Attempting to Subvert the Plan: Dominion Edition

Retcon: Should General Horner (the MC) have been The Magistrate (Starcraft 1 PC)?

  • Yes

    Votes: 35 43.8%
  • No

    Votes: 29 36.3%
  • This does not matter to me

    Votes: 16 20.0%

  • Total voters
    80
  • Poll closed .
[X] Plan: We Hold The Course, We Build Income, V4A--For People Who Care About The Environment

[X] Plan: We Hold The Course, We Build Income, V4C--Pro-Environment Jarheads

[X] Plan Attempting to Rebuild The Factory Planet
 
Vote closed
Scheduled vote count started by Etranger on Nov 11, 2022 at 8:18 PM, finished with 43 posts and 27 votes.

  • [X] Plan: We Hold The Course, We Build Income, V3B--For People Who Don't Care About the Environment
    -[X] Korhal: Capital City Augustgrad (Phase 1) [MANDATORY] [1 Dice, 20 R]
    -[X] Brontes: Orbital Cleanup (Phase 1) [Reconstruction] [3 Dice, 60 R]
    -[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) [3 Dice, 45 R]
    -[X] Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction] [3 Dice, 30 R]
    -[X] Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction] [2 Dice, 20 R]
    -[X] Korhal: Eastcliff Military Academy [2 Dice, 20 R]
    -[X] Tyrador IX: Military Recruitment Offices [2 Dice, 20 R]
    -[X] The Dominion Health Service (Phase 1) [3 Dice, 30 R]
    -[X] Integrated Protective Ensemble (Tech) [2 Dice, 10 R]
    -[X] Handheld Fusion Cutters (Tech) [1 Dice, 2 Free Dice, 15 R]
    -[X] Truth and Reconciliation Committee (Idealistic) [1 Dice, 1 Free Dice, 10 R]
    -[X] Refill the Upper Echelons (Experts) [2 Dice, 10 R]
    -[X] Set Up a Personal Expense Account [1 Dice, 25 R]
    -[X] Hire a Personal Staff [1 Dice, 1 Free Dice, 10 R]
    [X] Plan Attempting to Rebuild The Factory Planet
    -[X] Infrastructure (4/4 Dice + 4 Free dice, -3 penalty, 100 R)
    --[X] Korhal: Capital City Augustgrad (Phase 1) 25/300 (1 die, 10 R) (1/6 median)
    --[X] Brontes: Orbital Cleanup (Phase 1) 149/300 (3 dice, 60 R) (44% chance)
    --[X] Nephor II: Planetary Reconstruction (Phase 1) 0/600 (4 dice, 40 R) (4/12.5 median)
    -[X] Heavy Industry (3/3 Dice, -8 penalty, 45 R)
    --[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) 0/300 (3 dice, 45 R) (3/7 median)
    -[X] Light Industry (3/3 Dice, -8 penalty, 30 R)
    --[X] Tyrador IX: Refugee Workshops (Phase 1) 82/400 (3 dice, 30 R) (3/7.5 median)
    -[X] Environmental (3/3 Dice, -8 penalty, 30 R)
    --[X] Tyrador IX: Establish Farmsteads (Phase 1) 122/400 (3 dice, 30 R) (3/6.5 median)
    -[X] Services (3/3 dice + 1 Free die, -8 penalty, 40 R)
    --[X] Re-Establish the Universal News Network 0/100 (2 dice, 30 R) (36% chance)
    --[X] The Dominion Health Service (Phase 1) 0/300 (1 die, 10 R) (1/4.5 median)
    -[X] Military (4/4 dice, -3 penalty, 40 R)
    --[X] Korhal: Eastcliff Military Academy 128/200 (1 die, 10 R) (26% chance)
    --[X] Fort Horner Training Camp 0/200 (3 dice, 30 R) (8% chance)
    -[X] Research (3/3 dice, -8 penalty, 30 R)
