I will note that if she never did before (possible if not necessarily likely), Mitsuba definitely had the "am I prepared to use my powers to kill a threatening enemy who would otherwise cause grave harm to me and mine" conversation with herself some time in the past 12-24 months. Given her present training goals (as of the point immediately prior to induction in the Time Patrol), it's a safe bet that she decided the answer was, in fact, "yes."
I assume one of those goals is 'get blonde hair?' :V
 
@Simon_Jester

Cynthia being so at ease at the prospect of fighting Mitsuba has less to do with her liking her chances of winning, and much more with liking her chances of not dying. It was just so low stakes.

She really only entered to see how she stacked up to her home.
 
I assume one of those goals is 'get blonde hair?' :V
Her present singleminded personal goal, as per the Committed trait, is "Arm for Battle," in other words "train to fight the aliens." As soon as she enlists in the Time Patrol, you had better believe her present goal will be replaced with "Go for the Gold." First time she's ever set a goal aside without accomplishing it, but you can be assured she won't regret it.

... She and Luke should get along swimmingly.

:rofl:
Mitsuba:

"Hey, you've seen us at our worst, you deserve to see us at our best."

Cynthia being so at ease at the prospect of fighting Mitsuba has less to do with her liking her chances of winning, and much more with liking her chances of not dying. It was just so low stakes.

She really only entered to see how she stacked up to her home.
Mitsuba:

"Pretty well, honey, you're really shaping up. Now let's see if we can train that primordial Awk! out of you in close quarters. Sure, you can power up and smash things with raw weight of energy, but you deserve better than to have to."
 
I kinda want to RP Cynthia recruiting mitsuba.

Fourth, should we do that here in the OOC or in a PM?
 
All can be revealed after the spoiler stuff has happened and is no longer a spoiler?

[Note: I will be significantly less available during mornings and afternoons EST on most weekdays than I have been today. I'll do my best; we all know how it is]
 
Cynthia is of the position that all life is sacred, and that if it comes down to her life or someone else's, it is her duty to kill the other fucker stone dead to maintain her life.
 
Yammar, you mean? Not actually certain. Also not quite sure what you mean by flinch response.
Yammar, yes. For essentially every day since he made the choice to do what he did to the Talts, every person he meets has been throwing it back in his face. Not always verbally, but in the way they act around him. Among his own Clan, anytime he enters a room without being announced or expected, everybody hits the floor hard enough to crack it. In Goku, they avert their eyes, bleeding terror and hatred. His opposite number has never truly trusted him the way she used to. Her son calls him a monster. Yammar's son went insane, and inflicted that insanity on Yammar's grandson (a fact of which he was unaware given his years of deliberate isolation, which made it all the worse when he did find out...after the Sealing).

Overnight, he went from a popular and respected Lord to a mythic figure of bloodshed and horror. From Jon Snow, to Cersei Lannister.

Honestly, I'm not sure how Yammar would be if he had not been faced with that. He might have still doubled down on it. But the way things are, he started flinching from the moment he gave that order and everybody else snapped back, and has not stopped since.
 
So the reason Cynthia is so blase right now about her brutality during SSJ2, is that she's kinda a little bit addicted to the high. Like she said, she felt great.
 
...

Probably would have the local planet as collateral damage.

"Now Cynthia, can you see why you need to stop? For God's sake, you just erased a local cluster!"

"I-It was only one this time! I'm perfectly fine! I can stop any time I want to!"

"... Cynthia, you're still electric."

Cue sun going supernova.
 
Okay, this is the long form character sheet for Mitsuba, styled after Poptart's (but longer because I'm a wordy bastard). If it is not satisfactory, consider it a draft thereof.

My challenge here was to strike a balance between "how much cheese do you want with that" and "This is what happens when someone fairly hardcore trains for twenty years to be the very best at what they do, and comes close enough to land in the top percentile of the top percentile." Hope I landed somewhere near the balance point in the judgment of those who know more than I.

EDITS MAY OCCUR. ON THE THREADMARKED SHEET, NOT HERE.

Note that as of this writing, the sheet is intended to be current as of the end of the fight in "Buzzsaw." Statuses relevant to the Time Patrol and its objectives are likely to change rapidly after she is first given the recruitment speech, and subsequently inducted.



Mitsuba Roma

Willpower
Mitsuba's drive and will to succeed is one of her greater assets.

+35 (+20 base, +5 from "Ambitious," +10 from "Driven")
Power Level
Mitsuba has trained her power level to the limits attainable by an ordinary saiyan, and keeps it there. The oozaru transformation is available to her but undeveloped to the point of being weaker than her base form; given her preference for precision and versatility over power and fury, it may well remain so. On the Exiles' Garenhuld, for a saiyan not of the blood royal to pursue the super-saiyan transformation is a death sentence. Thus, she has not done so.

Base Power Level: 15 million (at cap).
Defeats
Always Bronze, Never Silver: Something inside Mitsuba burns for the kind of recognition that comes from winning her people's world tournament. She's been working to earn that recognition for a quarter century, and in each of the dozen tournaments she's entered, something swept in to snatch the grand prize from her hands.

