Attempting to Subvert the Plan: Dominion Edition

Retcon: Should General Horner (the MC) have been The Magistrate (Starcraft 1 PC)?

  • Yes

    Votes: 35 43.8%
  • No

    Votes: 29 36.3%
  • This does not matter to me

    Votes: 16 20.0%

  • Total voters
    80
  • Poll closed .
I still don't understand why we can't just wait a bit on the whole democracy thing until we're assured that SC2 is done.
It'll only be two more decades in the most extreme. That's not too long, given that those are some extremely important wars.
 
We've run out of options that directly help the common people in Research. The Super-Heavy Cargo Freighter helps the economy, which might ideally also help people in general by improving transportation and goods availability, but even that is to be honest conditional on access to things being hauled being equitably (or, let us not hope for a miracle like evenly, and even say 'with any degree of fairness') divided out.

The main areas to help other people are in things like Services, basically everything Reconstruction, and in several other areas. I'd take the honest criticism of someone going, "The legalization of Unions can help start a chain reaction potentially leading to hundreds of millions of lives improving over the next few years, each turn holding off on doing it is a travesty" or even someone going, "You should finish Supply Bunkers 2 and be damned instead of slow-walking it with the goal of completing it within the next two quarters out of fear of Paranoia." I'd have reasons why I did neither, but that would be an honest way to evaluate Helping The People and the ways that TRUST Us did not do those actions which directly help many millions.

It's a little less impressive when it's literally differing Research priorities.
 
Not gonna lie, I don't think SIDE is particularly important to TRUST's performance. What matters is recruitment and basing infrastructure. We can churn out weapons for them later.

Because real talk, either we have several years to equip TRUST with whatever we want for a big war against whoever's willing to defend Mengsk, in which case there's no urgency...

...Or we're trying to speed-run this, in which case we're screwed anyway, because what'll matter is us laying the groundwork with Personal actions, far more than whether TRUST has shiny kit. Because the only way to pull off a speed-run that doesn't lead to a bad ending is to assassinate Mengsk as quickly as possible and replace him with someone else to sit in the Big Chair before the warm spot on the throne cools off. And that's going to rely far more heavily on whether we've made good allies than on whether we have the latest rockin' body armor for our paramilitary troopers.

We've run out of options that directly help the common people in Research. The Super-Heavy Cargo Freighter helps the economy, which might ideally also help people in general by improving transportation and goods availability, but even that is to be honest conditional on access to things being hauled being equitably (or, let us not hope for a miracle like evenly, and even say 'with any degree of fairness') divided out.
I'm not going to dispute the rest of what you said, but this paragraph misses something important:

The status quo is worse when it comes to commercial interstellar spacelift.

If there is only a little spacelift capacity and it is of limited efficiency, then with someone like Mengsk in charge, ALL that capacity will be reserved for the most 'critical' (read: important to the military-industrial-security complex) projects. Note the part where a labor battalion at Augustgrad, even when given a coupon for a vacation on another planet, has a three-year wait list to actually get transportation to that planet. I'm betting there's no shortage of cargo transportation to move giant gold-plated statues of Arcturus' daddy issues around the Dominion.

Even 'critical' spacelift demands are being shorted as-is. If we want any spacelift to go to things normal people actually want or need, we need massive expansions of capacity. The effect will not be indirect. It's like the effect of shipping food into a place under famine conditions; the effect of an increase in availability is disproportionate precisely because there is so very, very much deficiency.
 
Yeah, you know what's good for shipping food off Tyrador or other planets? Having something to ship it in. And that's before we get into passenger-varriernt ships and relocating people to places where they can live comfortably.
 
Because real talk, either we have several years to equip TRUST with whatever we want for a big war against whoever's willing to defend Mengsk, in which case there's no urgency...

To be honest I hope its this. I hope the game goes long enough that we get to take our time. The idea of the speed run isn't as thrilling to me as the long term build up. I enjoy the economic aspect of building up the Dominion worlds and society and culture and economy. Its much more fun then us going "so I know the Dominion is a shithole but at least we toppled Mengsk." I see that as a failure personally. (not of the quest, or its writing, but of personal achievement.)

Also yeah, us having space lift capability would be super useful. Especially civilian or non-military governmental (thus Treasury). Because that way its harder for a military order to stop movement between and resupply of worlds.
 
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Yeah, you know what's good for shipping food off Tyrador or other planets? Having something to ship it in. And that's before we get into passenger-varriernt ships and relocating people to places where they can live comfortably.

