What should your focus for the rest of the Quest be?


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Lord Godefai sat upon his throne aboard his flagship, the screens surrounding the bridge and crew pits lit alight with the sight of Valan Prime, the homeworld of the Valan Blood Court and the heart of the empire the Eternity had fought for so, so, long, with lives and sweat and toil and blood retched upon the altar of war now repaid with one...last...fight.

As Lord Godefai sat upon his throne, his flagship rumbling beneath him in the way that had become nothing more than reality itself, a noise and sensation that was dearly missed whenever he had to step away from these hallowed halls and walls, he pondered beneath the mask that all Lords of the Eternity wore, carved in honor of an Aspect of the God-Emperor that they worshipped and venerated. His own had been carved by his mind with tools crafted and created without physical hands grasping them in the Aspect of the Priest.

A queer choice, that one.

After all, most of his fellow Lords choose to carve theirs in the Aspect of the Wizard, or Statesman, with the Soldier dead last...until he had chosen to present the Priest before the world.
Yah, the quick turnaround here is to expected given the size and built up of our worlds facing a 5 system enity in a single Sub-sector. and we are already at their homeworld. Intersting so the Priest is the Pysker mask? no, no that's the Wizard.

Does he mean the Lamenters were the priests? or just that the Priest is a symbolic or one with synergy so its more not really chosen as much since to choose implies something?

For some, this choice was hubris, pure and simple, to try and emulate the Master of Mankind who had risen from Broken Terra to make it Holy and Hale, to carry on his flame and pass it unto future generations, so that the galaxy may be lit by truth, compassion, understanding, comprehension, and a thirst for knowledge.

For others, it was a novel choice by a mind dedicated to lighting a path toward greater prosperity by undergoing the fruitless and thankless task of spreading the word and grace of the God-Emperor upon all who could hear His words and lessons to live a life of piety born out of the understanding that there are no heroes in the galaxy that will come and save them in their hour of need.

For the rest, he was a man who had declared a goal insidious and duplicitous to all who could see his visage, openly declaring in arrogance what would no doubt be his goal: subjugation of the Eternity by subversion of its faith.

For him, it was the choice of a young boy who had grown up in the halls and schools of the Eternity, learning at the feet of titans and monsters and legends and heroes, whose past was dominated by a slaughter of Valan Raiders setting his home village alight only to be incinerated by his terrified mind, and whose future would be slaved unto the task and duty to protect from the Valan all under his sight and slay every last one of their misbegotten kind.
I do like the various reasons here for how it is perceived by others and the meanings of each other with grand far reaching plans but the truth of it it was just him growing and learning the schools of the Eternity and molded form a past where he had lost everything to the Valen So I'm guessing similar to how the Emperor in the Great Crusade hunted down the hostile Xenos and horrors like the Rangdan.

The choice of a boy who knew that people are fallible and ignoble, wretched and terrible, in all their tiny sins and little mistakes that made them human.

The choice of a boy who knew that ideas and martyrs endured beyond their deaths, carried by the lips and minds of all who touched them in truth and heart.

And so he sat, upon his throne, aboard his flagship, looking down upon the homeworld of the Valan, to strike at hell's heart with fury and dignity defiant, to bring the hammer to the bell that will ring their kind's end unto a galaxy of hate.

And so he stood, from his throne, aboard his flagship, the eyes of hundreds now upon his form, and began to pray.
Oh, so its more a reminder/symbol for what he wants to be like and to remind him of it, despite all the flaws and sins and mistakes humans make and to live up to something greater than that. And now he is finally ending this nightmare and ridding the Galaxy of the Valen.

"Remember, oh God-Emperor," he said, eyes alight upon the sight of the world that would die. "The peace when all was one. Remember, of God-Emperor, the days of yore. Remember for me, when all was hale and holy. Rejoice with me, for I cast down sin upon this day," he spoke, the mouths of hundreds joining with raised heads and clasped hands. "Rejoice, for this child has seen the light of your truth, the truth before us all. Weep with me, as I step upon the path that will see my death come true. Weep for me, as I end my journey with heavy heart and mourning eyes. Hold me close, as I join your glory, and your nation, and your mercy, as all will, as all shall, in time and duty, unto the end of all days." He ended the prayer, the traditional answer from his crew whispered silently, yet deafeningly, in the bridge in piety, prayer, and holy faith.