The cumulative effect has been gradual, but significant. So far, it's mostly served to fuel her training and her search for that one last edge, the one that will carry her to the top. But there's a good-sized pocket of insecurity buried down there, under the foundation slab of her confidence in her abilities.
Victories
Wedding Bells: Considerable social and practical barriers stood in the way of Mitsuba's marriage to her husband Bana. She faced tangled House politics, the malevolent designs of influential figures, and a jealousy-fueled murder attempt that came alarmingly close to succeeding. Not a day goes by when Mitsuba doesn't thank her lucky stars that she, and he, managed to overcome the obstacles in their path.
Reputations
Heavyweight: Mitsuba has wide name recognition and respect as a formidable fighter among the Exiles of Garenhuld
Traits
Devoted Wife: Mitsuba has faced adversity, social risk, and even a measure of physical danger to build up her marriage to Bana. She'd face it again, and worse and wilder. Moderate bonus to overcoming obstacles that impede her bond with Bana or keep them apart.

Loving Mother: Mitsuba's son Taro is dearer to her than anything else she ever has, or ever will have, in her life. Making time for him is a necessity, and even if she is assured he will not lack for want of her presence, she will begin to grow distressed and demoralized if separated from him for extreme lengths of time. Were she a quest protagonist, Mitsuba would experience overwhelming vote weighting in favor of any benevolent or affectionate action towards Taro, and overwhelming weighting against any malicious or cold action. Can interfere with disciplining her child, but to a lesser extent than a genuinely "malicious or cold" action would.

Ambitious: Mitsuba has dreams as big as Exile society allows her. She's dreamed bigger still often enough, though she speaks of it seldom if ever. Passive +5 to willpower. +1 yearly action from this trait.

Aerobatic: Small bonus to airborne combat at all ranges, and to 3D maneuver.

Challenger: (FOUNDATIONAL TRAIT) Mitsuba has her measure of the warlike fire of saiyan heritage. It expresses itself through a fierce desire to compete against near-equals in combat. Mitsuba gains small bonuses when in combat against 'rivals,' that is to say, single or highly coherent groups of opposition that individually or collectively have power close to her own at that particular moment. (Rival identification subject to QM discretion). Mitsuba suffers a significant penalty against opponents who would otherwise be clearly inferior under present conditions, and has neither a bonus nor a penalty against dramatically superior opponents.

-Competitive: The small bonus from 'Challenger' also applies to training and tactical options intended to allow her to best a specific, clearly identifiable 'rival,' or match one that has clearly overtaken her. Were she a quest protagonist, she would experience moderate vote weighting in favor of actions structured to pursue this aim.

-Ardent: The longer a fight goes on, the more Mitsuba's competitive spirit builds. Prolonged stalemated conflict, or setbacks she believes she can overcome to "cross" a superior opponent, increase her enthusiasm for a battle. Small to moderate bonuses kick in, growing progressively larger up to some upper bound (QM's choice), as she remains in combat with a specific opponent or group of opponents that put up effective opposition. Correspondingly, she is reluctant to disengage from such a fight. Overcoming the opponent, or a significant fraction of the group of opponents that collectively match her removes both the bonuses and the reluctance.

Driven: (FOUNDATIONAL TRAIT) Mitsuba's determination has stood out since she was a little girl. There are others more powerfully motivated, to be sure- and some of them are even sane. +1 yearly action and +10 to willpower.

-Committed: When Mitsuba sets a long-term priority, she makes ways for herself to be successful, sometimes ways that surprise even her. Mitsuba identifies a single concrete goal for herself at all times. This is a permanent condition, resetting its target when the existing goal is attained or when a major revelation or life event radically alters her priorities. Mitsuba gains small bonuses to any non-training actions directed towards her long-term goal, and a major penalty to any action that directly undermines the goal. She also gains +1 yearly action, but the action must directly contribute to the goal. Mitsuba's present goal is identified by the subtrait of this trait.

--Who Desires Peace, Prepares for War: Mitsuba has identified specific skills that she expects to be useful in battle against the aliens, under the strictures she expects Lord Berra to set. Mitsuba's goal is to win renown for success in battle against the aliens AND accomplish at least two of the following three training priorities: Masque Affinity to Exceptional, Team Fighting to Exceptional, Command Theory to Competent.

--Find Something More: Mitsuba's mastery of Demon Style has brought her to the edge of true greatness, but not quite over the edge. The first step is to study widely, learn more and train more until she finds out what she needs. Mitsuba's goal is to reach Practitioner in a second style, intended to supplement Demon Style, OR invent a new experimental technique likely to significantly augment Demon Style, and train it to Unpromising.

--Master Demon Style: Attain the rank of "Expert" in Demon Style AND train three of its six involved techniques to "Exceptional," OR attain the rank of "Master" in Demon Style.

--Wedding Bells: Overcome the social obstacles and rivalries created by your romantic ties to Bana.

--Become a Contender: Pass the preliminaries and qualify for your first all-Exile Cap Circle tournament.
Abilities
Mitsuba has all the abilities of a fully trained saiyan who has reached the power cap of their base form. No more.

Oozaru, Untrained: Mitsuba's focus on precision, flexibility, and maneuverability have left her with little interest in the brutal and relatively clumsy power of the oozaru form. Consequently, she has never developed or trained the form. She is actively weaker in her oozaru form, dramatically so, and significantly less capable of controlling herself.
Skills
Mitsuba's palette of skills includes a solid basis of competence and self-command in social situations. Aside from that, it is mostly built around both her command of Demon Style, and her desire to augment it and make it more effective for herself.

