I love "Beanstalk Squad", because that would be something Luke and Bassoon would come up with.

Heh.

As far as Luke's net, I guess we can use that as our primary, and then have each Squad try to have some secure comm method internally at least. I don't want to assume we won't be cut off like we were on Garenhuld Prime.

Being fair, if there exists a force that'd cut Luke off, the rest of them ppppprobably wouldn't fair much better either. Mind, Luke acting as an overall 'server' of sorts while each group has their own internal 'router' so to speak would be interesting. Each group'd have someone in their own group who handles their chatter, and Luke'd direct and process the flows of information from each of those smaller 'nodes'. I'd assume that'd allow for an easier time on the others, while also letting the overall flow of information flow smoother and easier.

Though 4 isn't a huge Beanstalk Squad. We could switch it up to 10 9-person teams, same basic layout as above, and then a 10-person Beanstalk Squad, for a heftier "commander's shotgun". I'm torn; 12 squads lets us cover more ground, but the 10 squads plus big commander squad lets us bring the pain if we need to.

Hmmm... Depends on what our methodology'll be like I suppose. Having a big 'commander's shotgun' would allow us to deploy a squad of decent size against multiple 'this must die' ranked targets, but a larger amount of 'general' squads would let us react to larger amounts of more generalized problems. I suppose the question is 'Do we need more people for the 'commander's shotgun', or do we rely on the strength and skill of the people in it to get the job done?'
 
Okay so

Poptart and I have been talking to Aranfan, and he seems to be getting kinda overworked...

So he's gonna take a break from this RP for a time.

@Simon_Jester , are you willing/capable of taking over playing Cynthia while Aranfan's gone?
 
Okay so

Poptart and I have been talking to Aranfan, and he seems to be getting kinda overworked...

So he's gonna take a break from this RP for a time.

@Simon_Jester , are you willing/capable of taking over playing Cynthia while Aranfan's gone?
I... um. Would need some time to overview Cynthia's personality and background, and some notes/character sketch would help a LOT.

I'm fairly goodish at stepping into the shoes of someone else to play a character convincingly or steal them for writing, but it takes a lot of reference material. I can do it, but can @Aranfan or you PM me any notes or thoughts or comments you may have?

Hmmm... Depends on what our methodology'll be like I suppose. Having a big 'commander's shotgun' would allow us to deploy a squad of decent size against multiple 'this must die' ranked targets, but a larger amount of 'general' squads would let us react to larger amounts of more generalized problems. I suppose the question is 'Do we need more people for the 'commander's shotgun', or do we rely on the strength and skill of the people in it to get the job done?'
It kind of depends on the distribution of enemy strength we're expecting.

If Trunks is confident that we have, on average, significantly more muscle at the point of contact than the groups we're facing, the heavy-hitting reserve force should be small but very hard-hitting, to deal with That One Situation where we turn out to be hilariously outclassed because of the enemy being

If Trunks thinks that on average we're about on par at the point of contact, such that we can confidently expect that we will run into trouble, the reserve force needs to be larger... but at the same time, we should be hitting fewer targets.
 
@Aranfan , it'll be fine, I'll just be PMing you a few questions when I've reviewed the, ah, literature.

Is Cynthia's character sheet reasonably freshly updated? When is it current to?
 
Hoo boy I've got a lot of reading to do.
Actually, speaking of catch-up reading:

Mato's just going to make it his standard practice to ensure that new recruits to the team are up-to-date on the team's adventures, since apparently that hasn't been systematized elsewhere.

OOC, I have an executive summary of the team's adventures, because there's a lot in the IC thread and people might -- not unreasonably -- hesitate to read it all. Horizon and Lunaryon have both seen the summary (and Lunaryon's been around since closer to the start anyway) but Simon, @Terrabrand, would you like the summary?
 
I might be able to do without it, and I have read the whole IC thread end to end at least once, but I honestly would benefit from it, so yes please.
 
Actually, speaking of catch-up reading:

Mato's just going to make it his standard practice to ensure that new recruits to the team are up-to-date on the team's adventures, since apparently that hasn't been systematized elsewhere.

