Attempting to Subvert the Plan: Dominion Edition

Retcon: Should General Horner (the MC) have been The Magistrate (Starcraft 1 PC)?

  • Yes

    Votes: 35 43.8%
  • No

    Votes: 29 36.3%
  • This does not matter to me

    Votes: 16 20.0%

  • Total voters
    80
  • Poll closed .
1. The suits project discount second phase didn't scale to all the projects effected by it's first phase. I have my doubts that every project needs more SCVs.
2. SCVs are big. That means digging bigger mines. Historically, mine engineers hate that. Why cut a mine shaft bigger than the seam you are following? Just use the dudes with hard hats, leave the SCVs to the projects that acutally need them and where they won't tripple the workload.
SCVs help with the stuff we actually want to do and indeed committed to doing, IE all the big not-expensive-this-year space projects, and still has a pretty good chance of helping with everything on Korhal. Keresh is guaranteed to not help with anything except our limited Korhal options and is an unwelcome tax on our HI dice, especially because we're actually pretty flush with cash right now.
 
I think one way we can reduce our suspicion is to start cuisine initiatives, create better rations, meals for both commonfolk and elites, maybe Mengsk would like that?
 
SCVs help with the stuff we actually want to do and indeed committed to doing, IE all the big not-expensive-this-year space projects, and still has a pretty good chance of helping with everything on Korhal. Keresh is guaranteed to not help with anything except our limited Korhal options and is an unwelcome tax on our HI dice, especially because we're actually pretty flush with cash right now.
Ehh. I'm not happy with the Resource budget because I know we're going to want to start spending more heavily very soon, especially with SALOME. It's really nice to be in a position where you have a surplus tucked away and you categorically don't have to dip into it significantly, so getting out in front of the expected +RpT drain from SALOME's extra dice seems like a good idea.

I'm not saying that means "we must go for Keresh," but I wouldn't say I'm comfy with our budget situation. Especially since it may get harder and harder to defend our allocation over time, so I want independent income streams and/or increasing the size of the pie.

I think one way we can reduce our suspicion is to start cuisine initiatives, create better rations, meals for both commonfolk and elites, maybe Mengsk would like that?
Walk me through how you think that would lower Mengsk's Suspicion or Paranoia. In general, only things that make him personally happy by fulfilling his direct orders, enhancing the military, or building up big cool things on Korhal ever reduce Paranoia.
 
Largely, I want to open up every new source of income we can get-that means Karesh, but also NIM (so it grows faster), Canis, Mar Sara, etc. A diverse economy is more resilient to attacks, from any direction. And it gives many income streams to siphon a bit from.
 
Largely, I want to open up every new source of income we can get-that means Karesh, but also NIM (so it grows faster), Canis, Mar Sara, etc. A diverse economy is more resilient to attacks, from any direction. And it gives many income streams to siphon a bit from.
Keresh only helps with Keresh and Canis, in that case. If you want more income, again, it's better to invest in the discounts first, since we have reserves to fall back upon, and only then go for the income streams. Of the ones I'm thinking of off the top of my head:
  • Brontes clearing I'm still willing to bet will be a decent windfall, and it's cheap because of Space Defenders right now, and it's not helped by Keresh
  • Keresh is literally halved in cost if we just wait a quarter
  • NIM is off the menu until Dylar is done, because Dylar is a promise and huge, and Dylar finishes faster if we have SCVs
  • Sure, Keresh helps Canis, but SCVs ALSO help Canis, and likely everything else on this list as well
  • Vespine Extraction is not helped by Keresh
  • Refugee Workshops is not helped by Keresh
  • Nothing on Mar Sara is helped by Keresh
  • Nothing on or around Chau Sara is helped by Keresh
 
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Largely, I want to open up every new source of income we can get-that means Karesh, but also NIM (so it grows faster), Canis, Mar Sara, etc. A diverse economy is more resilient to attacks, from any direction. And it gives many income streams to siphon a bit from.

I don't disagree with this at all. That said I really think SCVs are really important and major and help along the gaining resources element. Maybe in a backward way, reducing progress times, but still I think it helps us.

But yeah, us doing what we can to spur on the Dominion economy is good and right, so no disagreement there.
 