Which is what we're doing by expanding the Angustia Shipyard. The Hercules is a custom design to fit our needs, but it's not absolutely required. We can still lead off with existing non-domestic superfreighters.
 
A bit late to the party but I absolutely have to say:
Ok then, how about we go with the classic and conveniently find him having fallen down some stairs and broken his neck?
Everyone seems to have forgotten that there's one super being in the Galaxy with a grudge larger than Mengsk's ego: Kerrigan. We don't need to off him ourselves, just advertise his position to her and let the two of them sort things out.
 
In fairness, I absolutely believe Mengsk would sign off on ginourmous boondoggles for prestige regardless of if their cost effective compared to current options.
Yes, that's what the Iris-class airship is, for example.

If this was something stupid that Mengsk thought was a good idea, it'd probably be a -Paranoia option.

No, this is a good idea that Mengsk doesn't give a shit about, like the Vardona vespene wells or amenities for the Dylarian shipyards or the Protoss power conduit tech.

As opposed to a good idea that Mengsk doesn't like, such as "having SCVs" or "teaching people to read," or one of the very rare good ideas Mengsk approves of, such as "continuing to expand the Dominion Health Service."

(We should probably try to do Phase 2 of the DHS some time soon, while Mengsk still remembers that he wants that to get done and promised it. It's good for -Paranoia if we do it, but that may not last.)

A bit late to the party but I absolutely have to say:

Everyone seems to have forgotten that there's one super being in the Galaxy with a grudge larger than Mengsk's ego: Kerrigan. We don't need to off him ourselves, just advertise his position to her and let the two of them sort things out.
Problem.

When Kerrigan comes gunning for Mengsk, she's going to bring about eleventy jillion Zerg with her, and she's going to want revenge on not only Arcturus himself, but the entire power structure that Arcturus has around him. Such as, for example, us.
 
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A bit late to the party but I absolutely have to say:

Everyone seems to have forgotten that there's one super being in the Galaxy with a grudge larger than Mengsk's ego: Kerrigan. We don't need to off him ourselves, just advertise his position to her and let the two of them sort things out.
Dude she is in full kill everything that is not a bug mode...
 
Voting closed
A 6-vote lead in a ~50-vote contest seems pretty insurmountable to me, and also I'm tired and want to go to bed, so I'm calling it a bit early so I can do rolls before I crash out.
Scheduled vote count started by Etranger on Dec 27, 2022 at 7:58 PM, finished with 123 posts and 46 votes.
  • 24

    [X] Plan TRUST in Us
    -[X] Infrastructure (6/6 dice, 40 R)
    --[X] Korhal: Capital City Augustgrad (Phase 3) [MANDATORY] [NEW] 51/400 (1 dice, 10 R)
    --[X] Fringe Worlds: Supply Bunker Construction (Phase 2) 66/200 (1 dice, 10 R)
    --[X] Tyrador IX: Planetary Reconstruction (Phase 2) [Reconstruction] 66/200 (4 dice, 20 R
    -[X] Heavy Industry (5/5 dice, 50R)
    --[X] Dylar IV: Dylarian Shipyards (Phase 2) [Reconstruction] 22/600 (5 dice, 50 R)
    -[X] Light Industry (5/5 dice, 25R)
    --[X] Mar Sara: Endureum Extraction Operations (Phase 1) 67/300 (5 dice, 25 R)
    -[X] Environmental (5/5 dice, 50R)
    --[X] Korhal: Regreening Effort (Phase 2) [NEW] 11/100 (2 dice, 20 R)
    --[X] Vardona: Supplemental Aquaculture Effort 0/250 (3 dice, 30 R)
    -[X] Services (5/5 dice, 50R)
    --[X] Vardona: Angustia Orbital Shipyard Complex (Phase 2) 281/400 (3 dice, 30 R)
    --[X] Korhal: Katherine Mengsk Memorial Veterans' Hospital [MANDATORY] 98/200 (2 dice, 20 R)
    -[X] Military (6/6 dice, 60R)
    --[X] Fringe Worlds: Fort Sumner Forward Operating Base [MANDATORY] [NEW] 0/200 (1 dice, 10 R)
    --[X] Brontes: Refloating the Fleet (Phase 2) 244/300 (2 dice, 20 R)
    --[X] Vardona: Treasury Reserve Site Alpha [TRUST] 141/200 (2 dice, 10 R)
    --[X] TRUSTrooper Recruitment Program [TRUST] 0/400 (1 dice, 10 R)
    -[X] Research (5/5 dice, 60R)
    --[X] High-Efficiency Conduits [Tech] 104/200 (2 dice, 30 R)
    --[X] Secure Integrated Defense Ensemble [TRUST] [Tech] 0/300 (3 dice, 30 R)
    -[X] Special (2 bureaucracy, 2 Personal dice, 10 R, 10 F
    --[X] Team-Building Exercise (Bureaucracy/Personal, +6 modifier) DC 100 (10 R, 10 F)
    -[X] Bureaucracy (5 dice, two to special+2 Free dice, 50 R)
    --[X] Veterans' Benefits Program [MANDATORY] 39/400 (1 dice, 10 R)
    --[X] Services/Administration/Logistics/Operations Mechanization Endeavor 233/300 (2 dice, 20 R)
    -- [X] Employ Pardon Recipients 39/400 (2 dice, 20 R)
    -[X] Personal (4 dice, 2 to Special, +2 Free Dice, 60 F+10 F(special))
    --[X] Vardona: Vardonaville Import-Export Company DC 80 (2 dice, 30 F)
    --[X] Nephor II: TRUST Civil Auxiliary Pilot Program [TRUST] DC 60 (2 dice, 30 F)
  • 17