OOC, I have an executive summary of the team's adventures, because there's a lot in the IC thread and people might -- not unreasonably -- hesitate to read it all. Horizon and Lunaryon have both seen the summary (and Lunaryon's been around since closer to the start anyway) but Simon, @Terrabrand, would you like the summary?

Actually, can you just post it in this thread? It might help to have a handy reference for IC events without having to go look it up. I hate forgetting things OOC and that leading to IC hiccups.
 
Recap of Days: ARC 1
The executive summary; BY ARC.

ARC 1

The team first meets, a literal hour before our first mission. We're going to Planet Vegeta (then Plant) with orders to ensure the Saiyan-Tuffle War happens on-schedule despite what looks like worrying disappearances among crucial figures. We begin butting heads immediately, starting a long and proud tradition. The team splits up, with Bonny, Mato, and Cynthia going to protect a crucial saiyan; Vector going to sneakily protect the Tuffle President; Bassoon going incognito in the saiyan slums, finding and befriending a saiyan-tuffle orphan named Appa; and Cyrax (a robot; we had one then) hiding in a cave as heavy backup.

The saiyan party successfully infiltrates a camp of saiyan rebels preparing for the war, but Mato and Cynthia melt down so spectacularly over the nature of the mission that it informs their relationship for several ARCs afterwards. Cynthia flies out to the desert and gets immediately jumped by Verde (an at-the-time mysterious faction working at purposes orthogonal to the Time Patrol's mission) agents (Richard and Jennifer, both non-super saiyans) while she's there, starting a fight that swiftly swells out of control. Bonny goes, at Mato's request, to watch Cynthia's back, and gets drawn in as well.

Elsewhere, Vector is made by security but nevertheless stops and captures the assassins going for the President (Time Queen agents, although at the time we assumed them to be Verdes). Afterwards, she heads to the fight and snipes. Bassoon, sensing the fight, puts his chat with Appa on hold and joins in, at one point opposing the arcosian Chryostis and starting a pseudo-friendship that yet endures today. Cyrax squishes some mooks and joins the fight. Mato follows two out-of-place saiyans Bonny identified and realizes that they're behind this disturbance, preparing to use a device called a, "Time Calcifier." They are revealed as not being saiyans at all -- rather, human-looking Verde agents, Endeyive (in fact an android) and Gerrin (a mage). Despite getting made, Mato successfully destroys the device and incapacitates Gerrin, before getting his shit stomped in by Endeyive and being punted into the developing furball.

The fight goes for a bit before the last Verde (Vegal, the team leader and a super saiyan) shows up, Chryostis in tow. Vegal and Cynthia, the only two super saiyans present, home in on each other and collide, absolutely dominating the field, being over a hundred million units stronger than anybody else present. As the fight proceeds, despite setbacks (Mato and Bonny both require medevacs, although Mato recovers in time to return with a zenkai), we gain the upper hand. The Verdes get knocked out one by one and yanked from the timeline by tech of theirs. Mato gets False Super Saiyan (not strong enough for the real version) and Vegal is in a losing 2-on-1 fight with Cynthia and Mato by the time Trunks arrives and puts an end to things, capturing Vegal.

In the aftermath, Cynthia goes off on her own again and has a brief chat with a mysterious young girl (God-Queen-of-Protection-Kakara-Gokun-Vegeta's first appearance in the guise of Karen the Girl) about Mato. Karen departs quickly with cryptic warnings about an, "emerald flame, for he believes beyond belief," (Jaffur, maybe?) and, "the empty one, who seeks nothing" (in light of later information, almost certainly the Enemy). Bassoon finds Appa again in the company of a blue woman (Adiago, who, it transpires later, was Trunks's predecessor as second-in-command of the Patrol). Bassoon ends up taking Appa to Toki Toki, essentially adopting him. Mato and Vector watch this exchange and argue the philosophy of redemption (beyond which Mato believes himself to be, Vector taking the opposite stance). Bonny is still in a healing tank, and gets out only in enough time to wait for our return. Cyrax leaves immediately. We return to the city; we debrief; we scatter.

