Eternal Glory: Creating a Fantasy Empire in 55 Votes

I might go back and add more later, but @LilyWitch inspired me to write this much lesser quality emulation of her treatise for my own people, though less focused on the future theoretical but the current state of warfare.
A Treatise On The Nature of War Among the Rotteskin at the dawn of the Iridescent Era

1. Introduction
This short treatise is meant to inform on the nature of warfare among the children of Rotte ruled by the blessed line of Tira and give insight to outside nations what might be expected of them.

2. Protection
2.1 Armor
2.1.1 Cloth and Leather
Found usually in the poorer of militias armor made of cloth or leather is meant for fighting off poorly armed bands of brigands or protecting from wild animals such as boars of wolves.

2.1.2 Copper and Bronze
The most common material used for armor in a wide variety of regional patterns unique to the family groups of the Rotteskin but all resembling a form of most often lamellar and scale armor giving adequate protection while allowing for the lightning fast war maneuvers the Rotteskin prefer in their ancestral forests to be conducted without being slowed by heavy armor plates.

2.1.3 Iron
While rare in its ability to be mined and worked iron by way of trade and domestic mines has made its way into the hands of a few within the Rotteskin. Its main use is for weapons rather than armor on a wide scale given the great availability of bronze, but some more elite units employ small amounts of iron material in their armor and weapons, notably the Wolfshäutig who sew iron lamellar into their pelt clothing and the spearpoints of their Eiserner Reißzahns.

3. Offense
3.1 Melee Weapons
3.1.1 Bronze Arming Sword
The first most common weapon in the hand of Rotteskin warriors averaging 25 to 55 cm long and often double bladed the sword is the first weapon any proper warrior learns to use and all warriors, from footman to archer or Wolfshäutig the sword has found itself a friend of many and an enemy of just as many who have had to face it in the hands of a red haired warrior.

3.1.2 Bronze Arming Spear
Ranging from long spears meant for hunting boars and beasts of large size to the man sized footmans spear the second most common tool in the Rotteskin arsenal is common among the ranks of the armies of Tira's descendants. Used almost as commonly as the sword its many varied uses are too many to list in one place.

3.2 Ranged Weapons
3.2.1 Javelins

The most common ranged weapon in use the javelin is a simple to use weapon for the quick foot soldiers of the Rotteskin. Every man carries at least one or two of these instruments often being thrown at close range and then replaced by the quickly drawn sword to take advantage of the confusion of having javelins suddenly land around you or in you. The most skilled with this instrument however are kept as a separate rank of battle and spend their time throwing well aimed javelins to harass and kill enemy units still putting up too much resistance or having managed to rebuff the first rank of footmen.

3.2.2 Bows
Not as common as the javelin but not entirely absent the bow and arrow is more common among warriors assigned to defend towns and villages than mustered armies. Not much can be said here other than they are present but not seen as much use by the men of Rotte's descent.

Specialty Warriors their Weapons and Armor
4.1.1 The Wolfshäutig and the Wolf Pelt
The Wolfshäutig or "Wolf Skinned" for a direct translation are what can be considered the elite units of the Rotteskin and represent that in all levels of their profession. While men traditionally make up the armies of the Rotteskin the Wolfshäutig allow both men and women to serve in their ranks the reason for this being the prerequisite for joining their ranks in the first place. Typically chosen as a youth by divine revelation during the winter solstice celebrations these warriors spend their lives training and honing their skills while also making regular sacrifices to Jahfr for blessings of strength and skill in battle and are entirety devoted to his worship with the belief in a promise that upon their death in battle their spirits will be taken the afterlife by Jahfr and hunt among the other worthy warriors who have perished in his name and the spirit of the wolves who howled in his name in their time on the mortal plane.