    [X] Plan Readying the SCVs for Reconstruction
    -[X] Infrastructure (6/6 dice, 45R)
    --[X] Korhal: Capital City Augustgrad (Phase 1) 51/400 (1 dice, 10R)
    --[X] Nephor II: Planetary Reconstruction (Phase 3) 114/400 (2 dice, 20R)
    --[X] Tyrador IX: Planetary Reconstruction (Phase 2) 66/200 (3 dice, 15R)
    -[X] Heavy Industry (5/5+4 free dice, 90R)
    --[X] Dylar IV: Dylarian Shipyards (Phase 2) 22/600 (4 dice, 40R)
    --[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 3) 73/300 (5 dice, 50R)
    -[X] Light Industry (5/5 dice, 50R)
    --[X] Korhal: Canis Chemical Refinery (Phase 1) 0/200 (1 die, 10R)
    --[X] Mar Sara: Endureum Extraction Operations (Phase 1) 67/300 (4 dice, 40R)
    -[X] Environmental (5/5 dice, 35R)
    --[X] Korhal: Regreening Effort (Phase 2) [NEW] 11/100 (2 dice, 20 R)
    --[X] Dylar IV: Shipyard Amenities 22/250 (3 dice, 15R)
    -[X] Services (5/5 dice, 50R)
    --[X] Vardona: Angustia Orbital Shipyard Complex (Phase 2) 281/400 (1 die, 10R)
    --[X] Korhal: Katherine Mengsk Memorial Veterans' Hospital 98/200 (1 die, 5R)
    --[X] Korhal: Port Bennet Interplanetary Aerospace Complex 0/600 (3 die, 30R)
    -[X] Military (6/6 dice, 55R)
    --[X] Brontes: Refloating the Fleet (Phase 2) 244/300 (1 die, 10R)
    --[X] Brontes: Fort Riley Orbital Training Center 41/200 (1 die, 10R)
    --[X] TRUSTrooper Recruitment Program [TRUST] 0/400 (2 dice, 20R)
    --[X] Vardona: Treasury Reserve Site Alpha [TRUST] 141/200 (1 die, 5R)
    --[X] Fringe Worlds: Fort Sumner Forward Operating Base 0/200 (1 die, 10R)
    -[X] Research (5/5 dice, 60R)
    --[X] High-Efficiency Conduits [Tech] 109/200 (2 die, 30R)
    --[X] Hercules-class Superheavy Cargo Freighter 0/350 (3 dice 30R)
    -[X] Bureaucracy (5/5 dice, 55R)
    --[X] Establish the Office of Forecasts and Trends 0/200 (1 die, 5R)
    --[X] Services/Administration/Logistics/Operations Mechanization Endeavor 233/300 (2 dice, 20 R)
    --[X] Veterans' Benefits Program [MANDATORY] 39/400 (2 dice, 30R)
    -[X] Personal (4/4 dice, 50F)
    --[X] Vardona: Vardonaville Import-Export Company DC 80 (2 dice, 30 F)
    --[X] Nephor II: Worker Aid Centers DC 80 (2 dice 20F)
  • 15