Back at the Verdes base, we see the Verdes melting down without their leader's moderating influence before being called in to speak with their mysterious master. It transpires that Vegal's capture was all a part of their design.

The ARC ends.

ARC 2 to follow...
 
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Recap of Days: ARC 2
ARC 2

We get two weeks' downtime. During this, everybody trains. Mato and Bonny collaborate to heal Agatha (Vector's civilian name). At this time, Agatha is extensively cybernetic, with all-mechanical limbs. Mixing Bonny's magic with Mato's medical expertise, they restore her to biological limbs. Mato then reconfigures her suit to the presence of actual arms and legs (secretly slipping in back doors to lock it down, in case she tries to stop him when he goes to try and genocide his timeline's saiyan race as he plans to do). Mato reveals the Black Soul to Vector so somebody knows what to do if he is called to use it. Mato avails himself of a Room of Time and Space (Hyperbolic Time Chamber) to acquire actual, if basic, super saiyan. Mato creates a Senzu Implant and gives it to the Patrol. Cynthia acquires Full-Power Super Saiyan. Bonny makes everybody training gear. Bassoon and Cynthia bond over alt history. Bassoon spends a lot of time training his new ward. Vegal is recalcitrant and the Time Patrol is lousy at prisoner interrogation.

Vegeta from Garenhuld Main pays a visit, embarrassing Trunks and witnessing Bonny making a scene of Chronoa's obvious attraction to Trunks. Cynthia meets Garenhuld Main Krillin and has an instructional (and slightly humbling) spar. Bassoon and Appa meet Garenhuld Main's Piccolo and Nail (defused through some providence), whereupon it comes out that Piccolo at some point ascended as the God of Nurturing. Bassoon gains Piccolo's approval by offering to help Nail design a real, non-joke Nail Gun. They eventually go to spar, joining Krillin and Cynthia for a group spar which, while a foregone conclusion, was very instructive. Meanwhile, Vegeta outs himself as the God of Kings and uses his Authority to mess with Vector. Mato goes back to his home timeline without announcing an itinerary (visiting his son and daughter and deciding to bring them back with him). Cyrax has some dreams.

And a new mission begins.

We are promptly split up into duos to handle a variety of trouble spots across the multiverse, where mysterious obelisks are driving people to increased aggression and evilness. Vector and Mato go to an instance of the Cell Games, Bassoon and Cyrax go to a place in the middle of nowhere, and Cynthia and Bonny go to what eventually proves to be a hidden Majin village.

Mato and Vector find their obelisk in a base of the same people who attacked the Tuffle President. Vector goes to infiltrate the base while Mato plays overwatch. Karen shows up to annoy him. Time Eaters (glitch monsters resulting from the mess Demigra made of the Time Nest) appear, necessitating all three of them to team up and destroy them. Karen casually displays monstrous levels of firepower in killing her share. Following this, Mato and Vector go back to the base. Vector takes valuable prisoners while Mato distracts the rest by way of slaughtering everybody in the base. At some point, somebody activates the Obelisk, causing the Cell Games to go wild. Mato fights -- and, with the help of a friendly patroller Super Buu, defeats -- a transformed Wolf Yamcha while Vector handles the Obelisk. Task complete, the two fold into Bassoon and Cyrax's timeline.

Bassoon and Cyrax, going after their target, find another base. They go to town on the place and start systematically disabling the obelisks. Then another contact appears and a Time Patroller in the area goes off the map. Upon investigating, Bassoon and Cyrax find the Verde agent Jennifer torturing the Patroller for information on Vegal. A fight breaks out, with Cyrax eventually engaging Endeyive in a separate fight. Both battles are difficult, if winnable, and continue until Mato and Vector enter. Mato brutally subdues Jennifer, having developed considerable personal antipathy for her, but before he can capture or kill her, is interrupted by Chryostis. A standoff ensues until Gerrin breaks it (despite a rather amusing beheading of his drone by Vector's sniping). The Verdes leave. The four fold into Cynthia and Bonny's timeline.