"God-Emperor," he spoke, walking forward unto a control panel where lights blinked, and screens displayed the broken defenses and shattered fleets turned into naught but twisted wrecks of metal and hate by his Angels and the Eternity, "I judge this world in thy name." A hand was pressed upon a panel where a dozen needles struck his hand, supping upon his flesh and blood to confirm him to be the master of the ship. "I judge these souls in thy name." A light turned green, and a latch was unlocked, the baleful red light erupting from the button within nothing short of hateful and angry. "I judge an end to be all they deserve." A finger pressed the button, and deep within the vessel, an archeotech warhead arose from its slumber. "Let this be their end. Let it be swift, let it be final, let it be the last cry of 47 billion hearts eaten by the maws of their misbegotten kind as food and sustenance. Let this be a lesson to the galaxy."
Ahhh so their version of Exterminatus with a pray of thanks for sending Lamenters and how now this war will end. Very good with the set up and speech he gives as it carries the weight of... I would say closure? its not somber or blood pumping but like how the Lord is keeping alive just for this and the entire life of this holding on for this moment. Just this war, this nightmare, this event just finally coming to its over due end and resting in its conclusion.

A missile streaked from the ship.

A world of 96 billion answered with all the munitions it could muster.

A missile impacted upon a world.

"Humanity will not go quietly into that Long Night."

A world broke apart before the eyes of Lord Godefai, standing upon the bridge of his flagship.

Tears of joy rolled down his masked cheeks.
yahhhh coming from a man who lived this entire life in this war and watched it take so much from him, this would carry a great weight and showcase that Humans would not just roll over and die. very much echoing how the Emperor's Great Crusade went about breaking the back of many Xenos races. Also showing this war is finally over for the Lords of Eternity
 
Yah, the quick turnaround here is to expected given the size and built up of our worlds facing a 5 system enity in a single Sub-sector. and we are already at their homeworld.Intersting so the Priest is the Pysker mask? no, no that's the Wizard.
No, you aren't. The Lamenters are, with the Lords of Eternity.

And what? No, the Lords hide their faces beneath masks, carved into one of the four Aspects of the God-Emperor they worship. He chose the Aspect of the Priest for his mask.
 
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The Branus system is ours and a new faction in Sub-Sector Ishanu
 
The Branus system is ours and a new faction in Sub-Sector Ishanu
And it looks like the Lords of Eternity are doing great for themselves and we found out who the guys allied with the Eldar are:

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Vote closed
060.M43 - She Was Hungry
Hunger.

It was all she had known when she had hatched.

It was all she had known when she had grown.

It was all she had known when she had been assigned to the fleet.

It was all she had known when she had fought against the prey-predators.

It was all she had known when she had fled from their vengeance.

It was all she knew now as their ships descended upon her ship to murder her.

Hunger.

It gnawed at her.

It gnawed at all Valan.

An eternal hunger that only flesh could satiate.

Flesh, fresh and succulent. Flesh, old and rotten. Flesh, meat, carrion, food for soul and body.

It was hunger that drove her to sink her beak into her brood-kin back then.

It was hunger that drove her to slaughter the crew aboard this ship and claim it as her own now.

Hunger gnawed even now at her body, its claws deep within her body and soul, that God who never relented its grasp, never let even one escape its might.

She didn't mind the hunger now. Didn't mind it back then, either.

There had always been enough flesh to eat. Be it from the beasts of their worlds, the vats that churned with teeming growth of fake-meat that satiated all the same...or from the prey-predators they had discovered to lurk within the stars.

She remembered well the day she had managed to buy some of their flesh.

It was the only time she had not felt hungry after a meal.

It had been a wretched curse upon her mind, fouler than the hunger was. It was all she could think of for weeks after, seeking to feel...satiated...once again.