[] Raynor's Raiders: Anti-Banditry Campaign [NEW]
All across the periphery, pirates and bandits reign where the roving squadrons of the Confederacy have yet to be replaced by Dominion patrols. In addition to causing untold havoc and damage to local settlements, they also make your own operations somewhat difficult. By soliciting covert aid from Raynor's Raiders (and making sure they're properly equipped for the job), you can cut down on Fringe banditry and improve project efficiency, all in one go.
(Reduces all non-Personal Fringe Worlds and Mar/Chau Sara project per-die costs) (-2 Relations with Raynor's Raiders)
(DC 80 to avoid +20 Paranoia, -10F per die)
While I'm always a fan of Raynor, as of right now, there are only 2 non-personal Fringe World and Mar/Chau Sara projects with a per-die cost above the minimum. By it's stated metrics, this action isn't worth it right now. However, I bet that this also helps the Fringe Worlds and Mar/Chau Sara Defense/Security/Unrest stats, given the description.

Don't get me wrong, I still think it would be better to wait a while before taking it, this is just something to keep in mind until we complete the forecasts office.
 
I had the exact same thought, that its useful for the future but not now or really anytime soon. Also I wouldn't want to use it till we have Raynor's Raiders at higher than 2 so that we don't suddenly go to 0 with them.
 
They're currently at 5, which is the level we can start making requests of groups.

Ah, cool. So I think that page was changed since the last time I had looked at it because I had seen Raynor 2 then. (Though a part of me had thought it was off.) So thanks for noting it.

That said, whole the actual relation number was off, I do still think that out of all the things we could do right now that one is not as high a priority as some others. Right now anyway.

I kind of want to rebuild Mar Sara and then maybe give them a town secretly before we put them to work. lol
 
1. The suits project discount second phase didn't scale to all the projects effected by it's first phase. I have my doubts that every project needs more SCVs.
The reason why Neotextiles Phase 2 didn't affect as much as Phase 1 is simple. There's a minimum amount of progress required and cost per die for a project, 100 progress and 5R/die. Given that Keresh needs 200 progress, I'm not worried.
 
Walk me through how you think that would lower Mengsk's Suspicion or Paranoia. In general, only things that make him personally happy by fulfilling his direct orders, enhancing the military, or building up big cool things on Korhal ever reduce Paranoia.
It could be a point of prestige and widespread acclaim, especially when you put it as Mengsk's personal initiative helmed by him and us. I mean, if he's responsible for helping to give better food to the masses and the troops, they'd be happy and content, painting him in a better light. If the elites get to eat better, they'd want to ask him to teach their chefs in exchange for political favours.
 
How do people feel about swapping

[] Nephor II: TRUST Civil Auxiliary Pilot Program [TRUST] DC 60 (2 dice, 30 F) (92.97%)

for

[] Korhal: Have a Talk with Director Starke DC 80 (2 dice, 10 F) (83.47%)
 
No, because we need and can benefit a hell of a lot from an extra dice in every category. As far as Personal goes, I'd rather strengthen the union overall BEFORE legalizing it. Just like that better narratively anyways.
I feel that having slightly fewer dice that we know where to place is more valuable than increasing our dice count a smidge under 20% but still flying half blind. I feel we need to know how many phases are left of Brontes vs Nephor, to know which to do first, for example. Alternatively, whether education or healthcare is heading for a more dire state, so we can spend our Service dice wisely. Still, it's not like SALOME is a bad project and I can deal with it if we wait until next turn to get it done.

As for Personal, I take the opposite view. The best way to strengthen the Union is to remove that sword of Damocles Mengsk is hanging over their heads, especially since we have the Paranoia free. I figure that there's quite a few Union-strengthening actions locked behind that.
 
Underlying assumptions:

1) Future bonuses and cost reductions are not factored in. New dice counts will take place that do, after the projects complete.

2) The overall [Reconstruction] and [Revitalization] goals may not be fully taken into account because we simply do not have enough information to do so. For instance, we don't know if planetary reconstruction is three-phase or what. My tentative estimate from how I interpret the Nephor blurb is that there's at least a fourth phase on each planet, and at least up to Phase 3 on Brontes.

3) Potential future increases to our dice count or bonuses are not taken into account, again because they cannot fully be predicted.