Cynthia and Bonny, looking for the obelisk, find a majin girl (Lilli's first appearance). Through many miscommunications and misunderstandings, they eventually make their way to the girl's all-majin home village, whereupon they are promptly attacked out of apparent existential terror. The local elder registers considerable distress at their affiliation, referring to somebody known as the, "Time Queen." Things escalate, Bonny tries to intimidate everybody with some fairly grisly threats, Cynthia takes her seriously and threatens her in return, the situation comes perilously close to exploding, and the Karen appears, relocates the village, locks Cynthia and Bonny away, and gives them impromptu group counseling. The others arrive at this point. Mato hunts down the Obelisk, Vector leaves Lilli a Patroller's manual to give her some context, Karen spirits Lilli away for a chat (PM between Monado and Lunaryon), and eventually the situation just kinda peters out. We return to the Nest and debrief.

It comes out that Chronoa once tried the same thing Kami tried -- dividing her evil and good halves. She is the good half, and the bad half promptly started a massive multiversal war. At extreme length, the bad half was sealed away. The majin were a hidden community of survivors from the bad half's -- the Time Queen's -- reign of terror, and presumably have assumed her to have won that war. Therefore, Time Patrollers are decidedly unwelcome. The team argues over the topic of to what extent Chronoa is disentangleable from the Time Queen on the level of personal identity, with Mato and Cynthia melting down yet again over the subject. We disperse.

The ARC ends.

ARC 3 to follow...
 
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Recap of Days: ARC 3
ARC 3

This is a very long and involved ARC. Very complicated. Lot of fiddly bits going on.

(At this point, Cyrax's player departs from the group due to availability conflicts, and the character is quietly retired.)

Mato goes home and calls up Karen for a chat. This results in them melting down in spectacular fashion and Mato ending up cursed to be unable to divulge her name. This would not be noteworthy, except that the meltdown follows directly on from Karen dropping Lilli in Mato's lap. Mato takes the time and trouble to bring Lilli to Chronoa's attention, and the majin becomes a ward of the Patrol -- not a Patroller, but probably headed that way, and with access permissions to basically anywhere in the city.

Training ensues. Mato trains super saiyan until he can maintain it like a FPSSJ, but snags completely on the 900 million power level mark, a limit which persists for arcs to come. Agatha achieves and begins to train super saiyan. Cynthia begins preparations to achieve super saiyan 2. Bonny makes friends with the Patrol's Broly and Freeza, and initiates the first of many doomed attempts to get into Broly's pants. Bassoon continues to be all but a father to Appa, with the, "all but a," swiftly shrinking. Lilli swiftly develops a crush on Chronoa. Lilli is absolutely terrified of Bonny. Chronoa prompts Agatha to pry Mato's auto-genocide plans from him, prompting another lengthy philosophical discussion where Mato asserts his lack of options and unworthiness for redemption, and Agatha asserts the opposite. This basically becomes their thing, and little progress is made.

This break is shorter, however, and we swiftly move onto the next mission. We're going to Ancient Saiya, the home planet of the Saiyan Empire of antiquity (fanon, unique to this RP). Apparently the maker of the obelisks is here, and we're to shut the operation down. We know little else, most records of this time being lost. We are, however, informed that almost all saiyan colony worlds are dead worlds at this point, and that if we see somebody going super saiyan, the planet is about to explode. Bonny shows up in a guise that terrifies Lilli, prompting yet another team meltdown. These are coming closer and closer together, of late, with tensions rising in every corner. At any rate, we eventually make it into the timeline, on that auspicious starting note. Lilli watches with Chronoa and Trunks from the Nest.

Immediately upon landing, we see a Saiyan God (the red form) trashing two oozaru like they're children's toys. The child responsible, Carrak, greets us, and suggests that we follow him through a portal to his base for a chat. Lacking better options when confronted with a god, we do so. Once Mato, Cynthia, and Vector are through, the portal closes, leaving Bassoon and Bonny behind with Carrak. Simultaneously, the Time Nest is locked out of entering or even observing the timeline.