    --[X] Integrated Protective Ensemble 36/100 (3 dice, 30 R) (89% chance) (good chance of overflow into manufacturing)
    -[X] Bureaucracy (3/3 dice, -8 penalty, 15 R)
    --[X] Refill the Upper Echelons 62/100 (2 dice, 10 R) (86% chance)
    --[X] Truth and Reconciliation Committee (Idealistic) 0/200 (1 die, 5 R) (1/4.5 median)
    -[X] Personal (2/2 dice, -13 penalty, 10 R)
    --[X] Hire a Personal Staff (2 dice, 10 R) (90% to hit DC 20, 79% DC 40)
    [X] Plan: We Hold The Course, We Build Income, V4A--For People Who Care About The Environment
    -[X] Korhal: Capital City Augustgrad (Phase 1) [MANDATORY] [1 Dice, 20 R]
    -[X] Brontes: Orbital Cleanup (Phase 1) [Reconstruction] [3 Dice, 60 R]
    -[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) [3 Dice, 45 R]
    -[X] Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction] [3 Dice, 30 R]
    -[X] Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction] [2 Dice, 20 R]
    -[X] Korhal: Regreening Effort (Phase 1) [1 Dice, 5 R]
    -[X] Korhal: Eastcliff Military Academy [2 Dice, 20 R]
    -[X] Tyrador IX: Military Recruitment Offices [2 Dice, 20 R]
    -[X] The Dominion Health Service (Phase 1) [3 Dice, 30 R]
    -[X] Integrated Protective Ensemble (Tech) [2 Dice, 10 R]
    -[X] Handheld Fusion Cutters (Tech) [1 Dice, 2 Free Dice, 15 R]
    -[X] Truth and Reconciliation Committee (Idealistic) [1 Dice, 1 Free Dice, 10 R]
    -[X] Refill the Upper Echelons (Experts) [2 Dice, 10 R]
    -[X] Set Up a Personal Expense Account [1 Dice, 25 R]
    -[X] Hire a Personal Staff [1 Dice, 1 Free Dice, 10 R]
    [X] Plan: We Hold The Course, We Build Income, V4C--Pro-Environment Jarheads
    [X] Plan Build the Tools to Build the Tools
    -[X]Infrastructure 4/4 70R
    --[X] Korhal: Capital City Augustgrad (Phase 1) [MANDATORY] 1 die 10R 0%
    --[X] Brontes: Orbital Cleanup (Phase 1) [Reconstruction] 3 dice 60R 44%
    -[X]Heavy Industry 3/3 75R
    --[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) 3 dice + 2 dice 75R 5%
    -[X]Light and Chemical Industry 3/3 30R
    --[X] Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction] 3 dice 30R 0%
    -[X]Environmental 3/3 30R
    --[X] Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction] 3 dice 30R 0%
    -[X]Services 3/3 40R
    --[X] The Dominion Health Service (Phase 1) 1 die 10R 0%
    --[X] Re-Establish the Universal News Network [Reconstruction] 2 dice 30R 36%
    -[X]Military 4/4 40R
    --[X] Korhal: Eastcliff Military Academy 2 dice 20R 70%
    --[X] Nephor II: Fort Horner Marine Training Camp 2 dice 20R 0%
    -[X]Research 3/3 15R
    --[X] Integrated Protective Ensemble (Tech) 3 dice 15R 89%
    -[X]Bureaucracy 3/3 20R
    --[X] Refill the Upper Echelons (Experts) 2 dice 10R 86%
    --[X] Conduct a Dominion-Wide Census [Reconstruction] 1 dice 10R 0%
    -[X]Personal 2/2 20R
    --[X] Hire a Personal Staff 2 dice 10R 79%
    --[X] Hire Advisors 2 free dice 10R 79%
    -[X]Free Dice 4/4
    -[X] 2 in Heavy Industry
    -[X] 2 in Personal
    -[X]Resources stockpile 215/215 Income 125/230 Total 340/445
