[] Plan Foundations and Helping People
-[] Infrastructure (4/4 dice, 25R)
--[] Korhal: Capital City Augustgrad (Phase 1) 133/250 (2 die, 10R) 43%
--[] Nephor II: Planetary Reconstruction (Phase 1) 78/450 (3 dice, 15R) 0%
-[] Heavy Industry (4/4 dice +4 Free, 55R)
--[] Nephor II: Nephor Industrial Megacomplex (Phase 1) 80/350 (5 dice, 25 R) 66%
--[] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) 153/250 (3 dice, 30 R) 90%
-[] Light Industry (4/4 dice, 40R)
--[] Nephor II: Phoros Neotextile Fabrication Plant (Phase 2) 116/250 (3 dice, 30R) 81%
--[] Tyrador IX: Refugee Workshops (Phase 2) [Reconstruction] [NEW] (1 die, 10R) 0%
-[] Environmental (4/4 dice, 35R)
--[] Nephor II: Cap'n Yum-Yum's Fantabulous Foodularium 0/150 (3 dice, 30 R) 60%
--[] Korhal: Regreening Effort (Phase 1) (1 die, 5R) 0%
-[] Services (4/4 dice, 35R)
--[] Re-Establish the Universal News Network [Reconstruction] 2/100 (3 dice, 30 R) 75%
--[] The Dominion Health Service (Phase 2) [NEW] (1 die, 5R) 0%
-[] Military (5/5 dice, 35R)
--[] Nephor II: Fort Horner Marine Training Camp 0/150 (4 dice, 20 R) 79%
--[] Brontes: Fort Riley Orbital Training Center [NEW] (1 die, 15R) 0%
-[] Research (4/4 dice, 50 R)
--[] Korhal: Broken Mesa Xenobiology Institute 50/150 (2 dice, 30 R) 40%
--[] New Model Weaponry (Phase 1) (Tech) 0/150 (2 dice, 20 R) 8%
-[] Bureaucracy (4/4 dice, 30R)
--[] Truth and Reconciliation Committee (Idealistic) 146/200 (2 dice, 10 R) 90%
--[] Conduct a Dominion-Wide Census [Reconstruction] 42/300 (2 dice, 20 R) 0%
-[] Personal (4/4, 30 F)
--[] Raynor's Raiders: Request an Update [NEW] DC 40 (2 dice, 10 F) 87%
--[] Nephor II: Contact the Industrial Workers' Trust, DC 40 (2 dice, 20 F) 87%
Total: 305R
Note that all completion-percentages are calculated WITHOUT omake-boni.
The general goal of my plan is to continue building up our foundations and actually helping people by rebuilding our industry and alleviating current issues. Main focus is on the SCV Factory for the labor-savings, and finishing NIM both for the R-income (even though we currently don't really need it that much anymore), and the economic effects of people actually having work again, and being able to produce various tools and machinery. The completion of the former is near-guaranteed, and in my opinion this would also improve the - already quite good - chances of completing NIM this turn.
Phase 2 of the Neotextile Factory was prioritized because there's effectively no chance for the Refugee Workshops to complete this turn even with 4 dice, and this will allow us even further R-savings. While this is not an immediate issue due to Brontes, this should keep our overall operating costs low, meaning that come the next Budget-negotiations, we should be quite safe requesting a lower Budget than our current 50%. It will also help when we increase the overall amount of dice available to us again by fleshing out the remainder of the bureaucracy.
I know some really want to get started on re-greening Korhal, but in my opinion that is something that should wait further, given there are still severe shortages of food and housing ongoing. Hence why I'm prioritizing the food-factory and continued development of the farmsteads.
The rest of the plan is nothing unusual, IMO, though I'm considering @F0lkL0re's idea of dumping all 5 Military dice into the TRUST project.
-[] Infrastructure (4/4 dice, 25R)
--[] Korhal: Capital City Augustgrad (Phase 1) 133/250 (2 die, 10R) 43%
--[] Nephor II: Planetary Reconstruction (Phase 1) 78/450 (3 dice, 15R) 0%
-[] Heavy Industry (4/4 dice +4 Free, 55R)
--[] Nephor II: Nephor Industrial Megacomplex (Phase 1) 80/350 (5 dice, 25 R) 66%
--[] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) 153/250 (3 dice, 30 R) 90%
-[] Light Industry (4/4 dice, 40R)
--[] Nephor II: Phoros Neotextile Fabrication Plant (Phase 2) 116/250 (3 dice, 30R) 81%
--[] Tyrador IX: Refugee Workshops (Phase 2) [Reconstruction] [NEW] (1 die, 10R) 0%
-[] Environmental (4/4 dice, 35R)
--[] Nephor II: Cap'n Yum-Yum's Fantabulous Foodularium 0/150 (3 dice, 30 R) 60%
--[] Korhal: Regreening Effort (Phase 1) (1 die, 5R) 0%
-[] Services (4/4 dice, 35R)
--[] Re-Establish the Universal News Network [Reconstruction] 2/100 (3 dice, 30 R) 75%
--[] The Dominion Health Service (Phase 2) [NEW] (1 die, 5R) 0%
-[] Military (5/5 dice, 35R)
--[] Nephor II: Fort Horner Marine Training Camp 0/150 (4 dice, 20 R) 79%
--[] Brontes: Fort Riley Orbital Training Center [NEW] (1 die, 15R) 0%
-[] Research (4/4 dice, 50 R)
--[] Korhal: Broken Mesa Xenobiology Institute 50/150 (2 dice, 30 R) 40%
--[] New Model Weaponry (Phase 1) (Tech) 0/150 (2 dice, 20 R) 8%
-[] Bureaucracy (4/4 dice, 30R)
--[] Truth and Reconciliation Committee (Idealistic) 146/200 (2 dice, 10 R) 90%
--[] Conduct a Dominion-Wide Census [Reconstruction] 42/300 (2 dice, 20 R) 0%
-[] Personal (4/4, 30 F)
--[] Raynor's Raiders: Request an Update [NEW] DC 40 (2 dice, 10 F) 87%
--[] Nephor II: Contact the Industrial Workers' Trust, DC 40 (2 dice, 20 F) 87%
Total: 305R
Note that all completion-percentages are calculated WITHOUT omake-boni.
The general goal of my plan is to continue building up our foundations and actually helping people by rebuilding our industry and alleviating current issues. Main focus is on the SCV Factory for the labor-savings, and finishing NIM both for the R-income (even though we currently don't really need it that much anymore), and the economic effects of people actually having work again, and being able to produce various tools and machinery. The completion of the former is near-guaranteed, and in my opinion this would also improve the - already quite good - chances of completing NIM this turn.
Phase 2 of the Neotextile Factory was prioritized because there's effectively no chance for the Refugee Workshops to complete this turn even with 4 dice, and this will allow us even further R-savings. While this is not an immediate issue due to Brontes, this should keep our overall operating costs low, meaning that come the next Budget-negotiations, we should be quite safe requesting a lower Budget than our current 50%. It will also help when we increase the overall amount of dice available to us again by fleshing out the remainder of the bureaucracy.
I know some really want to get started on re-greening Korhal, but in my opinion that is something that should wait further, given there are still severe shortages of food and housing ongoing. Hence why I'm prioritizing the food-factory and continued development of the farmsteads.
The rest of the plan is nothing unusual, IMO, though I'm considering @F0lkL0re's idea of dumping all 5 Military dice into the TRUST project.
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