Non-Combat
Masque Affinity (Human) [Talented]: Until recently, Mitsuba's affinity for her Masqued human body was average by Exile standards. As "Melanie Roberts" she got just enough physical exercise and activity to keep this form from becoming unfit by her own admittedly high standards. A few years ago, the Demon stylist learned of Lord Berra's plan to recruit warriors to defend the planet from an alien invasion, while fighting en masque at purposefully capped power levels. Since, she has started training her Masque affinity actively and aggressively.

Air Traffic Control [Talented]: Mitsuba's career of choice in her Masqued life as "Melanie Roberts." Garenhuld's commuter culture spawns an immense amount of light aviation and has made this a stable, lucrative profession. Borderline superhuman reflexes and a gift for intense concentration are a plus.

Medicine [Competent]: Mitsuba has made a basic study of medicine, mostly pursuant to her study of ki healing. While she is not a doctor, she is capable of providing battlefield first aid or usefully assisting a more skilled physician.

Communication [Competent]: Mitsuba can make herself understood, usually without making unnecessary enemies, but she has no innate silver tongue, and usually prefers deeds to words by nature.

Deceit [Unlearned]: Mitsuba is neither a particularly good liar nor a particularly bad one.

Command Theory [Unlearned]: Mitsuba has at least decided that this is an area worthy of her studies in the long run, as part of her ambitions to win renown in combat against the alien invasion of Garenhuld.

Intrigue [Unpromising]: Mitsuba is analytical, and good at weaving and unweaving complex explanations and structures of facts. But she tends to leap to incorrect conclusions, often through failure to consider alternative explanations that fit the known facts. This is something of a weakness.
Combat

Hand-to-Hand
Overall Skill: Exceptional. Mitsuba practices close combat tactics routinely and intensely, under the training and in combat against the toughest opponents Exile culture can provide. She has done so for over twenty years.

Dueling [Exceptional]: At a casual estimate, Mitsuba has fought tens of thousands of one-on-one sparring matches, and has faced virtually every unarmed combat technique known to the Exiles hundreds if not thousands of times. Dueling tactics, specifically, has been her focus since adolescence.

Crowd Fighting [Talented]: While tournament fighting seldom involves combat against multiple opponents, Mitsuba has trained in it to a considerable degree.

Team Fighting [Talented]: Demon Style, in keeping with the character of the great Namekian, tends to focus on what one fighter can do alone. It teaches little that prevents one from coordinating with a team, but has little to say about the art of doing so. Limited study of Krillin Style some years ago helped Mitsuba refine her skills in this area beyond 'adequate,' as has her recent efforts to develop her skills in anticipation of the alien invasion.
Ki Manipulation
Overall Skill: Talented. Mitsuba has practiced a great variety of ki attacks, and is very good at some of them. But this usually comes from very lengthy practice in the movements and energies of the attacks themselves, not from a truly exceptional natural understanding of how to launch one's ki as a weapon. She is practiced, not inspired, in this area.

Makankosappo [Exceptional]: Mitsuba has hammered out the process of generating, shaping, charging and aiming the Special Beam Cannon until it has become second nature.
-Quick Draw Special: One of the few skills Mitsuba practiced heavily during her time pregnant with Taro was the rapid charging and firing of (comparatively) low-power 'Specials.' While her quick-draw version of the attack lacks the raw piercing intensity of the traditional slow-charged, maximum-yield Makankosappo, it still packs enough of a condensed punch to force a peer competitor to sit up and take notice. This makes it a useful tool for countering powerful, heavily charged blast attacks in an energy-efficient way.

Masenko [Exceptional]: The leading alternative to the Kamehameha and the Galick Gun, the Masenko is a powerful two-fisted, long range blast, capable of limited guidance and steering.

Evil Explosion [Exceptional]: Otherwise known as 'Demon Wave,' this is a short-ranged gout of energy that inflicts great harm at close range. It is in some sense a shotgun blast of ki energy compared to the solid 'slug' of the Masenko or the precision-targeted sniper rifle that is the Makankosappo. Mitsuba often uses it to soften up opponents before closing into hand to hand combat, but has also been known to use it as a 'strafing' ki attack when flying against an opponent who is not themselves airborne.

Explosive Wave [Talented]: The Explosive Wave is a potent blasting attack that violently pulses the user's aura. This tends to hurl opponents backwards away from one's person, often in a dazed condition. It is an important tool in crowd fighting at close quarters, or against users of hand-to-hand focused disciplines such as Goku Style. While she is quite proficient in the well-timed use of Explosive Wave, Mitsuba herself has a slight preference for short range over long. She has not developed the technique to its fullest potential, compared to some of the others in Demon Style's arsenal.

Light Grenade [Talented]: Essentially a scaled up version of the 'Evil Explosion,' the Light Grenade is widely known for being Piccolo's last-ditch attempt to stop Imperfect Cell in the Battle of the Islands. It as an extremely powerful short to medium-range "finishing" attack. Often described as 'tightly focused,' the Light Grenade does indeed concentrate its energy release into a limited volume compared to other, more indiscriminate 'finishing blast' attacks like Final Flash. However, it is not particularly focused compared to piercing condensed-ki attacks such as the Makankosappo... Or the Nail Gun, which Mitsuba is currently trying to develop into a short-ranged alternative to the Light Grenade.