    [X] Plan: We Hold The Course, We Build Income, V3D--Anti-Environment, and Jarhead
    -[X] Korhal: Capital City Augustgrad (Phase 1) [MANDATORY] [1 Dice, 20 R]
    -[X] Brontes: Orbital Cleanup (Phase 1) [Reconstruction] [3 Dice, 60 R]
    -[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) [3 Dice, 45 R]
    -[X] Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction] [3 Dice, 30 R]
    -[X] Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction] [2 Dice, 20 R]
    -[X] Korhal: Eastcliff Military Academy [2 Dice, 20 R]
    -[X] Nephor II: Fort Horner Marine Training Camp [2 Dice, 20 R]
    -[X] The Dominion Health Service (Phase 1) [3 Dice, 30 R]
    -[X] Integrated Protective Ensemble (Tech) [2 Dice, 10 R]
    -[X] Handheld Fusion Cutters (Tech) [1 Dice, 2 Free Dice, 15 R]
    -[X] Truth and Reconciliation Committee (Idealistic) [1 Dice, 1 Free Dice, 10 R]
    -[X] Refill the Upper Echelons (Experts) [2 Dice, 10 R]
    -[X] Set Up a Personal Expense Account [1 Dice, 25 R]
    -[X] Hire a Personal Staff [1 Dice, 1 Free Dice, 10 R]
    [X] Plan: We Hold The Course, We Build Income, V3C--Pro-Environment Jarheads
    -[X] Korhal: Capital City Augustgrad (Phase 1) [MANDATORY] [1 Dice, 20 R]
    -[X] Brontes: Orbital Cleanup (Phase 1) [Reconstruction] [3 Dice, 60 R]
    -[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) [3 Dice, 45 R]
    -[X] Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction] [3 Dice, 30 R]
    -[X] Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction] [2 Dice, 20 R]
    -[X] Korhal: Regreening Effort (Phase 1) [1 Dice, 5 R]
    -[X] Korhal: Eastcliff Military Academy [2 Dice, 20 R]
    -[X] Nephor II: Fort Horner Marine Training Camp [2 Dice, 20 R]
    -[X] The Dominion Health Service (Phase 1) [3 Dice, 30 R]
    -[X] Integrated Protective Ensemble (Tech) [2 Dice, 10 R]
    -[X] Handheld Fusion Cutters (Tech) [1 Dice, 2 Free Dice, 15 R]
    -[X] Truth and Reconciliation Committee (Idealistic) [1 Dice, 1 Free Dice, 10 R]
    -[X] Refill the Upper Echelons (Experts) [2 Dice, 10 R]
    -[X] Set Up a Personal Expense Account [1 Dice, 25 R]
    -[X] Hire a Personal Staff [1 Dice, 1 Free Dice, 10 R]
    [X] Plan Basketcase
    [X] Plan: Foundation.
    -[X]Korhal: Capital City Augustgrad (Phase 1) [MANDATORY] 25/300 2 dice 20 R
    -[X] Brontes: Orbital Cleanup (Phase 1) [Reconstruction] 149/300 2 dice 40 R
    -[X] Korhal: Keresh Mining Complex (Phase 2) 14/300 5 dice 50 R
    -[X] Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction] 82/400 3 dice 30 R
    -[X] Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction] 122/400 3 dice 30 R
    -[X] The Dominion Health Service (Phase 1) 0/300 3 dice 30 R
    -[X] Korhal: Eastcliff Military Academy 128/200 1 dice 10 R
    -[X] Nephor II: Fort Horner Marine Training Camp 0/200 3 dice 30 R
    -[X] Integrated Protective Ensemble (Tech) 36/100 1 dice 5 R
    -[X] Handheld Fusion Cutters (Tech) 0/200 2 dice 10 R
    -[X] Refill the Upper Echelons (Experts) 62/100 1 dice 5 R
