TreeQuest: Magitech (Riot Quest)

[X][Action] Research Vine Growth
[X][Focus] Connect to Local Wildlife (Bears)
[X][Focus] Widen Cave Entrance
[X][Focus] Ice/Fire Negacion (Magic Research)
[X][Traders] Sell them Lumber
[X][Lumber] Grow a Lumber Tree to automate the Lumber-Generation process
[X][Herbalist] Caution
[X][Squirrel] Lead the squirrel watch over your Forest
 
Lets make a dedicated vote Post, old Part:
[X] Research using magic to find a creature's patterns and using it for healing magic on them
One more try, then they can have some rest while i research the Lumber tree.

[X][Traders] Sell them Lumber
[X][Lumber] Grow a Lumber Tree to automate the Lumber-Generation process
[X][Herbalist] Friendship
More special trees for more shenanigans!
More friends!

New part:

[X][Focus] Grow Empty Tree



[X][Moles] Build Tunnels from Forest to Newton Village
[X][Beavers] Make Dams Better
[X][Bees] Grow the Hive
[X][Ants] aid growth


[][Minor question] "You don't mind if we check the Herbalist, right? Also, the wolves are with us, don't hurt them."
 
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[X][Action] Connect to Local Wildlife (Psychic)- bears

[X][Traders] Sell them Lumber
[X][Lumber] Grow a Lumber Tree to automate the Lumber-Generation process
[X][Herbalist] Caution
 
Those are things that remain attached to the tree until 'ready' then stop being connected at all. A wheel needs to be disconnected yet held in place securely enough to be load bearing.

The wheel itself can probably be grown with no difficulty but the wheel-mounting, axel etc would be a challenge.

My point is, there exist a basis for something that has a similar level of separation from the trees while also being materially coherent and consistent, so with Magic and Research it wouldn't be impossible for us to sort out grown wheels.
 
Those are things that remain attached to the tree until 'ready' then stop being connected at all. A wheel needs to be disconnected yet held in place securely enough to be load bearing.

The wheel itself can probably be grown with no difficulty but the wheel-mounting, axel etc would be a challenge.
We can try to grow an axel branch and then grow a wheel on it.
 
Consider:

Leaves, nuts, and fruits.
more seriously they're still attached, and once they detach they generally don't have a way to stick around.
We can try to grow an axel branch and then grow a wheel on it.
Grow the wheel, detach it, then grow the axel through it. More likely to work that way, I'd say.

[X][Minor question] "You don't mind if we check the Herbalist, right? Also, the wolves are with us, don't hurt them."
"We don't mind, certainly. Though some people might object to having their mind read without permission, and we're not going to try to keep a secret from a long-term resident, unless there's some reason we absolutely need to.

"The Speaking Tree told us months ago; we'd been beginning to wonder why there were so many Wolf-howls but so few problems. That said - keep your Creatures away from the Traders unless you specifically plan to introduce yourselves in full, or want us to give a 'some creatures around here are special; leave the deer and squirrels and wolves and beavers alone and they'll reciprocate' talk to them.

"...Also, keep the Wolves away from the Tavish boys."
 
That said - keep your Creatures away from the Traders unless you specifically plan to introduce yourselves in full, or want us to give a 'some creatures around here are special; leave the deer and squirrels and wolves and beavers alone and they'll reciprocate' talk to them.
[][Minor Question]"What if we only send one or two, and you claim that they're a local magician's Familiars?"
-[]"How much do you think that excuse would change the Traders' behavior?"
 
[X][Action] Upgrade <Collector Tree>
-Replace <Collector Tree> with the name of a Special Tree from the Front Page. Variable cost.
-This will upgrade a normal Special Tree to an Elder of its same type.

[X][Action] Rain and Shine
-Each time completed, grants a 1-turn +10% bonus to all Growth Successes for that turn. Costs 3 Successes (one per Magnitude of the Forest); these successes can be saved from turn to turn. Every Weather Tree (currently 1) grants +1 to this each turn.
-1 of 3 successes
 
Grow the wheel, detach it, then grow the axel through it. More likely to work that way, I'd say.


"We don't mind, certainly. Though some people might object to having their mind read without permission, and we're not going to try to keep a secret from a long-term resident, unless there's some reason we absolutely need to.

"The Speaking Tree told us months ago; we'd been beginning to wonder why there were so many Wolf-howls but so few problems. That said - keep your Creatures away from the Traders unless you specifically plan to introduce yourselves in full, or want us to give a 'some creatures around here are special; leave the deer and squirrels and wolves and beavers alone and they'll reciprocate' talk to them.

"...Also, keep the Wolves away from the Tavish boys."
That sounds like a warning that trying to use the animals to vet her could go very wrong very easily.
Removed my votes for that.
 
Huff, I've been a tad busy the last couple days. Anyway, added a few things to the anomaly tracker, probably still more to go.