Finding themselves in a ki-shielded, refugee-filled cave and out of telepathic contact with the others, Mato, Cynthia, and Vector sense Gerrin and immediately get under cover. He establishes contact with them regardless and expresses a desire for a truce. After some deliberation, the team agrees to hear him out and goes to meet him and the rest of the Verdes. Once there, it transpires that Jennifer's acts of torture were not authorized, and her punishment is social stigmatization. The Verdes don't even defend her when the Patrollers pile on the abuse, and actively deride her. They lay out the reason for their presence: the Verdes had an agent here, a mage called Doctor Harren who made many magical devices for them. However, he recently went rogue and started making his devices for the saiyan King. They're here to shut him down, but when they arrived, they barely escaped being mind-wiped. They have worked with the local resistance -- Carrak's group, once formed around a team of saiyan gods in resistance to the King. He is responsible for the timeline being shut down -- he has a time calcifier, and this is what it does. The Verdes propose a truce. The team accepts, grudgingly. Here it comes out that the obelisks, while originally a Verde project courtesy of Harren, were discontinued long ago, and the people in the bases from last time -- and the agents going after the Tuffle President -- are not Verde personnel. They're just as much a mystery to the Verdes.

Meanwhile, Carrak takes Bonny and Bassoon to the site of a Resistance strike on a caravan. As they arrive, the Resistance is executing the last enemies. The two take objection to this and step in. An old saiyan named Toma steps forward and explains the situation -- Harren gives the King's soldiers mind control implants, making them intractably hostile. The implants admit no tampering, lethally self-destructing upon the slightest interference. Bonny attempt to confirm this with various spells and finds that they do, indeed, admit no tampering. Toma gives them a local's view of the war and makes a positive impression on them both.

Back at the Nest, the Patrol gradually panics more and more as they fail to re-establish contact with the team, with the timeline's set closing time swiftly approaching. Trunks readies the Elite squad of Freeza, Buu, and Broly, and Chronoa reluctantly accedes to using her Authority for a glance into the timeline. Despite this, they still have no means of entry. Lilli aids in brainstorming, eventually giving Chronoa the idea she needs. Chronoa settles in to meditate on her solution while Lilli chats with the Elites.

Back in the timeline, Bassoon and Mato re-establish scouter-to-scouter contact. They trade intel, and Mato learns of the implants. He goes in to request an explanation from the Verdes, implying that this is tech that they hoped to keep secret (since they had not yet mentioned it), to general disgust from them and Agatha. It is also to more particular disgust from Cynthia, who transforms, powers up to full, demands an explanation, and in so doing inadvertently shatters the cave's ki shielding, splashing the refugee camp's presence all over the map. The saiyan King immediately mobilizes troops for an attack, and the two teams prepare for a defense.

Toma reveals himself to be a master sorcerer, and he and Bonny go to take out Harren, Bonny leaving three multiforms behind. They arrive to the capital to find it emptied. Proceeding to the palace, they find Harren and ambush him. Unfortunately, Bonny runs into a trap, fails to kill Harren, and is involuntarily transformed into a misshapen beast. Mato and Agatha separately resolve to go to the city and take out Harren. Feeling the above transpire, they rush in just in time to witness monster Bonny finish slaughtering Toma. In a rage, Mato vaporizes the beast while Vector deals with the rest of security and besieges Harren.

Back at the cave, Bassoon and Richard ferry the refugees to a separate site while the others hold the line. At this time, Bonny's multiforms, who had been providing magical support, trying increasingly inventive ways of capturing enemy soldiers in the face of also-inventive ways of denying her those captures, are incapacitated by the fate of their fourth clone. Re-merging, they stumble out to join the fight, vaguely realizing that there's powerful death magic at play on the field that grows stronger the more people the teams kill. Unfortunately, she is too befuddled to communicate this in the heat of the moment, and on going oozaru and attempting to join the fight, she is swiftly knocked out. The slaughter continues, strengthening the King's forces.