Hellzone Grenade [Talented]: A standard long range area denial barrage tactic used in Demon Style. Mitsuba launches a swarm of moderately powerful energy balls that float in midair, remaining stable for an extended time. After the constellation of energy balls is deployed, the attacker directs them all onto the target for a massive, simultaneous bombardment from all sides.
-Hellzone Firecracker: An application of Hellzone Grenade, where a smaller constellation of ki bolts is used, in order to set the attack up more rapidly. The 'Firecracker' can create small 'aerial minefields' that deter an opponent from flying rapidly in a straight line, helping Mitsuba win contests of aerial maneuver.

Nail Gun [Unlearned]: If this technique ever existed in Mitsuba's native timeline, it is attested only in the heavily popularized writings of a rambling old man who never met any of the people involved, and has been repeatedly proven a liar. Mitsuba decided to discover it anyway. The Nail Gun is a ki blast shaped to penetrate a first line of defense (including armor or barriers of ki) and detonate forcefully on the far side of the barrier. The attack is hard to dodge, very energy-efficient at delivering destructive force to an opponent at short to medium range with minimal waste of ki... and has a striking "all or nothing" effectiveness pattern depending on whether the ki spike is shaped carefully enough and empowered highly enough to penetrate.
-Hole Punch: An application of Nail Gun. Mitsuba has been experimenting with using it to punch destabilizing holes in opponents' ki constructs and beams, disrupting their attacks and explosively aborting beam struggles.

Kaio-Ken [Unlearned]: During Mitsuba's early teen years, she began following the path of Goku Style. She thought it perfectly natural to learn the Kaio-Ken technique, but did not fully understand the toll it takes on the body. Her experiences with the Kaio-Ken were a major factor in driving her to Demon Style, as she dislikes coughing up blood. Even from there, her familiarity with the technique has faded somewhat. She occasionally, grudgingly, practices the Kaio-Ken, simply because it is often a necessity to use at least limited Kaio-Ken boosts as a temporary 'equalizer' against borderline-suicidal opponents willing to use the technique even harder themselves.

Solar Flare [Unpromising]: As with the Kaio-Ken, this is mostly a vestigial technique Mitsuba employed in her early teens as a budding Goku stylist. Demon Style prefers to use explosive blast waves and high-momentum melee attacks to stun enemies, rather than Solar Flares to blind them.

Kamehameha [Unpromising]: Nearly every Gokun with a soul tries to learn this technique. Many at least partially succeed. The last time Mitsuba fired one was before her acne cleared up in high school. While she has become something of a connoisseur of being on the receiving end of the technique, thanks to the great masters of five styles pelting her with them on a regular basis, when it comes to generating her own, she is... rusty.


Ki Talents
Overall Talent: Talented. Mitsuba is not a natural prodigy in the use of ki, but has honed and disciplined her use of the natural energy field over long years of practice. As such, her ki skills are well above the Exile average, but not truly outstanding.

Flight [Exceptional]: Extreme maneuverability, dexterity, and fluidity in aerial combat are signatures of Mitsuba's practice of Demon Style. While she is quite capable of controlling distance, shaping a fight, and knocking an enemy senseless with precise, powerful strikes on the ground, it is when she takes to the air that she is truly in her element.

Ki Healing [Talented]: Mitsuba has put much practice into the manipulation of ki to repair injuries, control pain, bleeding, and inflammation, and otherwise permit the body to function longer and in the face of greater adversity.

Ki Sense [Talented]: Mitsuba uses her 'sixth sense' heavily in combat to help track opponents (especially when blinded or otherwise distracted)

Ki Control [Talented]: Mitsuba's control over her personal energies has been a foundation of her skills for many years, but it is not a foundation she has revisited during that time. There is room for improvement here, and it is perhaps one of the reasons she has never yet made it to a global tournament championship...

Telepathy [Competent]: While the range at which Mitsuba can manage a crisp, controlled connection is still limited (~150 km), she makes good use of telepathy when and as needed, subject to the limits of her skill.

Telekinesis [Competent]: Mitsuba took to using precise telekinetic exercises as a form of ki control training in her teens, and long practice has indirectly improved her telekinetic control in other areas.


Styles
Demon Style [Master]: Mitsuba has spent nearly twenty years studying the ins and outs of this martial arts style, inspired by the deeds, methods, and memory of the great Namekian warrior Piccolo. She is thoroughly familiar with Demon Style's tactics of precision, focus, powerful strikes, and the use of distance control and battlefield shaping to influence the outcome of a fight. She has trained disciples in her art, and actively begun research on a new attack designed to enhance the style's effectiveness.

Krillin Style [Novice]: At the age of thirty, Mitsuba made a cursory study of Krillin Style, hoping to unite the styles modeled after Krillin and Piccolo under a common banner: the importance of dodging. She did not continue these studies, but has long intended to.

Goku Style [Novice]: Mitsuba trained in various Goku Style techniques from the age of ten through fifteen, such as the Solar Flare and the Kaio-Ken boost. However, she advanced only to Novice before abandoning the style in favor of the less headlong-aggressive Demon Style. A careful observer of her hand to hand combat tactics will spot residual traces of Goku Style that can still be found today.

Relationships

Allies
Bana Roma [Best]: Bana and Mitsuba would willingly, have willingly, faced disgrace and danger to be by each other's sides. They rely on each other without hesitation.

Taro Roma [Best]: Mitsuba loves and cherishes her son Taro with all her heart. She could never allow him to come to harm, or allow the boy to lack for anything he requires.

Mikan [Strong]: Mikan, the elder of Mitsuba's two disciples, is a skilled and eager fighter, a promising practitioner of Demon Style likely to break through to true expertise in the near future.

