Lelouch has a hyponotic eye power or whatever it was. All of these people are "human" supposedly, but by the standards of Exalted, no, they're more than mortal.
Batman is way more in line with Abyssal themes then Solar. He didn't explode into a Super Saiyan and punch Joe Chills face off. Instead he watched helplessly as everything crashed down around him. Then as he's sitting there with everything he ever loved destroyed he decides he's going to get gud and then get back. Then he started dressing like a bat in all black. If that ain't Abyssal nothing is.
 
Odysseus works as a god-blooded, sure. But the power of a god-blooded, is, well. In their blood. It's not from training or riches or a weird accident. It's heritage from a divine parent. The source of most supposedly "human" hero powers are Solar themed, they're just that good or that skilled or that fast or whatever, they're heroes and they did what it took, ect.
Batman is way more in line with Abyssal themes then Solar. He didn't explode into a Super Saiyan and punch Joe Chills face off. Instead he watched helplessly as everything crashed down around him. Then as he's sitting there with everything he ever loved destroyed he decides he's going to get gud and then get back. Then he started dressing like a bat in all black. If that ain't Abyssal nothing is.
Then I guess nothing is Abyssal. Because he didn't die and make a devil's deal. He decided, "This will never happen to anyone, ever again." And the strength of that resolution gave him the power and determination to rise up and be such a big damn hero that he taught a vicious city full of hardened criminals to once more be scared of the darkness.

He's a Night Caste, outright.
 
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Odysseus works as a god-blooded, sure. But the power of a god-blooded, is, well. In their blood. It's not from training or riches or a weird accident. It's heritage from a divine parent. The source of most supposedly "human" hero powers are Solar themed, they're just that good or that skilled or that fast or whatever, they're heroes and they did what it took, ect.
Hmm... Perhaps a blade, enchanted to.... hmm.....

Damned. Think that you can do some minor powers that, say....

I remember this:

So, hmm. A thought on the topic of Kerisgamesque Thaumaturgy and our periodic attempts to get it working.

The thought occurs to me that there is already a set of somewhat-balanced, generic effects that are compatible with the mortal level, and that's @Revlid's mutations set. So we can use them to prototype effects that are therefore in-scope for thaumaturgy, prior to the creation of a system for actually generating these effects.

At this point, there's no real system for how you get these things. I'm just playing around with the kind of things I feel thaumaturgy should be able to do, as an extension of Styles in a wuxia setting.

Masterwork Airblade
Cold Steel Smith Style
Type: Item
Duration: Permanent

The cunning Haslanti smiths of the far North know the secrets of how to alloy the Air-infused ores with iron, creating steels that are keener and lighter than any mundane blade. The greatest airship captains are presented with an airblade forged by a master, to honour them for their service. Such blades are always cool to the touch, and a thin layer of frost forms on their surface swiftly once they are unsheathed.

Featherweight Blade 2 (Adaption) - +2 dice to rolls to resist fatigue from battle while using this weapon
Haslanti Razor 1 (Adaption) - +1 Accuracy for this weapon.
Total: 3MP

(The masterwork airblade is a good example of what is within scope for a high end mortal smith. This kind of thaumaturgy should be fairly easy for an Exalted blacksmith, and so we can expect to see Exalts and the Realm commonly equipping their line infantry with fine thaumaturgical weapons that give them an edge over mortal opponents)

The Third Path of the Fire Dragon
Fire Dragon Style
Type: Ritual Behaviour
Duration: Sustained

Through constant spiritual, mental and physical discipline, a student of the third path of the Fire Dragon learns to control their inner fire and channels it into unarmed combat. They must eat only spiced rice and raw herbs, abstain from all alcohol, and remain celibate, and every day must devote time to meditation and physical training. Such training hones their blows so they can punch through steel and their kicks can remove a man's head.

Deadly (Expanded Offence) + (Internal) = 4 x 1.5 = 6 -> All natural unarmed attacks inflict lethal damage.
Penetrating (Expanded Offence) + (Internal) = 4 x 1.5 = 6 -> All natural unarmed attacks have the Thrust keyword
Natural Weapon 2 (Expanded Offence) + (Internal) = 4 x 1.5 = 6 -> +2 DMG from all natural unarmed attacks
Total: 18 MP

(The idea here is that an Immaculate monk slowly accumulates successes - via some undecided mechanism - by keeping to their harsh routine. These successes are spent over the years of training on acquiring these traits, which last as long as they keep up their ritual behaviour. If they stop practicing them and decided "No, I think I'd rather actually have something which tastes nice", they start "bleeding" successes, and have to resume their diet and training patterns if they want to keep their ability to kick a man so hard they crush his sternum through his armour.)