Staring out at the endless abyss atop the vessel she once thought would carry her to safety, she sat. Clad in a voidsuit, she sat and stared at her approaching doom, the weapons of her ship thundering uselessly with what pitiful might they had for a civilian vessel, spitting artificial defiance at a foe that would not notice it either way.

She was hungry.

She was always hungry.

But, as she stared at the missiles that streaked unto her.

Those missiles she could already see would impact against her body.

She could not say that she felt anything but at ease.

The hunger would en-



You Have 3 [Three] Actions. Currently Active ISC: [Green Horizons Colonization LTD]
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 25x Choirs.
A Glint of Genius - 20x Choirs.

[] [Free] Consecrate In Sacred Sand (Write-In World)
Works of generations started today.
(Gain: A Consecrated World.)

[] [General] Develop The Federations'...
-[] Food Production VII (1/2) (4x 50% Bonuses Remain)
-[] Civilian Infrastructure XVI (0/2)
-[] Heavy Industry VI (1/2)
-[] Void Industry XII (0/2)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Planet/s)
It is time to bring four more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Four colonized Worlds.
Habitable Worlds: ??? - 1 - Gigachad (Swamp, Boreal Forest, Boreal Swamp, Jungle), ??? - 2 - Gigachad (Small Hills, River Valleys, Atolls), ??? - 3 - Gigachad (Temperate Forests, Spiders, Lush Caves, Spiders, Flowering Savanna, Spiders), Trif - Cretetri (Lilypad Ocean)
Hostile Worlds (-1 Void Industry): Olutia - Grace of the Labors (Dry Tundra), Magisch - Hexe (Arctic and Island)
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))

[] [General] Terraform (Planet) - (Auto-Terraformation - 100.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
Currently Terraforming:
Qulach's Forge - (Target Biosphere: Savannah and Flood Plains) - (Maximum Population: 9 Billion) - (Terraformation Time: ~340 Years) - (Finished: 260.M43)
Voxx Primus - (Target Biosphere: Continental) - (Maximum Population: 14 Billion) - (Terraformation Time: ~570 Years) - (Finished: 490.M43)

Not Yet Being Terraformed:
Amut - (Target Biosphere: Volcanic Basalt Lichen) - (Maximum Population: 10 Billion) - (Terraformation Time: ~80 Years)
Litra - (Target Biosphere: Ice Bog) - (Maximum Population: 15 Billion) - (Terraformation Time: ~160 Years)
Ivuh - (Target Biosphere: Planetary Mangroves) - (Maximum Population: 18 Billion) - (Terraformation Time: ~180 Years)
Scil - (Target Biosphere: Petrified Woods and New Growth Forests) - (Maximum Population: 35 Billion) - (Terraformation Time: ~230 Years)
Yeogawa - (Target Biosphere: Flowering Abdundance) - (Maximum Population: 46 Billion) - (Terraformation Time: ~220 Years)
X-14/RHO - (Target Biosphere: Dry Caves) - (Maximum Population: 9 Billion) - (Terraformation Time: ~190 Years)
Bob - (Target Biosphere: Badlands) - (Maximum Population: 11 Billion) - (Terraformation Time: ~110 Years)
Llolanov - (Target Biosphere: Temperate Forests and Mild Arctic) - (Maximum Population: 9 Billion) - (Terraformation Time: ~140 Years)
Alabaster - (Target Biosphere: Early Life and High Oxygen) - (Maximum Population: 23 Billion) - (Terraformation Time: ~80 Years)
Horums - (Target Biosphere: Craggy Desert and Metal Fields) - (Maximum Population: 11 Billion) - (Terraformation Time: ~110 Years)
Bakonu - (Target Biosphere: Bioluminescent Tundra) - (Maximum Population: 3 Billion) - (Terraformation Time: ~110 Years)
Hylcyon - (Target Biosphere: Windy Sulfur Continental) - (Maximum Population: 14 Billion) - (Terraformation Time: ~80 Years)
Thule Prime - (Target Biosphere: Archipelago and Oceanic) - (Maximum Population: 7 Billion) - (Terraformation Time: ~140 Years)
Vlllul- (Target Biosphere: Rocky Temperate) - (Maximum Population: 9 Billion) - (Terraformation Time: ~250 Years)