Budo [Dependable]: While Budo and Mitsuba have not known each other for a great length of time, Mitsuba has come to respect the young man's sober stolidity and self-discipline. While he is not so far on the path as his brother disciple Mikan, he too shows promise.

Acquaintances
Cynthia Balor [Neutral]: The Balor girl has grown amazingly skillful in combat, in a startlingly short time. In a hard-fought battle, she defeated Mitsuba with a masterful display of Krillin Style at its best, biding her time and defending herself until the Demon Stylist overextended herself. Seizing the opportunity to launch a devastating strike, the Time Patroller gave Mitsuba her first first-round ring-out in many years. Cynthia has earned Mitsuba's respect as a fighter, and her curiosity.

Mato [Neutral]: As of the end of the fight with Cynthia, Mitsuba doesn't even know Mato's name, and cannot begin to imagine his true background. But if their paths cross again, she is likely to seek conversation with him.
Enemies
Mitsuba has personal enemies and a number of professional rivals. The former are part of her distant past, largely overcome a decade or more ago. The latter are firmly bound to the Cap Circuit tournaments of Garenhuld. Neither group is likely to be of any consequence to the Time Patrol.

Inventory
Piccolo Style Training Clothes: The effects of weighted armor lose all meaning at power levels in the five or six-digit range, let alone in the millions. Nonetheless, is still traditional for masters of the Demon Style to wear heavily reinforced and weighted garments reminiscent of the Exiles' idea of the clothes worn by the legendary Mister Piccolo. They have minor protective benefits (less so than, for example, saiyan armor). Mitsuba finds them a minor but useful aid to precise ki control, and to be honest has a lot of fond memories of them.
 
Last edited:
Okay, this is the long form character sheet for Mitsuba, styled after Poptart's (but longer because I'm a wordy bastard). If it is not satisfactory, consider it a draft thereof.

My challenge here was to strike a balance between "how much cheese do you want with that" and "This is what happens when someone fairly hardcore trains for twenty years to be the very best at what they do, and comes close enough to land in the top percentile of the top percentile." Hope I landed somewhere near the balance point in the judgment of those who know more than I.

EDITS MAY OCCUR.

Note that as of this writing, the sheet is intended to be current as of the end of the fight in "Buzzsaw." Statuses relevant to the Time Patrol and its objectives are likely to change rapidly after she is first given the recruitment speech, and subsequently inducted.



Mitsuba Roma

Willpower
Mitsuba's drive and will to succeed is one of her greater assets.

+35 (+20 base, +5 from "Ambitious," +10 from "Driven")
Power Level
Mitsuba has trained her power level to the limits attainable by an ordinary saiyan, and keeps it there. The oozaru transformation is available to her but undeveloped to the point of being weaker than her base form; given her preference for precision and versatility over power and fury, it may well remain so. On the Exiles' Garenhuld, for a saiyan not of the blood royal to pursue the super-saiyan transformation is a death sentence. Thus, she has not done so.

Base Power Level: 15 million (at cap).
Defeats
Always Bronze, Never Silver: Something inside Mitsuba burns for the kind of recognition that comes from winning her people's world tournament. She's been working to earn that recognition for a quarter century, and in each of the dozen tournaments she's entered, something swept in to snatch the grand prize from her hands.

The cumulative effect has been gradual, but significant. So far, it's mostly served to fuel her training and her search for that one last edge, the one that will carry her to the top. But there's a good-sized pocket of insecurity buried down there, under the foundation slab of her confidence in her abilities.
Victories
Wedding Bells: Considerable social and practical barriers stood in the way of Mitsuba's marriage to her husband Bana. She faced tangled House politics, the malevolent designs of influential figures, and a jealousy-fueled murder attempt that came alarmingly close to succeeding. Not a day goes by when Mitsuba doesn't thank her lucky stars that she, and he, managed to overcome the obstacles in their path.
Reputations
Heavyweight: Mitsuba has wide name recognition and respect as a formidable fighter among the Exiles of Garenhuld
Traits
Devoted Wife: Mitsuba has faced adversity, social risk, and even a measure of physical danger to build up her marriage to Bana. She'd face it again, and worse and wilder. Moderate bonus to overcoming obstacles that impede her bond with Bana or keep them apart.

Loving Mother: Mitsuba's son Taro is dearer to her than anything else she ever has, or ever will have, in her life. Making time for him is a necessity, and even if she is assured he will not lack for want of her presence, she will begin to grow distressed and demoralized if separated from him for extreme lengths of time. Were she a quest protagonist, Mitsuba would experience overwhelming vote weighting in favor of any benevolent or affectionate action towards Taro, and overwhelming weighting against any malicious or cold action. Can interfere with disciplining her child, but to a lesser extent than a genuinely "malicious or cold" action would.

Ambitious: Mitsuba has dreams as big as Exile society allows her. She's dreamed bigger still often enough, though she speaks of it seldom if ever. Passive +5 to willpower. +1 yearly action from this trait.

Aerobatic: Small bonus to airborne combat at all ranges, and to 3D maneuver.

Challenger: (FOUNDATIONAL TRAIT) Mitsuba has her measure of the warlike fire of saiyan heritage. It expresses itself through a fierce desire to compete against near-equals in combat. Mitsuba gains small bonuses when in combat against 'rivals,' that is to say, single or highly coherent groups of opposition that individually or collectively have power close to her own at that particular moment. (Rival identification subject to QM discretion). Mitsuba suffers a significant penalty against opponents who would otherwise be clearly inferior under present conditions, and has neither a bonus nor a penalty against dramatically superior opponents.