The Seventh Path of the Fire Dragon
Fire Dragon Style
Type: Ritual Behaviour
Duration: Sustained

Masters of the Immaculate Fire Dragon Style control the fire within their hearts. Through ritual katas that leave their hands wreathed in burning flame, they can punch, kick and breathe fire just as the dragon who is their namesake.

Natural Missile 2 (Expanded Offence) (Alternate Form) = 6 -> The monk can punch or kick waves of fire with a range of 20 yards, after transforming.
Total: 6MP

(This is another way that an Immaculate martial artist might gain power - by carrying out a short Misc ritual kata to transform into their alt-form, they gain the ability to be a firebender for the rest of the scene. Notice the way this synergises with the other Fire Dragon path - if someone practices both the Third Path and the Seventh Path, their fire-punches are further enhanced.)

Leadskin Draught
Soul-of-Gold Alchemist Style
Type: Consumable
Duration: One scene

The flesh is base lead - so believe the alchemists who search to imbibe the incorruptible essence of the sun and so achieve immortality, as the Anathema did long ago. This belief serves them well when the Immaculates come for them, for their knowledge lets them transmute their flesh to metal and turn back the arrows and barbs of outrageous fortune.

Tough 2 - Grants 2/2 soak
Natural Plating 6 - Grants 9/9 soak, -3 mobility penalty
Total: 8MP

(Drugs! Come with power! Here's a shorter term example - it'll turn their skin to lead for a scene, which is a useful way to armour-up fast when the Immaculates come for you.)

The Dead Speaker Blessing
Tengese Exorcist Style
Type: Ritual
Duration: One scene

Anointing his ears with grave ash and giving thanks to his ancestors, an unenlightened exorcist may gain the power to hear the Dead and so work to resolve what curses leave them haunting this mortal world.

Spirit Sense 2 (the Dead, Hearing) - The ritualist can hear immaterial ghosts
Total: 2MP

(A common ritual that's the sort of thing any two-bit exorcist might know)

Veil of the Anointed
Pale Mistress' Pet Killer Style
Type: Item
Duration: Permanent

A bandage soaked in old blood, the assassins who stalk the Tengese night worshipping the goddess of chaos and disorder make these things from innocents they slay. The darkness lifts for them when they tie these stinking rags over their eyes, though madness comes for them. If they taste blood while wearing this, sadism and cruelty overcomes them.

Night Vision 2 - The character suffers fewer penalties from darkness
Cursed Madness (-4) - The taste of blood drives the wearer into a controlled Deliberate Cruelty Limit Break.
Total: -2MP

(An example of how things needn't be linked to classic "occult" abilities - this is something that the murderers who give thanks to the Tengese goddess learn. The fact that this magic item has a negative "mutation cost" might indicate it's cursed, or might make it easier to make.)

Horse-Talker
Lord-of-Steeds Style
Type: Ritual Behaviour
Duration: Sustained

Some men in tribal societies live so closely with their horses that they learn to speak to them in their own tongue. They mark their faces with tattoos that make them look like their steeds, and share their blood with them. Civilised men consider them mad, but these princes of equines laugh at such delusions.

Beast Tongue 2 (Horses, can still talk with humans) - The practitioner can speak with horses, while still retaining their capacity for human thought and communication
Pack Instincts 1 (only applies to their own steed) - Such men live in close communion with their mounts.

(Not all magics are "civilised" or studied practices - other magics come from just living with animals and learning their ways intimately)

Perhaps something that comes out from, say, slaying demon-blooded and god-blooded animals, using a sword enchanted to be able to hit dematerialised spirits?
 
Hmm... Perhaps a blade, enchanted to.... hmm.....

Damned. Think that you can do some minor powers that, say....

I remember this:



Perhaps something that comes out from, say, slaying demon-blooded and god-blooded animals, using a sword enchanted to be able to hit dematerialised spirits?
What exactly are you looking for? If you want a minor supernatural character who still has cool powers, play a Ghost or Godblooded in either Ex2 or Ex3. In Ex2, learn Terrestrial MAs or Sorcery, attune to an artifact, and accept that, yeah, Exalts leave you in the dust. Or homebrew one up for Ex3. We have examples of them now. Essencex10 pool of motes. Native Charms themed after the source of your powers, IIRC the ghost-blooded could negate penalties to evasion and ignore some small amount of soak. Then, grab an artifact you like and use Dissonant Evocations and Terrestrial-keyworded MAs.
 