As for potential tree upgrade...
@Robinton, I've been leaning heavily on the biology and magic (and magic biology) side, so would something like a Biomancer Tree be possible? Otherwise I'm probably likely to be Unpredictable.
 
[X][Action] Stockpile Thorns
[X][Focus] Stockpile Thorns
[X][Focus] Grow the Forest
[X][Focus] Ice/Fire Negacion
[X][Traders] Sell them Lumber
[X][Lumber] Grow a Lumber Tree to automate the Lumber-Generation process
[X][Herbalist] Caution
 
-What exactly is up with Vampires? They seem way more deeply tied into conceptual magic and Malice and such than other races.
--How would such a large population of voracious predators even manage to stay vaguely stable?
-Are there such things as Werewolves?

-Where did we come from? Spontaneous mutation, some kind of long-lost project?
-Do we have a First Root? If so, what is it? If not, why not?
-Why did we just suddenly start being sapient one day?
--Hypothesis; telepathy network hit critical mass allowing the Forest to become sapient
-Why does our Connecting to things seem to make them so much smarter?
--Hypothesis; Our telepathy network helps support higher brain functions through distributed thought

Nemesis
-Also... why do they keep to our same level of strength? If they'd sent the Vines first instead of the Octopus, we might have been overwhelmed. Their ability to create portals suggests they could probably have destroyed us early when we were weak if they really wanted to.
--Are they trying to be frugal? If so, why?

Nearby Nation
-Did we ever get word back about if our wood was handy or not?

-This world appears to have been more sci-fi once. What broke things so thoroughly that we don't even see the ruins? There's plenty of buried stuff, but it hasn't been nearly long enough for that to happen naturally, more of it should still be on the surface.

-There seem to be relatively few random Monsters in our vicinity
--Or are we just relatively blind to detecting them for some reason?
-Wolves and Tavish kids - what's up there? It's been referenced from the Wolves and from Newton Village. Apparently, something happened in the past?
Looked back at this post after you mentioned it was updated, and decided to post a few guesses (and remind you of a few Word Of God answers as well).

Vampire stability: Some stories have vampire appetites increase with age and power; maybe that's true here? I mean, we know (OOC, at least) that the vast majority of vampires are newly-turned fodder, so under such a system they likely wouldn't have much of an appetite. Failing that... maybe they've resorted to some level of nonlethal cannibalism at some point (i.e. feeding on other vampires)?

Werewolves: I've gotten confirmation that they do, indeed, exist when I asked about monster humanoids.

Where We Came From: Potential thought expanding on my "all of us changed independently" explanation for our apparent lack of a First Root way back when the concept was first mentioned: Some sort of magical contagion (which has, by this point, run its course) hit us. Don't have any explanation for why it only seems to have affected trees, though, so it's a pretty weak explanation. Unless it was deliberate...? Maybe some sort of ecoterrorist type wanted to give us plants the ability to fight back, but died before they could indoctrinate us into their crusade because they were only mortal and/or ran afoul of one of the many monsters that apparently nest in our borders?

Connection = Smarter: This seems to be a more intense version of what happens in a normal Familiar connection, so I have previously brought up the possibility that Arthur is the Forest's familiar while our other animals are connected to individual Trees.

Why Nemesis Sends Weaker Monsters: It probably takes time and a great deal of effort to make a stronger monster, especially while making sure it doesn't maul you in the process. Odds are, our nemesis didn't actually have the vines at first (otherwise they would've eaten him), and sent the Kraken due to being conveniently available already (perhaps due to using it to destroy a colony of sentient kelp?). In other words, sending stronger monsters is a sign that our nemesis is taking us more seriously, because he feels like he needs to make stronger (and thus harder to control) monsters to fight us.

Is Our Wood Useful: Well, we have traders showing up asking for more, so I'd say this is a yes.

Where Did The Ruins Go: The vampires strike me as being the sort to try to erase any sign that their enemies ever existed. Odds are, they demolished the ruins during the time between them claiming dominance over the world and the Last Star turning into an anti-vamp kill-sat.

Where Are The Smaller Monsters: We've already been told (during our initial Q&A upon establishing contact with Newton Village) that there're plenty, they just aren't prone to attacking trees so we have no more reason to notice them than any other creature we aren't trying to drag into our network.

Wolves and Tavish: Near as I can tell, at least one Wolf attempted to attack the Tavish children. Their mother drove that Wolf off, and apparently traumatized it pretty thoroughly in the process judging by the fact that we have a request not to send that Wolf anywhere near the village without backup.
 
-How much of the history people know is actually correct?
Bloody good question.

OOC, you've already realized that the local accounting of The Last Star is only ~80% accurate.
IC... I'd say you could tell The Last Star had multiple types of Magic, but you probably actually can't feel anything except "Protection" from it unless Idrial's actively firing. And even then, you'd only realize that "the beam is different from its normal Magic." Adrian doesn't exactly want to give his enemies a chance to snoop, even if he's not trying for total concealment anymore.