-Competitive: The small bonus from 'Challenger' also applies to training and tactical options intended to allow her to best a specific, clearly identifiable 'rival,' or match one that has clearly overtaken her. Were she a quest protagonist, she would experience moderate vote weighting in favor of actions structured to pursue this aim.

-Ardent: The longer a fight goes on, the more Mitsuba's competitive spirit builds. Prolonged stalemated conflict, or setbacks she believes she can overcome to "cross" a superior opponent, increase her enthusiasm for a battle. Small to moderate bonuses kick in, growing progressively larger up to some upper bound (QM's choice), as she remains in combat with a specific opponent or group of opponents that put up effective opposition. Correspondingly, she is reluctant to disengage from such a fight. Overcoming the opponent, or a significant fraction of the group of opponents that collectively match her removes both the bonuses and the reluctance.

Driven: (FOUNDATIONAL TRAIT) Mitsuba's determination has stood out since she was a little girl. There are others more powerfully motivated, to be sure- and some of them are even sane. +1 yearly action and +10 to willpower.

-Committed: When Mitsuba sets a long-term priority, she makes ways for herself to be successful, sometimes ways that surprise even her. Mitsuba identifies a single concrete goal for herself at all times. This is a permanent condition, resetting its target when the existing goal is attained or when a major revelation or life event radically alters her priorities. Mitsuba gains small bonuses to any non-training actions directed towards her long-term goal, and a major penalty to any action that directly undermines the goal. She also gains +1 yearly action, but the action must directly contribute to the goal. Mitsuba's present goal is identified by the subtrait of this trait.

--Who Desires Peace, Prepares for War: Mitsuba has identified specific skills that she expects to be useful in battle against the aliens, under the strictures she expects Lord Berra to set. Mitsuba's goal is to win renown for success in battle against the aliens AND accomplish at least two of the following three training priorities: Masque Affinity to Exceptional, Team Fighting to Exceptional, Command Theory to Competent.

--Find Something More: Mitsuba's mastery of Demon Style has brought her to the edge of true greatness, but not quite over the edge. The first step is to study widely, learn more and train more until she finds out what she needs. Mitsuba's goal is to reach Practitioner in a second style, intended to supplement Demon Style, OR invent a new experimental technique likely to significantly augment Demon Style, and train it to Unpromising.

--Master Demon Style: Attain the rank of "Expert" in Demon Style AND train three of its six involved techniques to "Exceptional," OR attain the rank of "Master" in Demon Style.

--Wedding Bells: Overcome the social obstacles and rivalries created by your romantic ties to Bana.

--Become a Contender: Pass the preliminaries and qualify for your first all-Exile Cap Circle tournament.
Abilities
Mitsuba has all the abilities of a fully trained saiyan who has reached the power cap of their base form. No more.

Oozaru, Untrained: Mitsuba's focus on precision, flexibility, and maneuverability have left her with little interest in the brutal and relatively clumsy power of the oozaru form. Consequently, she has never developed or trained the form. She is actively weaker in her oozaru form, dramatically so, and significantly less capable of controlling herself.
Skills
Mitsuba's palette of skills includes a solid basis of competence and self-command in social situations. Aside from that, it is mostly built around both her command of Demon Style, and her desire to augment it and make it more effective for herself.

Non-Combat
Masque Affinity (Human) [Talented]: Until recently, Mitsuba's affinity for her Masqued human body was average by Exile standards. As "Melanie Roberts" she got just enough physical exercise and activity to keep this form from becoming unfit by her own admittedly high standards. A few years ago, the Demon stylist learned of Lord Berra's plan to recruit warriors to defend the planet from an alien invasion, while fighting en masque at purposefully capped power levels. Since, she has started training her Masque affinity actively and aggressively.

Air Traffic Control [Talented]: Mitsuba's career of choice in her Masqued life as "Melanie Roberts." Garenhuld's commuter culture spawns an immense amount of light aviation and has made this a stable, lucrative profession. Borderline superhuman reflexes and a gift for intense concentration are a plus.

Medicine [Competent]: Mitsuba has made a basic study of medicine, mostly pursuant to her study of ki healing. While she is not a doctor, she is capable of providing battlefield first aid or usefully assisting a more skilled physician.

Communication [Competent]: Mitsuba can make herself understood, usually without making unnecessary enemies, but she has no innate silver tongue, and usually prefers deeds to words by nature.

Deceit [Unlearned]: Mitsuba is neither a particularly good liar nor a particularly bad one.

Command Theory [Unlearned]: Mitsuba has at least decided that this is an area worthy of her studies in the long run, as part of her ambitions to win renown in combat against the alien invasion of Garenhuld.

Intrigue [Unpromising]: Mitsuba is analytical, and good at weaving and unweaving complex explanations and structures of facts. But she tends to leap to incorrect conclusions, often through failure to consider alternative explanations that fit the known facts. This is something of a weakness.
Combat

Hand-to-Hand
Overall Skill: Exceptional. Mitsuba practices close combat tactics routinely and intensely, under the training and in combat against the toughest opponents Exile culture can provide. She has done so for over twenty years.