[] [General] Construct the Planetmaw (0/12)
(Gain: Trait - Planetmaw (Permanently reduces all Development Costs by 1 Action (Minimum of 1 Action).).)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[] Improved Medical Diagnostics
(Gain: Ilnesses are found, and thus treated, faster, improving QoL for the people of the Federation.)
-[] Minaturized Irrita Translation Algorithm
(Gain: The Irrita can now talk to other Federation species without requiring large, bulky, and specialized translators.)
-[] Abhuman Medical Advances
(Gain: Improved QoL for Federation Abhumans.)
-[] Safely Harmonized Cogitation Equilibrium
(Develop the means to allow multiple brains to communicate and act as a semi-coherent singular entity. Safeguards Included, thanks to New Dawn.)
-[] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization
(Develop cheaper Noosphere-Access Augmetics and Grav-Chute Infantry.)
-[] Small Automata Experiments
(Gain: Automata and Automatization Research are fully unlocked.)
-[] Irritan Contagion Bombs and Clone Creation Improvement
(Gain: Ortillery Variant and vastly reduced problems stemming from Decanting new people like Thules.)
-[] Structural Integrity Studies and Yeeni Tool Glove Improvements
(Gain: 3 DP Equipment reducing/increasing Ramming Damage and improved Yeeni Tool Gloves.)
-[] Burner Seeker Mines and Rotary Plasma-Macro Cannons
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves. Rotary Plasma-Macro Cannons.)
-[] Reverse Engineer the Knights (0/5)
(Gain: You can now build Knights Paladin, Errant, and Gallant.)
-[] Novel Infantry-Grade Weapons and Armor Development II (0.5)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization - [1 DP Equipment] (0/1)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization III (1/3)
(Gain: 1 Frigate every Turn.)
-[] The Shatterprow (1/2)
The counter-part to the Starlance, the Shatterprow does not attempt to project its psychic might ahead of itself but instead focuses on enhancing and hardening the prow of the ship it is attached to, increasing a fearsome ramming attack even further without the need to fire continuously.
(Gain: 5 DP Weapon: Shatterprow. Requires a Choir to operate.)
-[] The Starlance (1/2)
Though named after the weapon that annihilated twenty-two Light Cruisers in its first showing against the Federation, the weapon is projected to be far weaker than its namesake, and, far more importantly, will not need a billion sapient souls to fire, nor the weird black stones used as amplyfiers. Situated in the prow of a ship and operated by a Choir, the Starlance projects a beam of psychic might against the enemy in a continuous stream at short ranges, with its destructive potential enhanced if a ship accelerates against its targeted foe.
(Gain: 7 DP Weapon: Starlance. Requires a Choir to operate.)
-[] Improved Psyker Staves (0/5)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring-stick upon which one can see progress, its is estimated that further refinement will be capable of of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Standard Psychic Hoods
Thanks to the work done in figuring out how to psychically atune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale disseminations of the knowledge and practice, but also delve deeper in their understanding on how they function, and can be improved.
(Gain: Primitive Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
[Song] - A Glint of Genius - +0.20 Research per Action Spent.
The Horizon Program - (Ashan Families and Shipwright's Grove) - +0.2 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.2 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in its resources, the Ministry of SIIC can now focus on multiple things at a time.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random system at a time to the Glimmering Federation without Action cost.)
The Talon - Qo
Suspected Subversion Time: ~300 Years
Modifiers: Extreme Anti-Subversion Protocols And Elite Anti-Subversion Taskforces Active (+~250 Years)

N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] The Family Buy-Out (1/2)
One number here, a comma there, some signatures here and here, and let us all shake hands...
(Gain: Absorb the Ashan Families into the Federation.)

[] Formal Exchange Of Dipomatic Contacts (Watchtower Confederacy/The Clans Who Live Here)
Just don't mention Brans. In fact, don't send anyone who knows about that. As for the others, prepare long-term mission kits.
(Gain: Chosen polity opens communications with you on a semi-regular basis.)