Batman is a Solar though. Mortals flat out are not gonna pull off being Batman in Exalted. Odyesseus, sure, But Daredevil is a street-level hero, and hes' also unworkable as a mortal. Blindness is ruinous if you're not an Exalt with Charms to negate it. You're not gonna do well fighting large monsters like Geralt does as a heroic mortal, either, save maybe as a Sorcerer with the alchemy origin.

Guts has a damn daiklave, he has blatantly superhuman strength. Lelouch has a hyponotic eye power or whatever it was. All of these people are "human" supposedly, but by the standards of Exalted, no, they're more than mortal.
The issue here is that Batman's mortality is a pretty fundamental part of the character. You can't make Batman a Solar and say "that's Batman" any more than you can make Batman someone with, like, a mutant power of fear and darkness. A key part of the character at his inception and in most of his most popular conceptions is that he's fundamentally just a dude whose obsession drove him to feats that anyone else could hypothetically accomplish, but would never do because they lack his fire.

I think there's an issue here which is that Batman as a single character who both does street level stuff in Gotham and is legitimately threatened by a dude with machine gun umbrellas also throws down with literal gods, but this is an issue with internally inconsistent worldbuilding on DC's part, and translating it to Exalted just makes it break more. Most batman stories are about the former rather than the latter. Even in the latter, a key part of Batman's role in the Justice League, frequently, is that he is the team mortal (in a way that other actual mortals on the league are not, which kind of reinforces my point). He's the dude who needs to think of these clever plans and tricks because he can't keep up with the Gods he deals with.

That's something that doesn't translate well to Exalted. That's okay, not all things needs to. Not all existing heroic figures will translate nicely into an arbitrary system of categorization. Insisting that they must be an Exalt of some kind undermines the setting by making it seem like basically every heroic fantasy character is an Exalt, leaving there no room left for mortal heroic characters in Creation.

Like, Daredevil is absolutely workable as a Mortal. Give him a five dot Background in blindsight or something that's way more expensive than the comparable vision-granting Charms. Or a Martial Art that does that, since it's already part of his backstory. The fact that you immediately jump to this idea that there's no room for a mortal Daredevil in Creation kind of makes my point for me. If there's no room for one of the most low-level street superheroes, whose power is a single gimmick and a lot of training, whose villains are almost exclusively just guys with money or a cool weapon gimmick, then there's no room for any kind of meaningful heroic mortal in Creation.

Geralt, similarly, is a heroic mortal subjected to a series of rare and expensive (and frequently lethal) alchemical tests devised by legit actual sorcerers, who (by the standards of his world) is a really skilled swordsman trained with a lot of lore about the weaknesses of the monsters he fights and some good combat thaumaturgy and alchemical bombs and such. In Exalted terms, he has a small Mote pool from those experiments, a lot of Occult and Lore that lets him plan out his fights to take advantage of enemy weakness, a lot of trick gear, some Thaumaturgy, and a few combat Charms more expensive and less effective than anything Exalts get. Those aren't super unreasonable to give to Heroic Mortals—in fact, that's basically a worse version of most kinds of 2E godblooded. Geralt's also someone who really kind of does fit into Exalted in a lot of ways, and the setting is weaker off if there aren't Witchers (or something equivalent) wandering the Threshold plying their trade

Guts and Lelouch are pretty similar. They're guys with one or two gimmicks that really set them apart from their peers. Guts' story (like Batman, explicitly rooted in his human nature AFAIK, maybe they made him an angel or something later on) is often very small scale, the enemies he frequently fights and nearly dies opposing beneath the notice of a combat-spec'd starting Solar. Lelouch's story is closest to Exaltation, as he literally gets a supernatural power, but it very much isn't an Exalted power. His gimmick is that he's super smart, always had been. His power is that he can mind control people. His intelligence is never framed as supernatural in nature—in fact, we see a number of other characters of comparable intelligence in the anime who don't have any kind of supernatural powers. His mind control ability gets more powerful over time, but it's the only gimmick he gets.

The Exalted, especially Solaroids, are extremely broadly powerful. They're superhuman at everything almost by default. They become obviously so if they've invested even a little bit into a field, as they easily leave behind the most skilled humans with barely any effort.

Most of these characters are not that. They were never written to be that. Their stories are not that. By saying that Batman is a Solar, rather than that Batman's role in the JLA shows how a Night might contribute in the context of a large Circle, you create this idea that Batman is off-limits as a heroic mortal archetype. Batman is ideal heroic mortal archetype in a lot of ways: he's a mortal in a world of gods and monsters who refuses to give up, figures out ways to level the playing field in nearly any way he can, and then regularly perseveres through cunning, strength, and raw willpower.