Dueling [Exceptional]: At a casual estimate, Mitsuba has fought tens of thousands of one-on-one sparring matches, and has faced virtually every unarmed combat technique known to the Exiles hundreds if not thousands of times. Dueling tactics, specifically, has been her focus since adolescence.

Crowd Fighting [Talented]: While tournament fighting seldom involves combat against multiple opponents, Mitsuba has trained in it to a considerable degree.

Team Fighting [Talented]: Demon Style, in keeping with the character of the great Namekian, tends to focus on what one fighter can do alone. It teaches little that prevents one from coordinating with a team, but has little to say about the art of doing so. Limited study of Krillin Style some years ago helped Mitsuba refine her skills in this area beyond 'adequate,' as has her recent efforts to develop her skills in anticipation of the alien invasion.
Ki Manipulation
Overall Skill: Talented. Mitsuba has practiced a great variety of ki attacks, and is very good at some of them. But this usually comes from very lengthy practice in the movements and energies of the attacks themselves, not from a truly exceptional natural understanding of how to launch one's ki as a weapon. She is practiced, not inspired, in this area.

Makankosappo [Exceptional]: Mitsuba has hammered out the process of generating, shaping, charging and aiming the Special Beam Cannon until it has become second nature.
-Quick Draw Special: One of the few skills Mitsuba practiced heavily during her time pregnant with Taro was the rapid charging and firing of (comparatively) low-power 'Specials.' While her quick-draw version of the attack lacks the raw piercing intensity of the traditional slow-charged, maximum-yield Makankosappo, it still packs enough of a condensed punch to force a peer competitor to sit up and take notice. This makes it a useful tool for countering powerful, heavily charged blast attacks in an energy-efficient way.

Masenko [Exceptional]: The leading alternative to the Kamehameha and the Galick Gun, the Masenko is a powerful two-fisted, long range blast, capable of limited guidance and steering.

Evil Explosion [Exceptional]: Otherwise known as 'Demon Wave,' this is a short-ranged gout of energy that inflicts great harm at close range. It is in some sense a shotgun blast of ki energy compared to the solid 'slug' of the Masenko or the precision-targeted sniper rifle that is the Makankosappo. Mitsuba often uses it to soften up opponents before closing into hand to hand combat, but has also been known to use it as a 'strafing' ki attack when flying against an opponent who is not themselves airborne.

Explosive Wave [Talented]: The Explosive Wave is a potent blasting attack that violently pulses the user's aura. This tends to hurl opponents backwards away from one's person, often in a dazed condition. It is an important tool in crowd fighting at close quarters, or against users of hand-to-hand focused disciplines such as Goku Style. While she is quite proficient in the well-timed use of Explosive Wave, Mitsuba herself has a slight preference for short range over long. She has not developed the technique to its fullest potential, compared to some of the others in Demon Style's arsenal.

Light Grenade [Talented]: Essentially a scaled up version of the 'Evil Explosion,' the Light Grenade is widely known for being Piccolo's last-ditch attempt to stop Imperfect Cell in the Battle of the Islands. It as an extremely powerful short to medium-range "finishing" attack. Often described as 'tightly focused,' the Light Grenade does indeed concentrate its energy release into a limited volume compared to other, more indiscriminate 'finishing blast' attacks like Final Flash. However, it is not particularly focused compared to piercing condensed-ki attacks such as the Makankosappo... Or the Nail Gun, which Mitsuba is currently trying to develop into a short-ranged alternative to the Light Grenade.

Hellzone Grenade [Talented]: A standard long range area denial barrage tactic used in Demon Style. Mitsuba launches a swarm of moderately powerful energy balls that float in midair, remaining stable for an extended time. After the constellation of energy balls is deployed, the attacker directs them all onto the target for a massive, simultaneous bombardment from all sides.
-Hellzone Firecracker: An application of Hellzone Grenade, where a smaller constellation of ki bolts is used, in order to set the attack up more rapidly. The 'Firecracker' can create small 'aerial minefields' that deter an opponent from flying rapidly in a straight line, helping Mitsuba win contests of aerial maneuver.

Nail Gun [Unlearned]: If this technique ever existed in Mitsuba's native timeline, it is attested only in the heavily popularized writings of a rambling old man who never met any of the people involved, and has been repeatedly proven a liar. Mitsuba decided to discover it anyway. The Nail Gun is a ki blast shaped to penetrate a first line of defense (including armor or barriers of ki) and detonate forcefully on the far side of the barrier. The attack is hard to dodge, very energy-efficient at delivering destructive force to an opponent at short to medium range with minimal waste of ki... and has a striking "all or nothing" effectiveness pattern depending on whether the ki spike is shaped carefully enough and empowered highly enough to penetrate.
-Hole Punch: An application of Nail Gun. Mitsuba has been experimenting with using it to punch destabilizing holes in opponents' ki constructs and beams, disrupting their attacks and explosively aborting beam struggles.

Kaio-Ken [Unlearned]: During Mitsuba's early teen years, she began following the path of Goku Style. She thought it perfectly natural to learn the Kaio-Ken technique, but did not fully understand the toll it takes on the body. Her experiences with the Kaio-Ken were a major factor in driving her to Demon Style, as she dislikes coughing up blood. Even from there, her familiarity with the technique has faded somewhat. She occasionally, grudgingly, practices the Kaio-Ken, simply because it is often a necessity to use at least limited Kaio-Ken boosts as a temporary 'equalizer' against borderline-suicidal opponents willing to use the technique even harder themselves.