[][Minor Question]"What if we only send one or two, and you claim that they're a local magician's Familiars?"
-[]"How much do you think that excuse would change the Traders' behavior?"
Should be feasible. Though Newton Village would have to say that "the magician is a bit reclusive, I'm afraid, and prefers to not be meddled with. Unless there's a problematic Monster nearby, thankfully!"
("All of which is true, more-or-less. 'Tis better to never lie outright if you can help it.")

@Robinton, I've been leaning heavily on the biology and magic (and magic biology) side, so would something like a Biomancer Tree be possible? Otherwise I'm probably likely to be Unpredictable.
That could work, I think, though... Do you have any idea of what actions are you looking for? Nearly all of Growth is technically biology, but then so is Movement Research.

If you want a lot of write-ins, but a few official actions... You might be able to get good boosts to a few official actions and certain select write-ins?

Btw, @Robinton. Are... are we on Mars?
Mars has just over half of Earth's radius (Mars: ~2100 miles). You're on a world with a radius almost exactly equal to Earth (~4000 miles).

But, you are entirely correct that, relative to the sun and other planets, you are in roughly the same position as Mars is in the Sol System.

Though, to add a few more details, your solar system has five rocky planets (the fifth is icy; the third is quite similar to Mars and had the semi-self-sustaining colony) and three gas giants (two of which have amazing rings; the closer had a maybe-almost-inhabitable moon that was slated for the second self-sustaining colony in a century or so).

Werewolves: I've gotten confirmation that they do, indeed, exist when I asked about monster humanoids.
Thanks for reminding me; I'd almost forgotten that one actually.

Looked back at this post after you mentioned it was updated, and decided to post a few guesses (and remind you of a few Word Of God answers as well).
Ah, wonderful speculation!

Why Nemesis Sends Weaker Monsters: It probably takes time and a great deal of effort to make a stronger monster, especially while making sure it doesn't maul you in the process. Odds are, our nemesis didn't actually have the vines at first (otherwise they would've eaten him), and sent the Kraken due to being conveniently available already (perhaps due to using it to destroy a colony of sentient kelp?). In other words, sending stronger monsters is a sign that our nemesis is taking us more seriously, because he feels like he needs to make stronger (and thus harder to control) monsters to fight us.
Monsters/Minions take time and effort - This is generally correct, though exceptions exist.
Didn't have the Vines at first; did have the Kraken - Likely correct. Almost certainly correct on the first account (those Vines were young). Not many foes are exactly spec'd to fight a Magical Forest, for some reason...

May I add: Keep your eyes open, and keep your minds open.

Where Did The Ruins Go: The vampires strike me as being the sort to try to erase any sign that their enemies ever existed. Odds are, they demolished the ruins during the time between them claiming dominance over the world and the Last Star turning into an anti-vamp kill-sat.
Very plausible. Totally in-character for the Vampires.
Of course, "there are ruins, but this square mile was a remote Forest even before the Cataclysm" is also true - and known IC, from some of the tales of the oldest Trees here.

Wolves and Tavish: Near as I can tell, at least one Wolf attempted to attack the Tavish children. Their mother drove that Wolf off, and apparently traumatized it pretty thoroughly in the process judging by the fact that we have a request not to send that Wolf anywhere near the village without backup.
Very close.

If you ask - In midwinter, a single year after her mother's death, Annabeth Tavish saw her little brothers about to be torn apart by wolves.
She killed two wolves with her bare hands, and the rest ran.
Her left wrist and right shoulder ached for nearly a full year thereafter.

One of your Wolves was there - one of those who ran - and remembers. Deeply wary of Annabeth, but equally deeply respects 'defense of kin.'
One of the other Wolves that ran, would be here too... except that he starved to death, mere weeks later.
It wasn't a kind winter.

@Robinton
If cautious wins now, can we later switch to friendship?
Will there be chances to learn more about her/ask her questions?
Yes.
Yes, but with some difficulty if you're not willing to reveal yourselves.
 
...Apparently I forgot to Tag this thread. I just found out, while looking through the Riot Quest tag, and thinking "wait surely TreeQuest updated more recently than No SV You Are The Forest." Yep.

Fixed.

(Apologies to Raising Kittens - but if his quest had updated I most certainly would have noticed.)
 
That could work, I think, though... Do you have any idea of what actions are you looking for? Nearly all of Growth is technically biology, but then so is Movement Research.

If you want a lot of write-ins, but a few official actions... You might be able to get good boosts to a few official actions and certain select write-ins?

Hmmmm.... true, biology is too broad on it's own. I'd need to think of a more narrow categorization. Maybe something along the lines of 'biological alteration/mutation'? Hrmmm, might need to think on it some more.

My ultimate goal is to figure out how to grow designer kaiju, but I must consider the many intervening steps along that process. Well, I yet have time to think.
 
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