Beyond their signature weapon, see next entry, the Wolfshäutig are also known for their armor or rather seeming lack of it and their ferocity in battle. Unlike the other warriors that make up the armies of Tira's descendants the Wolfshäutig charge into battle completely nude except for a wolf pelt cloak draped over their head and shoulder alongside runic prayers tattooed into their flesh for strength in battle and victory. While traditionally their cloak would be unaltered in modern times this has strayed away with pieces iron lamellar being sewn into the pelts in a mix of artistic fashion and to provide extra protection from unexpected strikes from the rear or flanks where the cloak most commonly covers. The longer a Wolfshäutig has served the more opulent the head of their pelt becomes as trinkets and beads of copper, silver, gold and iron are braided into the fur with the eldest and most respected warriors having iron replace the traditional bone skull keeping the shape of the hood into that of its previous canine owner. The Erilaz of the Rotteskin is known to also wear a wolf pelt of this design with the addition of a gold accented silver circlet to denote their rank among all the warriors on the field.


4.1.2 Eiserner Reißzahn
Given its name by the Wolfshäutig who wield them the "Iron Fang" as its literal translation into the common tongue names it is less a spear than it is a specialized club. Averaging 90 to 130 cm in length and in some cases and a handle much as 10cm around with a studded bronze cup on its end this on its own this would make it a formidable mace in its own right but the addition added to it changes its use drastically. Affixed to the end of the club by way of a tang that inserts through a hole in the bronze cup is a large iron spike averaging 25cm in length and 2-3cm in thickness. Chosen from the highest quality of the iron brought from the forges this specialty weapon is designed for the shock tactics favored by its users and is meant to allow the Wolfshäutig to use the weight of their club to beat down armored opponents and use the "Fang" on the end to pierce through gaps in armor or thinner armor plates after repeated strikes and deliver mortal puncture wounds to the wearer. It being just as effective an instrument on unarmored opponents it sees equal use against such foes, alongside the trusty sword already ready as a backup weapon.
 
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Codex Dwarren: A Study of The Deep Queendom's Military Forces
1. Introduction
As the Deep Queendoms expand, both in influence above ground, and physically below, it becomes ever more likely they will face conflict. Whether between Clans or external threats, the Dwarren must fight. And they shall do so in formations and ways passed down through the generations, mostly unchanged.

Although the Dwarren are most used to underground warfare, that encompasses a great deal more than an above-grounder might expect. A single battle can span cramped, narrow rock fissures to wide open caverns, where it is impossible to see the dark roof. While the Dwarren are unused to fighting organised armies, aside from of course themselves, they regularly hunt down monsters and destroy nests that could prove dangerous in the future.

2. Common Units
2.1. Clankin

In times of war all Dwarren are expected to pick up weapons and fight, especially if the Clan Halls themselves are under threat. Aside from the young, and the neutral Seekers, there are no such things as "non-combatants" in Dwarren society. Those that do not train for warfare are armed best as possible, weapons and armour drawn from Clan armouries, and organised into bands dozens strong lead by Axe Chiefs, Clan Axes delegated to leadership positions. At best, these bands utilise swarm tactics to overwhelm enemies, or to pin them down for better equipped Dwarren to land the killing blow. Death is inevitable, and necessary for the Clan to survive.

2.1.1. Clankin Rabble
The most basically equipped frontline warriors. Their armour is most often leather of some kind, although richer Clans might be able to equip them with metal plates or chains. They are given an assortment of melee weaponry - swords, clubs, shields and spears - and organised into groups carrying the same.

2.1.2. Clankin Miners
War can come at any time, and even those in the mines must be prepared to be called to fight. These Dwarren carry their mining equipment, such as pickaxes and hammers, as well as the odd shovel. Less effective to be sure, but a pointy weapon is a pointy weapon.

2.1.3. Clankin Slingers
If there is one thing the Clan have an excess of, it is rocks, and they are happy to share. The slings are made from cloth or leather, and while each Clankin is given a heavy sack of ammunition, they are also given a small mining tool should they run dry. You can tell where a Slinger band has stood during a protracted battle, as the ground will be pockmarked.