This is the kind of character that makes Creation more interesting, and makes games within it more fun. Why is this a problem?
 
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If you're looking for supernaturally upgraded sub-Exalted mortals in 2e, maybe check out Masters of the Industrial Elements. It's a fansplat for Autochthonia, written by Kyeudo with help from me.

Most of these characters are not that. They were never written to be that. Their stories are not that. By saying that Batman is a Solar, rather than that Batman's role in the JLA shows how a Night might contribute in the context of a large Circle, you create this idea that Batman is off-limits as a heroic mortal archetype. Batman is ideal heroic mortal archetype in a lot of ways: he's a mortal in a world of gods and monsters who refuses to give up, figures out ways to level the playing field in nearly any way he can, and then regularly perseveres through cunning, strength, and raw willpower. He

You're missing some text here.

Anyway, any setting-to-setting translation is gonna change some stuff. With Batman to Exalted, you basically have to choose between the BatGod and his theme of mortality. Because a mortal in Exalted can't be the unstoppable force that Batman often is, but a Solar with all the Batman-inspired Charms is, well, a Solar.

Solars do have some of that "I'm just a regular human" flavour, but their overwhelming power undercuts it pretty heavily.
 
The issue here is that Batman's mortality is a pretty fundamental part of the character. You can't make Batman a Solar and say "that's Batman" any more than you can make Batman someone with, like, a mutant power of fear and darkness. A key part of the character at his inception and in most of his most popular conceptions is that he's fundamentally just a dude whose obsession drove him to feats that anyone else could hypothetically accomplish, but would never do because they lack his fire.

I think there's an issue here which is that Batman as a single character who both does street level stuff in Gotham and is legitimately threatened by a dude with machine gun umbrellas also throws down with literal gods, but this is an issue with internally inconsistent worldbuilding on DC's part, and translating it to Exalted just makes it break more. Most batman stories are about the former rather than the latter. Even in the latter, a key part of Batman's role in the Justice League, frequently, is that he is the team mortal (in a way that other actual mortals on the league are not, which kind of reinforces my point). He's the dude who needs to think of these clever plans and tricks because he can't keep up with the Gods he deals with.

That's something that doesn't translate well to Exalted. That's okay, not all things needs to. Not all existing heroic figures will translate nicely into an arbitrary system of categorization. Insisting that they must be an Exalt of some kind undermines the setting by making it seem like basically every heroic fantasy character is an Exalt, leaving there no room left for mortal heroic characters in Creation.

Like, Daredevil is absolutely workable as a Mortal. Give him a five dot Background in blindsight or something that's way more expensive than the comparable vision-granting Charms. Or a Martial Art that does that, since it's already part of his backstory. The fact that you immediately jump to this idea that there's no room for a mortal Daredevil in Creation kind of makes my point for me. If there's no room for one of the most low-level street superheroes, whose power is a single gimmick and a lot of training, whose villains are almost exclusively just guys with money or a cool weapon gimmick, then there's no room for any kind of meaningful heroic mortal in Creation.

Geralt, similarly, is a heroic mortal subjected to a series of rare and expensive (and frequently lethal) alchemical tests devised by legit actual sorcerers, who (by the standards of his world) is a really skilled swordsman trained with a lot of lore about the weaknesses of the monsters he fights and some good combat thaumaturgy and alchemical bombs and such. In Exalted terms, he has a small Mote pool from those experiments, a lot of Occult and Lore that lets him plan out his fights to take advantage of enemy weakness, a lot of trick gear, some Thaumaturgy, and a few combat Charms more expensive and less effective than anything Exalts get. Those aren't super unreasonable to give to Heroic Mortals—in fact, that's basically a worse version of most kinds of 2E godblooded. Geralt's also someone who really kind of does fit into Exalted in a lot of ways, and the setting is weaker off if there aren't Witchers (or something equivalent) wandering the Threshold plying their trade

Guts and Lelouch are pretty similar. They're guys with one or two gimmicks that really set them apart from their peers. Guts' story (like Batman, explicitly rooted in his human nature AFAIK, maybe they made him an angel or something later on) is often very small scale, the enemies he frequently fights and nearly dies opposing beneath the notice of a combat-spec'd starting Solar. Lelouch's story is closest to Exaltation, as he literally gets a supernatural power, but it very much isn't an Exalted power. His gimmick is that he's super smart, always had been. His power is that he can mind control people. His intelligence is never framed as supernatural in nature—in fact, we see a number of other characters of comparable intelligence in the anime who don't have any kind of supernatural powers. His mind control ability gets more powerful over time, but it's the only gimmick he gets.