Infrastructure
58.5 average Progress per die
Total dice: 6*16 = 96

Required Projects
Korhal: Capital City Augustgrad Phases 2+3+4+5
Progress requirement 138+500+600+700 = 1938
32 dice median

Brontes: Orbital Cleanup Phase 2+3
Progress requirement 194+400 = 594
11 dice median

Nephor II: Planetary Reconstruction Phase 3+4
Progress requirement 386+600 = 986
17 dice median

Tyrador IX: Planetary Reconstruction Phase 2+3+4
Progress requirement 234+400+500 = 1134
20 dice median

Brontes: Planetary Reconstruction Phase 1+2+3+4
Progress requirement 400+500+600+700 = 2200
38 dice median

Total:
32+11+17+20+38 = 118 dice. 0 dice to spare, 22 Free dice required over 16 turns.

Now, this assessment is based on certain assumptions. The situation is much worse if all the planetary reconstruction projects have a fifth phase. On the other hand a single -50 Progress cost reduction to all these projects cashes out as about -750 Progress total, or about -13 dice off the cost. SALOME gives us an extra umpteen dice to work with. And so on.
 
Now, this assessment is based on certain assumptions. The situation is much worse if all the planetary reconstruction projects have a fifth phase. On the other hand a single -50 Progress cost reduction to all these projects cashes out as about -750 Progress total, or about -13 dice off the cost. SALOME gives us an extra umpteen dice to work with. And so on.

Right, so one more phase of SCVs and Tool and Die costs about 10 dice and saves 26.
 
Right, so one more phase of SCVs and Tool and Die costs about 10 dice and saves 26.
Notably, it costs in Heavy Industry and saves in Infrastructure- something to think about in this kind of analysis is the interplay between categories. It's interesting to look at what else is on offer in Heavy Industry and what else we need, and also to do "short term versus long term" analyses. Our prioritization in Infrastructure is mainly guided by long, long term priorities, but in Heavy Industry we have a huge Plan commitment coming up in four quarters' time.
 
Notably, it costs in Heavy Industry and saves in Infrastructure- something to think about in this kind of analysis is the interplay between categories. It's interesting to look at what else is on offer in Heavy Industry and what else we need, and also to do "short term versus long term" analyses. Our prioritization in Infrastructure is mainly guided by long, long term priorities, but in Heavy Industry we have a huge Plan commitment coming up in four quarters' time.

SCVs are about 6 dice median, and save 2 of 14 dice median on Dylarian Shipyards alone.
 
Nightmare (Canon)
It was the same nightmare again. The same one for about six months now.

Kerrigan, prowling through the imperial palace like she damn near owned the place, the same woman he had abandoned on Tarsonis save for the monstrous claws extending from her arms. Mengsk, throwing up his inner circle to save his own sorry hide one after another like shields, quavering like a leaf in a Vardona monsoon. She killed Starke first, quick and professional, the two Ghosts looking at each other without hatred or complaint. Warfield always came next, the old soldier going to a death he had probably not deserved with the same stubborn look he seemed to always have.

Duke would scream, beg, plead, deny, the old Confederate through and through a yellow bellied coward in the end. He had the most blood on his hands of anyone, Mengsk included, and she always savored drawing out his end. He didn't doubt that the Confederacy would've sent someone else to man the psi emitters in the Sara system if he had refused, but Horner had to admit, he didn't entirely hate seeing the turncoat get gutted like a fish.

Then it was his turn, Arcturus blubbering for him to do something, to save him, to have his back like in the good old days. Sometimes he stood firm, sometimes he stepped aside, but it didn't make a difference in the end. Oh, sure, she might run him through immediately or tell him she forgave him first, but he was still dead in the end. Still left with a hole through his heart the size of his fist, the sounds of Mengsk's screams filling his head as sweet blackness took him.

Except that's not what happened this time.

Sarah strode towards him, in that confident way she always had, the same stance she'd use before delivering a report or executing an officer who had made the mistake of trusting her. The same that she'd boarded the dropship to Tarso-

"Oh, Chuck. You're married, what would Carla do if she knew you were thinking those things?" she murmured, a voice that was and was not the Lieutenant's. "Maybe I should go pay her a visit, it's been so long since one of our chats. Just girl talk, Commander."

A spike of fear suddenly pierced Horner's heart, eyes bulging at the implicit threat. She had never threatened Carla before. He could die for all he cared, he was part and parcel of every single horror that Mengsk had unleashed. But Carla? She'd done nothing, deserved nothing.

"Don't," he breathed out, unaware of how tight his throat had gotten until he had tried to speak.

"Men," Kerrigan half chided, half laughed. "Always thinking you have to be the knight in shining armor, rushing in to save your gal. How'd that work out for you and Jimmy when it came time to get me, huh? But don't worry, Chuck, I'm not a princess who needs rescuing. I know what I'm doing."