[] A Debt-Born Alliance With Eternity
Thanks to the actions of the Lamenters by aiding the Eternity against the Valan, the same has now been greatly indebted to us. To not take advantage of this would be foolish in the extreme. However, making it mutually beneficially will ensure that said goodwill remains. Wouldn't do to take advantage of them only to fight them in a few centuries later due to bad blood, would it?
(Gain: Full Alliance (Trade, Military, Economy, Research) with the Lords of Eternity.)

[] Economic Harmonization - (Shipwright's Grove)
Though the Families/Grove and the Federation have been economically friendly and have closer ties, it is time to bring that relationship even closer together. Sharing a single market with shared standards (Read: The Federations) for people and goods, as well as allowing for foreign investment rights to be granted to both parties will cause both states to benefit and come closer together
(Gain: Closer relations and influence with and over the Shipwright's Grove.)

[] ISC Access - (Ashan Families or Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and improves relations with the Ashan Families/Shipwright's Grove greatly.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Ashan Families, Shipwright's Grove, Black Ash Clan, Black Cat Company.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Medium Malding
Trend: Slow Upwards Movement
Modifiers: N/A

Black Ash Clan
Current Relations: Honorable Match.
Trend: Steady
Modifiers: The Grand Gift( Poison) .

[] [Military] Create A [Blazing Sun - 15x War-Packs] or 20x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks/Augmetic Legion] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Piscarian/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by soldiers with spiffy hats that will not be disobeyed. Piscarians are adept at wielding heavy equipment for long periods of time, but struggle in high-temperature environs. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed, and an Augmetic Legion consists of cybernetically enhanced humans, equipped with high-end implants and prosthetics that set them far above the human baseline, allowing for far more dangerous deployments. Light Units are better for low-logistic scenarios, while Medium Units rely more on regular shipments and strike a good balance between supply consumption and effectiveness. Heavy Units rely on solid logistics to continue working while offering an equal force concentration in return. A War-Pack comprises 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: 15 War-Packs or 20 SAGs. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)

[] [Military] Knights Noble And Righteous
We have Knights now. Now...where do we put them?
(Gain: Organize your new Knights, their Knight Houses, and start production anew.)

[] [Military] Sector Battle Group Construction And Repair
-[] 2x Nomadic Fleets [Automatic] (0.0/1)
-[] Hydralisk and Necrolisk (0/1)
-[] Gryphon and Gorgon (0/1)
-[] Wyvern and Cyclops (0/1)
-[] 2x Long Range Anti-Duchy Specialist Fleets (0/1)
-[] Fill Out LRAD Alpha and Task Fleet Alpha (With Andromedas) (0/1)