    -[X] Truth and Reconciliation Committee (Idealistic) 0/200 2 dice 10 R
    -[X] Hire a Personal Staff DC 20/40 2 dice 10 R
    -[X] Hire Advisors DC 20/40 2 dice 10 R
    [X] Plan: We Hold The Course, We Build Income, V4A--For People Who Care About The Environment
    -[X] Korhal: Capital City Augustgrad (Phase 1) [MANDATORY] [1 Dice, 20 R]
    --[X] 1 dice, 20 R
    -[X] Brontes: Orbital Cleanup (Phase 1) [Reconstruction] [3 Dice, 60 R]
    --[X] 3 dice, 60 R
    -[X] Vardona: Ardonin Heavy Vehicle Factory (Phase 1) [3 Dice, 45 R]
    --[X] 3 Dice, 45 R
    -[X] Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction] [3 Dice, 30 R]
    --[X] 3 Dice, 30 R
    -[X] Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction] [2 Dice, 20 R]
    --[X] 2 Dice, 20 R
    -[X] Korhal: Regreening Effort (Phase 1) [1 Dice, 5 R]
    --[X] 1 Dice, 5 R
    -[X] Korhal: Eastcliff Military Academy [2 Dice, 20 R]
    -[X] Tyrador IX: Military Recruitment Offices [2 Dice, 20 R]
    -[X] The Dominion Health Service (Phase 1) [3 Dice, 30 R]
    -[X] Hire a Personal Staff [1 Dice, 1 Free Dice, 10 R]
    --[X] 1 Free die, 1 Personal die, 10 R
    -[X] Integrated Protective Ensemble (Tech) [2 Dice, 10 R]
    --[X] 2 dice, 10 R
    -[X] Handheld Fusion Cutters (Tech) [1 Dice, 2 Free Dice, 15 R]
    --[X] 1 dice, 2 Free dice, 15 R
    -[X] Truth and Reconciliation Committee (Idealistic) [1 Dice, 1 Free Dice, 10 R]
    --[X] 1 Bureaucracy Dice, 1 Free Dice, 10 R
    -[X] Refill the Upper Echelons (Experts) [2 Dice, 10 R]
    --[X] 2 Bureaucracy dice, 10 R
    -[X] Set Up a Personal Expense Account [1 Dice, 25 R]
    --[X] 1 Personal Dice, 25 R flat.
Etranger threw 1 100-faced dice. Reason: Augustgrad Total: 37
37 37
Etranger threw 3 100-faced dice. Reason: Brontes Cleanup Total: 32
9 9 5 5 18 18
Etranger threw 3 100-faced dice. Reason: Vehicle Factory Total: 177
96 96 43 43 38 38
Etranger threw 3 100-faced dice. Reason: Refugee Workshops Total: 213
95 95 82 82 36 36
Etranger threw 3 100-faced dice. Reason: Farmsteads Total: 171
83 83 54 54 34 34
Etranger threw 2 100-faced dice. Reason: Military Academy Total: 146
51 51 95 95
Etranger threw 2 100-faced dice. Reason: Recruitment Offices Total: 121
74 74 47 47
Etranger threw 3 100-faced dice. Reason: Health Service Total: 194
22 22 91 91 81 81
Etranger threw 2 100-faced dice. Reason: Protective Ensemble Total: 158
82 82 76 76
Etranger threw 3 100-faced dice. Reason: Handheld Cutters Total: 232
80 80 71 71 81 81
Etranger threw 2 100-faced dice. Reason: T&R Committee (Idealistic) Total: 40
14 14 26 26
Etranger threw 2 100-faced dice. Reason: Upper Echelons Experts Total: 116
23 23 93 93
Etranger threw 1 100-faced dice. Reason: Personal Expense Account Total: 48
48 48
Etranger threw 2 100-faced dice. Reason: Personal Staff Total: 147
82 82 65 65
Etranger threw 1 100-faced dice. Reason: On-The-Job Training Total: 17
17 17
Etranger threw 2 100-faced dice. Reason: Alpha Squadron; Feral Zerg Total: 126
89 89 37 37
 