Chuck's words died in his mouth as he stood, frozen stock still. His body refused to obey him as Kerrigan crept closer and closer, green and purple scales emerging over her form.

"I'm coming home, Chuck. Leave the lights on for me, 'kay?"



He had gotten good at being quiet when he had his nightmares, the Guild Wars and then the Sons had seen to that. Men who screamed got themselves, and their buds, killed if they did at the wrong time. It was a skill, and one he had mastered over long years of sleeping rough and fighting dirty. So Chuck didn't scream, but he had his way of fidgeting and shifting, and Carla, bless her for being a better woman than he deserved, knew every one of his tells.

She was awake before he was, already turning the lights on in their bedroom.

"The usual?" she asked, about both the nightmare and the nightcap.

"Yeah," Chuck murmured, rubbing the sleep from his eyes as he sat up in bed. "Or near enough. She started talking more this time," he added, evasively. No reason to worry Carla with everything right out the gate.

"Mmm." Carla, having always been the brains of the duo, saw through that immediately, but didn't bother prying. There was no point to it, he'd come around eventually. Chuck always did. She wrapped her nightgown tight around herself as she walked over to the in suite bar, pouring out a finger of whisky for him, and a double for herself. She always did have trouble getting back to sleep after he woke her.

"Thanks," he whispered as he took the glass in hand, not realizing just how dry his lips had become until he started sipping on the liquor. It was a good, fine drink, from a planet that no one lived on anymore, but it tasted like nothing in his current state.

"Do you want to read again?" she continued, sitting down in bed next to him and fishing out his tablet. Not one of the Treasury issue ones, but a rugged and battered piece of crap that had been out in the Fringe for years before it had arrived in the dead drop he had set up with Jimmy.

"Yeah," he repeated, this time with more strength than before. "Yeah let's… Let's try to make sense of this mess," he finished with a nod. It was the only thing that ever calmed him down after one of these, trying to make as much sense as he could out of the jumbled story he had gotten from the Raiders. He probably shouldn't let Carla see it, but Mengsk would shoot him for it anyway so what was one more crime. Besides, she helped him with the bigger words Matt liked to toss around so casual like.

"Zerg mostly all went off to Aiur, even Mengsk suspects that. Char's still pretty quiet," Chuck murmured, reviewing the files he had read countless times over by now. "And Aiur is…" he squinted at the map Matt had uploaded, the Protoss homeworld glowing faintly at the very edge of the galaxy.

"A long ways off," Carla said, patting her husband on the arm before taking a sip of her own whisky.

"A long ways off," Chuck agreed. "And then most of Protoss vanished out back of the beyond to someplace called Shakuras, and not even Matt knows where that is. Through some sort of warp gate," he said, shaking his head at how incredibly screwed they all were. The Protoss were older than old, and had the ability to fold space to travel across the galaxy instantly, and the Zerg had won against them.

Oh, sure, Tassadar killed their big brain in the end, but he mostly cheated anyway. Tassadar was a sore subject for Chuck though, the Executor had been the one to kill Mar Sara, and had only found a conscience by the time he had hit Tarsonis, which triggered all of this anywa-

"Hell," Horner whispered, sitting down the glass as he started scrolling through the records of the Koprulu Expeditionary Force the Raiders had managed to cobble together.

"You've found something," Carla said, peering over his shoulder as he furiously read - a feat that he was currently too concerned to take any pride in.

"Sarah was wrong," he murmured, an undercurrent of nervous excitement in his voice. "In the recordings we got, there was something about how she convinced Jimmy to let her go because she said the Protoss were going to kill the whole planet," he continued, the memory of that fateful day seared into his mind for the rest of his life. "She said that she just knew, that it was a Ghost thing. But that's wrong, that's completely wrong."

There. There it was, glowing text staring back at him from the screen, a note hastily written by Matt to translate a Protoss record.

Executor Tassadar of the Koprulu Expeditionary Force recalled by the Conclave to face trial for refusal to enact purification protocols on Tarsonis.

"How the hell did she get that wrong?"
 
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I don't have time to list my thoughts right now but here's a plan if anyone wants to critique it.