2.2. Clan Axes
Chosen from birth to be trained as warriors, or those Dwarren who have displayed skill later in life, Clan Axes spend all their time training for warfare. Despite the name, and their near universal use of axes, they train with and utilise other weaponry. Their armour is metal, most often iron or bronze, and their Axe Chiefs are sometimes honoured with magical equipment.

2.2.1. Clan Axe Lineholders
Equipped with heavy shields, Lineholders are the spiked anvil the enemy fall against. While Dwarren might have a reputation to skittishness, these warriors prove it false, standing firm against the most horrifying foes.

2.2.2. Clan Axe Breakers
The hammer to the Lineholder's anvil, and that is quite literal as hammers are a common weapon next to giant axes. Lacking shields, Breakers fare poorly when under fire or being charged, but when in melee they reap a heavy toll

2.2.3. Clan Axe Bolters
The first of two ranged disciplines the Clan Axes practices, Bolters seem most usage in narrow tunnels, where it's harder for the foe to dodge their quarrels. The crossbows these Dwarren carry are made from metal, not wood, although rarely bone is also used. They also carry shields and hand axes, for when the foe gets close.

2.2.4. Clan Axe Throwers
Used more in open areas, these troops launch throwing axes towards the enemy. The Dwarren dislike waste, so these weapons tend to be less ornate or resource-heavy than a standard axe. Ofcourse, the Clan Axes carry a back-up hand axe and shield.

2.2.5. Old Axes
If an Clan Axe survives to old age (i.e. sixty+) they will a veteran of countless battles and bearer of numerous scars. These living ancestors will march together on the battlefield, complaining about the qualities of today's troops, and how the cave trollen are smaller than they used to be. By dint of long service they will be equipped with a fair number of magical items, and will be quite happy to charge into the thickest or most desperate fighting. Death by old age is no way for Clan Axe to die, after all.

2.3. Underminers
Undermining is a Dwarren warfare tradition that stretches back to the founding of their civilisation, and they have gotten good at it. Many monsters have died to pits suddenly opening up beneath them, or Clan Halls fallen to invasions from unsuspected directions. Only the best miners are chosen for this role, and are equipped above the common Clankin.

2.3.1. Underminers
With pickaxe and hammer they carve away the earth, using a Dwarren's natural underground sense to guide them. With a single commanding gesture they can fall silent, listening out for the sound of movement. Aside from the tools of their trade, these miners are clad in leather, oiled to reduce sound, and have their paws wrapped in soft cloths.

2.3.2. Deathminers
Sometimes you know the hole you dig will be your grave. Chosen only from volunteers, Deathminers have little hope of retuning. They are the ones that tunnel directly under the enemies' positions to collapse the ground from underneath them. They are sent on the long digs, unsupported, filling in the tunnels behind them.

3. Elites & Specialists
Due to disparity in wealth, power and resources, some Clan armies are unable to field these rarer units. By contrast, when the largest and oldest Clan families march, they can field entire formations.

3.1. Life Guards
Their names and function vary - Queenguards, Kinguards, Seekerguards - but the level of skill they display and the enchanted armaments they carry do not. The best of the best, Life Guards swear mystically binding oaths that tie their souls to their chosen master. They innately know the location of their charge, and the basics of their emotional and physical state. Should they die, the Life Guard shall as well - their duty only ends in death, or if their charge releases them from their oaths. Clans keep a number of unbound Life Guards available at all times, to replace any loses or to be bound to new principals.

3.1.1. Queenguard
A Queen, or Brood Mother, only accept Life Guards that are their own children. They fight to protect their mothers with great zeal, willing to throw themselves onto an enemies' weapon if there is no other way to slow their advance.

3.1.2. Seekerguard
In truth, the Seekers rarely need or accept protection. However upon the field of battle they will often accept, if only to give them space to perform Gemspelling.

3.2. Tunnel Runners
Scouts and ambush fighters, Runner carry few weapons and little armour. They rely on speed and knowledge of tunnel networks to outwit and avoid the foe. They train with slings relentlessly, able to make shots other Dwarren would find impossible, and if forced into the melee wield dual daggers to cut and slice.