The Exalted, especially Solaroids, are extremely broadly powerful. They're superhuman at everything almost by default. They become obviously so if they've invested even a little bit into a field, as they easily leave behind the most skilled humans with barely any effort.

Most of these characters are not that. They were never written to be that. Their stories are not that. By saying that Batman is a Solar, rather than that Batman's role in the JLA shows how a Night might contribute in the context of a large Circle, you create this idea that Batman is off-limits as a heroic mortal archetype. Batman is ideal heroic mortal archetype in a lot of ways: he's a mortal in a world of gods and monsters who refuses to give up, figures out ways to level the playing field in nearly any way he can, and then regularly perseveres through cunning, strength, and raw willpower. He

This is the kind of character that makes Creation more interesting, and makes games within it more fun. Why is this a problem?
Batman is a Night without the anime-tier effects. That game Omicron mentioned? Ein was very much Batman tier. Through Stealth and daring and inner flame, he kept up with the more overtly magical others until finally we were Essence 3 and I killed most of a large battlegroup.

What @Omicron forgot about that undead army bit, though? Ein was literally one roll from being OHKO'd. A blow that Song could have tanked, that Laughter would have endured, that Sivan would have thrown aside, that Velvet...well, Velvet would have also outright died, Ein survived just barely by using his dodge and avoiding 22 decisive dice from the zombie battlegroup before init-shifting it.

Batman is a Solar with most of his Charms in Investigation, Stealth, Craft, Dodge, and Larceny. Some Brawl, some Melee, some Resistance. A broad spread of useful abilities that entirely sacrifices the ability to fight Ahlat one on one and win. But, that's fine, because the more specialized people need the support Batman provides.

He is not a mortal in Creation. Because mortals in Creation don't get to be Batman. That's the point of Exaltation. If a mortal in Creation tries to be Batman, they get shot to death by gangsters and their corpses hung-up as a warning, inspiring the real Batman, who is a Night Caste, to avenge their deaths.

It's a problem in that it undermines core parts of the game, and makes a mockey of the whole themes of disparity between Exalts and gods and mortals. You don't get to be the plucky hero who keeps up with Solars while being vastly weaker but making up for it with cleverness and your own stuff the Solars can't do like you can. Or, rather, you do!

It's called playing a Dragonblooded in a Solar game.
 
Anyway, any setting-to-setting translation is gonna change some stuff. With Batman to Exalted, you basically have to choose between the BatGod and his theme of mortality. Because a mortal in Exalted can't be the unstoppable force that Batman often is, but a Solar with all the Batman-inspired Charms is, well, a Solar.

Solars do have some of that "I'm just a regular human" flavour, but their overwhelming power undercuts it pretty heavily.
Keep in mind that the Perfect of Paragon exists, it's possible for mortals to get really powerful.
Under specific circumstances.

"Stumble ass-backwards into using a powerful Artifact" is a pretty common superhero/supervillain origin.
 
Keep in mind that the Perfect of Paragon exists, it's possible for mortals to get really powerful.
Under specific circumstances.

"Stumble ass-backwards into using a powerful Artifact" is a pretty common superhero/supervillain origin.
In WFHW there's mentions of this super strong Sorcerer, and Vance's answer to "How did he drive off multiple Hearths of Dragonblooded" was "Solar Workings can do crazy things if you pull them off."
 
Keep in mind that the Perfect of Paragon exists, it's possible for mortals to get really powerful.
Under specific circumstances.

"Stumble ass-backwards into using a powerful Artifact" is a pretty common superhero/supervillain origin.

Sure, mortals can be incredibly powerful. But that power can't take the form of being better than everyone at everything. A mortal Batman in Exalted would not be the world's greatest detective. Not even close. He wouldn't be a top-tier martial artist or two steps ahead of everybody else, either.
 
You're missing some text here.

Anyway, any setting-to-setting translation is gonna change some stuff. With Batman to Exalted, you basically have to choose between the BatGod and his theme of mortality. Because a mortal in Exalted can't be the unstoppable force that Batman often is, but a Solar with all the Batman-inspired Charms is, well, a Solar.

Solars do have some of that "I'm just a regular human" flavour, but their overwhelming power undercuts it pretty heavily.
Edited, thanks.