[] Plan Something Something
-[] Infrastructure 6/6 30R (+8 modifier)
--[] Korhal: Capital City Augustgrad (Phase 2) 4 dice 20R 94%

(-10 Paranoia when complete)
(Progress 240/400, -5R per die)
--[] Brontes: Orbital Cleanup (Phase 2) 2 dice 10R 26%
(Provides one-time Resource gain upon completion)
(Progress 106/300, -5R per die)
-[] Heavy Industry 5/5 80R (+3 modifier)
--[] Vardona: Ardonin Heavy Vehicle Factory (Phase 2) 3 dice 30R 0%

(Reduces groundside and space-based construction project lengths upon completion) (+10 Paranoia)
(Progress 33/300, -10R per die)
--[] Nephor II: TerraUnion Tool and Die Works (Phase 2) 2 dice + 3 free die 50R 75%
(Reduces some project lengths upon completion)
(Progress 53/250, -10R per die)
-[] Light and Chemical Industry 5/5 50R (+3 modifier)
--[] Korhal: Canis Chemical Refinery (Phase 1) 5 dice 50R 45%

(Improved yields from all Vespene projects upon completion)
(Progress 0/300, -10R per die)
-[] Environmental 5/5 25R (-2 modifier)
--[] Korhal: Regreening Effort (Phase 1) 2 dice 10R 90%

(+5 Paranoia upon completion)
(Progress 48/100, -5R per die)
--[] Tyrador IX: Establish Farmsteads (Phase 2) 3 dice 15R 96%

(Progress 360/400, -5R per die)
-[] Services 5/5 50R (-2 modifier)
--[] Korhal: Katherine Mengsk Memorial Veterans' Hospital 5 dice 50R 31%

(-5 Paranoia)
(Progress 0/300, -10R per die)
-[] Military 6/6 45R (+3 modifier)
--[] Brontes: Refloating the Fleet (Phase 2) 3 dice 30R 0%

(-10 Paranoia)
(Progress 37/400, -10R per die)
--[] Vardona: Treasury Reserve Site Alpha 3 dice 15R 40%
(Progress 141/300, -5R per die)
-[] Research 5/5 50R (-2 modifier)
--[] Improved Threat-Recognition Protocol [Tech] 3 dice 30R 0%

(Progress 0/250, -10R per die)
--[] New Model Weaponry (Phase 2) (Tech) 2 dice 20R 79%
(-10 Paranoia when complete)
(Progress 198/250, -10R per die)
-[] Bureaucracy 5/5 35R (+8 modifier)
--[] Establish the Office of Forecasts and Trends 4 dice 20R 59%

(Unlocks statistical trends) (Unlocks estimated number of phases for project completion) (+10 Paranoia)
(Progress 0/200, -5R per die)
--[] Veterans' Benefits Program 1 die 15R 0%
(-5 Paranoia)
(Progress 0/400, -15R per die)
-[] Personal 4/4 25F (-2 modifier)
--[] Korhal: Go Drinking with Colonel de Santo 2 dice 10F 86%
(Unlocks military-related Personal projects upon completion)
(DC 60 to avoid +10 Paranoia, -5F per die)
--[] Korhal: Have a Talk with Director Starke 2 dice + 1 free die 15F 94%
(Unlocks security-related Personal projects upon completion)
(DC 80 to avoid +10 Paranoia, -5F per die)
-[] Free Dice 4/4
-[] 3 in Heavy Industry
-[] 1 in Personal
-[] Resources stockpile 200/200 Income 165/405 Total 390/605
-[] Discretionary Funds (F) stockpile 10/10 Income 15/60 Total 25/70
 
Hm. @F0lkL0re .

Your plan draft contains -9.4-1.55-7.9+5.9+1.4+0.6 = about -11 Paranoia as the expected outcome. We're at 30 Paranoia right now and can't go below 10, so there's not much point in doubling down that hard. It might be worth shifting dice off the Paranoia-reducing hospital and 'new guns' actions in favor of other projects with more lasting long-term impact like the Angustia yards or any of several research projects.
 
Hm. @F0lkL0re .

Your plan draft contains -9.4-1.55-7.9+5.9+1.4+0.6 = about -11 Paranoia as the expected outcome. We're at 30 Paranoia right now and can't go below 10, so there's not much point in doubling down that hard. It might be worth shifting dice off the Paranoia-reducing hospital and 'new guns' actions in favor of other projects with more lasting long-term impact like the Angustia yards or any of several research projects.
Or maybe increase Paranoia gain by shuffling the dice to favor SCVs over Fusion Cutters.
 
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