The fight escalates, with stronger and more magic-boosted enemies assailing the teams. At the palace, Harren attacks and puts Mato and Agatha on the back foot. In response, Mato warns Agatha, and uses the Black Soul. It puts Harren down and ends his boosts to the army at the cost of broadcasting Mato feeling like the most evil thing in the universe across the planet. At this exact moment, Chronoa gets a window back on the timeline and is promptly sick upon sensing that. At this precise moment, the remaining saiyan gods also return, wiping out the King's army. In desperation, the King activates a failsafe set up by Harren. The missing civilian population, deep in the planet, is sadistically used as batteries to fuel the King. Monstrously strong, he prepares to slaughter the teams. Bonny, in reply, transforms and becomes the Legendary Super Saiyan. The fight ensues, with the nature of Bonny's form making it laughably one-sided.

Back in Toki Toki, Chronoa panics over Mato's use of the Black Soul and vanishes to make sure his children aren't being horribly abused. His son replies in the negative, she returns, and the people at the Nest wait for an opening to enter the timeline.

Those present for the fight against the king all pitch in, culminating in Bassoon destructively destabilizing the King's power-up. Everything explodes. The King is gone when the dust settles.

In the palace, Mato and Vector start going for the Calcifier (Toma's body has vanished) until, upon feeling the blast, Mato goes back to render medical aid. Vector continues to search, and eventually finds and destroys it, re-establishing contact with the Nest. As people recover from the chaos, there's a moment of calm before everything starts disintegrating again, with everybody finding somebody at whom to yell. Bonny and Carrak, in particular, begin to come to blows. In the midst of this, the saiyan King frees Harren and receives one last power up in the form of Harren sacrificing the entire civilian population for a massive boost. Carrak goes Super Saiyan Rage, everybody reorients to the new threats, and the fight is on. It is an affair of truly apocalyptic proportions. Everybody piles into the King, Trunks and the Elites come through and blast him, and the whole thing caps off with Richard forming a spirit bomb from the last remaining wisps of the saiyan population and nuking the King with it. This does not quite kill him, and he nearly kills Jennifer despite her transforming (through a lecture well over the line into psychological torture from Mato). She is saved only by Toma reappearing, very much alive...and revealing himself as King Verde, known otherwise as Jaffur Gokun-Vegeta, who goes Super Saiyan 4 just to execute Harren after he deals with the King.

Jaffur promptly tries to enlist the gods to his side, and a debate ensues. After a while, Lilli enters the timeline, and has cause to mention Karen. Jaffur has an exceptionally strong reaction to this and ends up threatening to abduct Lilli if she won't elaborate. In the middle of the general outrage in response to this, Cynthia sees fit to compare Jaffur to his father. Registering his objection to this characterization, Jaffur withdraws his team and leaves with a threat. Mato patches people up, and then there's but one thing left to do.

In a very difficult conversation, the team convinces Carrak and the gods to commit suicide in destroying their planet for the good of the timeline, a fate to which the gods eventually accede on the condition that the refugees are withdrawn. Mato, under orders from Chronoa, assents to this in the (to this day shared with nobody else) understanding that any refugees who might stop the complete and utter collapse of saiyan civilization will die quietly of heart attacks and assorted other maladies over the course of the exodus, as Time cleans up its mess with all of the big pieces put in place. The gods die, the team returns.

In a place beyond time, the Time Queen receives her report of the calamity and smiles at the opportunity Carrak and the others' afterlives present as bait for one of her enemies, as she prepares to resurrect Harren and begin her war on the Patrol.

The ARC ends.

ARC 4 to follow...
 
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One major thing about Arc3s summary that I feel was missed was the Bonny forms managing to capture much of the Implanted Saiyans until Harren and King started deliberately detonating those she had restrained.

Mostly because that formed the core of the after battle issues/ Trauma she has

(Also I thought Harrack went SSB after Bonny threatened to kill the other gods)
 
One major thing about Arc3s summary that I feel was missed was the Bonny forms managing to capture much of the Implanted Saiyans until Harren and King started deliberately detonating those she had restrained.

Mostly because that formed the core of the after battle issues/ Trauma she has

(Also I thought Harrack went SSB after Bonny threatened to kill the other gods)
Nah. He punched her hard enough that she felt it through the LSSJ, but he only transformed for the King. Good point about the soldiers, though. I'll add it in.
 
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