You're definitely going to have issues translating, but my point is that by translating every fantasy or mythological hero as "Exalted" and then dropping whatever elements don't fit, you have no archetypes to draw on for heroic mortals. Like, Batman is a divisive example because BatGod is memetically popular, but Daredevil? Geralt? Why not translate them as heroic mortal, and then drop any powers too flashy to fit?

I think that claims that Solars have a "I'm just a regular human" flavor is kind of ridiculous. Yes, a lot of their powers represent human excellence as opposed to weird esoteric things, but within the context of Exalted and Creation they're explicitly not considered that by anyone.

Batman is a Night without the anime-tier effects. That game Omicron mentioned? Ein was very much Batman tier. Through Stealth and daring and inner flame, he kept up with the more overtly magical others until finally we were Essence 3 and I killed most of a large battlegroup.

What @Omicron forgot about that undead army bit, though? Ein was literally one roll from being OHKO'd. A blow that Song could have tanked, that Laughter would have endured, that Sivan would have thrown aside, that Velvet...well, Velvet would have also outright died, Ein survived just barely by using his dodge and avoiding 22 decisive dice from the zombie battlegroup before init-shifting it.

Batman is a Solar with most of his Charms in Investigation, Stealth, Craft, Dodge, and Larceny. Some Brawl, some Melee, some Resistance. A broad spread of useful abilities that entirely sacrifices the ability to fight Ahlat one on one and win. But, that's fine, because the more specialized people need the support Batman provides.

He is not a mortal in Creation. Because mortals in Creation don't get to be Batman. That's the point of Exaltation. If a mortal in Creation tries to be Batman, they get shot to death by gangsters and their corpses hung-up as a warning, inspiring the real Batman, who is a Night Caste, to avenge their deaths.

It's a problem in that it undermines core parts of the game, and makes a mockey of the whole themes of disparity between Exalts and gods and mortals. You don't get to be the plucky hero who keeps up with Solars while being vastly weaker but making up for it with cleverness and your own stuff the Solars can't do like you can. Or, rather, you do!

It's called playing a Dragonblooded in a Solar game.
Okay, so your stance is that basically heroic mortals don't actually exist in Exalted, except maybe as a temporary thing until they quickly Exalt or die. I think this makes the setting dramatically less interesting, undermines otherwise valuable stories, and makes it a lot harder to understand what the power level of an Exalt is—Sherlock Holmes was explicitly written as a smart human, whose deductions could have been made by anyone clever enough. He was based on a real dude that Doyle knew.

Is that real dude an Exalt now?

I'm not claiming that Batman Mortal makes sense to keep up with the Solar JLA. That's one of the things that doesn't translate well at all. It doesn't even really make sense in DC. I'm claiming that forcing Batman into the Solar mold so he can keep up with the Solar JLA is equally incoherent, because most of Batman—and most of what people will think of when you talk about Batman—are the Nolan films or his other, similar portrayals where he is just a dude who fights what amount to various kinds of talented street criminals, where his money lets him buy gear that allows him to have an advantage.

My core question here is why is this somehow valuable or desirable for the setting? It makes Creation so very much smaller: there is no room for Witcher orders that the PCs can find and interact with, no Devil of Chiaroscuro taking down a demonblooded mob boss in the slums to hook into a story, no brilliant child of the Perfect of Paragon, exiled as a bargaining chip to some distant city later seized, with a powerful supernatural gift from a local God looking to start a revolution.

Even Exalted disagrees with you. Both Guild books (no matter what issues you might have with them) are practically about the power of heroic mortals to shape the setting, even in the face of supernatural opposition. If a mortal gets to be, I dunno, Creation Adam Smith meets Creation Andrew Carnegie (possibly bad example), why can't they be Creation Guts, fighting a lonely war against a curse by some kind of 2nd Circle demon? Why does making every story a story about Exalted make for a more interesting game?
 
Sure, mortals can be incredibly powerful. But that power can't take the form of being better than everyone at everything. A mortal Batman in Exalted would not be the world's greatest detective. Not even close. He wouldn't be a top-tier martial artist or two steps ahead of everybody else, either.
One of the Adversaries books has a mortal-magic martial artist. She can gain a bit of hardness and can empower her students. Another person was twisted by a Deathlord for betraying them and actually has a Charm tree and a daiklave made out of her own tears. Neither of them would do very well against a char-gen Dragonblooded using Tiger Style, though the Deathlord lady would do a lot better than the Martial Artist.

Edited, thanks.