4. Heroes

4.1. Seeker

A good Seeker is worth their weight in Pure-Gold. Depending on the gems they carry, they can ran down destruction from range, boost warriors' speed and strength, heal the wounded, rally moral, shape the battlefield to their advantage... Wars can be won or lost by Seekers. Due to their positions in society, Dwarren are forbidden from involving themselves in Clan wars, although many will search battlefields for those they can save.

4.2. Princes
When two Clan armies combine, the eldest and most experienced King takes command. The other(s) take the role of Princes, secondary leaders and captains. They rally the line where ever needed, and lead counter charges.

4.3. Brew Chiefs
All Dwarren love alcoholic brews, and nothing raises battlefield morale like a Brew Chief hauling their barrel-cart. Able to dispense and serve drinks in the middle of a pitched melee, a Brew Chief is no stranger to violence, and can lay about with their Bar Cudgel, or throw experimental brews that burn like acid.

4.4. Old Axe Chiefs
The very oldest Clan Axes are so enfeebled they cannot walk on their own, and are thus carried into battle by their Life Guards, long beards dragging across the ground. Even weakened as they are, their axe still thirsts for blood and almost seems to strike of it's own accord. The Dwarren's mind is still intact, and they can give rapid commands that see ranks readdressed and attacks countered.

5. Commanders

5.1. King

The Queen's chosen champion and war chief. Wielding weapons enchanted in days of yore, and clad in armour forged from the rarest materials. Whether they fight on the frontlines, duelling the greatest of foes, or stand to the rear and direct their forces like chess-master, they are true lords of war, ready to do whatever is necessary to keep Clan and Hall safe.

5.2. Deep Seekers
The very oldest of the Seekers, whoses bodies have become changed into crystal by the magic they wield. They know much of what has been forgotten, and have advised Queens of legend and heroes of myth. Arriving only in times of great peril, or when they have divined something of significance, to march under their command is to know you march for the entirety of the Dwarren race.

5.3 Queen/Brood Mother
There are only two times that a Queen Mother should be present on the battlefield; when a new Clan's journey towards it's newly carved Halls is interrupted, and when Clan Halls not only come under attack, but are breached, the enemy already within the sealed inner chambers. Carried aloft by their Handmaidens on a stone slab, surrounded by their Queenguard, their children rally around them and throw away their lives to keep them safe.
Was inspired by the other two ones. Put my own spin on it, ig.
Will add to as the Dwarren advance.
 
The Shadow of the Slaughterzone

Huillo looked nervously around at his surroundings as he flew through the forest. Torches had been lit, but the light was nowhere near bright enough to quell the fear that he felt within him. Indeed, as he looked around, he saw he was far from the only one who looked scared. Their forces were spread too thin for this operation; they barely had any mages protecting them. Everyone was on edge, looking for hidden dangers lurking in the shadows. After all, there was a reason this place had gained the nickname of the Slaughterzone.

His thoughts drifted back to how this had all began. Over two years ago, the Osnaramar Federation had launched a surprise attack against Blessed Dominion. The plan had been simple, to inflict a devastating loss to the closest advancing Lidalle army and to protect the territory of the Tyceran Bands from the vile tyranny of Blessed Dominon. At first, it had seemed that things were proceeding smoothly. The advancing Lidalle army was caught completely off guard by the large numbers of Narnar and was utterly routed with only a few hundred survivors managing to flee into the wilderness. Huillo himself had managed to kill a dozen Lidalle on that glorious day. What the Osnaramar Federation had not anticipated though was the sheer fanatic determination that the remaining armies of Blessed Dominion displayed in refusing to give up their gains without a fight. Making the bloodbath even worse was the ravenous shadow beasts that now freely roamed the earth, eager to feast on the vast bounty of prey before them. And of course, there were the wasps ... Huillo shuddered. He would rather have his throat torn apart by a shadow beast than to serve as a breeding nest for those vile creatures. But what was currently filling him with dread the most was not the wasps or the shadow beasts, but the monster they were hunting, known as The Shadow of the Slaughterzone.

