No, SV, You Are the Forest! (Riot Quest)

[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4
[X][Forest] Yes
[X][Targeting] Katown Assault Vessels
[X][Action] Ready a Shard Volley (Crystal)

Our Shard Volley storage is at 32/40, so there's some more space to build it up before we fire it.
 
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4
[X][Action] Ready a Shard Volley (Crystal)
[X][Forest] Yes
[X][Targeting] Katown Carriers
 
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[X[Action] Soothe the Hostile Fleet to mess with their coordination (Psychic)
Look very closely at the "X" in your vote - you're missing the "]" after the X.



Focus:
Fire the Beam! (Crystal, Light, Magnetic)
-1x: 29 votes, 2x: 26 votes, 3x: 21 votes, 4x: 17 votes.
Soothe the Hostile Fleet to mess with their coordination (Psychic)
-1x: 7 votes.
Erect the Shield! (Magnetic)
-1x: 5 votes.
And various other stuff.

This is good because Fire the Beam! is massively more efficient with Focus Actions - it takes advantage of the Growth Bonus from our many Collector Trees.



Forest - Yes - Use Shards
-35 Yes. 0 No.

Also good.



Player Actions:

46 dice - into: [X] Work with the Research Base to penetrate hostile ECM (Light, Magnetic, Gravitic)
28 dice - into: [X] Fire the Beam! (Crystal, Light, Magnetic)
24 dice - into: [X] Erect the Shield! (Magnetic)
20 dice - into: [X] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)
11 dice - into: [X] Convince the Predators to aggressively aid the Forest
10 dice - into: [X] Erect the Empty Veil (Void)
10 dice - into: [X] Ready a Shard Volley (Crystal)
10 dice - into: [X] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
8 dice - into: [X] Soothe the Hostile Fleet to mess with their coordination (Psychic)
7 dice - into: [X] Attempt to store resources against future need. (General)
5 dice - into: [X] Request assistance from Solar-Winds-Distant.
2 dice - into: [X] Magnetize hostile forces or incoming kinetic or explosive weaponry (Magnetic)
1 die - into: [X] Launch a Shard Volley (Crystal)

Note that this is BEFORE considering the Worm and Loop Tree, and also before considering any bonuses. As such, every die roughly translates to 1 success, then various bonuses apply (Research gets +30% from the 3 Tranquil Trees, etc.).
 
So we're over completing ECM right now, then. Alright, I'll switch to comms.

[X][action] Request assistance from Solar-Winds-Distant.

Will need a bunch more on finding SWD's location for that to succeed.

[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

People using their [action] for firing the laser may want to consider switching to magnetizing to improve our defenses. Vast majority of pew pew will come from [focus].

Or whatever other action suits your fancy, we have the veil and twist powers too.
 
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[X][Action] Utilize the Twist power to alter the apparent size of the Forest (Gravity)

[X][Focus] Utilize the Twist power to alter the apparent size of the Forest (Gravity)#2
[X][Focus] Erect the Shield! (Magnetic)
[X][Focus] Erect the Shield! (Magnetic)#2
[X][Focus] Attempt to store resources against future need. (General)

[X][Forest] Yes
 
[X][Action] Fire the Beam! (Crystal, Light, Magnetic)

[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

[X][Forest] Yes

[X][Targeting] Katown Assault Vessels

THe full vote. Truly inspired decisions, i know
 
hey a thought, we where able to soothe an entire frigate with a low investment, and they had not idea what it even was. That means they have not countermeasures, so what if we soothed their strike craft? each one only has a few crew right? We might be able to cripple most of their bombers without much effort.
 
[X][Action] Soothe the Hostile Fleet to mess with their coordination (Psychic)

[X][Targeting] Katown Assault Vessels
 
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[X][Action] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)
[X][Forest] Yes
[X][Targeting] Katown Carriers
[X][Focus] Convince the Predators to aggressively aid the Forest
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
 
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Analysis was that we have more than enough dice on this. You may want to consider using a soothe, or helping find the solar guy's ship.
He's a Research Tree so Solar-Winds-Distant makes more sense than Soothe. We're currently expecting around 20 successes, so his addition 5 dice should (considering 50/50 success rate and doubled successes) get us about halfway there if he switches.
 
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[X][Action] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
[X][Focus] Erect the Shield! (Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Soothe the Hostile Fleet to mess with their coordination (Psychic)
[X][Forest] Yes
[X][Targeting] Katown Assault Vessels
 
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[X] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

[X][Forest] Yes
[X][Targeting] Katown Assault Vessels
 
[X][Action] Soothe the Hostile Fleet to mess with their coordination (Psychic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

[X][Forest] Yes
[X][Targeting] Katown Assault Vessels
 
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[X][Action] Soothe the Hostile Fleet to mess with their coordination (Psychic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

[X][Forest] Yes
[X][Targeting] Katown Carriers

Ah, how wonderful, may our Soothing Song bring about their doom. Oh, and our Death Laser, that too I guess.
 
[X][Action] Magnetize hostile forces or incoming kinetic or explosive weaponry (Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

[X][Forest] Yes
[X][Targeting] Katown Carriers
 
You know, after this I think we should ask the Ingaba for samples of their plants, especially fruiting varieties. It might come to be that we want to produce organics-compatible food for people near us in the future.
 
Two more people on "[Action] Request assistance from Solar-Winds-Distant" should push us over the threshold there.

Of course, per its action description overcompletion isn't actually a waste... Assuming it does something useful in the first place.

I guess that last part is why finding them is much more popular a choice lol.
 
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Combined with the extra cost if we complete it after this turn.

Coupled with ECM penetration only needing 25 successes while the finding is 50 successes.. it's the action that has a real chance of failing this turn.
I suppose I should have said that I was accounting for that when I said one was more popular than the other, lol. Two people are voting for asking for help at the moment - it's quite the difference.

Anywho, I finally have some time, let me see if I can dig up my old spreadsheets and take another measurement of our dice pool. Everything is on fire, including nettally's commandline interface. Stray reflection from the death star laser must have got me. Sorry, folks! 🔥
 
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Updated:

45 dice - into: [X] Work with the Research Base to penetrate hostile ECM (Light, Magnetic, Gravitic)
30 dice - into: [X] Fire the Beam! (Crystal, Light, Magnetic)
24 dice - into: [X] Erect the Shield! (Magnetic)
22 dice - into: [X] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)
15 dice - into: [X] Ready a Shard Volley (Crystal)
14 dice - into: [X] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
13 dice - into: [X] Soothe the Hostile Fleet to mess with their coordination (Psychic)
11 dice - into: [X] Convince the Predators to aggressively aid the Forest
10 dice - into: [X] Erect the Empty Veil (Void)
9 dice - into: [X] Request assistance from Solar-Winds-Distant.
7 dice - into: [X] Attempt to store resources against future need. (General)
4 dice - into: [X] Magnetize hostile forces or incoming kinetic or explosive weaponry (Magnetic)
1 die - into: [X] Launch a Shard Volley (Crystal)



[X][Action] Work with the Research Base to penetrate hostile ECM (Light, Magnetic, Gravitic) X5
I'm pretty sure you should remove the "X5" because that's your Action not your Focus.
 
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