Solar Flare [Unpromising]: As with the Kaio-Ken, this is mostly a vestigial technique Mitsuba employed in her early teens as a budding Goku stylist. Demon Style prefers to use explosive blast waves and high-momentum melee attacks to stun enemies, rather than Solar Flares to blind them.

Kamehameha [Unpromising]: Nearly every Gokun with a soul tries to learn this technique. Many at least partially succeed. The last time Mitsuba fired one was before her acne cleared up in high school. While she has become something of a connoisseur of being on the receiving end of the technique, thanks to the great masters of five styles pelting her with them on a regular basis, when it comes to generating her own, she is... rusty.


Ki Talents
Overall Talent: Talented. Mitsuba is not a natural prodigy in the use of ki, but has honed and disciplined her use of the natural energy field over long years of practice. As such, her ki skills are well above the Exile average, but not truly outstanding.

Flight [Exceptional]: Extreme maneuverability, dexterity, and fluidity in aerial combat are signatures of Mitsuba's practice of Demon Style. While she is quite capable of controlling distance, shaping a fight, and knocking an enemy senseless with precise, powerful strikes on the ground, it is when she takes to the air that she is truly in her element.

Ki Healing [Talented]: Mitsuba has put much practice into the manipulation of ki to repair injuries, control pain, bleeding, and inflammation, and otherwise permit the body to function longer and in the face of greater adversity.

Ki Sense [Talented]: Mitsuba uses her 'sixth sense' heavily in combat to help track opponents (especially when blinded or otherwise distracted)

Ki Control [Talented]: Mitsuba's control over her personal energies has been a foundation of her skills for many years, but it is not a foundation she has revisited during that time. There is room for improvement here, and it is perhaps one of the reasons she has never yet made it to a global tournament championship...

Telepathy [Competent]: While the range at which Mitsuba can manage a crisp, controlled connection is still limited (~150 km), she makes good use of telepathy when and as needed, subject to the limits of her skill.

Telekinesis [Competent]: Mitsuba took to using precise telekinetic exercises as a form of ki control training in her teens, and long practice has indirectly improved her telekinetic control in other areas.


Styles
Demon Style [Master]: Mitsuba has spent nearly twenty years studying the ins and outs of this martial arts style, inspired by the deeds, methods, and memory of the great Namekian warrior Piccolo. She is thoroughly familiar with Demon Style's tactics of precision, focus, powerful strikes, and the use of distance control and battlefield shaping to influence the outcome of a fight. She has trained disciples in her art, and actively begun research on a new attack designed to enhance the style's effectiveness.

Krillin Style [Novice]: At the age of thirty, Mitsuba made a cursory study of Krillin Style, hoping to unite the styles modeled after Krillin and Piccolo under a common banner: the importance of dodging. She did not continue these studies, but has long intended to.

Goku Style [Novice]: Mitsuba trained in various Goku Style techniques from the age of ten through fifteen, such as the Solar Flare and the Kaio-Ken boost. However, she advanced only to Novice before abandoning the style in favor of the less headlong-aggressive Demon Style. A careful observer of her hand to hand combat tactics will spot residual traces of Goku Style that can still be found today.

Relationships

Allies
Bana Roma [Best]: Bana and Mitsuba would willingly, have willingly, faced disgrace and danger to be by each other's sides. They rely on each other without hesitation.

Taro Roma [Best]: Mitsuba loves and cherishes her son Taro with all her heart. She could never allow him to come to harm, or allow the boy to lack for anything he requires.

Mikan [Strong]: Mikan, the elder of Mitsuba's two disciples, is a skilled and eager fighter, a promising practitioner of Demon Style likely to break through to true expertise in the near future.

Budo [Dependable]: While Budo and Mitsuba have not known each other for a great length of time, Mitsuba has come to respect the young man's sober stolidity and self-discipline. While he is not so far on the path as his brother disciple Mikan, he too shows promise.

Acquaintances
Cynthia Balor [Neutral]: The Balor girl has grown amazingly skillful in combat, in a startlingly short time. In a hard-fought battle, she defeated Mitsuba with a masterful display of Krillin Style at its best, biding her time and defending herself until the Demon Stylist overextended herself. Seizing the opportunity to launch a devastating strike, the Time Patroller gave Mitsuba her first first-round ring-out in many years. Cynthia has earned Mitsuba's respect as a fighter, and her curiosity.

Mato [Neutral]: As of the end of the fight with Cynthia, Mitsuba doesn't even know Mato's name, and cannot begin to imagine his true background. But if their paths cross again, she is likely to seek conversation with him.
Enemies
Mitsuba has personal enemies and a number of professional rivals. The former are part of her distant past, largely overcome a decade or more ago. The latter are firmly bound to the Cap Circuit tournaments of Garenhuld. Neither group is likely to be of any consequence to the Time Patrol.

Inventory
Piccolo Style Training Clothes: The effects of weighted armor lose all meaning at power levels in the five or six-digit range, let alone in the millions. Nonetheless, is still traditional for masters of the Demon Style to wear heavily reinforced and weighted garments reminiscent of the Exiles' idea of the clothes worn by the legendary Mister Piccolo. They have minor protective benefits (less so than, for example, saiyan armor). Mitsuba finds them a minor but useful aid to precise ki control, and to be honest has a lot of fond memories of them.
I like it. Perhaps add it to your threadmarked sheet?
 
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