You're definitely going to have issues translating, but my point is that by translating every fantasy or mythological hero as "Exalted" and then dropping whatever elements don't fit, you have no archetypes to draw on for heroic mortals. Like, Batman is a divisive example because BatGod is memetically popular, but Daredevil? Geralt? Why not translate them as heroic mortal, and then drop any powers too flashy to fit?

I think that claims that Solars have a "I'm just a regular human" flavor is kind of ridiculous. Yes, a lot of their powers represent human excellence as opposed to weird esoteric things, but within the context of Exalted and Creation they're explicitly not considered that by anyone.


Okay, so your stance is that basically heroic mortals don't actually exist in Exalted, except maybe as a temporary thing until they quickly Exalt or die. I think this makes the setting dramatically less interesting, undermines otherwise valuable stories, and makes it a lot harder to understand what the power level of an Exalt is—Sherlock Holmes was explicitly written as a smart human, whose deductions could have been made by anyone clever enough. He was based on a real dude that Doyle knew.

Is that real dude an Exalt now?

I'm not claiming that Batman Mortal makes sense to keep up with the Solar JLA. That's one of the things that doesn't translate well at all. It doesn't even really make sense in DC. I'm claiming that forcing Batman into the Solar mold so he can keep up with the Solar JLA is equally incoherent, because most of Batman—and most of what people will think of when you talk about Batman—are the Nolan films or his other, similar portrayals where he is just a dude who fights what amount to various kinds of talented street criminals, where his money lets him buy gear that allows him to have an advantage.

My core question here is why is this somehow valuable or desirable for the setting? It makes Creation so very much smaller: there is no room for Witcher orders that the PCs can find and interact with, no Devil of Chiaroscuro taking down a demonblooded mob boss in the slums to hook into a story, no brilliant child of the Perfect of Paragon, exiled as a bargaining chip to some distant city later seized, with a powerful supernatural gift from a local God looking to start a revolution.

Even Exalted disagrees with you. Both Guild books (no matter what issues you might have with them) are practically about the power of heroic mortals to shape the setting, even in the face of supernatural opposition. If a mortal gets to be, I dunno, Creation Adam Smith meets Creation Andrew Carnegie (possibly bad example), why can't they be Creation Guts, fighting a lonely war against a curse by some kind of 2nd Circle demon? Why does making every story a story about Exalted make for a more interesting game?
I am not saying you can't have any non-Exalts. I am saying that if they're keeping up with the Exalted, they're not baseline humans. Guts is not some mortal, he's a freak of nature with the Berserker merit, a grand daiklave, and Raksha-like inhuman dicepools. Geralt of Rivia is the product of some ancient Witch-Order creating monster hunters with twisted alchemy and magic. The Perfect of Paragon's blessed son isn't a mortal hero, because he has a divine blessing making him able to stand tall! The Guild has a bunch of rich, talented mortals working in unison, and when they need the heavy weight lifted, they have hired Exalts and bribed gods go and fight the Solar vigilante for them. There is more in Creation than the Exalted, yes.

But the Witcher order, Chirascuro Daredeveil and Guts are no longer just humans making their way. They're freaks. Geralt is a fucked-up mutant that most of the world loathes. Daredevil is the product of an industrial accident giving him magic senses. Guts is a true demon, a genuine freak, or just flat-out an Abyssal.

Also, the real dude that Conan Doyle knew was not Sherlock Holmes, because Sherlock Holmes is a magic story character with inhuman deductive reasoning, and the real guy was just pretty sharp and observant. The real dude is a human. Sherlock is a Twilight Caste.
 
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I am not saying you can't have any non-Exalts. I am saying that if they're keeping up with the Exalted, they're not baseline humans. Guts is not some mortal, he's a freak of nature with the Berserker merit, a grand daiklave, and Raksha-like inhuman dicepools. Geralt of Rivia is the product of some ancient Witch-Order creating monster hunters with twisted alchemy and magic. The Perfect of Paragon's blessed son isn't a mortal hero, because he has a divine blessing making him able to stand tall! The Guild has a bunch of rich, talented mortals working in unison, and when they need the heavy weight lifted, they have hired Exalts and bribed gods go and fight the Solar vigilante for them. There is more in Creation than the Exalted, yes.

But the Witcher order, Chirascuro Daredeveil and Guts are no longer just humans making their way. They're freaks. Geralt is a fucked-up mutant that most of the world loathes. Daredevil is the product of an industrial accident giving him magic senses. Guts is a true demon, a genuine freak, or just flat-out an Abyssal.