A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 (Heavy) Frigates, 4 Destroyers/Corvettes, and 3 Guide Ships. A Nomadic Fleet consists out of 1 Battlecolony, 2 Heavy Cruisers, 4 Light Cruisers, 14 Frigates, and 2 Guide Ships. A LRAD consists of 4 Pegasus-Class Command Cruisers, 13 Hydrus-Class Rad Cruisers, 6 Scutum-Class Shield Frigates, 5 Sagitarrius Lance Frigates, 2 Lupus Destroyers, and 3 Guide Ships. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG/Nomadic Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Temple Ship (25 DP)] - [20 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 12x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 6x Words of the Writ-Class Frigate, 2x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 5x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 2x Falchion-class Frigate, 6x Sagitarrius-Secundus Lance Frigate, 1x Viper-Class Missile Destroyer, 1x Cobra Destroyer, 2x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Minotaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Sector Battle Group Basilisk (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
-[] Nomadic Fleet 'Trade-Guardians' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
-[] LRAD Alpha (4/30 Ship Capacity)
(1x Pegasus-Class Command Cruiser, 1x Hydrus-Class Rad Cruiser, 1x Scutum-Class Shield Frigate, 1x Sagitarrius-T Lance Frigate)
-[] LRAD Beta (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Pegasus-Class Command Cruiser, 13x Hydrus-Class Rad Cruiser, 6x Scutum-Class Shield Frigate, 5x Sagitarrius-T Lance Frigate, 2x Lupus-Secundus Torpedo Destroyer)
-[] LRAD Gamma (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Pegasus-Class Command Cruiser, 13x Hydrus-Class Rad Cruiser, 6x Scutum-Class Shield Frigate, 5x Sagitarrius-T Lance Frigate, 2x Lupus-Secundus Torpedo Destroyer)
-[] Task Fleet Alpha - [3x Lupus Auto-Construction]
(44x Lupus-Secundus Torpedo Destroyer, 9x Taurus-S Troopship (0/45 SAG Capacity))
-[] Task Fleet Beta (20/20)
(2x Andromeda-Class Command Ship, 14x Sagitarrius-Secundus, 6x Libra-Quartus Light Carrier)
-[] Task Fleet Gamma (20/20)
(2x Andromeda-Class Command Ship, 14x Sagitarrius-Secundus, 6x Libra-Quartus Light Carrier)
-[] Temple Ship/s
(1x The Pantagruel)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha
(42x Pyxis-Class High-Grade Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (30/30)
(3x Andromeda-Class Command Ship, 3x Loyalty's Bloom-Class Scout Destroyer, 5x Risen Dirge-Class Boarding Ship (0/2 Companies), 4x Lantern Bearer Mk.2-Class Commandeering Ship (0/6 Companies), 6x Resurgence Mk.2-Class Torpedo Hunter (0/3 Companies), 5x Bloody Sunrise-Class Light Cruiser (0/8 Companies), 5x Bloody Sunset-Class Light Cruiser (0/8 Companies), 2x Thunderous Wings-Class Heavy Cruiser (0/8 Companies), 1x Eternal Promise-Class Temple Ship (0/8 Companies))
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: 70% Three+ Systems, 45% Eight+ Systems, 25% Fifteen+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Four Melodies (0.2/1 - Auto Complete) - [Choose Melodies]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 36
Uncovered: Technology III, Revenant.
Secret: Slumber, Silence II, Perception II, and Grounding II.
Star Child: Hope III, Compassion II, Humanity III, Mercy II, Creativity III, Health II, Unity III, Innovation II, Machinery II, Logic III, Progress III, Protection III, Justice II, Wisdom II, The Sun III, The Home III, Death II, Ruthlessness II, Brutality II, Fire III, and Love.
Kil'drabi: Paths, The Void II, Struggle III, Community, and Family.
Irrita: Growth, Plants, Harmony, and Hunger.
Gain: Four Melodies newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology II.
Secret: Perception I, Silence, I, and Grounding I.
Star Child: Protection II, Fire II, The Sun II, Humanity II, Creativity II, Song III, The Home II, Logic II, Unity II, Progress II, Compassion I, Hope II, Health I, Death I, Justice I, Wisdom I, Innovation I, Machinery I, Ruthlessness I, Brutality I, and Mercy I.
Kil'drabi: Void I, and Struggle II.
Gain: A Song.)

[] [Faith] The Penitentia Rite
Implicitly allowed by a Conclave of the Droman Creed, it is time for the priests and Hymnals of the Federation to learn about and put into practice the safe creation of Penitentias, those whose soul and body have been entirely given to the judgment of the Star Child for crimes unforgivable by mortals, yet judgeable by their willingness to repent and be potentially erased by the disgust of the Unborn Divine.
(Gain: Penitentia Rite.)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with, or gain, something.)

[] [Knightly Orders] Train (0.5/?)
Idle hands are weakening hands.
(Gain: Knights retain effectiveness.)

[] [Chapter] Recuperate (0/2.5)
Let the memory of slain heroes fill the minds of the recruits willing to brave the trials, let their dedication be reflected in success and duty evermore.
(Gain: The Lamenters refill their ranks, gain 4 more Companies, and honor their heroes.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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Yikes, no wonder they were evil, an eternal hunger for meat would drive anyone violent.

The fact that other sapient life was the only way to cause it to end makes you wonder how something like that happened. Warp curse, bio-weapon species, evolution gone horribly wrong?
 
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