- Location
- Canada
We salute your sacrifice my friend, all to make a more compelling and full world
I'm only aware of one chosen race and they have 5 trait slots left unfilled.
The oceans; vital to trade, to travel, and life itself, it is also home to something few have reason to encounter. These predatory creatures are intelligent in the extreme, with highly tuned senses and an efficient digestive track to compensate for their voracious appetites. Though their lives might be short, they always burn brightly.[X] What if orcas were sapient?
-[X] Centauroid.
-[X] Aquatic
-[X] Keen Senses
-[X] Intuitive
-[X] Efficient Metabolism
-[X] Obligate Carnivore
-[X] Short Lives
-[X] Hex: 476
3 points+1 (carnivore)+1 (Short Lives) -1 (keen senses)-2 (intuitive)-2 (Efficient Metabolism)
Would have been easier if every negative trait gave the same amount of points as it's opposite did, but I think I got a decent race out of this that encapsulates what I want here.
is it possible to play an insectoid race? and if so, is it possible for them to have their own unique genus, with a corrisponding trait that it gives? (said trait would likely be Prolific, if if it is fine to stick to something worth two points, Prolific and Short if the point value needs to add up to three)
[X] the Hive(or: those giant leafcutter ants, to outsiders)
-[X] frame: Tauroid (+3)
-[X] Genus: Homo Sapiens (+1) (would have gone with insectoid, but that's currently not an option)
-[X] Eusocial (-4)
-[X] Prolific (-2)
-[X] Short (-1)
-[X] Short Lives (+1)
-[X] Magically Inert (+1)
-[X] Herbiverous (+1)
-[X] Hex 12
there is something to be said for building down as well as up, and there is something to be said about highly controlled agriculture, and there is something to be said about building a functioning society in which all members help out all others within the same 'tribe', and that is that Insects did it first. these insects, granted greater minds, greater size, opposable thumbs, and an internal skeleton in addition to their external one by the magic that saturates these lands, now seek to expand out and forge an empire, just like their ancestors did in the undergrowth and treetops for the past several million years; and this time? they're building more tools with which to reshape their world.
is it possible to play an insectoid race? and if so, is it possible for them to have their own unique genus, with a corrisponding trait that it gives? (said trait would likely be Prolific, if if it is fine to stick to something worth two points, Prolific and Short if the point value needs to add up to three)
[X] the Hive(or: those giant leafcutter ants, to outsiders)
-[X] frame: Tauroid (+3)
-[X] Genus: Homo Sapiens (+1) (would have gone with insectoid, but that's currently not an option)
-[X] Eusocial (-4)
-[X] Prolific (-2)
-[X] Short (-1)
-[X] Short Lives (+1)
-[X] Magically Inert (+1)
-[X] Herbiverous (+1)
-[X] Hex 12
there is something to be said for building down as well as up, and there is something to be said about highly controlled agriculture, and there is something to be said about building a functioning society in which all members help out all others within the same 'tribe', and that is that Insects did it first. these insects, granted greater minds, greater size, opposable thumbs, and an internal skeleton in addition to their external one by the magic that saturates these lands, now seek to expand out and forge an empire, just like their ancestors did in the undergrowth and treetops for the past several million years; and this time? they're building more tools with which to reshape their world.
[X] The Herculeans
-Frame: Humanoid
-Genus: Homo Sapiens
-Trait 1: Giant
-Trait 2: Hermaphroditic
-Trait 3: Muscular
-[X] Hex: 296
A race of all male-presenting hermaphrodites, they appear to be like normal human men albeit very hairy and with consistently exaggeratedly masculine facial features, along with being far larger and more muscular than any man could ever realistically hope to be.
They however have a complex system of gender, with their sex shifting throughout their lives in response to stimuli and necessity. While they are always capable of producing children either through impregnating others or being impregnated themselves, their bodies shift and change in order to make certain roles easier such as wider hips to bear children. A Herculean can stay in a single role for much of their life, it is impossible for it to be their entire lifespan unless they die quickly. These roles only begin to become apparent during puberty and develop as well as mercurially change throughout it.
Essentially 'Omegaverse Bara Men'. If you don't know what those first two words mean, don't worry about it.
@AKuz can we approval vote for other plans we like, or is it one vote per person? Also, I'm assuming an Amphibious genus would basically come under Aquatic, instead of having it's own thing?
[X] An Invasive species of Large Fast Breeding Geese
Frame: Humanoid
Genius: Avian
Trait 1: Giant (-1)
Trait 2: Prolific (-2)
Trait 3: Muscular (-2)
Trait 4: Magical Inert (+1)
Trait 5: Inefficient Metabolism (+1)
How are you getting 5 traits? If I'm reading the rules right you'd be limited to 4.[X] An Invasive species of Large Fast Breeding Geese
Frame: Humanoid
Genius: Avian
Trait 1: Giant (-1)
Trait 2: Prolific (-2)
Trait 3: Muscular (-2)
Trait 4: Magical Inert (+1)
Trait 5: Inefficient Metabolism (+1)