Also, the real dude that Conan Doyle knew was not Sherlock Holmes, because Sherlock Holmes is a magic story character with inhuman deductive reasoning, and the real guy was just pretty sharp and observant. The real dude is a human. Sherlock is a Twilight Caste.
Daydreamer isn't saying that they should be able to keep up with Exalted. He's saying that they should be able to do cool, relevant things. Like fighting a Demonblooded slumlord, or hunting monsters, or leading a rebellion against another mortal with some shiny artifacts.

I don't get why you find this so controversial.
 
Daydreamer isn't saying that they should be able to keep up with Exalted. He's saying that they should be able to do cool, relevant things. Like fighting a Demonblooded slumlord, or hunting monsters, or leading a rebellion against another mortal with some shiny artifacts.

I don't get why you find this so controversial.
Because the discussion began with them having more motes than Solars, and because even then none of those people are mortals. They're varieties of mutant and Exalt. I have zero interest in an Exalted where anyone can pick up a sword and train until they can kill demons and magic monsters. You wanna be special? Then you'd better be special. And baseline human ain't special.
 
DayDreamer, Kaiya, I'm pretty sure you're talking past each other here.

You're definitely going to have issues translating, but my point is that by translating every fantasy or mythological hero as "Exalted" and then dropping whatever elements don't fit, you have no archetypes to draw on for heroic mortals. Like, Batman is a divisive example because BatGod is memetically popular, but Daredevil? Geralt? Why not translate them as heroic mortal, and then drop any powers too flashy to fit?

I don't know anything about Geralt. But I know that when people talk about playing a Daredevil-like character in Exalted, they usually totally want the flashy powers. Would kind of defeat the point to drop them.

As for Guts, the major stumbling block there is that he's one of the best fighters on the planet. If he's not Exalted, he's not that. And I think most people would rather keep him first-tier than use low-end estimates of Apostle strength to justify keeping him mortal.

I think that claims that Solars have a "I'm just a regular human" flavor is kind of ridiculous. Yes, a lot of their powers represent human excellence as opposed to weird esoteric things, but within the context of Exalted and Creation they're explicitly not considered that by anyone.

You may find it ridiculous, but it's definitely a theme they have. The Ex3 core is not subtle:

page 254 said:
Theme: Solars are the heroes of the dawn. They are the savants, warriors and god-kings of old, wakened from the sleep of ages in order to save their world from the darkness that threatens to consume it. Their power takes the shape of the Unconquered Sun's: infinite in its excellence, but not infinitely changeable. For all of their power, the Lawgivers are extremely mortal heroes. Each has the power to become a Prince of the Universe, but none may fully shed her humanity or become superhuman indefinitely. Each expenditure of Solar power requires effort, concentration, and exhausting expenditures of inner strength and spiritual energy. The Solars only come by such power through their own excellence, and indeed, each Charm is an expression of what each can naturally do, and each Charm's cost is a reflection of what such tremendous power costs the mortal hero behind that power. Solars can bend the cosmos, truck casually with soul-shattering horrors, duel with gods, hurl boulders, and slay armies, but they do not exist in states which are casually supermortal. Their divinity is as apparent as the marks that blaze upon their brows, but their power is in fact derived from their mortality and their closeness to their own unchanging humanity. As the Unconquered Sun is an unchanging being of five phases, so too are the Solars an Exalt of five Castes broken into 25 Abilites—a human interpretation of the sun's five aspects and dominions.
 
Because the discussion began with them having more motes than Solars, and because even then none of those people are mortals. They're varieties of mutant and Exalt. I have zero interest in an Exalted where anyone can pick up a sword and train until they can kill demons and magic monsters. You wanna be special? Then you'd better be special. And baseline human ain't special.
This discussion started with Accelerator, who is himself. DayDreamer then took it in a different direction, saying that mortals should be able to be relevant on a smaller scale, against smaller enemies. Nobody cares about what Accelerator posted after you rebutted him.

And saying that mortals are incapable of dealing with Demons seems incredibly counter to any good worldbuilding for Exalted. If a sorcerer throws a Blood-Ape at Nexus or whatever, the mortal response shouldn't be 'pray for the gods, godblooded, or Exalt to save us,' and in the mean time die in droves. Mortals shouldn't be unable to deal with a god-blooded, or a guy with a lot of political power and some overpowered artifacts, or whatever.

And saying that mortals shouldn't be able to learn kung-fu and do awesome stuff with it goes against one of Exalted's primary genre inspirations; wuxia. (And where are the Exalted supposed to learn kung-fu if no mortals can learn it?)
 
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