After the Narnar had routed the advancing Lidalle army, they had assumed that the remaining survivors that had fled had lost their will to fight and would run all the way back to Lida Aye. To their shock though, a mysterious Lidalle, clad in the skin of a shadow beast, managed to rally together the last remnants under their command to continue their fight from the shadows. No one knew the true origins of this Lidalle warrior, though many claimed that he had gone mad after losing a loved one in the war and was on a quest for revenge. Frankly, Huillo felt no sympathy for him. After all, it was Blessed Dominion that had started its brutal wars of conquest in the first place.

This mysterious leader of the remnants displayed a strange uncanny ability to know where to ambush the Narnar forces where they were the weakest, and would launch surprise hit and run raids before the Narnar could respond in force. Due to their unnatural skills at avoiding detection, people began referring to them as the Shadow of the Slaughterzone, with some even claiming that the Shadow was actually a Lidalle that had become a monster from feasting on the flesh of shadow beasts. Huillo scoffed at such claims. As if eating shadow beasts could grant magical might so easily. Not to mention the Lidalle's strange disgust towards magic in the first place. Still though, there was one thing that Huillo did agree with. The Shadow was a monster. They would poison food and water sources with slow acting agonizing poison while setting fire to military supplies. Booby traps were set up among the trees to deliver crippling injuries to Narnar troops. In the dead of night, his followers would ambush and torture sleeping Narnar mages and then display their disemboweled bodies from the trees. As more and more Narnar were killed off by their actions, terror of the mysterious figure spread among the troops like a plague. What made things even worse was that the Shadow's exploits had caught the attention of Lida Aye, who had originally assumed that the army had been lost. While the Narnar saw the Shadow as a monster, the Lidalle praised him as a hero and were sending troops to rescue them. Determined to prevent this from happening, the Narnar military leaders had ordered their troops to disperse throughout the surrounding area and to destroy the Shadow's followers once and for all before Lidalle reinforcements could arrive. Which was why Huillo was now in his current predicament.

He wondered if he would ever get away from this madness and see his family again. As he found himself lost in nostalgic memories, a loud roar suddenly echoed through the forest, freezing everyone in place. Before anyone could react, a massive beast burst forth from the forest, devouring a half dozen Narnar in a single gulp. Screams rang out as numerous Narnar troops rushed to swarm the shadow beast. The monster fought viciously, tearing the Narnar into bloody ribbons of flesh, but eventually numbers prevailed. A single Narnar was able to slice its neck with their sharp beak and the monster's movements began rapidly slowing as the Narnar cut away at its body. Huillo breathed a sigh of relief. To his shame, he had been so shocked by the sudden violence that he hadn't even moved. Suddenly, something flicked past him and he heard someone gasp. He turned next to him, only to watch in shock as a fellow Narnar soldier fell to the ground, an arrow in his throat as he choked to death on his own blood.

"It's the Shadow!" Huillo screamed as another arrow narrowly missed him. "Take to the skies!" Those around him quickly began flying upwards to escape the rapid barrage of arrows. Suddenly, a loud buzzing emanated from the shadow beast's body. Dozens of wasps began bursting out of the shadow beast's flesh and following the Narnar as they tried to rise above the trees. Huillo gazed on in terror as two Narnar soldiers crashed to the ground, their eyes eaten out by wasps. All the while, the dying shadow beast continued to furiously maul the distracted troops surrounding it as arrows seemed to rain down from every direction. Huillo froze as he saw death and carnage all around him. This is it, he realized in despair. I'm going to die.

"I remember you. You're the one who killed my husband."