    [X] Plan Readying the SCVs And Special Bonuses
    -[X] Infrastructure (6/6 dice, 45R)
    --[X] Korhal: Capital City Augustgrad (Phase 1) 51/400 (1 dice, 10R)
    --[X] Nephor II: Planetary Reconstruction (Phase 3) 114/400 (2 dice, 20R)
    --[X] Tyrador IX: Planetary Reconstruction (Phase 2) 66/200 (3 dice, 15R)
    -[X] Heavy Industry (5/5+4 free dice, 90R)
    --[X] Dylar IV: Dylarian Shipyards (Phase 2) 22/600 (4 dice, 40R)
    --[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 3) 73/300 (5 dice, 50R)
    -[X] Light Industry (5/5 dice, 50R)
    --[X] Korhal: Canis Chemical Refinery (Phase 1) 0/200 (1 die, 10R)
    --[X] Mar Sara: Endureum Extraction Operations (Phase 1) 67/300 (4 dice, 40R)
    -[X] Environmental (5/5 dice, 35R)
    --[X] Korhal: Regreening Effort (Phase 2) [NEW] 11/100 (2 dice, 20 R)
    --[X] Dylar IV: Shipyard Amenities 22/250 (3 dice, 15R)
    -[X] Services (5/5 dice, 50R)
    --[X] Vardona: Angustia Orbital Shipyard Complex (Phase 2) 281/400 (1 die, 10R)
    --[X] Korhal: Katherine Mengsk Memorial Veterans' Hospital 98/200 (1 die, 5R)
    --[X] Korhal: Port Bennet Interplanetary Aerospace Complex 0/600 (3 die, 30R)
    -[X] Military (6/6 dice, 55R)
    --[X] Brontes: Refloating the Fleet (Phase 2) 244/300 (1 die, 10R)
    --[X] Brontes: Fort Riley Orbital Training Center 41/200 (1 die, 10R)
    --[X] TRUSTrooper Recruitment Program [TRUST] 0/400 (2 dice, 20R)
    --[X] Vardona: Treasury Reserve Site Alpha [TRUST] 141/200 (1 die, 5R)
    --[X] Fringe Worlds: Fort Sumner Forward Operating Base 0/200 (1 die, 10R)
    -[X] Research (5/5 dice, 60R)
    --[X] High-Efficiency Conduits [Tech] 109/200 (2 die, 30R)
    --[X] Hercules-class Superheavy Cargo Freighter 0/350 (3 dice 30R)
    -[X] Bureaucracy (5/5 dice, 35R)
    --[X] Services/Administration/Logistics/Operations Mechanization Endeavor 233/300 (2 dice, 20R) +10 paranoia
    --[X] Veterans' Benefits Program [MANDATORY] 39/400 (1 dice, 15R)
    -[X] Personal (4/4 dice 40F)
    --[X] Vardona: Vardonaville Import-Export Company DC 80 (2 dice, 30 F)
    -[X] Special (2 bureaucracy, 2 Personal dice, 10 R, 10 F, already accounted for in both departments)
    --[X] Team-Building Exercise (Bureaucracy/Personal, +6 modifier) DC 100 (10 R, 10 F)
  • 1