It's particularly frustrating that Brontes is turning into a black hole for our dice, given that it's one of the most expensive options on offer. I very much doubt that we will ever recoup the money we invested into clearing the orbitals, and at this stage in the game, that's a particularly serious handicap, because we desperately need projects that pay back the costs invested in them in a timely manner.

To be clear, I'm not blaming Laurent for the outcomes of random dice rolls; that would be folly. But it's frustrating.

Must be a shit ton of Zerg there then…
It could just be regular old industrial dysfunction. Like, Alpha Squadron has no trouble killing the Zerg, but we then wind up having a lot of trouble hooking up the debris to tow cables, some tugs are damaged by Kessler Syndrome shit going on, the smelters aren't ready to melt down a jillion tons of neo-steel battlecruiser armor, and so on.
 
Math post

Korhal: Capital City Augustgrad (Phase 1) 25 + 37 - 3 = 59/300
Brontes: Orbital Cleanup (Phase 1) 149 + 32 - 9 = 172/300

Vardona: Ardonin Heavy Vehicle Factory (Phase 1) 0 + 177 - 24 = 153/300
Tyrador IX: Refugee Workshops (Phase 1) 82 + 213 - 24 = 271/400

Tyrador IX: Establish Farmsteads (Phase 1) 122 + 171 - 24 = 269/400
Korhal: Eastcliff Military Academy 128 + 146 - 6 = 268/200 68 overflow to somewhere
Tyrador IX: Military Recruitment Offices 0 + 121 - 6 = 115/200
The Dominion Health Service (Phase 1) 0 + 194 - 24 = 170/300

Integrated Protective Ensemble (Tech) 36 + 158 - 16 = 178/100 78 overflow to rollout
Handheld Fusion Cutters (Tech) 0 + 232 - 24 = 208/200 8 overflow to rollout
Truth and Reconciliation Committee (Idealistic) 0 + 40 - 16 = 24/200
Refill the Upper Echelons (Experts) 62 + 116 - 16 = 162/100 62 overflow to somewhere
Set Up a Personal Expense Account DC 10 48 - 13 = 35 pass
Hire a Personal Staff DC 20/40 147 - 26 = 121 hilariously passed
On the Job Training DC 50 17 fail
 
It's particularly frustrating that Brontes is turning into a black hole for our dice, given that it's one of the most expensive options on offer. I very much doubt that we will ever recoup the money we invested into clearing the orbitals, and at this stage in the game, that's a particularly serious handicap, because we desperately need projects that pay back the costs invested in them in a timely manner.

To be clear, I'm not blaming Laurent for the outcomes of random dice rolls; that would be folly. But it's frustrating.

It could just be regular old industrial dysfunction. Like, Alpha Squadron has no trouble killing the Zerg, but we then wind up having a lot of trouble hooking up the debris to tow cables, some tugs are damaged by Kessler Syndrome shit going on, the smelters aren't ready to melt down a jillion tons of neo-steel battlecruiser armor, and so on.

It is how it is. We got massively ahead on a half-dozen different major projects, so doing poorly on Brontes+T&R isn't that big of a deal.

We're ahead of schedule on the Vehicle Factory, Workshops, Farmsteads, MIlitary Recruitment Offices, Health Services, Ensemble (where we have a glorious overflow), Cutters (done in one turn, amazing!), and we've apparently done so well on Hire Staff that we're getting ANOTHER subvote according to word of QM.
 
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Korhal: Eastcliff Military Academy 128 + 146 - 6 = 268/200 68 overflow to somewhere

Refill the Upper Echelons (Experts) 62 + 116 - 16 = 162/100 62 overflow to somewhere
I don't think these projects will overflow. I'll be pleasantly surprised if they do. In most planquests, what you see is that phased projects (like the mines we did on Korhal) have overflow, and sometimes (as in this quest) development rolls overflow to the production/deployment project.

But some projects don't really have a "what we do next," and I suspect these are among those.

It is how it is. We got massively ahead on a half-dozen different major projects, so doing poorly on Brontes+T&R isn't that big of a deal.
In the scheme of things, I suppose it isn't. But it's like... of all the projects to have three bad rolls out of three, it had to be the one where we're paying 20 R for each bad roll. :p
 
Turn 2 (Q4 2506): Personnel Subvote
November 10, 2506
Dominion Treasury Building (Temporary)
Vardona


You've known ever since you achieved officer rank that having a dedicated, capable assistant is the best way to keep yourself afloat in a highly technical job when your own capabilities are more... physical. What you never seem to have quite gotten used to is how a really, really good assistant can not only do what you asked, but also what you wanted but would have never thought to ask.

In this case, Jacob has outdone himself once more. A memo floats across your desk drawing your attention to a bit of freed-up room in the office budget, along with authorization permitting the hiring and retention of a special advisor. This person would be directly detailed to you, without any intervening layers of bureaucracy, and could offer their particular talents free of outside interference. They'd be limited to providing opinions rather than actually directing the flow of government, but still, quite useful.