Huillo froze as he recognized the strange language of the Lidalle from his days as a scholar. He whipped around to face the warrior standing on the branch of a nearby tree. They were holding a bow and wearing the skin of a shadow beast, a sure sign that he was facing the Shadow. To his mild surprise, as he took a closer look, he saw that under their dark disguise, the Shadow was actually a woman. Both of them stared at each other for a moment before Huillo let out a loud shriek as he flew as fast as he could. If he was going to die today, he was going to bring down the Shadow with his last dying breath!

Three arrows flew through the air and all three hit their mark. One in each wing and one in his serpentine body. But it didn't matter. Huillo was already too close. He opened his beak, ready to tear out the Shadow's throat. Suddenly, before he could swerve out of the way, something burst out from the Shadow's head and flew right into his throat. Huillo started desperately choking for breath as his body crashed into the branch. What?! What was this?! A sudden realization hit him. She had been hiding a wasp in her hair! Huillo desperately began flailing as he tried to force himself to attack the Shadow again, only to scream in pain as something sliced at his right eye, binding him to the branch. What?! With his remaining eye, he looked up, only to find the Shadow holding a whip in her hand. With one sharp pull, the whip's grip tightened around Huillo, sharp nails embedded in the leather piercing into his flesh and bones. Huillo let out one last scream as everything faded away into crimson and black.

When he awoke, his first thought was relief. He was so sure that he had died. Then, he heard the sound of numerous Lidalle talking and his heart filled with panic. The Lidalle reinforcements had arrived. As he turned his head, he saw the Shadow arguing with another Lidalle.

"How can the Conclave want peace talks with the Osnaramar Federation?! After everything those savages have done to us?!"

"I understand your frustration. Believe me, none of us are happy with the outcome of this war. But we have reason to believe a far greater threat is coming for Lida Aye." The other Lidalle handed the Shadow a note.

The Shadow gazed at the note in silence for a few moments. "How sure are you of this information?"

"Our spies reported that they were absolutely certain that it was authentic. A war is coming, one that threatens the very existence of Blessed Dominion. And we require your unique set of skills for dealing with this new enemy."

As the two Lidalle continued their conversation, Huillo desperately tried to break out of the whip's constraints, but it was no use. Even the slightest movement caused him utter agony. A nearby Lidalle soldier noticed his efforts to escape and came towards him, blade in hand.

"Not yet," the Shadow spoke up in a sharp voice as she pulled the soldier back. She approached Huillo and he shuddered in terror as he stared into two cold lights on her face, casting no shadows nor mercy upon him. "I want to take my time with this one."
 
So who here actually made The Base of Two Trunks. I Control-F isn't working for me.
[X] The Two-based Trunk
Name: The Trunk of Two Bases
Type: Representative Council/Theocracy
Source of Authority: body for coordinating environmental engineering and resolving range disputes.
Enforcement Mechanism: Range seizure/Tools embargo.
Seat of Power: The Great Garden, tile 456
Origin: Religious/geoengineering coordination
Composition: Tile 456.
Here for the polity.

[X] Not Wooly Mammoths
-[X] Centauroid.
-[X] Mammalian
-[X] Giant
-[X] Prehensile Trunk
-[X] Efficient Metabolism
-[X] Cold Adapted
-[X] Magically Inert
-[X] Herbivorous
-[X] Keen Senses
-[X] Hex: 435
Here for the race.
 
Song of the Swarm

In the shadows we emerge, a species dark and wise,
Born from pain and hunger, under starlit skies,
Telepathic whispers weave our stories in the night,
A legacy of survival, a never ending fight.

With stingers sharp, we claim our prey,
A dance of life and death, be it night or day,
Through laying eggs in flesh, our children are born
Into a world filled with hate and scorn.

Under the Void Wasp's gaze, our faith takes hold,
A sacred truth, a revelation of old,
The Mad Goddess laughs as the land drowns in crimson red
Better for others to suffer than for the Swarm to die instead.

Surrounded by enemies who seek our extinction
Filled with their own fanatic self-righteous conviction,
Brutality must be our shield in these dark days,
For survival's sake, we'll set this world ablaze.
 
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