    [X] Plan Construction Sector Blitz
  • 1

    [x] [X] Plan Readying the SCVs for Reconstruction
  • 2

    [X] Plan Something Something
    -[X] Infrastructure 6/6 40R (+11 modifier)
    --[X] Korhal: Capital City Augustgrad (Phase 3) 1 die 5R 0%
    --[X] Nephor II: Planetary Reconstruction (Phase 3) 2 dice 20R 0%
    --[X] Tyrador IX: Planetary Reconstruction (Phase 2) 3 dice 15R 83%
    -[X] Heavy Industry 5/5 60R (+6 modifier)
    --[X] Nephor II: Nephor Industrial Megacomplex (Phase 2) 1 die 10R 0%
    --[X] Dylar IV: Dylarian Shipyards (Phase 2) 4 dice + 1 free die 50R 0%
    -[X] Light and Chemical Industry 5/5 40R (+6 modifier)
    --[X] Nephor II: Phoros Neotextiles Fabrication Plant (Phase 3) 3 dice 30R 67%
    --[X] Mar Sara: Endureum Extraction Operations (Phase 1) 2 dice 10R 0%
    -[X] Environmental 5/5 25R (+1 modifier)
    --[X] Korhal: Regreening Effort (Phase 2) 2 dice 10R 84%
    --[X] Dylar IV: Shipyard Amenities 3 dice 15R 7%
    -[X] Services 5/5 50R (+1 modifier)
    --[X] Vardona: Angustia Orbital Shipyard Complex (Phase 2) 4 dice 40R 41%
    --[X] Korhal: Katherine Mengsk Memorial Veterans' Hospital 1 die 10R 0%
    -[X] Military 6/6 55R (+6 modifier)
    --[X] Brontes: Refloating the Fleet (Phase 2) 2 dice 20R 90%
    --[X] Brontes: Fort Riley Orbital Training Center 1 die 5R 0%
    --[X] Vardona: Treasury Reserve Site Alpha 2 dice 10R 89%
    --[X] Fringe Worlds: Fort Sumner Forward Operating Base 1 die 10R 0%
    -[X] Research 5/5 60R (+1 modifier)
    --[X] High-Efficiency Conduits [Tech] 2 dice 30R 61%
    --[X] Secure Integrated Defense Ensemble [TRUST] [Tech] 3 dice 30R 0%
    -[X] Bureaucracy 5/5 40R (+11 modifier)
    --[X] Establish the Office of Forecasts and Trends 1 die 5R 0%
    --[X] Services/Administration/Logistics/Operations Mechanization Endeavor 1 die + 1 free die 20R 90%
    --[X] Veterans' Benefits Program 1 free die 15R 0%
    -[X] Personal 4/4 30F (+1 modifier)
    --[X] Vardona: Vardonaville Import-Export Company 1 die + 1 free die 30F 70%
    -[X] Special
    --[X] Team-Building Exercise (Bureaucracy/Personal, +6 modifier) 3 Personal dice + 3 Bureaucracy dice 15R 15F 91%
    -[X] Free Dice 4/4
    -[X] 1 in Heavy Industry
    -[X] 2 in Bureaucracy
    -[X] 1 in Personal
    -[X] Resources stockpile 200/200 Income 215/400 Total 415/600
    -[X] Discretionary Funds (F) stockpile 45/50 Income 0/60 Total 45/110
Etranger threw 1 100-faced dice. Reason: Augustgrad Phase 3 Total: 28
28 28
Etranger threw 1 100-faced dice. Reason: Supply Bunkers Phase 2 Total: 96
96 96
Etranger threw 4 100-faced dice. Reason: Tyrador Reconstruction Phase 2 Total: 319
63 63 85 85 75 75 96 96
Etranger threw 5 100-faced dice. Reason: Dylarian Shipyards Phase 2 Total: 280
39 39 63 63 71 71 87 87 20 20
Etranger threw 5 100-faced dice. Reason: Endureum Extraction Phase 1 Total: 257
2 2 99 99 81 81 53 53 22 22
Etranger threw 2 100-faced dice. Reason: Korhal Regreening Phase 2 Total: 123
26 26 97 97
Etranger threw 3 100-faced dice. Reason: Vardona Aquaculture Total: 206
55 55 69 69 82 82
Etranger threw 3 100-faced dice. Reason: Angustia Shipyard Phase 2 Total: 161
50 50 35 35 76 76
Etranger threw 2 100-faced dice. Reason: Veterans Hospital Total: 153
100 100 53 53
Etranger threw 1 100-faced dice. Reason: Forward Operating Base Total: 15
15 15
Etranger threw 2 100-faced dice. Reason: Refloating Phase 2 Total: 120
95 95 25 25
Etranger threw 2 100-faced dice. Reason: Reserve Site Alpha Total: 104
29 29 75 75
Etranger threw 1 100-faced dice. Reason: TRUSTrooper Recruitment Total: 89
89 89
Etranger threw 2 100-faced dice. Reason: High-Efficiency Conduits Total: 78
31 31 47 47
Etranger threw 3 100-faced dice. Reason: SIDE Total: 242
98 98 90 90 54 54
Etranger threw 1 100-faced dice. Reason: Veterans Benefits Total: 63
63 63
Etranger threw 2 100-faced dice. Reason: SALOME Total: 92
31 31 61 61
Etranger threw 2 100-faced dice. Reason: Pardon Recipients Total: 87
72 72 15 15
Etranger threw 2 100-faced dice. Reason: VIEC Total: 116
73 73 43 43
Etranger threw 2 100-faced dice. Reason: TRUST CAPP Total: 114
52 52 62 62
Etranger threw 4 100-faced dice. Reason: Team-Building Exercise Total: 123
30 30 30 30 5 5 58 58
Etranger threw 1 100-faced dice. Reason: 5th Total: 70
70 70
Etranger threw 1 100-faced dice. Reason: College Boy (Turn 9) Total: 74
74 74
 
Well, most of those rolls actually went really well!

Though the much-coveted team-building exercise seems not to have gone through?
 
We passed. That's good enough for me.

Also did we get anything for the college stuff, I can't tell.

Honestly it seems like most of our actions did really well.

So, with our various bonuses, I hope we passed the High-Efficiency Conduits. That way we can turn and research Hercules ship.
 
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