Also quite fortunately, your two previous prospects for Vice-Chancellor have yet to take up any other offers, and remain available for a well-salaried position with no real oversight or output requirements. There is a third candidate, though...



[] Victoria Archibald III
A blue-blooded scion of the Confederate Old Families who made the very wise decision to defect prior to the fall of Tarsonis rather than afterwards, she has neatly avoided the wave of arrests and prosecutions that followed the Dominion takeover. She served as Deputy Secretary for Industry under the previous regime, which was fitting given that the Archibalds used to own a sizable chunk of Nephor II. It's a shame that Mengsk (himself descended from the oldest of Old Families) hates aristocrats with a passion. (+5 Paranoia on hire)

Titan of Industry: +5 to all HI, LCI, and Bureaucracy dice
Uncrowned Queen: +10 to all Nephor II project dice; more Nephor II projects

[] Edward Fitzsimmons
Former vice-chair of the Koprulu Disaster Relief Committee, Edward Fitzsimmons is an expert at getting supplies and personnel where they're needed, when they're needed. Previously hamstrung by a corrupt and inept Confederate government that actively resented his NGO, he is now prepared to offer the Dominion his services and expertise. (-5 Paranoia on hire)

Crisis Management: +5 to all Infrastructure, Environmental, and Services dice
Doing More With Less: If a Reconstruction project comes within 30 Progress or less of completion at turn end, it is automatically completed

[] Jamie Winston
A veritable wunderkind who served as an engineer for the Sons of Korhal, they are best-known in the Koprulu sector for their pioneering adaptation of the Zerg burrowing ability, which led to the development of the Supply Bunker and a revolution in subterranean construction. They're also a multidisciplinary polymath whose lack of credentials is due entirely to being expelled from Tarsonis University for political activism. If only they weren't quite so... overly excitable. (-10 Paranoia on hire)

Literal Genius: +5 to all Environmental, Research, and Military dice
Perpetual Innovator: +10 to all Tech project dice; more Tech projects



You cleared the personal staff vote by triple the required DC, so here's a special surprise personnel subvote to pick your special advisor. You may begin voting; I'll leave this open for a day or two, unless a decisive majority shapes up sooner.
 
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I don't think these projects will overflow. I'll be pleasantly surprised if they do. In most planquests, what you see is that phased projects (like the mines we did on Korhal) have overflow, and sometimes (as in this quest) development rolls overflow to the production/deployment project.

But some projects don't really have a "what we do next," and I suspect these are among those.

Generally speaking, I will try to find a sensible place for overflow to go if at all possible. In the case of Eastcliff, there's no further project, but you worked on Augustgrad this turn and they're both Korhal construction projects, so the extra progress is going there. As for Upper Echelons, there's a project hidden behind it that'll get the overflow.
 
Wait, did Victoria's trait get better or are you just being nice? Now her paranoia gain is a one and done instead of a constant. Not complaining, just making sure that was intentional.
 
[X] Victoria Archibald III

Industry, the most lucrative sector. One we need to build up fast if we want a budget for anything else. And to top it all off, no Paranoia.
 
Wait, did Victoria's trait get better or are you just being nice? Now her paranoia gain is a one and done instead of a constant. Not complaining, just making sure that was intentional.

As a special advisor, she won't have any formal power or decision-making ability and will work entirely in your office, which means she's much less likely to randomly incur the wrath of Mengsk or his similarly-minded cronies. However, this also means she can't give you more dice, so she gives dice bonuses instead. Also, her secondary positive trait has been halved.
 
Generally speaking, I will try to find a sensible place for overflow to go if at all possible. In the case of Eastcliff, there's no further project, but you worked on Augustgrad this turn and they're both Korhal construction projects, so the extra progress is going there. As for Upper Echelons, there's a project hidden behind it that'll get the overflow.
So does that mean that Augustgrad gets the full 68 overflow or is it reduced?
 
[X] Victoria Archibald III

We've got some big, important projects in HI that need doing for Reconstruction, and one of them just happens to be on Nephor II to boot.

And HI and LCI are generally the moneymakers to get more Resources anyway.
 
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